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This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
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0159647ada64591e4edbcb1284cf499fc2ae9c09
blender-archive/source/blender/gpu
History
Campbell Barton 962865d19f fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).
also minor code cleanup.
2013-03-13 18:10:05 +00:00
..
intern
fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).
2013-03-13 18:10:05 +00:00
shaders
Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.
2013-03-13 18:00:13 +00:00
CMakeLists.txt
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
GPU_buffers.h
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
2012-12-30 18:30:13 +00:00
GPU_draw.h
define the size of matrix args for both rows/cols.
2012-12-11 14:29:01 +00:00
GPU_extensions.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
GPU_material.h
Matcap support in 3D Viewport.
2013-01-22 11:18:41 +00:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
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