# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ##### END GPL LICENSE BLOCK ##### import bpy from rigify import bone_class_instance, copy_bone_simple, add_pole_target_bone, add_stretch_to from rna_prop_ui import rna_idprop_ui_get, rna_idprop_ui_prop_get def metarig_template(): # generated by rigify.write_meta_rig bpy.ops.object.mode_set(mode='EDIT') obj = bpy.context.object arm = obj.data bone = arm.edit_bones.new('hips') bone.head[:] = 0.0000, 0.0000, 0.0000 bone.tail[:] = 0.0000, 0.0000, 1.0000 bone.roll = 0.0000 bone.connected = False bone = arm.edit_bones.new('thigh') bone.head[:] = 0.5000, 0.0000, 0.0000 bone.tail[:] = 0.3000, -0.1000, -1.7000 bone.roll = 0.1171 bone.connected = False bone.parent = arm.edit_bones['hips'] bone = arm.edit_bones.new('shin') bone.head[:] = 0.3000, -0.1000, -1.7000 bone.tail[:] = 0.3000, 0.0000, -3.5000 bone.roll = -0.0000 bone.connected = True bone.parent = arm.edit_bones['thigh'] bone = arm.edit_bones.new('foot') bone.head[:] = 0.3000, 0.0000, -3.5000 bone.tail[:] = 0.4042, -0.5909, -3.9000 bone.roll = -0.4662 bone.connected = True bone.parent = arm.edit_bones['shin'] bone = arm.edit_bones.new('toe') bone.head[:] = 0.4042, -0.5909, -3.9000 bone.tail[:] = 0.4391, -0.9894, -3.9000 bone.roll = -3.1416 bone.connected = True bone.parent = arm.edit_bones['foot'] bone = arm.edit_bones.new('heel') bone.head[:] = 0.2600, 0.2000, -4.0000 bone.tail[:] = 0.3700, -0.4000, -4.0000 bone.roll = 0.0000 bone.connected = False bone.parent = arm.edit_bones['foot'] bpy.ops.object.mode_set(mode='OBJECT') pbone = obj.pose.bones['thigh'] pbone['type'] = 'leg' def validate(obj, orig_bone_name): ''' The bone given is the first in a chain Expects a chain of at least 3 children. eg. thigh -> shin -> foot -> [toe, heel] ''' orig_bone = obj.data.bones[orig_bone_name] bone = orig_bone chain = 0 while chain < 3: # first 2 bones only have 1 child children = bone.children if len(children) != 1: return "expected the thigh bone to have 3 children without a fork" bone = children[0] chain += 1 children = bone.children # Now there must be 2 children, only one connected if len(children) != 2: return "expected the foot to have 2 children" if children[0].connected == children[1].connected: return "expected one bone to be connected" return '' def main(obj, orig_bone_name): from Mathutils import Vector arm = obj.data # setup the existing bones mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"]) mt = bone_class_instance(obj, ["hips", "heel"]) #ex = bone_class_instance(obj, [""]) ex = bone_class_instance(obj, ["thigh_socket", "thigh_hinge", "foot_roll_1", "foot_roll_2", "foot_roll_3"]) # children of ik_foot ik = bone_class_instance(obj, ["foot", "foot_roll", "foot_roll_01", "foot_roll_02", "knee_target"]) mt_chain.thigh_e = arm.edit_bones[orig_bone_name] mt_chain.thigh = orig_bone_name mt.hips_e = mt_chain.thigh_e.parent mt.hips_e.name = "ORG-" + mt.hips_e.name mt.hips = mt.hips_e.name mt_chain.shin_e = mt_chain.thigh_e.children[0] mt_chain.shin = mt_chain.shin_e.name mt_chain.foot_e = mt_chain.shin_e.children[0] mt_chain.foot = mt_chain.foot_e.name mt_chain.toe_e, mt.heel_e = mt_chain.foot_e.children # We dont know which is which, but know the heel is disconnected if not mt_chain.toe_e.connected: mt_chain.toe_e, mt.heel_e = mt.heel_e, mt_chain.toe_e mt.heel_e.name = "ORG-" + mt.heel_e.name mt_chain.toe, mt.heel = mt_chain.toe_e.name, mt.heel_e.name ex.thigh_socket_e = copy_bone_simple(arm, mt_chain.thigh, "MCH-%s_socket" % mt_chain.thigh, parent=True) ex.thigh_socket = ex.thigh_socket_e.name ex.thigh_socket_e.tail = ex.thigh_socket_e.head + Vector(0.0, 0.0, ex.thigh_socket_e.length / 4.0) ex.thigh_hinge_e = copy_bone_simple(arm, mt_chain.thigh, "MCH-%s_hinge" % mt_chain.thigh, parent=True) ex.thigh_hinge = ex.thigh_hinge_e.name ex.thigh_hinge_e.tail = ex.thigh_hinge_e.head + Vector(0.0, 0.0, mt_chain.thigh_e.head.length) ex.thigh_hinge_e.translate(Vector(-(mt.hips_e.head.x - mt_chain.thigh_e.head.x), 0.0, 0.0)) ex.thigh_hinge_e.length = mt.hips_e.length # Make a new chain, ORG are the original bones renamed. fk_chain = mt_chain.copy(from_prefix="ORG-") # fk has no prefix! ik_chain = fk_chain.copy(to_prefix="MCH-") fk_chain.thigh_e.connected = False fk_chain.thigh_e.parent = ex.thigh_hinge_e # fk_chain.thigh_socket_e.parent = MCH-leg_hinge # simple rename ik_chain.rename("thigh", ik_chain.thigh + "_ik") ik_chain.rename("shin", ik_chain.shin + "_ik") # ik foot, no parents base_foot_name = fk_chain.foot # whatever the foot is called, use that! ik.foot_e = copy_bone_simple(arm, fk_chain.foot, "%s_ik" % base_foot_name) ik.foot = ik.foot_e.name ik.foot_e.tail.z = ik.foot_e.head.z ik.foot_e.roll = 0.0 # heel pointing backwards, half length ik.foot_roll_e = copy_bone_simple(arm, mt.heel, "%s_roll" % base_foot_name) ik.foot_roll = ik.foot_roll_e.name ik.foot_roll_e.tail = ik.foot_roll_e.head + (ik.foot_roll_e.head - ik.foot_roll_e.tail) / 2.0 ik.foot_roll_e.parent = ik.foot_e # heel is disconnected # heel pointing forwards to the toe base, parent of the following 2 bones ik.foot_roll_01_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.01" % base_foot_name) ik.foot_roll_01 = ik.foot_roll_01_e.name ik.foot_roll_01_e.tail = mt_chain.foot_e.tail ik.foot_roll_01_e.parent = ik.foot_e # heel is disconnected # same as above but reverse direction ik.foot_roll_02_e = copy_bone_simple(arm, mt.heel, "MCH-%s_roll.02" % base_foot_name) ik.foot_roll_02 = ik.foot_roll_02_e.name ik.foot_roll_02_e.parent = ik.foot_roll_01_e # heel is disconnected ik.foot_roll_02_e.head = mt_chain.foot_e.tail ik.foot_roll_02_e.tail = mt.heel_e.head del base_foot_name # rename 'MCH-toe' --> to 'toe_ik' and make the child of ik.foot_roll_01 # ------------------ FK or IK? ik_chain.rename("toe", fk_chain.toe + "_ik") # only fk for the basename ik_chain.toe_e.connected = False ik_chain.toe_e.parent = ik.foot_roll_01_e # re-parent ik_chain.foot to the ik_chain.foot_e.connected = False ik_chain.foot_e.parent = ik.foot_roll_02_e # knee target is the heel moved up and forward on its local axis ik.knee_target_e = copy_bone_simple(arm, mt.heel, "knee_target") ik.knee_target = ik.knee_target_e.name offset = ik.knee_target_e.tail - ik.knee_target_e.head offset.z = 0 offset.length = mt_chain.shin_e.head.z - mt.heel_e.head.z offset.z += offset.length ik.knee_target_e.translate(offset) ik.knee_target_e.length *= 0.5 ik.knee_target_e.parent = ik.foot_e # roll the bone to point up... could also point in the same direction as ik.foot_roll # ik.foot_roll_02_e.matrix * Vector(0.0, 0.0, 1.0) # ACK!, no rest matrix in editmode ik.foot_roll_01_e.align((0.0, 0.0, -1.0)) bpy.ops.object.mode_set(mode='OBJECT') ik.update() ex.update() mt_chain.update() ik_chain.update() fk_chain.update() con = fk_chain.thigh_p.constraints.new('COPY_LOCATION') con.target = obj con.subtarget = ex.thigh_socket # hinge prop = rna_idprop_ui_prop_get(fk_chain.thigh_p, "hinge", create=True) fk_chain.thigh_p["hinge"] = 0.5 prop["soft_min"] = 0.0 prop["soft_max"] = 1.0 con = ex.thigh_hinge_p.constraints.new('COPY_ROTATION') con.target = obj con.subtarget = mt.hips # add driver hinge_driver_path = fk_chain.thigh_p.path_to_id() + '["hinge"]' fcurve = con.driver_add("influence", 0) driver = fcurve.driver tar = driver.targets.new() driver.type = 'AVERAGE' tar.name = "var" tar.id_type = 'OBJECT' tar.id = obj tar.rna_path = hinge_driver_path mod = fcurve.modifiers[0] mod.poly_order = 1 mod.coefficients[0] = 1.0 mod.coefficients[1] = -1.0 # adds constraints to the original bones. mt_chain.blend(fk_chain, ik_chain, target_bone=ik.foot, target_prop="ik", use_loc=False) # IK con = ik_chain.shin_p.constraints.new('IK') con.chain_length = 2 con.iterations = 500 con.pole_angle = -90.0 # XXX - in deg! con.use_tail = True con.use_stretch = True con.use_target = True con.use_rotation = False con.weight = 1.0 con.target = obj con.subtarget = ik.foot con.pole_target = obj con.pole_subtarget = ik.knee_target # foot roll cons = [ \ (ik.foot_roll_01_p.constraints.new('COPY_ROTATION'), ik.foot_roll_01_p.constraints.new('LIMIT_ROTATION')), \ (ik.foot_roll_02_p.constraints.new('COPY_ROTATION'), ik.foot_roll_02_p.constraints.new('LIMIT_ROTATION')) ] for con, con_l in cons: con.target = obj con.subtarget = ik.foot_roll con.use_x, con.use_y, con.use_z = True, False, False con.target_space = con.owner_space = 'LOCAL' con = con_l con.use_limit_x, con.use_limit_y, con.use_limit_z = True, False, False con.owner_space = 'LOCAL' if con_l is cons[-1][-1]: con.minimum_x = 0.0 con.maximum_x = 180.0 # XXX -deg else: con.minimum_x = -180.0 # XXX -deg con.maximum_x = 0.0