/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Geoffrey Bantle. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/bmesh/intern/bmesh_mesh.c * \ingroup bmesh * * BM mesh level functions. */ #include "MEM_guardedalloc.h" #include "DNA_listBase.h" #include "DNA_object_types.h" #include "DNA_meshdata_types.h" #include "DNA_mesh_types.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BKE_utildefines.h" #include "BKE_cdderivedmesh.h" #include "BKE_tessmesh.h" #include "BKE_customdata.h" #include "BKE_DerivedMesh.h" #include "BKE_multires.h" #include "ED_mesh.h" #include "bmesh.h" #include "bmesh_private.h" /* bmesh_error stub */ void bmesh_error(void) { printf("BM modelling error!\n"); /* This placeholder assert makes modelling errors easier to catch * in the debugger, until bmesh_error is replaced with something * better. */ BLI_assert(0); } /* * BMESH MAKE MESH * * Allocates a new BMesh structure. * Returns - * Pointer to a BM * */ BMesh *BM_Make_Mesh(struct Object *ob, int allocsize[4]) { /* allocate the structure */ BMesh *bm = MEM_callocN(sizeof(BMesh), __func__); int vsize, esize, lsize, fsize, lstsize; vsize = sizeof(BMVert); esize = sizeof(BMEdge); lsize = sizeof(BMLoop); fsize = sizeof(BMFace); lstsize = sizeof(BMLoopList); bm->ob = ob; /* allocate the memory pools for the mesh elements */ bm->vpool = BLI_mempool_create(vsize, allocsize[0], allocsize[0], FALSE, TRUE); bm->epool = BLI_mempool_create(esize, allocsize[1], allocsize[1], FALSE, TRUE); bm->lpool = BLI_mempool_create(lsize, allocsize[2], allocsize[2], FALSE, FALSE); bm->looplistpool = BLI_mempool_create(lstsize, allocsize[3], allocsize[3], FALSE, FALSE); bm->fpool = BLI_mempool_create(fsize, allocsize[3], allocsize[3], FALSE, TRUE); /* allocate one flag pool that we dont get rid of. */ bm->toolflagpool = BLI_mempool_create(sizeof(BMFlagLayer), 512, 512, FALSE, FALSE); bm->stackdepth = 1; bm->totflags = 1; return bm; } /* * BMESH FREE MESH * * Frees a BMesh structure. */ void BM_Free_Mesh_Data(BMesh *bm) { BMVert *v; BMEdge *e; BMLoop *l; BMFace *f; BMIter verts; BMIter edges; BMIter faces; BMIter loops; for (v = BMIter_New(&verts, bm, BM_VERTS_OF_MESH, bm); v; v = BMIter_Step(&verts)) { CustomData_bmesh_free_block(&(bm->vdata), &(v->head.data)); } for (e = BMIter_New(&edges, bm, BM_EDGES_OF_MESH, bm); e; e = BMIter_Step(&edges)) { CustomData_bmesh_free_block(&(bm->edata), &(e->head.data)); } for (f = BMIter_New(&faces, bm, BM_FACES_OF_MESH, bm); f; f = BMIter_Step(&faces)) { CustomData_bmesh_free_block(&(bm->pdata), &(f->head.data)); for (l = BMIter_New(&loops, bm, BM_LOOPS_OF_FACE, f); l; l = BMIter_Step(&loops)) { CustomData_bmesh_free_block(&(bm->ldata), &(l->head.data)); } } /* Free custom data pools, This should probably go in CustomData_free? */ if (bm->vdata.totlayer) BLI_mempool_destroy(bm->vdata.pool); if (bm->edata.totlayer) BLI_mempool_destroy(bm->edata.pool); if (bm->ldata.totlayer) BLI_mempool_destroy(bm->ldata.pool); if (bm->pdata.totlayer) BLI_mempool_destroy(bm->pdata.pool); /* free custom data */ CustomData_free(&bm->vdata, 0); CustomData_free(&bm->edata, 0); CustomData_free(&bm->ldata, 0); CustomData_free(&bm->pdata, 0); /* destroy element pools */ BLI_mempool_destroy(bm->vpool); BLI_mempool_destroy(bm->epool); BLI_mempool_destroy(bm->lpool); BLI_mempool_destroy(bm->fpool); /* destroy flag pool */ BLI_mempool_destroy(bm->toolflagpool); BLI_mempool_destroy(bm->looplistpool); /* These tables aren't used yet, so it's not stricly necessary * to 'end' them (with 'e' param) but if someone tries to start * using them, having these in place will save a lot of pain */ mesh_octree_table(NULL, NULL, NULL, 'e'); mesh_mirrtopo_table(NULL, 'e'); BLI_freelistN(&bm->selected); BMO_ClearStack(bm); } void BM_Clear_Mesh(BMesh *bm) { /* allocate the structure */ int vsize, esize, lsize, fsize, lstsize; /* I really need to make the allocation sizes defines, there's no reason why the API * should allow client code to mess around with this - joeedh */ int allocsize[5] = {512, 512, 512, 2048, 512}; Object *ob = bm->ob; /* free old mesh */ BM_Free_Mesh_Data(bm); memset(bm, 0, sizeof(BMesh)); /* re-initialize mesh */ vsize = sizeof(BMVert); esize = sizeof(BMEdge); lsize = sizeof(BMLoop); fsize = sizeof(BMFace); lstsize = sizeof(BMLoopList); bm->ob = ob; /* allocate the memory pools for the mesh elements */ bm->vpool = BLI_mempool_create(vsize, allocsize[0], allocsize[0], FALSE, TRUE); bm->epool = BLI_mempool_create(esize, allocsize[1], allocsize[1], FALSE, TRUE); bm->lpool = BLI_mempool_create(lsize, allocsize[2], allocsize[2], FALSE, FALSE); bm->looplistpool = BLI_mempool_create(lstsize, allocsize[3], allocsize[3], FALSE, FALSE); bm->fpool = BLI_mempool_create(fsize, allocsize[4], allocsize[4], FALSE, TRUE); /* allocate one flag pool that we dont get rid of. */ bm->toolflagpool = BLI_mempool_create(sizeof(BMFlagLayer), 512, 512, FALSE, FALSE); bm->stackdepth = 1; bm->totflags = 1; } /* * BMESH FREE MESH * * Frees a BMesh structure. */ void BM_Free_Mesh(BMesh *bm) { BM_Free_Mesh_Data(bm); MEM_freeN(bm); } /* * BMESH COMPUTE NORMALS * * Updates the normals of a mesh. * Note that this can only be called * */ void BM_Compute_Normals(BMesh *bm) { BMVert *v; BMFace *f; BMLoop *l; BMEdge *e; BMIter verts; BMIter faces; BMIter loops; BMIter edges; unsigned int maxlength = 0; int index; float (*projectverts)[3]; float (*edgevec)[3]; /* first, find out the largest face in mesh */ BM_ITER(f, &faces, bm, BM_FACES_OF_MESH, NULL) { if (BM_TestHFlag(f, BM_HIDDEN)) continue; if (f->len > maxlength) maxlength = f->len; } /* make sure we actually have something to do */ if (maxlength < 3) return; /* allocate projectverts array */ projectverts = MEM_callocN(sizeof(float) * maxlength * 3, "BM normal computation array"); /* calculate all face normals */ BM_ITER(f, &faces, bm, BM_FACES_OF_MESH, NULL) { if (BM_TestHFlag(f, BM_HIDDEN)) continue; #if 0 /* UNUSED */ if (f->head.flag & BM_NONORMCALC) continue; #endif bmesh_update_face_normal(bm, f, f->no, projectverts); } /* Zero out vertex normals */ BM_ITER(v, &verts, bm, BM_VERTS_OF_MESH, NULL) { if (BM_TestHFlag(v, BM_HIDDEN)) continue; zero_v3(v->no); } /* compute normalized direction vectors for each edge. directions will be * used below for calculating the weights of the face normals on the vertex * normals */ index = 0; edgevec = MEM_callocN(sizeof(float) * 3 * bm->totedge, "BM normal computation array"); BM_ITER(e, &edges, bm, BM_EDGES_OF_MESH, NULL) { BM_SetIndex(e, index); /* set_inline */ if (e->l) { sub_v3_v3v3(edgevec[index], e->v2->co, e->v1->co); normalize_v3(edgevec[index]); } else { /* the edge vector will not be needed when the edge has no radial */ } index++; } bm->elem_index_dirty &= ~BM_EDGE; /* add weighted face normals to vertices */ BM_ITER(f, &faces, bm, BM_FACES_OF_MESH, NULL) { if (BM_TestHFlag(f, BM_HIDDEN)) continue; BM_ITER(l, &loops, bm, BM_LOOPS_OF_FACE, f) { float *e1diff, *e2diff; float dotprod; float fac; /* calculate the dot product of the two edges that * meet at the loop's vertex */ e1diff = edgevec[BM_GetIndex(l->prev->e)]; e2diff = edgevec[BM_GetIndex(l->e)]; dotprod = dot_v3v3(e1diff, e2diff); /* edge vectors are calculated from e->v1 to e->v2, so * adjust the dot product if one but not both loops * actually runs from from e->v2 to e->v1 */ if ((l->prev->e->v1 == l->prev->v) ^ (l->e->v1 == l->v)) { dotprod = -dotprod; } fac = saacos(-dotprod); /* accumulate weighted face normal into the vertex's normal */ madd_v3_v3fl(l->v->no, f->no, fac); } } /* normalize the accumulated vertex normals */ BM_ITER(v, &verts, bm, BM_VERTS_OF_MESH, NULL) { if (BM_TestHFlag(v, BM_HIDDEN)) continue; if (normalize_v3(v->no) == 0.0f) { normalize_v3_v3(v->no, v->co); } } MEM_freeN(edgevec); MEM_freeN(projectverts); } /* This function ensures correct normals for the mesh, but sets the flag BM_TMP_TAG in flipped faces, to allow restoration of original normals. if undo is 0: calculate right normals if undo is 1: restore original normals */ //keep in sycn with utils.c! #define FACE_FLIP 8 static void bmesh_rationalize_normals(BMesh *bm, int undo) { BMOperator bmop; BMFace *f; BMIter iter; if (undo) { BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { if (BM_TestHFlag(f, BM_TMP_TAG)) { BM_flip_normal(bm, f); } BM_ClearHFlag(f, BM_TMP_TAG); } return; } BMO_InitOpf(bm, &bmop, "righthandfaces faces=%af doflip=%d", 0); BMO_push(bm, &bmop); bmesh_righthandfaces_exec(bm, &bmop); BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { if (BMO_TestFlag(bm, f, FACE_FLIP)) BM_SetHFlag(f, BM_TMP_TAG); else BM_ClearHFlag(f, BM_TMP_TAG); } BMO_pop(bm); BMO_Finish_Op(bm, &bmop); } static void bmesh_set_mdisps_space(BMesh *bm, int from, int to) { /* switch multires data out of tangent space */ if (CustomData_has_layer(&bm->ldata, CD_MDISPS)) { Object *ob = bm->ob; BMEditMesh *em = BMEdit_Create(bm, FALSE); DerivedMesh *dm = CDDM_from_BMEditMesh(em, NULL, TRUE, FALSE); MDisps *mdisps; BMFace *f; BMIter iter; // int i = 0; // UNUSED multires_set_space(dm, ob, from, to); mdisps = CustomData_get_layer(&dm->loopData, CD_MDISPS); BM_ITER(f, &iter, bm, BM_FACES_OF_MESH, NULL) { BMLoop *l; BMIter liter; BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, f) { MDisps *lmd = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MDISPS); if (!lmd->disps) { printf("%s: warning - 'lmd->disps' == NULL\n", __func__); } if (lmd->disps && lmd->totdisp == mdisps->totdisp) { memcpy(lmd->disps, mdisps->disps, sizeof(float) * 3 * lmd->totdisp); } else if (mdisps->disps) { if (lmd->disps) MEM_freeN(lmd->disps); lmd->disps = MEM_dupallocN(mdisps->disps); lmd->totdisp = mdisps->totdisp; } mdisps++; // i += 1; } } dm->needsFree = 1; dm->release(dm); /* setting this to NULL prevents BMEdit_Free from freeing it */ em->bm = NULL; BMEdit_Free(em); MEM_freeN(em); } } /* * BMESH BEGIN/END EDIT * * Functions for setting up a mesh for editing and cleaning up after * the editing operations are done. These are called by the tools/operator * API for each time a tool is executed. */ void bmesh_begin_edit(BMesh *bm, int flag) { bm->opflag = flag; /* Most operators seem to be using BMOP_UNTAN_MULTIRES to change the MDisps to * absolute space during mesh edits. With this enabled, changes to the topology * (loop cuts, edge subdivides, etc) are not reflected in the higher levels of * the mesh at all, which doesn't seem right. Turning off completely for now, * until this is shown to be better for certain types of mesh edits. */ #if BMOP_UNTAN_MULTIRES_ENABLED /* switch multires data out of tangent space */ if ((flag & BMOP_UNTAN_MULTIRES) && CustomData_has_layer(&bm->ldata, CD_MDISPS)) { bmesh_set_mdisps_space(bm, MULTIRES_SPACE_TANGENT, MULTIRES_SPACE_ABSOLUTE); /* ensure correct normals, if possible */ bmesh_rationalize_normals(bm, 0); BM_Compute_Normals(bm); } else if (flag & BMOP_RATIONALIZE_NORMALS) { bmesh_rationalize_normals(bm, 0); } #else if (flag & BMOP_RATIONALIZE_NORMALS) { bmesh_rationalize_normals(bm, 0); } #endif } void bmesh_end_edit(BMesh *bm, int flag) { /* BMOP_UNTAN_MULTIRES disabled for now, see comment above in bmesh_begin_edit. */ #if BMOP_UNTAN_MULTIRES_ENABLED /* switch multires data into tangent space */ if ((flag & BMOP_UNTAN_MULTIRES) && CustomData_has_layer(&bm->ldata, CD_MDISPS)) { /* set normals to their previous winding */ bmesh_rationalize_normals(bm, 1); bmesh_set_mdisps_space(bm, MULTIRES_SPACE_ABSOLUTE, MULTIRES_SPACE_TANGENT); } else if (flag & BMOP_RATIONALIZE_NORMALS) { bmesh_rationalize_normals(bm, 1); } #else if (flag & BMOP_RATIONALIZE_NORMALS) { bmesh_rationalize_normals(bm, 1); } #endif bm->opflag = 0; /* compute normals, clear temp flags and flush selections */ BM_Compute_Normals(bm); BM_SelectMode_Flush(bm); } void BM_ElemIndex_Ensure(BMesh *bm, const char hflag) { BMIter iter; BMHeader *ele; #ifdef DEBUG BM_ELEM_INDEX_VALIDATE(bm, "Should Never Fail!", __func__); #endif if (hflag & BM_VERT) { if (bm->elem_index_dirty & BM_VERT) { int index = 0; BM_ITER(ele, &iter, bm, BM_VERTS_OF_MESH, NULL) { BM_SetIndex(ele, index); /* set_ok */ index++; } bm->elem_index_dirty &= ~BM_VERT; BLI_assert(index == bm->totvert); } else { // printf("%s: skipping vert index calc!\n", __func__); } } if (hflag & BM_EDGE) { if (bm->elem_index_dirty & BM_EDGE) { int index = 0; BM_ITER(ele, &iter, bm, BM_EDGES_OF_MESH, NULL) { BM_SetIndex(ele, index); /* set_ok */ index++; } bm->elem_index_dirty &= ~BM_EDGE; BLI_assert(index == bm->totedge); } else { // printf("%s: skipping edge index calc!\n", __func__); } } if (hflag & BM_FACE) { if (bm->elem_index_dirty & BM_FACE) { int index = 0; BM_ITER(ele, &iter, bm, BM_FACES_OF_MESH, NULL) { BM_SetIndex(ele, index); /* set_ok */ index++; } bm->elem_index_dirty &= ~BM_FACE; BLI_assert(index == bm->totface); } else { // printf("%s: skipping face index calc!\n", __func__); } } } /* array checking/setting macros */ /* currently vert/edge/loop/face index data is being abused, but we should * eventually be able to rely on it being valid. To this end, there are macros * that validate them (so blender doesnt crash), but also print errors so we can * fix the offending parts of the code, this way after some months we can * confine this code for debug mode. * * */ void BM_ElemIndex_Validate(BMesh *bm, const char *location, const char *func, const char *msg_a, const char *msg_b) { BMIter iter; BMHeader *ele; int types[3] = {BM_VERTS_OF_MESH, BM_EDGES_OF_MESH, BM_FACES_OF_MESH}; const char *type_names[3] = {"vert", "edge", "face"}; const char type_flags[3] = {BM_VERT, BM_EDGE, BM_FACE}; int i; int is_any_error = 0; for (i = 0; i < 3; i++) { const int is_dirty = (type_flags[i] & bm->elem_index_dirty); int index = 0; int is_error = FALSE; int err_val = 0; int err_idx = 0; BM_ITER(ele, &iter, bm, types[i], NULL) { if (!is_dirty) { if (BM_GetIndex(ele) != index) { err_val = BM_GetIndex(ele); err_idx = index; is_error = TRUE; } } BM_SetIndex(ele, index); /* set_ok */ index++; } if ((is_error == TRUE) && (is_dirty == FALSE)) { is_any_error = TRUE; fprintf(stderr, "Invalid Index: at %s, %s, %s[%d] invalid index %d, '%s', '%s'\n", location, func, type_names[i], err_idx, err_val, msg_a, msg_b); } else if ((is_error == FALSE) && (is_dirty == TRUE)) { #if 0 /* mostly annoying */ /* dirty may have been incorrectly set */ fprintf(stderr, "Invalid Dirty: at %s, %s (%s), dirty flag was set but all index values are correct, '%s', '%s'\n", location, func, type_names[i], msg_a, msg_b); #endif } } #if 0 /* mostly annoying, even in debug mode */ #ifdef DEBUG if (is_any_error == 0) { fprintf(stderr, "Valid Index Success: at %s, %s, '%s', '%s'\n", location, func, msg_a, msg_b); } #endif #endif (void) is_any_error; /* shut up the compiler */ } BMVert *BM_Vert_AtIndex(BMesh *bm, const int index) { return BLI_mempool_findelem(bm->vpool, index); } BMEdge *BM_Edge_AtIndex(BMesh *bm, const int index) { return BLI_mempool_findelem(bm->epool, index); } BMFace *BM_Face_AtIndex(BMesh *bm, const int index) { return BLI_mempool_findelem(bm->fpool, index); }