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blender-archive/source/blender/bmesh/intern/bmesh_operator_api.h
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Reviewed By: brecht, mont29, sergey

Ref D14069
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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
#include "BLI_ghash.h"
#include <stdarg.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* operators represent logical, executable mesh modules. all topological
* operations involving a bmesh has to go through them.
*
* operators are nested, as are tool flags, which are private to an operator
* when it's executed. tool flags are allocated in layers, one per operator
* execution, and are used for all internal flagging a tool needs to do.
*
* each operator has a series of "slots" which can be of the following types:
* - simple numerical types
* - arrays of elements (e.g. arrays of faces).
* - hash mappings.
*
* each slot is identified by a slot code, as are each operator.
* operators, and their slots, are defined in bmesh_opdefines.c (with their
* execution functions prototyped in bmesh_operators_private.h), with all their
* operator code and slot codes defined in bmesh_operators.h. see
* bmesh_opdefines.c and the BMOpDefine struct for how to define new operators.
*
* in general, operators are fed arrays of elements, created using either
* #BMO_slot_buffer_from_hflag or #BMO_slot_buffer_from_flag
* (or through one of the format specifiers in #BMO_op_callf or #BMO_op_initf).
*
* \note multiple element types (e.g. faces and edges)
* can be fed to the same slot array. Operators act on this data,
* and possibly spit out data into output slots.
*
* \note operators should never read from header flags (e.g. element->head.flag).
* For example, if you want an operator to only operate on selected faces, you
* should use #BMO_slot_buffer_from_hflag to put the selected elements into a slot.
*
* \note when you read from an element slot array or mapping, you can either tool-flag
* all the elements in it, or read them using an iterator API (which is semantically
* similar to the iterator api in bmesh_iterators.h).
*
* \note only #BMLoop items can't be put into slots as with verts, edges & faces.
*/
struct GHashIterator;
BLI_INLINE BMFlagLayer *BMO_elem_flag_from_header(BMHeader *ele_head)
{
switch (ele_head->htype) {
case BM_VERT:
return ((BMVert_OFlag *)ele_head)->oflags;
case BM_EDGE:
return ((BMEdge_OFlag *)ele_head)->oflags;
default:
return ((BMFace_OFlag *)ele_head)->oflags;
}
}
#define BMO_elem_flag_test(bm, ele, oflag) \
_bmo_elem_flag_test(bm, BMO_elem_flag_from_header(&(ele)->head), oflag)
#define BMO_elem_flag_test_bool(bm, ele, oflag) \
_bmo_elem_flag_test_bool(bm, BMO_elem_flag_from_header(&(ele)->head), oflag)
#define BMO_elem_flag_enable(bm, ele, oflag) \
_bmo_elem_flag_enable( \
bm, (BM_CHECK_TYPE_ELEM_NONCONST(ele), BMO_elem_flag_from_header(&(ele)->head)), oflag)
#define BMO_elem_flag_disable(bm, ele, oflag) \
_bmo_elem_flag_disable( \
bm, (BM_CHECK_TYPE_ELEM_NONCONST(ele), BMO_elem_flag_from_header(&(ele)->head)), oflag)
#define BMO_elem_flag_set(bm, ele, oflag, val) \
_bmo_elem_flag_set(bm, \
(BM_CHECK_TYPE_ELEM_NONCONST(ele), BMO_elem_flag_from_header(&(ele)->head)), \
oflag, \
val)
#define BMO_elem_flag_toggle(bm, ele, oflag) \
_bmo_elem_flag_toggle( \
bm, (BM_CHECK_TYPE_ELEM_NONCONST(ele), BMO_elem_flag_from_header(&(ele)->head)), oflag)
/* take care not to instantiate args multiple times */
#ifdef __GNUC___
# define _BMO_CAST_V_CONST(e) \
({ \
typeof(e) _e = e; \
(BM_CHECK_TYPE_VERT(_e), \
BLI_assert(((const BMHeader *)_e)->htype == BM_VERT), \
(const BMVert_OFlag *)_e); \
})
# define _BMO_CAST_E_CONST(e) \
({ \
typeof(e) _e = e; \
(BM_CHECK_TYPE_EDGE(_e), \
BLI_assert(((const BMHeader *)_e)->htype == BM_EDGE), \
(const BMEdge_OFlag *)_e); \
})
# define _BMO_CAST_F_CONST(e) \
({ \
typeof(e) _e = e; \
(BM_CHECK_TYPE_FACE(_e), \
BLI_assert(((const BMHeader *)_e)->htype == BM_FACE), \
(const BMFace_OFlag *)_e); \
})
# define _BMO_CAST_V(e) \
({ \
typeof(e) _e = e; \
(BM_CHECK_TYPE_VERT_NONCONST(_e), \
BLI_assert(((BMHeader *)_e)->htype == BM_VERT), \
(BMVert_OFlag *)_e); \
})
# define _BMO_CAST_E(e) \
({ \
typeof(e) _e = e; \
(BM_CHECK_TYPE_EDGE_NONCONST(_e), \
BLI_assert(((BMHeader *)_e)->htype == BM_EDGE), \
(BMEdge_OFlag *)_e); \
})
# define _BMO_CAST_F(e) \
({ \
typeof(e) _e = e; \
(BM_CHECK_TYPE_FACE_NONCONST(_e), \
BLI_assert(((BMHeader *)_e)->htype == BM_FACE), \
(BMFace_OFlag *)_e); \
})
#else
# define _BMO_CAST_V_CONST(e) (BM_CHECK_TYPE_VERT(e), (const BMVert_OFlag *)e)
# define _BMO_CAST_E_CONST(e) (BM_CHECK_TYPE_EDGE(e), (const BMEdge_OFlag *)e)
# define _BMO_CAST_F_CONST(e) (BM_CHECK_TYPE_FACE(e), (const BMFace_OFlag *)e)
# define _BMO_CAST_V(e) (BM_CHECK_TYPE_VERT_NONCONST(e), (BMVert_OFlag *)e)
# define _BMO_CAST_E(e) (BM_CHECK_TYPE_EDGE_NONCONST(e), (BMEdge_OFlag *)e)
# define _BMO_CAST_F(e) (BM_CHECK_TYPE_FACE_NONCONST(e), (BMFace_OFlag *)e)
#endif
#define BMO_vert_flag_test(bm, e, oflag) \
_bmo_elem_flag_test(bm, _BMO_CAST_V_CONST(e)->oflags, oflag)
#define BMO_vert_flag_test_bool(bm, e, oflag) \
_bmo_elem_flag_test_bool(bm, _BMO_CAST_V_CONST(e)->oflags, oflag)
#define BMO_vert_flag_enable(bm, e, oflag) _bmo_elem_flag_enable(bm, _BMO_CAST_V(e)->oflags, oflag)
#define BMO_vert_flag_disable(bm, e, oflag) \
_bmo_elem_flag_disable(bm, _BMO_CAST_V(e)->oflags, oflag)
#define BMO_vert_flag_set(bm, e, oflag, val) \
_bmo_elem_flag_set(bm, _BMO_CAST_V(e)->oflags, oflag, val)
#define BMO_vert_flag_toggle(bm, e, oflag) _bmo_elem_flag_toggle(bm, _BMO_CAST_V(e)->oflags, oflag)
#define BMO_edge_flag_test(bm, e, oflag) \
_bmo_elem_flag_test(bm, _BMO_CAST_E_CONST(e)->oflags, oflag)
#define BMO_edge_flag_test_bool(bm, e, oflag) \
_bmo_elem_flag_test_bool(bm, _BMO_CAST_E_CONST(e)->oflags, oflag)
#define BMO_edge_flag_enable(bm, e, oflag) _bmo_elem_flag_enable(bm, _BMO_CAST_E(e)->oflags, oflag)
#define BMO_edge_flag_disable(bm, e, oflag) \
_bmo_elem_flag_disable(bm, _BMO_CAST_E(e)->oflags, oflag)
#define BMO_edge_flag_set(bm, e, oflag, val) \
_bmo_elem_flag_set(bm, _BMO_CAST_E(e)->oflags, oflag, val)
#define BMO_edge_flag_toggle(bm, e, oflag) _bmo_elem_flag_toggle(bm, _BMO_CAST_E(e)->oflags, oflag)
#define BMO_face_flag_test(bm, e, oflag) \
_bmo_elem_flag_test(bm, _BMO_CAST_F_CONST(e)->oflags, oflag)
#define BMO_face_flag_test_bool(bm, e, oflag) \
_bmo_elem_flag_test_bool(bm, _BMO_CAST_F_CONST(e)->oflags, oflag)
#define BMO_face_flag_enable(bm, e, oflag) _bmo_elem_flag_enable(bm, _BMO_CAST_F(e)->oflags, oflag)
#define BMO_face_flag_disable(bm, e, oflag) \
_bmo_elem_flag_disable(bm, _BMO_CAST_F(e)->oflags, oflag)
#define BMO_face_flag_set(bm, e, oflag, val) \
_bmo_elem_flag_set(bm, _BMO_CAST_F(e)->oflags, oflag, val)
#define BMO_face_flag_toggle(bm, e, oflag) _bmo_elem_flag_toggle(bm, _BMO_CAST_F(e)->oflags, oflag)
BLI_INLINE short _bmo_elem_flag_test(BMesh *bm, const BMFlagLayer *oflags, short oflag);
BLI_INLINE bool _bmo_elem_flag_test_bool(BMesh *bm, const BMFlagLayer *oflags, short oflag);
BLI_INLINE void _bmo_elem_flag_enable(BMesh *bm, BMFlagLayer *oflags, short oflag);
BLI_INLINE void _bmo_elem_flag_disable(BMesh *bm, BMFlagLayer *oflags, short oflag);
BLI_INLINE void _bmo_elem_flag_set(BMesh *bm, BMFlagLayer *oflags, short oflag, int val);
BLI_INLINE void _bmo_elem_flag_toggle(BMesh *bm, BMFlagLayer *oflags, short oflag);
/* slot type arrays are terminated by the last member
* having a slot type of 0 */
typedef enum eBMOpSlotType {
/* BMO_OP_SLOT_SENTINEL = 0, */
BMO_OP_SLOT_BOOL = 1,
BMO_OP_SLOT_INT = 2,
BMO_OP_SLOT_FLT = 3,
/* normally store pointers to object, scene,
* _never_ store arrays corresponding to mesh elements with this */
BMO_OP_SLOT_PTR = 4, /* requires subtype BMO_OP_SLOT_SUBTYPE_PTR_xxx */
BMO_OP_SLOT_MAT = 5,
BMO_OP_SLOT_VEC = 8,
/* after BMO_OP_SLOT_VEC, everything is dynamically allocated arrays.
* We leave a space in the identifiers for future growth.
*
* it's very important this remain a power of two */
BMO_OP_SLOT_ELEMENT_BUF = 9, /* list of verts/edges/faces */
BMO_OP_SLOT_MAPPING = 10 /* simple hash map, requires subtype BMO_OP_SLOT_SUBTYPE_MAP_xxx */
} eBMOpSlotType;
#define BMO_OP_SLOT_TOTAL_TYPES 11
/* don't overlap values to avoid confusion */
typedef enum eBMOpSlotSubType_Elem {
/* use as flags */
BMO_OP_SLOT_SUBTYPE_ELEM_VERT = BM_VERT,
BMO_OP_SLOT_SUBTYPE_ELEM_EDGE = BM_EDGE,
BMO_OP_SLOT_SUBTYPE_ELEM_FACE = BM_FACE,
BMO_OP_SLOT_SUBTYPE_ELEM_IS_SINGLE = (BM_FACE << 1),
} eBMOpSlotSubType_Elem;
typedef enum eBMOpSlotSubType_Map {
BMO_OP_SLOT_SUBTYPE_MAP_EMPTY = 64, /* use as a set(), unused value */
BMO_OP_SLOT_SUBTYPE_MAP_ELEM = 65,
BMO_OP_SLOT_SUBTYPE_MAP_FLT = 66,
BMO_OP_SLOT_SUBTYPE_MAP_INT = 67,
BMO_OP_SLOT_SUBTYPE_MAP_BOOL = 68,
BMO_OP_SLOT_SUBTYPE_MAP_INTERNAL = 69, /* python can't convert these */
} eBMOpSlotSubType_Map;
typedef enum eBMOpSlotSubType_Ptr {
BMO_OP_SLOT_SUBTYPE_PTR_BMESH = 100,
BMO_OP_SLOT_SUBTYPE_PTR_SCENE = 101,
BMO_OP_SLOT_SUBTYPE_PTR_OBJECT = 102,
BMO_OP_SLOT_SUBTYPE_PTR_MESH = 103,
BMO_OP_SLOT_SUBTYPE_PTR_STRUCT = 104,
} eBMOpSlotSubType_Ptr;
typedef enum eBMOpSlotSubType_Int {
BMO_OP_SLOT_SUBTYPE_INT_ENUM = 200,
BMO_OP_SLOT_SUBTYPE_INT_FLAG = 201,
} eBMOpSlotSubType_Int;
typedef union eBMOpSlotSubType_Union {
eBMOpSlotSubType_Elem elem;
eBMOpSlotSubType_Ptr ptr;
eBMOpSlotSubType_Map map;
eBMOpSlotSubType_Int intg;
} eBMOpSlotSubType_Union;
typedef struct BMO_FlagSet {
int value;
const char *identifier;
} BMO_FlagSet;
/* please ignore all these structures, don't touch them in tool code, except
* for when your defining an operator with BMOpDefine. */
typedef struct BMOpSlot {
const char *slot_name; /* pointer to BMOpDefine.slot_args */
eBMOpSlotType slot_type;
eBMOpSlotSubType_Union slot_subtype;
int len;
// int flag; /* UNUSED */
// int index; /* index within slot array */ /* UNUSED */
union {
int i;
float f;
void *p;
float vec[3];
void **buf;
GHash *ghash;
struct {
/** Don't clobber (i) when assigning flags, see #eBMOpSlotSubType_Int. */
int _i;
BMO_FlagSet *flags;
} enum_data;
} data;
} BMOpSlot;
/* mainly for use outside bmesh internal code */
#define BMO_SLOT_AS_BOOL(slot) ((slot)->data.i)
#define BMO_SLOT_AS_INT(slot) ((slot)->data.i)
#define BMO_SLOT_AS_FLOAT(slot) ((slot)->data.f)
#define BMO_SLOT_AS_VECTOR(slot) ((slot)->data.vec)
#define BMO_SLOT_AS_MATRIX(slot) ((float(*)[4])((slot)->data.p))
#define BMO_SLOT_AS_BUFFER(slot) ((slot)->data.buf)
#define BMO_SLOT_AS_GHASH(slot) ((slot)->data.ghash)
#define BMO_ASSERT_SLOT_IN_OP(slot, op) \
BLI_assert(((slot >= (op)->slots_in) && (slot < &(op)->slots_in[BMO_OP_MAX_SLOTS])) || \
((slot >= (op)->slots_out) && (slot < &(op)->slots_out[BMO_OP_MAX_SLOTS])))
/* Limit hit, so expanded for bevel operator. Compiler complains if limit is hit. */
#define BMO_OP_MAX_SLOTS 21
/* BMOpDefine->type_flag */
typedef enum {
BMO_OPTYPE_FLAG_NOP = 0,
/** Switch from multires tangent space to absolute coordinates. */
BMO_OPTYPE_FLAG_UNTAN_MULTIRES = (1 << 0),
BMO_OPTYPE_FLAG_NORMALS_CALC = (1 << 1),
BMO_OPTYPE_FLAG_SELECT_FLUSH = (1 << 2),
BMO_OPTYPE_FLAG_SELECT_VALIDATE = (1 << 3),
BMO_OPTYPE_FLAG_INVALIDATE_CLNOR_ALL = (1 << 4),
} BMOpTypeFlag;
typedef struct BMOperator {
struct BMOpSlot slots_in[BMO_OP_MAX_SLOTS];
struct BMOpSlot slots_out[BMO_OP_MAX_SLOTS];
void (*exec)(BMesh *bm, struct BMOperator *op);
struct MemArena *arena;
int type;
BMOpTypeFlag type_flag;
int flag; /* runtime options */
} BMOperator;
enum {
BMO_FLAG_RESPECT_HIDE = 1,
};
#define BMO_FLAG_DEFAULTS BMO_FLAG_RESPECT_HIDE
#define MAX_SLOTNAME 32
typedef struct BMOSlotType {
char name[MAX_SLOTNAME];
eBMOpSlotType type;
eBMOpSlotSubType_Union subtype;
BMO_FlagSet *enum_flags;
} BMOSlotType;
typedef struct BMOpDefine {
const char *opname;
BMOSlotType slot_types_in[BMO_OP_MAX_SLOTS];
BMOSlotType slot_types_out[BMO_OP_MAX_SLOTS];
void (*exec)(BMesh *bm, BMOperator *op);
BMOpTypeFlag type_flag;
} BMOpDefine;
/* -------------------------------------------------------------------- */
/** \name BMesh Operator API
*
* \note data types that use pointers (arrays, etc) must _never_ have it set directly.
* Don't #BMO_slot_ptr_set to pass in a list of edges or any arrays.
* \{ */
/**
* \brief BMESH OPSTACK INIT OP
*
* Initializes an operator structure to a certain type
*/
void BMO_op_init(BMesh *bm, BMOperator *op, int flag, const char *opname);
/**
* \brief BMESH OPSTACK EXEC OP
*
* Executes a passed in operator.
*
* This handles the allocation and freeing of temporary tool flag
* layers and starting/stopping the modeling loop.
* Can be called from other operators exec callbacks as well.
*/
void BMO_op_exec(BMesh *bm, BMOperator *op);
/**
* \brief BMESH OPSTACK FINISH OP
*
* Does housekeeping chores related to finishing up an operator.
*
* \note the operator's tool flag is removed after it finishes executing in #BMO_op_exec.
*/
void BMO_op_finish(BMesh *bm, BMOperator *op);
/**
* Count the number of elements with the specified flag enabled.
* type can be a bit-mask of #BM_FACE, #BM_EDGE, or #BM_FACE.
*/
int BMO_mesh_enabled_flag_count(BMesh *bm, char htype, short oflag);
/**
* Count the number of elements with the specified flag disabled.
* type can be a bit-mask of #BM_FACE, #BM_EDGE, or #BM_FACE.
*/
int BMO_mesh_disabled_flag_count(BMesh *bm, char htype, short oflag);
/**
* \brief BMESH OPSTACK PUSH
*
* Pushes the operator-stack down one level and allocates a new flag layer if appropriate.
*/
void BMO_push(BMesh *bm, BMOperator *op);
/**
* \brief BMESH OPSTACK POP
*
* Pops the operator-stack one level and frees a flag layer if appropriate
*
* BMESH_TODO: investigate NOT freeing flag layers.
*/
void BMO_pop(BMesh *bm);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Formatted Operator Initialization/Execution
*
* Format Strings for #BMOperator Initialization.
*
* This system is used to execute or initialize an operator,
* using a formatted-string system.
*
* The basic format for the format string is:
* `[operatorname] [slot_name]=%[code] [slot_name]=%[code]`
*
* Example:
*
* \code{.c}
* BMO_op_callf(bm, BMO_FLAG_DEFAULTS,
* "delete context=%i geom=%hv",
* DEL_ONLYFACES, BM_ELEM_SELECT);
* \endcode
* **Primitive Types**
* - `b` - boolean (same as int but 1/0 only). #BMO_OP_SLOT_BOOL
* - `i` - int. #BMO_OP_SLOT_INT
* - `f` - float. #BMO_OP_SLOT_FLT
* - `p` - pointer (normally to a Scene/Mesh/Object/BMesh). #BMO_OP_SLOT_PTR
* - `m3` - 3x3 matrix of floats. #BMO_OP_SLOT_MAT
* - `m4` - 4x4 matrix of floats. #BMO_OP_SLOT_MAT
* - `v` - 3D vector of floats. #BMO_OP_SLOT_VEC
* **Utility**
*
* Pass an existing slot which is copied to either an input or output slot.
* Taking the operator and slot-name pair of args (BMOperator *, const char *).
* - `s` - slot_in (lower case)
* - `S` - slot_out (upper case)
* **Element Buffer** (#BMO_OP_SLOT_ELEMENT_BUF)
* - `e` - single element vert/edge/face (use with #BMO_OP_SLOT_SUBTYPE_ELEM_IS_SINGLE).
* - `eb` - elem buffer, take an array and a length.
* - `av` - all verts
* - `ae` - all edges
* - `af` - all faces
* - `hv` - header flagged verts (hflag)
* - `he` - header flagged edges (hflag)
* - `hf` - header flagged faces (hflag)
* - `Hv` - header flagged verts (hflag off)
* - `He` - header flagged edges (hflag off)
* - `Hf` - header flagged faces (hflag off)
* - `fv` - flagged verts (oflag)
* - `fe` - flagged edges (oflag)
* - `ff` - flagged faces (oflag)
* - `Fv` - flagged verts (oflag off)
* - `Fe` - flagged edges (oflag off)
* - `Ff` - flagged faces (oflag off)
*
* \note The common v/e/f suffix can be mixed,
* so `avef` is can be used for all verts, edges and faces.
* Order is not important so `Hfev` is also valid (all un-flagged verts, edges and faces).
*
* \{ */
/** Executes an operator. */
bool BMO_op_callf(BMesh *bm, int flag, const char *fmt, ...);
/**
* Initializes, but doesn't execute an operator. this is so you can
* gain access to the outputs of the operator. note that you have
* to execute/finish (BMO_op_exec and BMO_op_finish) yourself.
*/
bool BMO_op_initf(BMesh *bm, BMOperator *op, int flag, const char *fmt, ...);
/**
* A `va_list` version, used to implement the above two functions,
* plus #EDBM_op_callf in editmesh_utils.c.
*/
bool BMO_op_vinitf(BMesh *bm, BMOperator *op, int flag, const char *fmt, va_list vlist);
/** \} */
/* -------------------------------------------------------------------- */
/** \name BMesh Operator Slot Access
* \{ */
/**
* \brief BMESH OPSTACK HAS SLOT
*
* \return Success if the slot if found.
*/
bool BMO_slot_exists(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *identifier);
/* get a pointer to a slot. this may be removed layer on from the public API. */
/**
* \brief BMESH OPSTACK GET SLOT
*
* Returns a pointer to the slot of type 'slot_code'
*/
BMOpSlot *BMO_slot_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *identifier);
/* copies the data of a slot from one operator to another. src and dst are the
* source/destination slot codes, respectively. */
#define BMO_slot_copy(op_src, slots_src, slot_name_src, op_dst, slots_dst, slot_name_dst) \
_bmo_slot_copy( \
(op_src)->slots_src, slot_name_src, (op_dst)->slots_dst, slot_name_dst, (op_dst)->arena)
/**
* \brief BMESH OPSTACK COPY SLOT
*
* define used.
* Copies data from one slot to another.
*/
void _bmo_slot_copy(BMOpSlot slot_args_src[BMO_OP_MAX_SLOTS],
const char *slot_name_src,
BMOpSlot slot_args_dst[BMO_OP_MAX_SLOTS],
const char *slot_name_dst,
struct MemArena *arena_dst);
/** \} */
/* del "context" slot values, used for operator too */
enum {
DEL_VERTS = 1,
DEL_EDGES,
DEL_ONLYFACES,
DEL_EDGESFACES,
DEL_FACES,
/* A version of 'DEL_FACES' that keeps edges on face boundaries,
* allowing the surrounding edge-loop to be kept from removed face regions. */
DEL_FACES_KEEP_BOUNDARY,
DEL_ONLYTAGGED,
};
typedef enum {
BMO_SYMMETRIZE_NEGATIVE_X,
BMO_SYMMETRIZE_NEGATIVE_Y,
BMO_SYMMETRIZE_NEGATIVE_Z,
BMO_SYMMETRIZE_POSITIVE_X,
BMO_SYMMETRIZE_POSITIVE_Y,
BMO_SYMMETRIZE_POSITIVE_Z,
} BMO_SymmDirection;
typedef enum {
BMO_DELIM_NORMAL = 1 << 0,
BMO_DELIM_MATERIAL = 1 << 1,
BMO_DELIM_SEAM = 1 << 2,
BMO_DELIM_SHARP = 1 << 3,
BMO_DELIM_UV = 1 << 4,
} BMO_Delimit;
void BMO_op_flag_enable(BMesh *bm, BMOperator *op, int op_flag);
void BMO_op_flag_disable(BMesh *bm, BMOperator *op, int op_flag);
/* -------------------------------------------------------------------- */
/** \name BMesh Operator Slot Get/Set
* \{ */
void BMO_slot_float_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, float f);
float BMO_slot_float_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void BMO_slot_int_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, int i);
int BMO_slot_int_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void BMO_slot_bool_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, bool i);
bool BMO_slot_bool_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
/**
* Return a copy of the element buffer.
*/
void *BMO_slot_as_arrayN(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, int *len);
/**
* Don't pass in arrays that are supposed to map to elements this way.
*
* so, e.g. passing in list of floats per element in another slot is bad.
* passing in, e.g. pointer to an edit-mesh for the conversion operator is fine though.
*/
void BMO_slot_ptr_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, void *p);
void *BMO_slot_ptr_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
void BMO_slot_vec_set(BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
const float vec[3]);
void BMO_slot_vec_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name, float r_vec[3]);
/**
* Only supports square matrices.
* size must be 3 or 4; this api is meant only for transformation matrices.
*
* \note the matrix is stored in 4x4 form, and it's safe to call whichever function you want.
*/
void BMO_slot_mat_set(BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
const float *mat,
int size);
void BMO_slot_mat4_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
float r_mat[4][4]);
void BMO_slot_mat3_get(BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
float r_mat[3][3]);
/** \} */
void BMO_mesh_flag_disable_all(BMesh *bm, BMOperator *op, char htype, short oflag);
void BMO_mesh_selected_remap(BMesh *bm,
BMOpSlot *slot_vert_map,
BMOpSlot *slot_edge_map,
BMOpSlot *slot_face_map,
bool check_select);
/**
* Copies the values from another slot to the end of the output slot.
*/
#define BMO_slot_buffer_append( \
op_src, slots_src, slot_name_src, op_dst, slots_dst, slot_name_dst) \
_bmo_slot_buffer_append( \
(op_src)->slots_src, slot_name_src, (op_dst)->slots_dst, slot_name_dst, (op_dst)->arena)
/**
* Copies the values from another slot to the end of the output slot.
*/
void _bmo_slot_buffer_append(BMOpSlot slot_args_dst[BMO_OP_MAX_SLOTS],
const char *slot_name_dst,
BMOpSlot slot_args_src[BMO_OP_MAX_SLOTS],
const char *slot_name_src,
struct MemArena *arena_dst);
/**
* Puts every element of type 'type' (which is a bit-mask) with tool flag 'flag', into a slot.
*/
void BMO_slot_buffer_from_enabled_flag(BMesh *bm,
BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype,
short oflag);
/**
* Puts every element of type 'type' (which is a bit-mask) without tool flag 'flag', into a slot.
*/
void BMO_slot_buffer_from_disabled_flag(BMesh *bm,
BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype,
short oflag);
/**
* \brief BMO_FLAG_BUFFER
*
* Flags elements in a slots buffer
*/
void BMO_slot_buffer_flag_enable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype,
short oflag);
/**
* \brief BMO_FLAG_BUFFER
*
* Removes flags from elements in a slots buffer
*/
void BMO_slot_buffer_flag_disable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype,
short oflag);
/**
* \brief BMO_FLAG_BUFFER
*
* Header Flags elements in a slots buffer, automatically
* using the selection API where appropriate.
*/
void BMO_slot_buffer_hflag_enable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype,
char hflag,
bool do_flush);
/**
* \brief BMO_FLAG_BUFFER
*
* Removes flags from elements in a slots buffer, automatically
* using the selection API where appropriate.
*/
void BMO_slot_buffer_hflag_disable(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype,
char hflag,
bool do_flush);
/**
* Puts every element of type 'type' (which is a bit-mask) with header flag 'flag', into a slot.
* \note ignores hidden elements (e.g. elements with header flag BM_ELEM_HIDDEN set).
*/
void BMO_slot_buffer_from_enabled_hflag(BMesh *bm,
BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype,
char hflag);
/**
* Puts every element of type 'type' (which is a bit-mask) without header flag 'flag', into a slot.
* \note ignores hidden elements (e.g. elements with header flag BM_ELEM_HIDDEN set).
*/
void BMO_slot_buffer_from_disabled_hflag(BMesh *bm,
BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype,
char hflag);
void BMO_slot_buffer_from_array(BMOperator *op,
BMOpSlot *slot,
BMHeader **ele_buffer,
int ele_buffer_len);
void BMO_slot_buffer_from_single(BMOperator *op, BMOpSlot *slot, BMHeader *ele);
void *BMO_slot_buffer_get_single(BMOpSlot *slot);
/** Return the number of elements inside a slot array. */
int BMO_slot_buffer_len(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
/** Return the number of elements inside a slot map. */
int BMO_slot_map_len(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
/**
* Inserts a key/value mapping into a mapping slot. note that it copies the
* value, it doesn't store a reference to it.
*/
void BMO_slot_map_insert(BMOperator *op, BMOpSlot *slot, const void *element, const void *data);
/**
* Flags all elements in a mapping.
* \note that the mapping must only have #BMesh elements in it.
*/
void BMO_slot_map_to_flag(BMesh *bm,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype,
short oflag);
void *BMO_slot_buffer_alloc(BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
int len);
/**
* \brief BMO_ALL_TO_SLOT
*
* Copies all elements of a certain type into an operator slot.
*/
void BMO_slot_buffer_from_all(BMesh *bm,
BMOperator *op,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char htype);
/**
* This part of the API is used to iterate over element buffer or
* mapping slots.
*
* for example, iterating over the faces in a slot is:
*
* \code{.c}
*
* BMOIter oiter;
* BMFace *f;
*
* f = BMO_iter_new(&oiter, some_operator, "slot_name", BM_FACE);
* for (; f; f = BMO_iter_step(&oiter)) {
* // do something with the face
* }
*
* another example, iterating over a mapping:
* BMOIter oiter;
* void *key;
* void *val;
*
* key = BMO_iter_new(&oiter, bm, some_operator, "slot_name", 0);
* for (; key; key = BMO_iter_step(&oiter)) {
* val = BMO_iter_map_value(&oiter);
* //do something with the key/val pair
* //note that val is a pointer to the val data,
* //whether it's a float, pointer, whatever.
* //
* // so to get a pointer, for example, use:
* // *((void **)BMO_iter_map_value(&oiter));
* //or something like that.
* }
* \endcode
*/
/* contents of this structure are private,
* don't directly access. */
typedef struct BMOIter {
BMOpSlot *slot;
int cur; // for arrays
GHashIterator giter;
void **val;
/** Bit-wise '&' with #BMHeader.htype */
char restrictmask;
} BMOIter;
void *BMO_slot_buffer_get_first(BMOpSlot slot_args[BMO_OP_MAX_SLOTS], const char *slot_name);
/**
* \brief New Iterator
*
* \param restrictmask: restricts the iteration to certain element types
* (e.g. combination of BM_VERT, BM_EDGE, BM_FACE), if iterating
* over an element buffer (not a mapping). */
void *BMO_iter_new(BMOIter *iter,
BMOpSlot slot_args[BMO_OP_MAX_SLOTS],
const char *slot_name,
char restrictmask);
void *BMO_iter_step(BMOIter *iter);
/**
* Returns a pointer to the key-value when iterating over mappings.
* remember for pointer maps this will be a pointer to a pointer.
*/
void **BMO_iter_map_value_p(BMOIter *iter);
void *BMO_iter_map_value_ptr(BMOIter *iter);
float BMO_iter_map_value_float(BMOIter *iter);
int BMO_iter_map_value_int(BMOIter *iter);
bool BMO_iter_map_value_bool(BMOIter *iter);
#define BMO_ITER(ele, iter, slot_args, slot_name, restrict_flag) \
for (BM_CHECK_TYPE_ELEM_ASSIGN(ele) = BMO_iter_new(iter, slot_args, slot_name, restrict_flag); \
ele; \
BM_CHECK_TYPE_ELEM_ASSIGN(ele) = BMO_iter_step(iter))
#define BMO_ITER_INDEX(ele, iter, slot_args, slot_name, restrict_flag, i_) \
for (BM_CHECK_TYPE_ELEM_ASSIGN(ele) = BMO_iter_new(iter, slot_args, slot_name, restrict_flag), \
i_ = 0; \
ele; \
BM_CHECK_TYPE_ELEM_ASSIGN(ele) = BMO_iter_step(iter), i_++)
/* operator slot type information - size of one element of the type given. */
extern const int BMO_OPSLOT_TYPEINFO[BMO_OP_SLOT_TOTAL_TYPES];
int BMO_opcode_from_opname(const char *opname);
#ifdef __cplusplus
}
#endif