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blender-archive/source/blender/compositor/nodes/COM_DifferenceMatteNode.cc
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

43 lines
1.7 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_DifferenceMatteNode.h"
#include "COM_DifferenceMatteOperation.h"
#include "COM_SetAlphaMultiplyOperation.h"
namespace blender::compositor {
DifferenceMatteNode::DifferenceMatteNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void DifferenceMatteNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *input_socket = this->get_input_socket(0);
NodeInput *input_socket2 = this->get_input_socket(1);
NodeOutput *output_socket_image = this->get_output_socket(0);
NodeOutput *output_socket_matte = this->get_output_socket(1);
const bNode *editor_node = this->get_bnode();
DifferenceMatteOperation *operation_set = new DifferenceMatteOperation();
operation_set->set_settings((NodeChroma *)editor_node->storage);
converter.add_operation(operation_set);
converter.map_input_socket(input_socket, operation_set->get_input_socket(0));
converter.map_input_socket(input_socket2, operation_set->get_input_socket(1));
converter.map_output_socket(output_socket_matte, operation_set->get_output_socket(0));
SetAlphaMultiplyOperation *operation = new SetAlphaMultiplyOperation();
converter.add_operation(operation);
converter.map_input_socket(input_socket, operation->get_input_socket(0));
converter.add_link(operation_set->get_output_socket(), operation->get_input_socket(1));
converter.map_output_socket(output_socket_image, operation->get_output_socket());
converter.add_preview(operation->get_output_socket());
}
} // namespace blender::compositor