#ifndef FREESTYLE_PYTHON_CONVERT_H #define FREESTYLE_PYTHON_CONVERT_H #include "../geometry/Geom.h" using namespace Geometry; // BBox #include "../geometry/BBox.h" // FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator #include "../view_map/Silhouette.h" // Id #include "../system/Id.h" // Interface0D, Interface0DIteratorNested, Interface0DIterator #include "../view_map/Interface0D.h" // Stroke, StrokeAttribute, StrokeVertex #include "../stroke/Stroke.h" // NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex #include "../view_map/ViewMap.h" // ViewVertexInternal::orientedViewEdgeIterator // ViewEdgeInternal::SVertexIterator // ViewEdgeInternal::ViewEdgeIterator #include "../view_map/ViewMapIterators.h" //##################### IMPORTANT ##################### // Do not use the following namespaces within this file : // - ViewVertexInternal // - ViewEdgeInternal //########################################################## #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// #include #include "api2_2x/vector.h" #include "api2_2x/gen_utils.h" PyObject * PyBool_from_bool( bool b ); bool bool_from_PyBool( PyObject *b ); PyObject * Vector_from_Vec2f( Vec2f& v ); PyObject * Vector_from_Vec3f( Vec3f& v ); PyObject * Vector_from_Vec3r( Vec3r& v ); PyObject * BPy_BBox_from_BBox( BBox< Vec3r > &bb ); PyObject * BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * BPy_Id_from_Id( Id& id ); PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * BPy_Nature_from_Nature( unsigned short n ); PyObject * BPy_MediumType_from_MediumType( int n ); PyObject * BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator( ViewVertexInternal::orientedViewEdgeIterator& ove_it ); PyObject * BPy_SShape_from_SShape( SShape& ss ); PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa ); PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv ); PyObject * BPy_SVertex_from_SVertex( SVertex& sv ); PyObject * BPy_ViewVertex_from_ViewVertex_ptr( ViewVertex *vv ); PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve ); /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif #endif /* FREESTYLE_PYTHON_CONVERT_H */