Implements #102359. Split the `MLoop` struct into two separate integer arrays called `corner_verts` and `corner_edges`, referring to the vertex each corner is attached to and the next edge around the face at each corner. These arrays can be sliced to give access to the edges or vertices in a face. Then they are often referred to as "poly_verts" or "poly_edges". The main benefits are halving the necessary memory bandwidth when only one array is used and simplifications from using regular integer indices instead of a special-purpose struct. The commit also starts a renaming from "loop" to "corner" in mesh code. Like the other mesh struct of array refactors, forward compatibility is kept by writing files with the older format. This will be done until 4.0 to ease the transition process. Looking at a small portion of the patch should give a good impression for the rest of the changes. I tried to make the changes as small as possible so it's easy to tell the correctness from the diff. Though I found Blender developers have been very inventive over the last decade when finding different ways to loop over the corners in a face. For performance, nearly every piece of code that deals with `Mesh` is slightly impacted. Any algorithm that is memory bottle-necked should see an improvement. For example, here is a comparison of interpolating a vertex float attribute to face corners (Ryzen 3700x): **Before** (Average: 3.7 ms, Min: 3.4 ms) ``` threading::parallel_for(loops.index_range(), 4096, [&](IndexRange range) { for (const int64_t i : range) { dst[i] = src[loops[i].v]; } }); ``` **After** (Average: 2.9 ms, Min: 2.6 ms) ``` array_utils::gather(src, corner_verts, dst); ``` That's an improvement of 28% to the average timings, and it's also a simplification, since an index-based routine can be used instead. For more examples using the new arrays, see the design task. Pull Request: blender/blender#104424
1229 lines
39 KiB
C++
1229 lines
39 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*
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* Functions for accessing mesh connectivity data.
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* eg: polys connected to verts, UVs connected to verts.
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_vec_types.h"
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#include "BLI_array.hh"
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#include "BLI_bitmap.h"
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#include "BLI_buffer.h"
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#include "BLI_function_ref.hh"
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#include "BLI_math.h"
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#include "BLI_task.hh"
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#include "BLI_utildefines.h"
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#include "BKE_customdata.h"
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#include "BKE_mesh_mapping.h"
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#include "BLI_memarena.h"
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#include "BLI_strict_flags.h"
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/* -------------------------------------------------------------------- */
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/** \name Mesh Connectivity Mapping
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* \{ */
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UvVertMap *BKE_mesh_uv_vert_map_create(const MPoly *polys,
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const bool *hide_poly,
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const bool *select_poly,
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const int *corner_verts,
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const float (*mloopuv)[2],
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uint totpoly,
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uint totvert,
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const float limit[2],
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const bool selected,
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const bool use_winding)
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{
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/* NOTE: N-gon version WIP, based on #BM_uv_vert_map_create. */
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UvVertMap *vmap;
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UvMapVert *buf;
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int i, totuv, nverts;
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BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, 32);
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totuv = 0;
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/* generate UvMapVert array */
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for (const int64_t a : blender::IndexRange(totpoly)) {
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const MPoly &poly = polys[a];
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if (!selected || (!(hide_poly && hide_poly[a]) && (select_poly && select_poly[a]))) {
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totuv += poly.totloop;
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}
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}
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if (totuv == 0) {
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return nullptr;
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}
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vmap = (UvVertMap *)MEM_callocN(sizeof(*vmap), "UvVertMap");
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buf = vmap->buf = (UvMapVert *)MEM_callocN(sizeof(*vmap->buf) * size_t(totuv), "UvMapVert");
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vmap->vert = (UvMapVert **)MEM_callocN(sizeof(*vmap->vert) * totvert, "UvMapVert*");
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if (!vmap->vert || !vmap->buf) {
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BKE_mesh_uv_vert_map_free(vmap);
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return nullptr;
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}
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bool *winding = nullptr;
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if (use_winding) {
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winding = static_cast<bool *>(MEM_callocN(sizeof(*winding) * totpoly, "winding"));
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}
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for (const int64_t a : blender::IndexRange(totpoly)) {
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const MPoly &poly = polys[a];
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if (!selected || (!(hide_poly && hide_poly[a]) && (select_poly && select_poly[a]))) {
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float(*tf_uv)[2] = nullptr;
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if (use_winding) {
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tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, size_t(poly.totloop));
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}
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nverts = poly.totloop;
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for (i = 0; i < nverts; i++) {
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buf->loop_of_poly_index = ushort(i);
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buf->poly_index = uint(a);
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buf->separate = false;
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buf->next = vmap->vert[corner_verts[poly.loopstart + i]];
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vmap->vert[corner_verts[poly.loopstart + i]] = buf;
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if (use_winding) {
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copy_v2_v2(tf_uv[i], mloopuv[poly.loopstart + i]);
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}
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buf++;
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}
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if (use_winding) {
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winding[a] = cross_poly_v2(tf_uv, uint(nverts)) > 0;
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}
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}
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}
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/* sort individual uvs for each vert */
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for (uint a = 0; a < totvert; a++) {
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UvMapVert *newvlist = nullptr, *vlist = vmap->vert[a];
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UvMapVert *iterv, *v, *lastv, *next;
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const float *uv, *uv2;
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float uvdiff[2];
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while (vlist) {
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v = vlist;
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vlist = vlist->next;
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v->next = newvlist;
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newvlist = v;
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uv = mloopuv[polys[v->poly_index].loopstart + v->loop_of_poly_index];
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lastv = nullptr;
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iterv = vlist;
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while (iterv) {
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next = iterv->next;
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uv2 = mloopuv[polys[iterv->poly_index].loopstart + iterv->loop_of_poly_index];
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sub_v2_v2v2(uvdiff, uv2, uv);
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if (fabsf(uv[0] - uv2[0]) < limit[0] && fabsf(uv[1] - uv2[1]) < limit[1] &&
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(!use_winding || winding[iterv->poly_index] == winding[v->poly_index])) {
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if (lastv) {
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lastv->next = next;
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}
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else {
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vlist = next;
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}
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iterv->next = newvlist;
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newvlist = iterv;
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}
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else {
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lastv = iterv;
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}
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iterv = next;
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}
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newvlist->separate = true;
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}
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vmap->vert[a] = newvlist;
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}
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if (use_winding) {
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MEM_freeN(winding);
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}
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BLI_buffer_free(&tf_uv_buf);
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return vmap;
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}
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UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, uint v)
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{
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return vmap->vert[v];
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}
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void BKE_mesh_uv_vert_map_free(UvVertMap *vmap)
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{
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if (vmap) {
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if (vmap->vert) {
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MEM_freeN(vmap->vert);
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}
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if (vmap->buf) {
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MEM_freeN(vmap->buf);
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}
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MEM_freeN(vmap);
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}
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}
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/**
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* Generates a map where the key is the vertex and the value is a list
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* of polys or loops that use that vertex as a corner. The lists are allocated
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* from one memory pool.
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*
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* Wrapped by #BKE_mesh_vert_poly_map_create & BKE_mesh_vert_loop_map_create
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*/
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static void mesh_vert_poly_or_loop_map_create(MeshElemMap **r_map,
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int **r_mem,
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const MPoly *polys,
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const int *corner_verts,
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int totvert,
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int totpoly,
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int totloop,
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const bool do_loops)
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{
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MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totvert), __func__);
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int *indices, *index_iter;
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int i, j;
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indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totloop), __func__));
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index_iter = indices;
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/* Count number of polys for each vertex */
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for (i = 0; i < totpoly; i++) {
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const MPoly &poly = polys[i];
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for (j = 0; j < poly.totloop; j++) {
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map[corner_verts[poly.loopstart + j]].count++;
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}
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}
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/* Assign indices mem */
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for (i = 0; i < totvert; i++) {
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map[i].indices = index_iter;
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index_iter += map[i].count;
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/* Reset 'count' for use as index in last loop */
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map[i].count = 0;
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}
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/* Find the users */
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for (i = 0; i < totpoly; i++) {
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const MPoly &poly = polys[i];
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for (j = 0; j < poly.totloop; j++) {
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const int v = corner_verts[poly.loopstart + j];
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map[v].indices[map[v].count] = do_loops ? poly.loopstart + j : i;
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map[v].count++;
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}
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}
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*r_map = map;
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*r_mem = indices;
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}
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void BKE_mesh_vert_poly_map_create(MeshElemMap **r_map,
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int **r_mem,
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const MPoly *polys,
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const int *corner_verts,
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int totvert,
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int totpoly,
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int totloop)
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{
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mesh_vert_poly_or_loop_map_create(
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r_map, r_mem, polys, corner_verts, totvert, totpoly, totloop, false);
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}
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void BKE_mesh_vert_loop_map_create(MeshElemMap **r_map,
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int **r_mem,
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const MPoly *polys,
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const int *corner_verts,
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int totvert,
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int totpoly,
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int totloop)
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{
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mesh_vert_poly_or_loop_map_create(
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r_map, r_mem, polys, corner_verts, totvert, totpoly, totloop, true);
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}
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void BKE_mesh_vert_looptri_map_create(MeshElemMap **r_map,
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int **r_mem,
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const int totvert,
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const MLoopTri *mlooptri,
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const int totlooptri,
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const int *corner_verts,
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const int /*totloop*/)
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{
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MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totvert), __func__);
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int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totlooptri) * 3, __func__));
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int *index_step;
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const MLoopTri *mlt;
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int i;
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/* count face users */
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for (i = 0, mlt = mlooptri; i < totlooptri; mlt++, i++) {
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for (int j = 3; j--;) {
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map[corner_verts[mlt->tri[j]]].count++;
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}
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}
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/* create offsets */
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index_step = indices;
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for (i = 0; i < totvert; i++) {
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map[i].indices = index_step;
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index_step += map[i].count;
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/* re-count, using this as an index below */
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map[i].count = 0;
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}
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/* assign looptri-edge users */
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for (i = 0, mlt = mlooptri; i < totlooptri; mlt++, i++) {
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for (int j = 3; j--;) {
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MeshElemMap *map_ele = &map[corner_verts[mlt->tri[j]]];
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map_ele->indices[map_ele->count++] = i;
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}
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}
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*r_map = map;
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*r_mem = indices;
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}
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void BKE_mesh_vert_edge_map_create(
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MeshElemMap **r_map, int **r_mem, const MEdge *edges, int totvert, int totedge)
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{
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MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totvert), __func__);
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int *indices = static_cast<int *>(MEM_mallocN(sizeof(int[2]) * size_t(totedge), __func__));
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int *i_pt = indices;
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int i;
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/* Count number of edges for each vertex */
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for (i = 0; i < totedge; i++) {
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map[edges[i].v1].count++;
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map[edges[i].v2].count++;
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}
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/* Assign indices mem */
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for (i = 0; i < totvert; i++) {
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map[i].indices = i_pt;
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i_pt += map[i].count;
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/* Reset 'count' for use as index in last loop */
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map[i].count = 0;
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}
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/* Find the users */
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for (i = 0; i < totedge; i++) {
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const uint v[2] = {edges[i].v1, edges[i].v2};
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map[v[0]].indices[map[v[0]].count] = i;
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map[v[1]].indices[map[v[1]].count] = i;
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map[v[0]].count++;
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map[v[1]].count++;
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}
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*r_map = map;
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*r_mem = indices;
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}
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void BKE_mesh_vert_edge_vert_map_create(
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MeshElemMap **r_map, int **r_mem, const MEdge *edges, int totvert, int totedge)
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{
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MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totvert), __func__);
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int *indices = static_cast<int *>(MEM_mallocN(sizeof(int[2]) * size_t(totedge), __func__));
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int *i_pt = indices;
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int i;
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/* Count number of edges for each vertex */
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for (i = 0; i < totedge; i++) {
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map[edges[i].v1].count++;
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map[edges[i].v2].count++;
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}
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/* Assign indices mem */
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for (i = 0; i < totvert; i++) {
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map[i].indices = i_pt;
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i_pt += map[i].count;
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/* Reset 'count' for use as index in last loop */
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map[i].count = 0;
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}
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/* Find the users */
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for (i = 0; i < totedge; i++) {
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const uint v[2] = {edges[i].v1, edges[i].v2};
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map[v[0]].indices[map[v[0]].count] = int(v[1]);
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map[v[1]].indices[map[v[1]].count] = int(v[0]);
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map[v[0]].count++;
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map[v[1]].count++;
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}
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*r_map = map;
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*r_mem = indices;
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}
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void BKE_mesh_edge_loop_map_create(MeshElemMap **r_map,
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int **r_mem,
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const int totedge,
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const MPoly *polys,
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const int totpoly,
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const int *corner_edges,
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const int totloop)
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{
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using namespace blender;
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MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totedge), __func__);
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int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totloop) * 2, __func__));
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int *index_step;
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/* count face users */
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for (const int64_t i : IndexRange(totloop)) {
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map[corner_edges[i]].count += 2;
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}
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/* create offsets */
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index_step = indices;
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for (int i = 0; i < totedge; i++) {
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map[i].indices = index_step;
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index_step += map[i].count;
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/* re-count, using this as an index below */
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map[i].count = 0;
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}
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/* assign loop-edge users */
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for (const int64_t i : blender::IndexRange(totpoly)) {
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const MPoly &poly = polys[i];
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MeshElemMap *map_ele;
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const int max_loop = poly.loopstart + poly.totloop;
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for (int j = poly.loopstart; j < max_loop; j++) {
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map_ele = &map[corner_edges[j]];
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map_ele->indices[map_ele->count++] = j;
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map_ele->indices[map_ele->count++] = j + 1;
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}
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/* last edge/loop of poly, must point back to first loop! */
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map_ele->indices[map_ele->count - 1] = poly.loopstart;
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}
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*r_map = map;
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*r_mem = indices;
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}
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void BKE_mesh_edge_poly_map_create(MeshElemMap **r_map,
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int **r_mem,
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const int totedge,
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const MPoly *polys,
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const int totpoly,
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const int *corner_edges,
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const int totloop)
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{
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MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totedge), __func__);
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int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totloop), __func__));
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int *index_step;
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/* count face users */
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for (const int64_t i : blender::IndexRange(totloop)) {
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map[corner_edges[i]].count++;
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}
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/* create offsets */
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index_step = indices;
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for (int i = 0; i < totedge; i++) {
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map[i].indices = index_step;
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index_step += map[i].count;
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/* re-count, using this as an index below */
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map[i].count = 0;
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}
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/* assign poly-edge users */
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for (const int64_t i : blender::IndexRange(totpoly)) {
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const MPoly &poly = polys[i];
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for (int j = 0; j < poly.totloop; j++) {
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const int edge_i = corner_edges[poly.loopstart + j];
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MeshElemMap *map_ele = &map[edge_i];
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map_ele->indices[map_ele->count++] = int(i);
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}
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}
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*r_map = map;
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*r_mem = indices;
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}
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void BKE_mesh_origindex_map_create(MeshElemMap **r_map,
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int **r_mem,
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const int totsource,
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const int *final_origindex,
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const int totfinal)
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{
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MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(totsource), __func__);
|
|
int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(totfinal), __func__));
|
|
int *index_step;
|
|
int i;
|
|
|
|
/* count face users */
|
|
for (i = 0; i < totfinal; i++) {
|
|
if (final_origindex[i] != ORIGINDEX_NONE) {
|
|
BLI_assert(final_origindex[i] < totsource);
|
|
map[final_origindex[i]].count++;
|
|
}
|
|
}
|
|
|
|
/* create offsets */
|
|
index_step = indices;
|
|
for (i = 0; i < totsource; i++) {
|
|
map[i].indices = index_step;
|
|
index_step += map[i].count;
|
|
|
|
/* re-count, using this as an index below */
|
|
map[i].count = 0;
|
|
}
|
|
|
|
/* assign poly-tessface users */
|
|
for (i = 0; i < totfinal; i++) {
|
|
if (final_origindex[i] != ORIGINDEX_NONE) {
|
|
MeshElemMap *map_ele = &map[final_origindex[i]];
|
|
map_ele->indices[map_ele->count++] = i;
|
|
}
|
|
}
|
|
|
|
*r_map = map;
|
|
*r_mem = indices;
|
|
}
|
|
|
|
void BKE_mesh_origindex_map_create_looptri(MeshElemMap **r_map,
|
|
int **r_mem,
|
|
const MPoly *polys,
|
|
const int polys_num,
|
|
const MLoopTri *looptri,
|
|
const int looptri_num)
|
|
{
|
|
MeshElemMap *map = MEM_cnew_array<MeshElemMap>(size_t(polys_num), __func__);
|
|
int *indices = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(looptri_num), __func__));
|
|
int *index_step;
|
|
int i;
|
|
|
|
/* create offsets */
|
|
index_step = indices;
|
|
for (i = 0; i < polys_num; i++) {
|
|
map[i].indices = index_step;
|
|
index_step += ME_POLY_TRI_TOT(&polys[i]);
|
|
}
|
|
|
|
/* assign poly-tessface users */
|
|
for (i = 0; i < looptri_num; i++) {
|
|
MeshElemMap *map_ele = &map[looptri[i].poly];
|
|
map_ele->indices[map_ele->count++] = i;
|
|
}
|
|
|
|
*r_map = map;
|
|
*r_mem = indices;
|
|
}
|
|
|
|
namespace blender::bke::mesh_topology {
|
|
|
|
Array<int> build_loop_to_poly_map(const Span<MPoly> polys, const int loops_num)
|
|
{
|
|
Array<int> map(loops_num);
|
|
threading::parallel_for(polys.index_range(), 1024, [&](IndexRange range) {
|
|
for (const int64_t poly_i : range) {
|
|
const MPoly &poly = polys[poly_i];
|
|
map.as_mutable_span().slice(poly.loopstart, poly.totloop).fill(int(poly_i));
|
|
}
|
|
});
|
|
return map;
|
|
}
|
|
|
|
Array<Vector<int>> build_vert_to_edge_map(const Span<MEdge> edges, const int verts_num)
|
|
{
|
|
Array<Vector<int>> map(verts_num);
|
|
for (const int64_t i : edges.index_range()) {
|
|
map[edges[i].v1].append(int(i));
|
|
map[edges[i].v2].append(int(i));
|
|
}
|
|
return map;
|
|
}
|
|
|
|
Array<Vector<int>> build_vert_to_poly_map(const Span<MPoly> polys,
|
|
const Span<int> corner_verts,
|
|
int verts_num)
|
|
{
|
|
Array<Vector<int>> map(verts_num);
|
|
for (const int64_t i : polys.index_range()) {
|
|
const MPoly &poly = polys[i];
|
|
for (const int64_t vert_i : corner_verts.slice(poly.loopstart, poly.totloop)) {
|
|
map[int(vert_i)].append(int(i));
|
|
}
|
|
}
|
|
return map;
|
|
}
|
|
|
|
Array<Vector<int>> build_vert_to_loop_map(const Span<int> corner_verts, const int verts_num)
|
|
{
|
|
Array<Vector<int>> map(verts_num);
|
|
for (const int64_t i : corner_verts.index_range()) {
|
|
map[corner_verts[i]].append(int(i));
|
|
}
|
|
return map;
|
|
}
|
|
|
|
Array<Vector<int>> build_edge_to_loop_map(const Span<int> corner_edges, const int edges_num)
|
|
{
|
|
Array<Vector<int>> map(edges_num);
|
|
for (const int64_t i : corner_edges.index_range()) {
|
|
map[corner_edges[i]].append(int(i));
|
|
}
|
|
return map;
|
|
}
|
|
|
|
Array<Vector<int, 2>> build_edge_to_poly_map(const Span<MPoly> polys,
|
|
const Span<int> corner_edges,
|
|
const int edges_num)
|
|
{
|
|
Array<Vector<int, 2>> map(edges_num);
|
|
for (const int64_t i : polys.index_range()) {
|
|
const MPoly &poly = polys[i];
|
|
for (const int edge : corner_edges.slice(poly.loopstart, poly.totloop)) {
|
|
map[edge].append(int(i));
|
|
}
|
|
}
|
|
return map;
|
|
}
|
|
|
|
Vector<Vector<int>> build_edge_to_loop_map_resizable(const Span<int> corner_edges,
|
|
const int edges_num)
|
|
|
|
{
|
|
Vector<Vector<int>> map(edges_num);
|
|
for (const int64_t i : corner_edges.index_range()) {
|
|
map[corner_edges[i]].append(int(i));
|
|
}
|
|
return map;
|
|
}
|
|
|
|
} // namespace blender::bke::mesh_topology
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Mesh loops/poly islands.
|
|
* Used currently for UVs and 'smooth groups'.
|
|
* \{ */
|
|
|
|
/**
|
|
* Callback deciding whether the given poly/loop/edge define an island boundary or not.
|
|
*/
|
|
using MeshRemap_CheckIslandBoundary =
|
|
blender::FunctionRef<bool(int poly_index,
|
|
int loop_index,
|
|
int edge_index,
|
|
int edge_user_count,
|
|
const MeshElemMap &edge_poly_map_elem)>;
|
|
|
|
static void poly_edge_loop_islands_calc(const int totedge,
|
|
const blender::Span<MPoly> polys,
|
|
const blender::Span<int> corner_edges,
|
|
MeshElemMap *edge_poly_map,
|
|
const bool use_bitflags,
|
|
MeshRemap_CheckIslandBoundary edge_boundary_check,
|
|
int **r_poly_groups,
|
|
int *r_totgroup,
|
|
BLI_bitmap **r_edge_borders,
|
|
int *r_totedgeborder)
|
|
{
|
|
int *poly_groups;
|
|
int *poly_stack;
|
|
|
|
BLI_bitmap *edge_borders = nullptr;
|
|
int num_edgeborders = 0;
|
|
|
|
int poly_prev = 0;
|
|
const int temp_poly_group_id = 3; /* Placeholder value. */
|
|
|
|
/* Group we could not find any available bit, will be reset to 0 at end. */
|
|
const int poly_group_id_overflowed = 5;
|
|
|
|
int tot_group = 0;
|
|
bool group_id_overflow = false;
|
|
|
|
/* map vars */
|
|
int *edge_poly_mem = nullptr;
|
|
|
|
if (polys.size() == 0) {
|
|
*r_totgroup = 0;
|
|
*r_poly_groups = nullptr;
|
|
if (r_edge_borders) {
|
|
*r_edge_borders = nullptr;
|
|
*r_totedgeborder = 0;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (r_edge_borders) {
|
|
edge_borders = BLI_BITMAP_NEW(totedge, __func__);
|
|
*r_totedgeborder = 0;
|
|
}
|
|
|
|
if (!edge_poly_map) {
|
|
BKE_mesh_edge_poly_map_create(&edge_poly_map,
|
|
&edge_poly_mem,
|
|
totedge,
|
|
polys.data(),
|
|
int(polys.size()),
|
|
corner_edges.data(),
|
|
int(corner_edges.size()));
|
|
}
|
|
|
|
poly_groups = static_cast<int *>(MEM_callocN(sizeof(int) * size_t(polys.size()), __func__));
|
|
poly_stack = static_cast<int *>(MEM_mallocN(sizeof(int) * size_t(polys.size()), __func__));
|
|
|
|
while (true) {
|
|
int poly;
|
|
int bit_poly_group_mask = 0;
|
|
int poly_group_id;
|
|
int ps_curr_idx = 0, ps_end_idx = 0; /* stack indices */
|
|
|
|
for (poly = poly_prev; poly < int(polys.size()); poly++) {
|
|
if (poly_groups[poly] == 0) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (poly == int(polys.size())) {
|
|
/* all done */
|
|
break;
|
|
}
|
|
|
|
poly_group_id = use_bitflags ? temp_poly_group_id : ++tot_group;
|
|
|
|
/* start searching from here next time */
|
|
poly_prev = poly + 1;
|
|
|
|
poly_groups[poly] = poly_group_id;
|
|
poly_stack[ps_end_idx++] = poly;
|
|
|
|
while (ps_curr_idx != ps_end_idx) {
|
|
poly = poly_stack[ps_curr_idx++];
|
|
BLI_assert(poly_groups[poly] == poly_group_id);
|
|
|
|
for (const int64_t loop : blender::IndexRange(polys[poly].loopstart, polys[poly].totloop)) {
|
|
const int edge = corner_edges[loop];
|
|
/* loop over poly users */
|
|
const MeshElemMap &map_ele = edge_poly_map[edge];
|
|
const int *p = map_ele.indices;
|
|
int i = map_ele.count;
|
|
if (!edge_boundary_check(poly, int(loop), edge, i, map_ele)) {
|
|
for (; i--; p++) {
|
|
/* if we meet other non initialized its a bug */
|
|
BLI_assert(ELEM(poly_groups[*p], 0, poly_group_id));
|
|
|
|
if (poly_groups[*p] == 0) {
|
|
poly_groups[*p] = poly_group_id;
|
|
poly_stack[ps_end_idx++] = *p;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (edge_borders && !BLI_BITMAP_TEST(edge_borders, edge)) {
|
|
BLI_BITMAP_ENABLE(edge_borders, edge);
|
|
num_edgeborders++;
|
|
}
|
|
if (use_bitflags) {
|
|
/* Find contiguous smooth groups already assigned,
|
|
* these are the values we can't reuse! */
|
|
for (; i--; p++) {
|
|
int bit = poly_groups[*p];
|
|
if (!ELEM(bit, 0, poly_group_id, poly_group_id_overflowed) &&
|
|
!(bit_poly_group_mask & bit)) {
|
|
bit_poly_group_mask |= bit;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* And now, we have all our poly from current group in poly_stack
|
|
* (from 0 to (ps_end_idx - 1)),
|
|
* as well as all smoothgroups bits we can't use in bit_poly_group_mask.
|
|
*/
|
|
if (use_bitflags) {
|
|
int i, *p, gid_bit = 0;
|
|
poly_group_id = 1;
|
|
|
|
/* Find first bit available! */
|
|
for (; (poly_group_id & bit_poly_group_mask) && (gid_bit < 32); gid_bit++) {
|
|
poly_group_id <<= 1; /* will 'overflow' on last possible iteration. */
|
|
}
|
|
if (UNLIKELY(gid_bit > 31)) {
|
|
/* All bits used in contiguous smooth groups, we can't do much!
|
|
* NOTE: this is *very* unlikely - theoretically, four groups are enough,
|
|
* I don't think we can reach this goal with such a simple algorithm,
|
|
* but I don't think either we'll never need all 32 groups!
|
|
*/
|
|
printf(
|
|
"Warning, could not find an available id for current smooth group, faces will me "
|
|
"marked "
|
|
"as out of any smooth group...\n");
|
|
|
|
/* Can't use 0, will have to set them to this value later. */
|
|
poly_group_id = poly_group_id_overflowed;
|
|
|
|
group_id_overflow = true;
|
|
}
|
|
if (gid_bit > tot_group) {
|
|
tot_group = gid_bit;
|
|
}
|
|
/* And assign the final smooth group id to that poly group! */
|
|
for (i = ps_end_idx, p = poly_stack; i--; p++) {
|
|
poly_groups[*p] = poly_group_id;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (use_bitflags) {
|
|
/* used bits are zero-based. */
|
|
tot_group++;
|
|
}
|
|
|
|
if (UNLIKELY(group_id_overflow)) {
|
|
int i = int(polys.size()), *gid = poly_groups;
|
|
for (; i--; gid++) {
|
|
if (*gid == poly_group_id_overflowed) {
|
|
*gid = 0;
|
|
}
|
|
}
|
|
/* Using 0 as group id adds one more group! */
|
|
tot_group++;
|
|
}
|
|
|
|
if (edge_poly_mem) {
|
|
MEM_freeN(edge_poly_map);
|
|
MEM_freeN(edge_poly_mem);
|
|
}
|
|
MEM_freeN(poly_stack);
|
|
|
|
*r_totgroup = tot_group;
|
|
*r_poly_groups = poly_groups;
|
|
if (r_edge_borders) {
|
|
*r_edge_borders = edge_borders;
|
|
*r_totedgeborder = num_edgeborders;
|
|
}
|
|
}
|
|
|
|
int *BKE_mesh_calc_smoothgroups(const int totedge,
|
|
const MPoly *polys,
|
|
const int totpoly,
|
|
const int *corner_edges,
|
|
const int totloop,
|
|
const bool *sharp_edges,
|
|
const bool *sharp_faces,
|
|
int *r_totgroup,
|
|
const bool use_bitflags)
|
|
{
|
|
int *poly_groups = nullptr;
|
|
|
|
auto poly_is_smooth = [&](const int i) { return !(sharp_faces && sharp_faces[i]); };
|
|
|
|
auto poly_is_island_boundary_smooth = [&](const int poly_index,
|
|
const int /*loop_index*/,
|
|
const int edge_index,
|
|
const int edge_user_count,
|
|
const MeshElemMap &edge_poly_map_elem) {
|
|
/* Edge is sharp if one of its polys is flat, or edge itself is sharp,
|
|
* or edge is not used by exactly two polygons. */
|
|
if ((poly_is_smooth(poly_index)) && !(sharp_edges && sharp_edges[edge_index]) &&
|
|
(edge_user_count == 2)) {
|
|
/* In that case, edge appears to be smooth, but we need to check its other poly too. */
|
|
const int other_poly_index = (poly_index == edge_poly_map_elem.indices[0]) ?
|
|
edge_poly_map_elem.indices[1] :
|
|
edge_poly_map_elem.indices[0];
|
|
return !poly_is_smooth(other_poly_index);
|
|
}
|
|
return true;
|
|
};
|
|
|
|
poly_edge_loop_islands_calc(totedge,
|
|
{polys, totpoly},
|
|
{corner_edges, totloop},
|
|
nullptr,
|
|
use_bitflags,
|
|
poly_is_island_boundary_smooth,
|
|
&poly_groups,
|
|
r_totgroup,
|
|
nullptr,
|
|
nullptr);
|
|
|
|
return poly_groups;
|
|
}
|
|
|
|
#define MISLAND_DEFAULT_BUFSIZE 64
|
|
|
|
void BKE_mesh_loop_islands_init(MeshIslandStore *island_store,
|
|
const short item_type,
|
|
const int items_num,
|
|
const short island_type,
|
|
const short innercut_type)
|
|
{
|
|
MemArena *mem = island_store->mem;
|
|
|
|
if (mem == nullptr) {
|
|
mem = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, __func__);
|
|
island_store->mem = mem;
|
|
}
|
|
/* else memarena should be cleared */
|
|
|
|
BLI_assert(
|
|
ELEM(item_type, MISLAND_TYPE_VERT, MISLAND_TYPE_EDGE, MISLAND_TYPE_POLY, MISLAND_TYPE_LOOP));
|
|
BLI_assert(ELEM(
|
|
island_type, MISLAND_TYPE_VERT, MISLAND_TYPE_EDGE, MISLAND_TYPE_POLY, MISLAND_TYPE_LOOP));
|
|
|
|
island_store->item_type = item_type;
|
|
island_store->items_to_islands_num = items_num;
|
|
island_store->items_to_islands = static_cast<int *>(
|
|
BLI_memarena_alloc(mem, sizeof(*island_store->items_to_islands) * size_t(items_num)));
|
|
|
|
island_store->island_type = island_type;
|
|
island_store->islands_num_alloc = MISLAND_DEFAULT_BUFSIZE;
|
|
island_store->islands = static_cast<MeshElemMap **>(
|
|
BLI_memarena_alloc(mem, sizeof(*island_store->islands) * island_store->islands_num_alloc));
|
|
|
|
island_store->innercut_type = innercut_type;
|
|
island_store->innercuts = static_cast<MeshElemMap **>(
|
|
BLI_memarena_alloc(mem, sizeof(*island_store->innercuts) * island_store->islands_num_alloc));
|
|
}
|
|
|
|
void BKE_mesh_loop_islands_clear(MeshIslandStore *island_store)
|
|
{
|
|
island_store->item_type = MISLAND_TYPE_NONE;
|
|
island_store->items_to_islands_num = 0;
|
|
island_store->items_to_islands = nullptr;
|
|
|
|
island_store->island_type = MISLAND_TYPE_NONE;
|
|
island_store->islands_num = 0;
|
|
island_store->islands = nullptr;
|
|
|
|
island_store->innercut_type = MISLAND_TYPE_NONE;
|
|
island_store->innercuts = nullptr;
|
|
|
|
if (island_store->mem) {
|
|
BLI_memarena_clear(island_store->mem);
|
|
}
|
|
|
|
island_store->islands_num_alloc = 0;
|
|
}
|
|
|
|
void BKE_mesh_loop_islands_free(MeshIslandStore *island_store)
|
|
{
|
|
if (island_store->mem) {
|
|
BLI_memarena_free(island_store->mem);
|
|
island_store->mem = nullptr;
|
|
}
|
|
}
|
|
|
|
void BKE_mesh_loop_islands_add(MeshIslandStore *island_store,
|
|
const int item_num,
|
|
const int *items_indices,
|
|
const int num_island_items,
|
|
int *island_item_indices,
|
|
const int num_innercut_items,
|
|
int *innercut_item_indices)
|
|
{
|
|
MemArena *mem = island_store->mem;
|
|
|
|
MeshElemMap *isld, *innrcut;
|
|
const int curr_island_idx = island_store->islands_num++;
|
|
const size_t curr_num_islands = size_t(island_store->islands_num);
|
|
int i = item_num;
|
|
|
|
while (i--) {
|
|
island_store->items_to_islands[items_indices[i]] = curr_island_idx;
|
|
}
|
|
|
|
if (UNLIKELY(curr_num_islands > island_store->islands_num_alloc)) {
|
|
MeshElemMap **islds, **innrcuts;
|
|
|
|
island_store->islands_num_alloc *= 2;
|
|
islds = static_cast<MeshElemMap **>(
|
|
BLI_memarena_alloc(mem, sizeof(*islds) * island_store->islands_num_alloc));
|
|
memcpy(islds, island_store->islands, sizeof(*islds) * (curr_num_islands - 1));
|
|
island_store->islands = islds;
|
|
|
|
innrcuts = static_cast<MeshElemMap **>(
|
|
BLI_memarena_alloc(mem, sizeof(*innrcuts) * island_store->islands_num_alloc));
|
|
memcpy(innrcuts, island_store->innercuts, sizeof(*innrcuts) * (curr_num_islands - 1));
|
|
island_store->innercuts = innrcuts;
|
|
}
|
|
|
|
island_store->islands[curr_island_idx] = isld = static_cast<MeshElemMap *>(
|
|
BLI_memarena_alloc(mem, sizeof(*isld)));
|
|
isld->count = num_island_items;
|
|
isld->indices = static_cast<int *>(
|
|
BLI_memarena_alloc(mem, sizeof(*isld->indices) * size_t(num_island_items)));
|
|
memcpy(isld->indices, island_item_indices, sizeof(*isld->indices) * size_t(num_island_items));
|
|
|
|
island_store->innercuts[curr_island_idx] = innrcut = static_cast<MeshElemMap *>(
|
|
BLI_memarena_alloc(mem, sizeof(*innrcut)));
|
|
innrcut->count = num_innercut_items;
|
|
innrcut->indices = static_cast<int *>(
|
|
BLI_memarena_alloc(mem, sizeof(*innrcut->indices) * size_t(num_innercut_items)));
|
|
memcpy(innrcut->indices,
|
|
innercut_item_indices,
|
|
sizeof(*innrcut->indices) * size_t(num_innercut_items));
|
|
}
|
|
|
|
static bool mesh_calc_islands_loop_poly_uv(const int totedge,
|
|
const bool *uv_seams,
|
|
const MPoly *polys,
|
|
const int totpoly,
|
|
const int *corner_verts,
|
|
const int *corner_edges,
|
|
const int totloop,
|
|
const float (*luvs)[2],
|
|
MeshIslandStore *r_island_store)
|
|
{
|
|
int *poly_groups = nullptr;
|
|
int num_poly_groups;
|
|
|
|
/* map vars */
|
|
MeshElemMap *edge_poly_map;
|
|
int *edge_poly_mem;
|
|
|
|
MeshElemMap *edge_loop_map;
|
|
int *edge_loop_mem;
|
|
|
|
int *poly_indices;
|
|
int *loop_indices;
|
|
int num_pidx, num_lidx;
|
|
|
|
/* Those are used to detect 'inner cuts', i.e. edges that are borders,
|
|
* and yet have two or more polys of a same group using them
|
|
* (typical case: seam used to unwrap properly a cylinder). */
|
|
BLI_bitmap *edge_borders = nullptr;
|
|
int num_edge_borders = 0;
|
|
char *edge_border_count = nullptr;
|
|
int *edge_innercut_indices = nullptr;
|
|
int num_einnercuts = 0;
|
|
|
|
int grp_idx, p_idx, pl_idx, l_idx;
|
|
|
|
BKE_mesh_loop_islands_clear(r_island_store);
|
|
BKE_mesh_loop_islands_init(
|
|
r_island_store, MISLAND_TYPE_LOOP, totloop, MISLAND_TYPE_POLY, MISLAND_TYPE_EDGE);
|
|
|
|
BKE_mesh_edge_poly_map_create(
|
|
&edge_poly_map, &edge_poly_mem, totedge, polys, totpoly, corner_edges, totloop);
|
|
|
|
if (luvs) {
|
|
BKE_mesh_edge_loop_map_create(
|
|
&edge_loop_map, &edge_loop_mem, totedge, polys, totpoly, corner_edges, totloop);
|
|
}
|
|
|
|
/* TODO: I'm not sure edge seam flag is enough to define UV islands?
|
|
* Maybe we should also consider UV-maps values
|
|
* themselves (i.e. different UV-edges for a same mesh-edge => boundary edge too?).
|
|
* Would make things much more complex though,
|
|
* and each UVMap would then need its own mesh mapping, not sure we want that at all!
|
|
*/
|
|
auto mesh_check_island_boundary_uv = [&](const int /*poly_index*/,
|
|
const int loop_index,
|
|
const int edge_index,
|
|
const int /*edge_user_count*/,
|
|
const MeshElemMap & /*edge_poly_map_elem*/) -> bool {
|
|
if (luvs) {
|
|
const MeshElemMap &edge_to_loops = edge_loop_map[corner_edges[loop_index]];
|
|
|
|
BLI_assert(edge_to_loops.count >= 2 && (edge_to_loops.count % 2) == 0);
|
|
|
|
const int v1 = corner_verts[edge_to_loops.indices[0]];
|
|
const int v2 = corner_verts[edge_to_loops.indices[1]];
|
|
const float *uvco_v1 = luvs[edge_to_loops.indices[0]];
|
|
const float *uvco_v2 = luvs[edge_to_loops.indices[1]];
|
|
for (int i = 2; i < edge_to_loops.count; i += 2) {
|
|
if (corner_verts[edge_to_loops.indices[i]] == v1) {
|
|
if (!equals_v2v2(uvco_v1, luvs[edge_to_loops.indices[i]]) ||
|
|
!equals_v2v2(uvco_v2, luvs[edge_to_loops.indices[i + 1]])) {
|
|
return true;
|
|
}
|
|
}
|
|
else {
|
|
BLI_assert(corner_verts[edge_to_loops.indices[i]] == v2);
|
|
UNUSED_VARS_NDEBUG(v2);
|
|
if (!equals_v2v2(uvco_v2, luvs[edge_to_loops.indices[i]]) ||
|
|
!equals_v2v2(uvco_v1, luvs[edge_to_loops.indices[i + 1]])) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* Edge is UV boundary if tagged as seam. */
|
|
return uv_seams && uv_seams[edge_index];
|
|
};
|
|
|
|
poly_edge_loop_islands_calc(totedge,
|
|
{polys, totpoly},
|
|
{corner_edges, totloop},
|
|
edge_poly_map,
|
|
false,
|
|
mesh_check_island_boundary_uv,
|
|
&poly_groups,
|
|
&num_poly_groups,
|
|
&edge_borders,
|
|
&num_edge_borders);
|
|
|
|
if (!num_poly_groups) {
|
|
/* Should never happen... */
|
|
MEM_freeN(edge_poly_map);
|
|
MEM_freeN(edge_poly_mem);
|
|
|
|
if (edge_borders) {
|
|
MEM_freeN(edge_borders);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (num_edge_borders) {
|
|
edge_border_count = static_cast<char *>(
|
|
MEM_mallocN(sizeof(*edge_border_count) * size_t(totedge), __func__));
|
|
edge_innercut_indices = static_cast<int *>(
|
|
MEM_mallocN(sizeof(*edge_innercut_indices) * size_t(num_edge_borders), __func__));
|
|
}
|
|
|
|
poly_indices = static_cast<int *>(
|
|
MEM_mallocN(sizeof(*poly_indices) * size_t(totpoly), __func__));
|
|
loop_indices = static_cast<int *>(
|
|
MEM_mallocN(sizeof(*loop_indices) * size_t(totloop), __func__));
|
|
|
|
/* NOTE: here we ignore '0' invalid group - this should *never* happen in this case anyway? */
|
|
for (grp_idx = 1; grp_idx <= num_poly_groups; grp_idx++) {
|
|
num_pidx = num_lidx = 0;
|
|
if (num_edge_borders) {
|
|
num_einnercuts = 0;
|
|
memset(edge_border_count, 0, sizeof(*edge_border_count) * size_t(totedge));
|
|
}
|
|
|
|
for (p_idx = 0; p_idx < totpoly; p_idx++) {
|
|
if (poly_groups[p_idx] != grp_idx) {
|
|
continue;
|
|
}
|
|
const MPoly &poly = polys[p_idx];
|
|
poly_indices[num_pidx++] = p_idx;
|
|
for (l_idx = poly.loopstart, pl_idx = 0; pl_idx < poly.totloop; l_idx++, pl_idx++) {
|
|
const int edge_i = corner_edges[l_idx];
|
|
loop_indices[num_lidx++] = l_idx;
|
|
if (num_edge_borders && BLI_BITMAP_TEST(edge_borders, edge_i) &&
|
|
(edge_border_count[edge_i] < 2)) {
|
|
edge_border_count[edge_i]++;
|
|
if (edge_border_count[edge_i] == 2) {
|
|
edge_innercut_indices[num_einnercuts++] = edge_i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BKE_mesh_loop_islands_add(r_island_store,
|
|
num_lidx,
|
|
loop_indices,
|
|
num_pidx,
|
|
poly_indices,
|
|
num_einnercuts,
|
|
edge_innercut_indices);
|
|
}
|
|
|
|
MEM_freeN(edge_poly_map);
|
|
MEM_freeN(edge_poly_mem);
|
|
|
|
if (luvs) {
|
|
MEM_freeN(edge_loop_map);
|
|
MEM_freeN(edge_loop_mem);
|
|
}
|
|
|
|
MEM_freeN(poly_indices);
|
|
MEM_freeN(loop_indices);
|
|
MEM_freeN(poly_groups);
|
|
|
|
if (edge_borders) {
|
|
MEM_freeN(edge_borders);
|
|
}
|
|
|
|
if (num_edge_borders) {
|
|
MEM_freeN(edge_border_count);
|
|
MEM_freeN(edge_innercut_indices);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool BKE_mesh_calc_islands_loop_poly_edgeseam(const float (*vert_positions)[3],
|
|
const int totvert,
|
|
const MEdge *edges,
|
|
const int totedge,
|
|
const bool *uv_seams,
|
|
const MPoly *polys,
|
|
const int totpoly,
|
|
const int *corner_verts,
|
|
const int *corner_edges,
|
|
const int totloop,
|
|
MeshIslandStore *r_island_store)
|
|
{
|
|
UNUSED_VARS(vert_positions, totvert, edges);
|
|
return mesh_calc_islands_loop_poly_uv(totedge,
|
|
uv_seams,
|
|
polys,
|
|
totpoly,
|
|
corner_verts,
|
|
corner_edges,
|
|
totloop,
|
|
nullptr,
|
|
r_island_store);
|
|
}
|
|
|
|
bool BKE_mesh_calc_islands_loop_poly_uvmap(float (*vert_positions)[3],
|
|
const int totvert,
|
|
MEdge *edges,
|
|
const int totedge,
|
|
const bool *uv_seams,
|
|
MPoly *polys,
|
|
const int totpoly,
|
|
const int *corner_verts,
|
|
const int *corner_edges,
|
|
const int totloop,
|
|
const float (*luvs)[2],
|
|
MeshIslandStore *r_island_store)
|
|
{
|
|
UNUSED_VARS(vert_positions, totvert, edges);
|
|
BLI_assert(luvs != nullptr);
|
|
return mesh_calc_islands_loop_poly_uv(totedge,
|
|
uv_seams,
|
|
polys,
|
|
totpoly,
|
|
corner_verts,
|
|
corner_edges,
|
|
totloop,
|
|
luvs,
|
|
r_island_store);
|
|
}
|
|
|
|
/** \} */
|