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blender-archive/source/blender/draw/intern/shaders/common_debug_print_lib.glsl

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GLSL

/**
* Debug print implementation for shaders.
*
* `print()`:
* Log variable or strings inside the viewport.
* Using a unique non string argument will print the variable name with it.
* Concatenate by using multiple arguments. i.e: `print("Looped ", n, "times.")`.
* `drw_print_no_endl()`:
* Same as `print()` but does not finish the line.
* `drw_print_value()`:
* Display only the value of a variable. Does not finish the line.
* `drw_print_value_hex()`:
* Display only the hex representation of a variable. Does not finish the line.
* `drw_print_value_binary()`: Display only the binary representation of a
* variable. Does not finish the line.
*
* IMPORTANT: As it is now, it is not yet thread safe. Only print from one thread. You can use the
* IS_DEBUG_MOUSE_FRAGMENT macro in fragment shader to filter using mouse position or
* IS_FIRST_INVOCATION in compute shaders.
*
* NOTE: Floating point representation might not be very precise (see drw_print_value(float)).
*
* IMPORTANT: Multiple drawcalls can write to the buffer in sequence (if they are from different
* shgroups). However, we add barriers to support this case and it might change the application
* behavior. Uncomment DISABLE_DEBUG_SHADER_drw_print_BARRIER to remove the barriers if that
* happens. But then you are limited to a single invocation output.
*
* IMPORTANT: All of these are copied to the CPU debug libs (draw_debug.cc). They need to be kept
* in sync to write the same data.
*/
/** Global switch option when you want to silence all prints from all shaders at once. */
bool drw_debug_print_enable = true;
/* Set drw_print_col to max value so we will start by creating a new line and get the correct
* threadsafe row. */
uint drw_print_col = DRW_DEBUG_PRINT_WORD_WRAP_COLUMN;
uint drw_print_row = 0u;
void drw_print_newline()
{
if (!drw_debug_print_enable) {
return;
}
drw_print_col = 0u;
drw_print_row = atomicAdd(drw_debug_print_row_shared, 1u) + 1u;
}
void drw_print_string_start(uint len)
{
if (!drw_debug_print_enable) {
return;
}
/* Break before word. */
if (drw_print_col + len > DRW_DEBUG_PRINT_WORD_WRAP_COLUMN) {
drw_print_newline();
}
}
void drw_print_char4(uint data)
{
if (!drw_debug_print_enable) {
return;
}
/* Convert into char stream. */
for (; data != 0u; data >>= 8u) {
uint char1 = data & 0xFFu;
/* Check for null terminator. */
if (char1 == 0x00) {
break;
}
uint cursor = atomicAdd(drw_debug_print_cursor, 1u);
cursor += drw_debug_print_offset;
if (cursor < DRW_DEBUG_PRINT_MAX) {
/* For future usage. (i.e: Color) */
uint flags = 0u;
uint col = drw_print_col++;
uint drw_print_header = (flags << 24u) | (drw_print_row << 16u) | (col << 8u);
drw_debug_print_buf[cursor] = drw_print_header | char1;
/* Break word. */
if (drw_print_col > DRW_DEBUG_PRINT_WORD_WRAP_COLUMN) {
drw_print_newline();
}
}
}
}
/**
* NOTE(fclem): Strange behavior emerge when trying to increment the digit
* counter inside the append function. It looks like the compiler does not see
* it is referenced as an index for char4 and thus do not capture the right
* reference. I do not know if this is undefined behavior. As a matter of
* precaution, we implement all the append function separately. This behavior
* was observed on both MESA & AMDGPU-PRO.
*/
/* Using ascii char code. Expect char1 to be less or equal to 0xFF. Appends chars to the right. */
void drw_print_append_char(uint char1, inout uint char4)
{
char4 = (char4 << 8u) | char1;
}
void drw_print_append_digit(uint digit, inout uint char4)
{
const uint char_A = 0x41u;
const uint char_0 = 0x30u;
bool is_hexadecimal = digit > 9u;
char4 = (char4 << 8u) | (is_hexadecimal ? (char_A + digit - 10u) : (char_0 + digit));
}
void drw_print_append_space(inout uint char4)
{
char4 = (char4 << 8u) | 0x20u;
}
void drw_print_value_binary(uint value)
{
drw_print_no_endl("0b");
drw_print_string_start(10u * 4u);
uint digits[10] = uint[10](0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u);
uint digit = 0u;
for (uint i = 0u; i < 32u; i++) {
drw_print_append_digit(((value >> i) & 1u), digits[digit / 4u]);
digit++;
if ((i % 4u) == 3u) {
drw_print_append_space(digits[digit / 4u]);
digit++;
}
}
/* Numbers are written from right to left. So we need to reverse the order. */
for (int j = 9; j >= 0; j--) {
drw_print_char4(digits[j]);
}
}
void drw_print_value_binary(int value)
{
drw_print_value_binary(uint(value));
}
void drw_print_value_binary(float value)
{
drw_print_value_binary(floatBitsToUint(value));
}
void drw_print_value_uint(uint value, const bool hex, bool is_negative, const bool is_unsigned)
{
drw_print_string_start(3u * 4u);
const uint blank_value = hex ? 0x30303030u : 0x20202020u;
const uint prefix = hex ? 0x78302020u : 0x20202020u;
uint digits[3] = uint[3](blank_value, blank_value, prefix);
const uint base = hex ? 16u : 10u;
uint digit = 0u;
/* Add `u` suffix. */
if (is_unsigned) {
drw_print_append_char('u', digits[digit / 4u]);
digit++;
}
/* Number's digits. */
for (; value != 0u || digit == uint(is_unsigned); value /= base) {
drw_print_append_digit(value % base, digits[digit / 4u]);
digit++;
}
/* Add negative sign. */
if (is_negative) {
drw_print_append_char('-', digits[digit / 4u]);
digit++;
}
/* Need to pad to uint alignment because we are issuing chars in "reverse". */
for (uint i = digit % 4u; i < 4u && i > 0u; i++) {
drw_print_append_space(digits[digit / 4u]);
digit++;
}
/* Numbers are written from right to left. So we need to reverse the order. */
for (int j = 2; j >= 0; j--) {
drw_print_char4(digits[j]);
}
}
void drw_print_value_hex(uint value)
{
drw_print_value_uint(value, true, false, false);
}
void drw_print_value_hex(int value)
{
drw_print_value_uint(uint(value), true, false, false);
}
void drw_print_value_hex(float value)
{
drw_print_value_uint(floatBitsToUint(value), true, false, false);
}
void drw_print_value(uint value)
{
drw_print_value_uint(value, false, false, true);
}
void drw_print_value(int value)
{
drw_print_value_uint(uint(abs(value)), false, (value < 0), false);
}
void drw_print_value(bool value)
{
if (value) {
drw_print_no_endl("true ");
}
else {
drw_print_no_endl("false");
}
}
/* NOTE(@fclem): This is homebrew and might not be 100% accurate (accuracy has
* not been tested and might dependent on compiler implementation). If unsure,
* use drw_print_value_hex and transcribe the value manually with another tool. */
void drw_print_value(float val)
{
/* We pad the string to match normal float values length. */
if (isnan(val)) {
drw_print_no_endl(" NaN");
return;
}
if (isinf(val)) {
if (sign(val) < 0.0) {
drw_print_no_endl(" -Inf");
}
else {
drw_print_no_endl(" Inf");
}
return;
}
/* Adjusted for significant digits (6) with sign (1), decimal separator (1)
* and exponent (4). */
const float significant_digits = 6.0;
drw_print_string_start(3u * 4u);
uint digits[3] = uint[3](0x20202020u, 0x20202020u, 0x20202020u);
float exponent = floor(log(abs(val)) / log(10.0));
bool display_exponent = exponent >= (significant_digits) ||
exponent <= (-significant_digits + 1.0);
float int_significant_digits = min(exponent + 1.0, significant_digits);
float dec_significant_digits = max(0.0, significant_digits - int_significant_digits);
/* Power to get to the rounding point. */
float rounding_power = dec_significant_digits;
if (val == 0.0 || isinf(exponent)) {
display_exponent = false;
int_significant_digits = dec_significant_digits = 1.0;
}
/* Remap to keep significant numbers count. */
if (display_exponent) {
int_significant_digits = 1.0;
dec_significant_digits = significant_digits - int_significant_digits;
rounding_power = -exponent + dec_significant_digits;
}
/* Round at the last significant digit. */
val = round(val * pow(10.0, rounding_power));
/* Get back to final exponent. */
val *= pow(10.0, -dec_significant_digits);
float int_part;
float dec_part = modf(val, int_part);
dec_part *= pow(10.0, dec_significant_digits);
const uint base = 10u;
uint digit = 0u;
/* Exponent */
uint value = uint(abs(exponent));
if (display_exponent) {
for (int i = 0; value != 0u || i == 0; i++, value /= base) {
drw_print_append_digit(value % base, digits[digit / 4u]);
digit++;
}
/* Exponent sign. */
uint sign_char = (exponent < 0.0) ? '-' : '+';
drw_print_append_char(sign_char, digits[digit / 4u]);
digit++;
/* Exponent `e` suffix. */
drw_print_append_char(0x65u, digits[digit / 4u]);
digit++;
}
/* Decimal part. */
value = uint(abs(dec_part));
#if 0 /* We don't do that because it makes unstable values really hard to \
read. */
/* Trim trailing zeros. */
while ((value % base) == 0u) {
value /= base;
if (value == 0u) {
break;
}
}
#endif
if (value != 0u) {
for (int i = 0; value != 0u || i == 0; i++, value /= base) {
drw_print_append_digit(value % base, digits[digit / 4u]);
digit++;
}
/* Point separator. */
drw_print_append_char('.', digits[digit / 4u]);
digit++;
}
/* Integer part. */
value = uint(abs(int_part));
for (int i = 0; value != 0u || i == 0; i++, value /= base) {
drw_print_append_digit(value % base, digits[digit / 4u]);
digit++;
}
/* Negative sign. */
if (val < 0.0) {
drw_print_append_char('-', digits[digit / 4u]);
digit++;
}
/* Need to pad to uint alignment because we are issuing chars in "reverse". */
for (uint i = digit % 4u; i < 4u && i > 0u; i++) {
drw_print_append_space(digits[digit / 4u]);
digit++;
}
/* Numbers are written from right to left. So we need to reverse the order. */
for (int j = 2; j >= 0; j--) {
drw_print_char4(digits[j]);
}
}
void drw_print_value(vec2 value)
{
drw_print_no_endl("vec2(", value[0], ", ", value[1], ")");
}
void drw_print_value(vec3 value)
{
drw_print_no_endl("vec3(", value[0], ", ", value[1], ", ", value[2], ")");
}
void drw_print_value(vec4 value)
{
drw_print_no_endl("vec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
}
void drw_print_value(ivec2 value)
{
drw_print_no_endl("ivec2(", value[0], ", ", value[1], ")");
}
void drw_print_value(ivec3 value)
{
drw_print_no_endl("ivec3(", value[0], ", ", value[1], ", ", value[2], ")");
}
void drw_print_value(ivec4 value)
{
drw_print_no_endl("ivec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
}
void drw_print_value(uvec2 value)
{
drw_print_no_endl("uvec2(", value[0], ", ", value[1], ")");
}
void drw_print_value(uvec3 value)
{
drw_print_no_endl("uvec3(", value[0], ", ", value[1], ", ", value[2], ")");
}
void drw_print_value(uvec4 value)
{
drw_print_no_endl("uvec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
}
void drw_print_value(bvec2 value)
{
drw_print_no_endl("bvec2(", value[0], ", ", value[1], ")");
}
void drw_print_value(bvec3 value)
{
drw_print_no_endl("bvec3(", value[0], ", ", value[1], ", ", value[2], ")");
}
void drw_print_value(bvec4 value)
{
drw_print_no_endl("bvec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
}
void drw_print_value(mat4 value)
{
drw_print("mat4x4(");
drw_print(" ", value[0]);
drw_print(" ", value[1]);
drw_print(" ", value[2]);
drw_print(" ", value[3]);
drw_print(")");
}