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blender-archive/source/blender/depsgraph/intern/depsgraph_relation.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

52 lines
1.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#include "intern/depsgraph_relation.h" /* own include */
#include "BLI_utildefines.h"
#include "intern/depsgraph_type.h"
#include "intern/node/deg_node.h"
namespace blender::deg {
Relation::Relation(Node *from, Node *to, const char *description)
: from(from), to(to), name(description), flag(0)
{
/* Hook it up to the nodes which use it.
*
* NOTE: We register relation in the nodes which this link connects to here
* in constructor but we don't un-register it in the destructor.
*
* Reasoning:
*
* - Destructor is currently used on global graph destruction, so there's no
* real need in avoiding dangling pointers, all the memory is to be freed
* anyway.
*
* - Un-registering relation is not a cheap operation, so better to have it
* as an explicit call if we need this. */
from->outlinks.append(this);
to->inlinks.append(this);
}
Relation::~Relation()
{
/* Sanity check. */
BLI_assert(from != nullptr && to != nullptr);
}
void Relation::unlink()
{
/* Sanity check. */
BLI_assert(from != nullptr && to != nullptr);
from->outlinks.remove_first_occurrence_and_reorder(this);
to->inlinks.remove_first_occurrence_and_reorder(this);
}
} // namespace blender::deg