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blender-archive/source/blender/editors/transform
Chris Blackbourn 0079460dc7 Fix T102923: replace zero check with epsilons with uv constrain to bounds
Small roundoff errors during UV editing can sometimes occur, most likely
due to so-called "catastrophic cancellation".

Here we set a tolerance around zero when using Constrain-To-Bounds and UV Scaling.

The tolerance is set at one quarter of a texel, on a 65536 x 65536 texture.

TODO: If this fix holds, we should formalize the tolerance into the UV editing
subsystem, perhaps as a helper function, and investigate where else it needs
to be applied.

Differential Revision: https://developer.blender.org/D16702
2022-12-16 17:26:24 +13:00
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2022-12-14 09:23:10 -03:00
2022-09-19 14:52:27 +10:00
2022-08-26 16:10:22 -03:00