Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2020 Blender Foundation. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup depsgraph
|
|
*/
|
|
|
|
#include "intern/depsgraph_relation.h" /* own include */
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "intern/depsgraph_type.h"
|
|
#include "intern/node/deg_node.h"
|
|
|
|
namespace blender::deg {
|
|
|
|
Relation::Relation(Node *from, Node *to, const char *description)
|
|
: from(from), to(to), name(description), flag(0)
|
|
{
|
|
/* Hook it up to the nodes which use it.
|
|
*
|
|
* NOTE: We register relation in the nodes which this link connects to here
|
|
* in constructor but we don't un-register it in the destructor.
|
|
*
|
|
* Reasoning:
|
|
*
|
|
* - Destructor is currently used on global graph destruction, so there's no
|
|
* real need in avoiding dangling pointers, all the memory is to be freed
|
|
* anyway.
|
|
*
|
|
* - Un-registering relation is not a cheap operation, so better to have it
|
|
* as an explicit call if we need this. */
|
|
from->outlinks.append(this);
|
|
to->inlinks.append(this);
|
|
}
|
|
|
|
Relation::~Relation()
|
|
{
|
|
/* Sanity check. */
|
|
BLI_assert(from != nullptr && to != nullptr);
|
|
}
|
|
|
|
void Relation::unlink()
|
|
{
|
|
/* Sanity check. */
|
|
BLI_assert(from != nullptr && to != nullptr);
|
|
from->outlinks.remove_first_occurrence_and_reorder(this);
|
|
to->inlinks.remove_first_occurrence_and_reorder(this);
|
|
}
|
|
|
|
} // namespace blender::deg
|