63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2018 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "intern/depsgraph_type.h"
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struct ID;
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namespace blender::deg {
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class BuilderMap {
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public:
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enum {
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TAG_ANIMATION = (1 << 0),
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TAG_PARAMETERS = (1 << 1),
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TAG_TRANSFORM = (1 << 2),
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TAG_GEOMETRY = (1 << 3),
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TAG_SCENE_COMPOSITOR = (1 << 4),
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TAG_SCENE_SEQUENCER = (1 << 5),
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TAG_SCENE_AUDIO = (1 << 6),
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/* All ID components has been built. */
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TAG_COMPLETE = (TAG_ANIMATION | TAG_PARAMETERS | TAG_TRANSFORM | TAG_GEOMETRY |
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TAG_SCENE_COMPOSITOR | TAG_SCENE_SEQUENCER | TAG_SCENE_AUDIO),
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};
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/* Check whether given ID is already handled by builder (or if it's being handled). */
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bool checkIsBuilt(ID *id, int tag = TAG_COMPLETE) const;
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/* Tag given ID as handled/built. */
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void tagBuild(ID *id, int tag = TAG_COMPLETE);
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/* Combination of previous two functions, returns truth if ID was already handled, or tags is
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* handled otherwise and return false. */
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bool checkIsBuiltAndTag(ID *id, int tag = TAG_COMPLETE);
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template<typename T> bool checkIsBuilt(T *datablock, int tag = TAG_COMPLETE) const
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{
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return checkIsBuilt(&datablock->id, tag);
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}
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template<typename T> void tagBuild(T *datablock, int tag = TAG_COMPLETE)
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{
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tagBuild(&datablock->id, tag);
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}
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template<typename T> bool checkIsBuiltAndTag(T *datablock, int tag = TAG_COMPLETE)
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{
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return checkIsBuiltAndTag(&datablock->id, tag);
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}
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protected:
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int getIDTag(ID *id) const;
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Map<ID *, int> id_tags_;
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};
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} // namespace blender::deg
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