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blender-archive/source/blender/depsgraph/intern/eval/deg_eval_stats.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

42 lines
1.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2017 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#include "intern/eval/deg_eval_stats.h"
#include "BLI_utildefines.h"
#include "intern/depsgraph.h"
#include "intern/node/deg_node.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_operation.h"
namespace blender::deg {
void deg_eval_stats_aggregate(Depsgraph *graph)
{
/* Reset current evaluation stats for ID and component nodes.
* Those are not filled in by the evaluation engine. */
for (Node *node : graph->id_nodes) {
IDNode *id_node = (IDNode *)node;
for (ComponentNode *comp_node : id_node->components.values()) {
comp_node->stats.reset_current();
}
id_node->stats.reset_current();
}
/* Now accumulate operation timings to components and IDs. */
for (OperationNode *op_node : graph->operations) {
ComponentNode *comp_node = op_node->owner;
IDNode *id_node = comp_node->owner;
id_node->stats.current_time += op_node->stats.current_time;
comp_node->stats.current_time += op_node->stats.current_time;
}
}
} // namespace blender::deg