#include "AppGLWidget.h" #include "Controller.h" #include "AppConfig.h" #include "test_config.h" #include #ifdef __cplusplus extern "C" { #endif #include "render_types.h" //#include "renderdatabase.h" /* display_draw() needs render layer info */ #include "renderpipeline.h" #ifdef __cplusplus } #endif using namespace std; #ifdef __cplusplus extern "C" { #endif void FRS_execute(Render* re) { cout << "Freestyle start" << endl; Config::Path pathconfig; Controller *c = new Controller; AppGLWidget *view = new AppGLWidget; c->SetView(view); unsigned int width = re->winx; unsigned int height = re->winy; view->setWidth(width); view->setHeight(height); c->Load3DSFile( TEST_3DS_FILE ); c->InsertStyleModule( 0, TEST_STYLE_MODULE_FILE ); c->toggleLayer(0, true); c->ComputeViewMap(); c->DrawStrokes(); RenderResult rres; RE_GetResultImage(re, &rres); view->readPixels(0,0,width,height,AppGLWidget::RGBA, rres.rectf ); // float *rgb = new float[3*width*height]; // view->readPixels(0,0,width,height,AppGLWidget::RGB, rgb); // // for (unsigned short y=0; yresult->renlay = render_get_active_layer(re, re->result); re->display_draw(re->result, NULL); cout << "Freestyle end" << endl; } #ifdef __cplusplus } #endif