Minor changes from custom-manipulators branch, before larger changes are applied.
129 lines
4.9 KiB
C++
129 lines
4.9 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/windowmanager/manipulators/WM_manipulator_library.h
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* \ingroup wm
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*
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* \name Generic Manipulator Library
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*
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* Only included in WM_api.h and lower level files.
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*/
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#ifndef __WM_MANIPULATOR_LIBRARY_H__
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#define __WM_MANIPULATOR_LIBRARY_H__
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struct wmManipulatorGroup;
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/* -------------------------------------------------------------------- */
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/* 3D Arrow Manipulator */
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enum {
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MANIPULATOR_ARROW_STYLE_NORMAL = 1,
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MANIPULATOR_ARROW_STYLE_NO_AXIS = (1 << 1),
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MANIPULATOR_ARROW_STYLE_CROSS = (1 << 2),
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MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3), /* inverted offset during interaction - if set it also sets constrained below */
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MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4), /* clamp arrow interaction to property width */
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MANIPULATOR_ARROW_STYLE_BOX = (1 << 5), /* use a box for the arrowhead */
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MANIPULATOR_ARROW_STYLE_CONE = (1 << 6),
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};
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/* slots for properties */
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enum {
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ARROW_SLOT_OFFSET_WORLD_SPACE = 0
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};
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struct wmManipulator *MANIPULATOR_arrow_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
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void MANIPULATOR_arrow_set_direction(struct wmManipulator *manipulator, const float direction[3]);
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void MANIPULATOR_arrow_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
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void MANIPULATOR_arrow_set_line_len(struct wmManipulator *manipulator, const float len);
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void MANIPULATOR_arrow_set_ui_range(struct wmManipulator *manipulator, const float min, const float max);
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void MANIPULATOR_arrow_set_range_fac(struct wmManipulator *manipulator, const float range_fac);
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void MANIPULATOR_arrow_cone_set_aspect(struct wmManipulator *manipulator, const float aspect[2]);
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/* -------------------------------------------------------------------- */
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/* 2D Arrow Manipulator */
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struct wmManipulator *MANIPULATOR_arrow2d_new(struct wmManipulatorGroup *mgroup, const char *name);
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void MANIPULATOR_arrow2d_set_angle(struct wmManipulator *manipulator, const float rot_fac);
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void MANIPULATOR_arrow2d_set_line_len(struct wmManipulator *manipulator, const float len);
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/* -------------------------------------------------------------------- */
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/* Cage Manipulator */
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enum {
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MANIPULATOR_RECT_TRANSFORM_STYLE_TRANSLATE = 1, /* Manipulator translates */
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MANIPULATOR_RECT_TRANSFORM_STYLE_ROTATE = (1 << 1), /* Manipulator rotates */
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MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE = (1 << 2), /* Manipulator scales */
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MANIPULATOR_RECT_TRANSFORM_STYLE_SCALE_UNIFORM = (1 << 3), /* Manipulator scales uniformly */
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};
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enum {
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RECT_TRANSFORM_SLOT_OFFSET = 0,
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RECT_TRANSFORM_SLOT_SCALE = 1
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};
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struct wmManipulator *MANIPULATOR_rect_transform_new(
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struct wmManipulatorGroup *mgroup, const char *name, const int style);
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void MANIPULATOR_rect_transform_set_dimensions(
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struct wmManipulator *manipulator, const float width, const float height);
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/* -------------------------------------------------------------------- */
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/* Dial Manipulator */
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enum {
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MANIPULATOR_DIAL_STYLE_RING = 0,
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MANIPULATOR_DIAL_STYLE_RING_CLIPPED = 1,
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MANIPULATOR_DIAL_STYLE_RING_FILLED = 2,
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};
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struct wmManipulator *MANIPULATOR_dial_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
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void MANIPULATOR_dial_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
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/* -------------------------------------------------------------------- */
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/* Facemap Manipulator */
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struct wmManipulator *MANIPULATOR_facemap_new(
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struct wmManipulatorGroup *mgroup, const char *name, const int style,
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struct Object *ob, const int facemap);
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struct bFaceMap *MANIPULATOR_facemap_get_fmap(struct wmManipulator *manipulator);
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/* -------------------------------------------------------------------- */
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/* Primitive Manipulator */
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enum {
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MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0,
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};
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struct wmManipulator *MANIPULATOR_primitive_new(struct wmManipulatorGroup *mgroup, const char *name, const int style);
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void MANIPULATOR_primitive_set_direction(struct wmManipulator *manipulator, const float direction[3]);
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void MANIPULATOR_primitive_set_up_vector(struct wmManipulator *manipulator, const float direction[3]);
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#endif /* __WM_MANIPULATOR_LIBRARY_H__ */
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