399 lines
11 KiB
GLSL
399 lines
11 KiB
GLSL
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/**
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* Debug print implementation for shaders.
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*
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* `print()`:
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* Log variable or strings inside the viewport.
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* Using a unique non string argument will print the variable name with it.
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* Concatenate by using multiple arguments. i.e: `print("Looped ", n, "times.")`.
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* `drw_print_no_endl()`:
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* Same as `print()` but does not finish the line.
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* `drw_print_value()`:
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* Display only the value of a variable. Does not finish the line.
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* `drw_print_value_hex()`:
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* Display only the hex representation of a variable. Does not finish the line.
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* `drw_print_value_binary()`: Display only the binary representation of a
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* variable. Does not finish the line.
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*
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* IMPORTANT: As it is now, it is not yet thread safe. Only print from one thread. You can use the
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* IS_DEBUG_MOUSE_FRAGMENT macro in fragment shader to filter using mouse position or
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* IS_FIRST_INVOCATION in compute shaders.
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*
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* NOTE: Floating point representation might not be very precise (see drw_print_value(float)).
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*
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* IMPORTANT: Multiple drawcalls can write to the buffer in sequence (if they are from different
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* shgroups). However, we add barriers to support this case and it might change the application
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* behavior. Uncomment DISABLE_DEBUG_SHADER_drw_print_BARRIER to remove the barriers if that
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* happens. But then you are limited to a single invocation output.
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*
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* IMPORTANT: All of these are copied to the CPU debug libs (draw_debug.cc). They need to be kept
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* in sync to write the same data.
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*/
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/** Global switch option when you want to silence all prints from all shaders at once. */
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bool drw_debug_print_enable = true;
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/* Set drw_print_col to max value so we will start by creating a new line and get the correct
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* threadsafe row. */
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uint drw_print_col = DRW_DEBUG_PRINT_WORD_WRAP_COLUMN;
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uint drw_print_row = 0u;
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void drw_print_newline()
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{
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if (!drw_debug_print_enable) {
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return;
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}
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drw_print_col = 0u;
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drw_print_row = atomicAdd(drw_debug_print_row_shared, 1u) + 1u;
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}
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void drw_print_string_start(uint len)
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{
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if (!drw_debug_print_enable) {
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return;
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}
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/* Break before word. */
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if (drw_print_col + len > DRW_DEBUG_PRINT_WORD_WRAP_COLUMN) {
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drw_print_newline();
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}
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}
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void drw_print_char4(uint data)
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{
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if (!drw_debug_print_enable) {
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return;
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}
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/* Convert into char stream. */
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for (; data != 0u; data >>= 8u) {
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uint char1 = data & 0xFFu;
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/* Check for null terminator. */
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if (char1 == 0x00) {
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break;
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}
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uint cursor = atomicAdd(drw_debug_print_cursor, 1u);
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cursor += drw_debug_print_offset;
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if (cursor < DRW_DEBUG_PRINT_MAX) {
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/* For future usage. (i.e: Color) */
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uint flags = 0u;
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uint col = drw_print_col++;
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uint drw_print_header = (flags << 24u) | (drw_print_row << 16u) | (col << 8u);
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drw_debug_print_buf[cursor] = drw_print_header | char1;
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/* Break word. */
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if (drw_print_col > DRW_DEBUG_PRINT_WORD_WRAP_COLUMN) {
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drw_print_newline();
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}
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}
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}
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}
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/**
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* NOTE(fclem): Strange behavior emerge when trying to increment the digit
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* counter inside the append function. It looks like the compiler does not see
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* it is referenced as an index for char4 and thus do not capture the right
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* reference. I do not know if this is undefined behavior. As a matter of
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* precaution, we implement all the append function separately. This behavior
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* was observed on both MESA & AMDGPU-PRO.
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*/
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/* Using ascii char code. Expect char1 to be less or equal to 0xFF. Appends chars to the right. */
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void drw_print_append_char(uint char1, inout uint char4)
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{
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char4 = (char4 << 8u) | char1;
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}
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void drw_print_append_digit(uint digit, inout uint char4)
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{
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const uint char_A = 0x41u;
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const uint char_0 = 0x30u;
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bool is_hexadecimal = digit > 9u;
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char4 = (char4 << 8u) | (is_hexadecimal ? (char_A + digit - 10u) : (char_0 + digit));
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}
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void drw_print_append_space(inout uint char4)
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{
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char4 = (char4 << 8u) | 0x20u;
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}
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void drw_print_value_binary(uint value)
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{
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drw_print_no_endl("0b");
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drw_print_string_start(10u * 4u);
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uint digits[10] = uint[10](0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u);
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uint digit = 0u;
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for (uint i = 0u; i < 32u; i++) {
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drw_print_append_digit(((value >> i) & 1u), digits[digit / 4u]);
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digit++;
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if ((i % 4u) == 3u) {
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drw_print_append_space(digits[digit / 4u]);
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digit++;
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}
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}
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/* Numbers are written from right to left. So we need to reverse the order. */
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for (int j = 9; j >= 0; j--) {
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drw_print_char4(digits[j]);
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}
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}
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void drw_print_value_binary(int value)
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{
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drw_print_value_binary(uint(value));
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}
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void drw_print_value_binary(float value)
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{
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drw_print_value_binary(floatBitsToUint(value));
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}
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void drw_print_value_uint(uint value, const bool hex, bool is_negative, const bool is_unsigned)
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{
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drw_print_string_start(3u * 4u);
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const uint blank_value = hex ? 0x30303030u : 0x20202020u;
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const uint prefix = hex ? 0x78302020u : 0x20202020u;
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uint digits[3] = uint[3](blank_value, blank_value, prefix);
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const uint base = hex ? 16u : 10u;
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uint digit = 0u;
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/* Add `u` suffix. */
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if (is_unsigned) {
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drw_print_append_char('u', digits[digit / 4u]);
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digit++;
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}
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/* Number's digits. */
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for (; value != 0u || digit == uint(is_unsigned); value /= base) {
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drw_print_append_digit(value % base, digits[digit / 4u]);
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digit++;
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}
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/* Add negative sign. */
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if (is_negative) {
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drw_print_append_char('-', digits[digit / 4u]);
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digit++;
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}
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/* Need to pad to uint alignment because we are issuing chars in "reverse". */
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for (uint i = digit % 4u; i < 4u && i > 0u; i++) {
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drw_print_append_space(digits[digit / 4u]);
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digit++;
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}
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/* Numbers are written from right to left. So we need to reverse the order. */
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for (int j = 2; j >= 0; j--) {
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drw_print_char4(digits[j]);
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}
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}
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void drw_print_value_hex(uint value)
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{
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drw_print_value_uint(value, true, false, false);
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}
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void drw_print_value_hex(int value)
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{
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drw_print_value_uint(uint(value), true, false, false);
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}
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void drw_print_value_hex(float value)
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{
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drw_print_value_uint(floatBitsToUint(value), true, false, false);
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}
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void drw_print_value(uint value)
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{
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drw_print_value_uint(value, false, false, true);
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}
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void drw_print_value(int value)
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{
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drw_print_value_uint(uint(abs(value)), false, (value < 0), false);
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}
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void drw_print_value(bool value)
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{
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if (value) {
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drw_print_no_endl("true ");
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}
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else {
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drw_print_no_endl("false");
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}
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}
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/* NOTE(@fclem): This is homebrew and might not be 100% accurate (accuracy has
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* not been tested and might dependent on compiler implementation). If unsure,
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* use drw_print_value_hex and transcribe the value manually with another tool. */
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void drw_print_value(float val)
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{
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/* We pad the string to match normal float values length. */
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if (isnan(val)) {
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drw_print_no_endl(" NaN");
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return;
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}
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if (isinf(val)) {
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if (sign(val) < 0.0) {
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drw_print_no_endl(" -Inf");
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}
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else {
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drw_print_no_endl(" Inf");
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}
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return;
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}
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/* Adjusted for significant digits (6) with sign (1), decimal separator (1)
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* and exponent (4). */
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const float significant_digits = 6.0;
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drw_print_string_start(3u * 4u);
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uint digits[3] = uint[3](0x20202020u, 0x20202020u, 0x20202020u);
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float exponent = floor(log(abs(val)) / log(10.0));
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bool display_exponent = exponent >= (significant_digits) ||
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exponent <= (-significant_digits + 1.0);
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float int_significant_digits = min(exponent + 1.0, significant_digits);
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float dec_significant_digits = max(0.0, significant_digits - int_significant_digits);
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/* Power to get to the rounding point. */
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float rounding_power = dec_significant_digits;
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if (val == 0.0 || isinf(exponent)) {
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display_exponent = false;
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int_significant_digits = dec_significant_digits = 1.0;
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}
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/* Remap to keep significant numbers count. */
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if (display_exponent) {
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int_significant_digits = 1.0;
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dec_significant_digits = significant_digits - int_significant_digits;
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rounding_power = -exponent + dec_significant_digits;
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}
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/* Round at the last significant digit. */
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val = round(val * pow(10.0, rounding_power));
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/* Get back to final exponent. */
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val *= pow(10.0, -dec_significant_digits);
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float int_part;
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float dec_part = modf(val, int_part);
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dec_part *= pow(10.0, dec_significant_digits);
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const uint base = 10u;
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uint digit = 0u;
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/* Exponent */
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uint value = uint(abs(exponent));
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if (display_exponent) {
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for (int i = 0; value != 0u || i == 0; i++, value /= base) {
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drw_print_append_digit(value % base, digits[digit / 4u]);
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digit++;
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}
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/* Exponent sign. */
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uint sign_char = (exponent < 0.0) ? '-' : '+';
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drw_print_append_char(sign_char, digits[digit / 4u]);
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digit++;
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/* Exponent `e` suffix. */
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drw_print_append_char(0x65u, digits[digit / 4u]);
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digit++;
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}
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/* Decimal part. */
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value = uint(abs(dec_part));
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#if 0 /* We don't do that because it makes unstable values really hard to \
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read. */
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/* Trim trailing zeros. */
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while ((value % base) == 0u) {
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value /= base;
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if (value == 0u) {
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break;
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}
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}
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#endif
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if (value != 0u) {
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for (int i = 0; value != 0u || i == 0; i++, value /= base) {
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drw_print_append_digit(value % base, digits[digit / 4u]);
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digit++;
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}
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/* Point separator. */
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drw_print_append_char('.', digits[digit / 4u]);
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digit++;
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}
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/* Integer part. */
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value = uint(abs(int_part));
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for (int i = 0; value != 0u || i == 0; i++, value /= base) {
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drw_print_append_digit(value % base, digits[digit / 4u]);
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digit++;
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}
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/* Negative sign. */
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if (val < 0.0) {
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drw_print_append_char('-', digits[digit / 4u]);
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digit++;
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}
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/* Need to pad to uint alignment because we are issuing chars in "reverse". */
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for (uint i = digit % 4u; i < 4u && i > 0u; i++) {
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drw_print_append_space(digits[digit / 4u]);
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digit++;
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}
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/* Numbers are written from right to left. So we need to reverse the order. */
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for (int j = 2; j >= 0; j--) {
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drw_print_char4(digits[j]);
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}
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}
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void drw_print_value(vec2 value)
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{
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drw_print_no_endl("vec2(", value[0], ", ", value[1], ")");
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}
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void drw_print_value(vec3 value)
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{
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drw_print_no_endl("vec3(", value[0], ", ", value[1], ", ", value[2], ")");
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}
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void drw_print_value(vec4 value)
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{
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drw_print_no_endl("vec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
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}
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void drw_print_value(ivec2 value)
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{
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drw_print_no_endl("ivec2(", value[0], ", ", value[1], ")");
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}
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void drw_print_value(ivec3 value)
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{
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drw_print_no_endl("ivec3(", value[0], ", ", value[1], ", ", value[2], ")");
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}
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void drw_print_value(ivec4 value)
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{
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drw_print_no_endl("ivec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
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}
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void drw_print_value(uvec2 value)
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{
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drw_print_no_endl("uvec2(", value[0], ", ", value[1], ")");
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}
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void drw_print_value(uvec3 value)
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{
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drw_print_no_endl("uvec3(", value[0], ", ", value[1], ", ", value[2], ")");
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}
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void drw_print_value(uvec4 value)
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{
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drw_print_no_endl("uvec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
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}
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void drw_print_value(bvec2 value)
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{
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drw_print_no_endl("bvec2(", value[0], ", ", value[1], ")");
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}
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void drw_print_value(bvec3 value)
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{
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drw_print_no_endl("bvec3(", value[0], ", ", value[1], ", ", value[2], ")");
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}
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void drw_print_value(bvec4 value)
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{
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drw_print_no_endl("bvec4(", value[0], ", ", value[1], ", ", value[2], ", ", value[3], ")");
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}
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void drw_print_value(mat4 value)
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{
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drw_print("mat4x4(");
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drw_print(" ", value[0]);
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drw_print(" ", value[1]);
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drw_print(" ", value[2]);
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drw_print(" ", value[3]);
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drw_print(")");
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}
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