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blender-archive/source/blender/editors/include/ED_keyframing.h
Sybren A. Stüvel e84ae56621 Refactor: remove enum eAnimFilterFlags
Remove `enum eAnimFilterFlags` from `ED_keyframing.h`, the function
parameters that pass them around, and the code that uses them to filter
things.

Only one of the enum values was actually used, `ANIMFILTER_KEYS_LOCAL`.
It indicates whether to only consider keys on the datablock itself (when
set), or in the case of objects, also consider keys on its materials or
shapekeys (when cleared). However, this flag was *always* set, making it
possible to remove the code that handled it.

Finally there was only one function that received a `filters` parameter
that could be different across calls: it would either have value
`ANIMFILTER_KEYS_LOCAL` or `0`. However, the only flag it actually tested
for was `ANIMFILTER_KEYS_MUTED`, which was never actually set. So all of
that could be removed as well.

Just for grepping-through-history sake, these are the flags that were
removed:

- `ANIMFILTER_KEYS_LOCAL`
- `ANIMFILTER_KEYS_MUTED`
- `ANIMFILTER_KEYS_ACTIVE`
- `ANIMFILTER_KEYS_NOMAT`
- `ANIMFILTER_KEYS_NOSKEY`

Note: this is NOT about the flags defined in `ED_anim_api.h`, in `enum
eAnimFilter_Flags`. Note the different names, the one that's removed
doesn't have an `_`.

No functional changes.

Pull Request: blender/blender#106028
2023-03-23 13:00:56 +01:00

677 lines
24 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. */
/** \file
* \ingroup editors
*/
#pragma once
#include "DNA_anim_types.h"
#include "RNA_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ID;
struct ListBase;
struct Main;
struct Scene;
struct KeyingSet;
struct AnimationEvalContext;
struct BezTriple;
struct FCurve;
struct bAction;
struct bPoseChannel;
struct ReportList;
struct bContext;
struct EnumPropertyItem;
struct PointerRNA;
struct PropertyRNA;
struct NlaKeyframingContext;
/* -------------------------------------------------------------------- */
/** \name Key-Framing Management
* \{ */
/**
* Get the active settings for key-framing settings from context (specifically the given scene)
* \param use_autokey_mode: include settings from key-framing mode in the result
* (i.e. replace only).
*/
eInsertKeyFlags ANIM_get_keyframing_flags(struct Scene *scene, bool use_autokey_mode);
/* -------- */
/**
* Get (or add relevant data to be able to do so) the Active Action for the given
* Animation Data block, given an ID block where the Animation Data should reside.
*/
struct bAction *ED_id_action_ensure(struct Main *bmain, struct ID *id);
/**
* Get (or add relevant data to be able to do so) F-Curve from the Active Action,
* for the given Animation Data block. This assumes that all the destinations are valid.
*/
struct FCurve *ED_action_fcurve_ensure(struct Main *bmain,
struct bAction *act,
const char group[],
struct PointerRNA *ptr,
const char rna_path[],
int array_index);
/**
* Find the F-Curve from the Active Action,
* for the given Animation Data block. This assumes that all the destinations are valid.
*/
struct FCurve *ED_action_fcurve_find(struct bAction *act, const char rna_path[], int array_index);
/* -------- */
/**
* \brief Lesser Key-framing API call.
*
* Update integer/discrete flags of the FCurve (used when creating/inserting keyframes,
* but also through RNA when editing an ID prop, see #37103).
*/
void update_autoflags_fcurve(struct FCurve *fcu,
struct bContext *C,
struct ReportList *reports,
struct PointerRNA *ptr);
/* -------- */
/**
* \brief Lesser Key-framing API call.
*
* Use this when validation of necessary animation data isn't necessary as it already
* exists, and there is a #BezTriple that can be directly copied into the array.
*
* This function adds a given #BezTriple to an F-Curve. It will allocate
* memory for the array if needed, and will insert the #BezTriple into a
* suitable place in chronological order.
*
* \note any recalculate of the F-Curve that needs to be done will need to be done by the caller.
*/
int insert_bezt_fcurve(struct FCurve *fcu, const struct BezTriple *bezt, eInsertKeyFlags flag);
/**
* \brief Main Key-framing API call.
*
* Use this when validation of necessary animation data isn't necessary as it
* already exists. It will insert a keyframe using the current value being keyframed.
* Returns the index at which a keyframe was added (or -1 if failed).
*
* This function is a wrapper for #insert_bezt_fcurve(), and should be used when
* adding a new keyframe to a curve, when the keyframe doesn't exist anywhere else yet.
* It returns the index at which the keyframe was added.
*
* \param keyframe_type: The type of keyframe (#eBezTriple_KeyframeType).
* \param flag: Optional flags (#eInsertKeyFlags) for controlling how keys get added
* and/or whether updates get done.
*/
int insert_vert_fcurve(struct FCurve *fcu,
float x,
float y,
eBezTriple_KeyframeType keyframe_type,
eInsertKeyFlags flag);
/* -------- */
/**
* \brief Secondary Insert Key-framing API call.
*
* Use this when validation of necessary animation data is not necessary,
* since an RNA-pointer to the necessary data being keyframed,
* and a pointer to the F-Curve to use have both been provided.
*
* This function can't keyframe quaternion channels on some NLA strip types.
*
* \param keytype: The "keyframe type" (eBezTriple_KeyframeType), as shown in the Dope Sheet.
*
* \param flag: Used for special settings that alter the behavior of the keyframe insertion.
* These include the 'visual' key-framing modes, quick refresh,
* and extra keyframe filtering.
* \return Success.
*/
bool insert_keyframe_direct(struct ReportList *reports,
struct PointerRNA ptr,
struct PropertyRNA *prop,
struct FCurve *fcu,
const struct AnimationEvalContext *anim_eval_context,
eBezTriple_KeyframeType keytype,
struct NlaKeyframingContext *nla,
eInsertKeyFlags flag);
/* -------- */
/**
* \brief Main Insert Key-framing API call.
*
* Use this to create any necessary animation data, and then insert a keyframe
* using the current value being keyframed, in the relevant place.
*
* \param flag: Used for special settings that alter the behavior of the keyframe insertion.
* These include the 'visual' key-framing modes, quick refresh, and extra keyframe filtering.
*
* \param array_index: The index to key or -1 keys all array indices.
* \return The number of key-frames inserted.
*/
int insert_keyframe(struct Main *bmain,
struct ReportList *reports,
struct ID *id,
struct bAction *act,
const char group[],
const char rna_path[],
int array_index,
const struct AnimationEvalContext *anim_eval_context,
eBezTriple_KeyframeType keytype,
struct ListBase *nla_cache,
eInsertKeyFlags flag);
/**
* \brief Main Delete Key-Framing API call.
*
* Use this to delete keyframe on current frame for relevant channel.
* Will perform checks just in case.
* \return The number of key-frames deleted.
*/
int delete_keyframe(struct Main *bmain,
struct ReportList *reports,
struct ID *id,
struct bAction *act,
const char rna_path[],
int array_index,
float cfra);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Keying Sets
* \{ */
/* forward decl. for this struct which is declared a bit later... */
struct ExtensionRNA;
struct KeyingSetInfo;
/* Polling Callback for KeyingSets */
typedef bool (*cbKeyingSet_Poll)(struct KeyingSetInfo *ksi, struct bContext *C);
/* Context Iterator Callback for KeyingSets */
typedef void (*cbKeyingSet_Iterator)(struct KeyingSetInfo *ksi,
struct bContext *C,
struct KeyingSet *ks);
/* Property Specifier Callback for KeyingSets (called from iterators) */
typedef void (*cbKeyingSet_Generate)(struct KeyingSetInfo *ksi,
struct bContext *C,
struct KeyingSet *ks,
struct PointerRNA *ptr);
/* Callback info for 'Procedural' KeyingSets to use */
typedef struct KeyingSetInfo {
struct KeyingSetInfo *next, *prev;
/* info */
/* identifier used for class name, which KeyingSet instances reference as "Typeinfo Name" */
char idname[64];
/* identifier so that user can hook this up to a KeyingSet (used as label). */
char name[64];
/* short help/description. */
char description[1024]; /* #RNA_DYN_DESCR_MAX */
/* keying settings */
short keyingflag;
/* polling callbacks */
/* callback for polling the context for whether the right data is available */
cbKeyingSet_Poll poll;
/* generate callbacks */
/* iterator to use to go through collections of data in context
* - this callback is separate from the 'adding' stage, allowing
* BuiltIn KeyingSets to be manually specified to use
*/
cbKeyingSet_Iterator iter;
/* generator to use to add properties based on the data found by iterator */
cbKeyingSet_Generate generate;
/* RNA integration */
struct ExtensionRNA rna_ext;
} KeyingSetInfo;
/* -------- */
/**
* Add another data source for Relative Keying Sets to be evaluated with.
*/
void ANIM_relative_keyingset_add_source(ListBase *dsources,
struct ID *id,
struct StructRNA *srna,
void *data);
/* mode for modify_keyframes */
typedef enum eModifyKey_Modes {
MODIFYKEY_MODE_INSERT = 0,
MODIFYKEY_MODE_DELETE,
} eModifyKey_Modes;
/* return codes for errors (with Relative KeyingSets) */
typedef enum eModifyKey_Returns {
/* context info was invalid for using the Keying Set */
MODIFYKEY_INVALID_CONTEXT = -1,
/* there isn't any typeinfo for generating paths from context */
MODIFYKEY_MISSING_TYPEINFO = -2,
} eModifyKey_Returns;
/**
* Given a #KeyingSet and context info, validate Keying Set's paths.
* This is only really necessary with relative/built-in KeyingSets
* where their list of paths is dynamically generated based on the
* current context info.
*
* \return 0 if succeeded, otherwise an error code: #eModifyKey_Returns.
*/
eModifyKey_Returns ANIM_validate_keyingset(struct bContext *C,
ListBase *dsources,
struct KeyingSet *ks);
/**
* Use the specified #KeyingSet and context info (if required)
* to add/remove various Keyframes on the specified frame.
*
* Modify keyframes for the channels specified by the KeyingSet.
* This takes into account many of the different combinations of using KeyingSets.
*
* \returns the number of channels that key-frames were added or
* an #eModifyKey_Returns value (always a negative number).
*/
int ANIM_apply_keyingset(struct bContext *C,
ListBase *dsources,
struct bAction *act,
struct KeyingSet *ks,
short mode,
float cfra);
/* -------- */
/**
* Find builtin #KeyingSet by name.
*
* \return The first builtin #KeyingSet with the given name, which occurs after the given one
* (or start of list if none given).
*/
struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, const char name[]);
/**
* Find KeyingSet type info given a name.
*/
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[]);
/**
* Check if the ID appears in the paths specified by the #KeyingSet.
*/
bool ANIM_keyingset_find_id(struct KeyingSet *ks, ID *id);
/**
* Add the given KeyingSetInfo to the list of type infos,
* and create an appropriate builtin set too.
*/
void ANIM_keyingset_info_register(KeyingSetInfo *ksi);
/**
* Remove the given #KeyingSetInfo from the list of type infos,
* and also remove the builtin set if appropriate.
*/
void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi);
/* cleanup on exit */
/* --------------- */
void ANIM_keyingset_infos_exit(void);
/* -------- */
/**
* Get the active Keying Set for the given scene.
*/
struct KeyingSet *ANIM_scene_get_active_keyingset(const struct Scene *scene);
/**
* Get the index of the Keying Set provided, for the given Scene.
*/
int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks);
/**
* Get Keying Set to use for Auto-Key-Framing some transforms.
*/
struct KeyingSet *ANIM_get_keyingset_for_autokeying(const struct Scene *scene,
const char *transformKSName);
void ANIM_keyingset_visit_for_search(const struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *edit_text,
StringPropertySearchVisitFunc visit_fn,
void *visit_user_data);
void ANIM_keyingset_visit_for_search_no_poll(const struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *edit_text,
StringPropertySearchVisitFunc visit_fn,
void *visit_user_data);
/**
* Dynamically populate an enum of Keying Sets.
*/
const struct EnumPropertyItem *ANIM_keying_sets_enum_itemf(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
bool *r_free);
/**
* Get the keying set from enum values generated in #ANIM_keying_sets_enum_itemf.
*
* Type is the Keying Set the user specified to use when calling the operator:
* \param type:
* - == 0: use scene's active Keying Set.
* - > 0: use a user-defined Keying Set from the active scene.
* - < 0: use a builtin Keying Set.
*/
KeyingSet *ANIM_keyingset_get_from_enum_type(struct Scene *scene, int type);
KeyingSet *ANIM_keyingset_get_from_idname(struct Scene *scene, const char *idname);
/**
* Check if #KeyingSet can be used in the current context.
*/
bool ANIM_keyingset_context_ok_poll(struct bContext *C, struct KeyingSet *ks);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Drivers
* \{ */
/* Flags for use by driver creation calls */
typedef enum eCreateDriverFlags {
/** create drivers with a default variable for nicer UI */
CREATEDRIVER_WITH_DEFAULT_DVAR = (1 << 0),
/** create drivers with Generator FModifier (for backwards compat) */
CREATEDRIVER_WITH_FMODIFIER = (1 << 1),
} eCreateDriverFlags;
/* Heuristic to use for connecting target properties to driven ones */
typedef enum eCreateDriver_MappingTypes {
/** 1 to Many - Use the specified index, and drive all elements with it */
CREATEDRIVER_MAPPING_1_N = 0,
/** 1 to 1 - Only for the specified index on each side */
CREATEDRIVER_MAPPING_1_1 = 1,
/** Many to Many - Match up the indices one by one (only for drivers on vectors/arrays) */
CREATEDRIVER_MAPPING_N_N = 2,
/** None (Single Prop):
* Do not create driver with any targets; these will get added later instead */
CREATEDRIVER_MAPPING_NONE = 3,
/** None (All Properties):
* Do not create driver with any targets; these will get added later instead */
CREATEDRIVER_MAPPING_NONE_ALL = 4,
} eCreateDriver_MappingTypes;
/**
* Mapping Types enum for operators.
* \note Used by #ANIM_OT_driver_button_add and #UI_OT_eyedropper_driver.
*/
extern EnumPropertyItem prop_driver_create_mapping_types[];
/* -------- */
typedef enum eDriverFCurveCreationMode {
DRIVER_FCURVE_LOOKUP_ONLY = 0, /* Don't add anything if not found. */
DRIVER_FCURVE_KEYFRAMES = 1, /* Add with keyframes, for visual tweaking. */
DRIVER_FCURVE_GENERATOR = 2, /* Add with generator, for script backwards compatibility. */
DRIVER_FCURVE_EMPTY = 3 /* Add without data, for pasting. */
} eDriverFCurveCreationMode;
/**
* Get (or add relevant data to be able to do so) F-Curve from the driver stack,
* for the given Animation Data block. This assumes that all the destinations are valid.
*
* \note This low-level function shouldn't be used directly for most tools,
* although there are special cases where this approach is preferable.
*/
struct FCurve *verify_driver_fcurve(struct ID *id,
const char rna_path[],
int array_index,
eDriverFCurveCreationMode creation_mode);
struct FCurve *alloc_driver_fcurve(const char rna_path[],
int array_index,
eDriverFCurveCreationMode creation_mode);
/* -------- */
/**
* \brief Main Driver Management API calls
*
* Add a new driver for the specified property on the given ID block,
* and make it be driven by the specified target.
*
* This is intended to be used in conjunction with a modal "eyedropper"
* for picking the variable that is going to be used to drive this one.
*
* \param flag: eCreateDriverFlags
* \param driver_type: eDriver_Types
* \param mapping_type: eCreateDriver_MappingTypes
*/
int ANIM_add_driver_with_target(struct ReportList *reports,
struct ID *dst_id,
const char dst_path[],
int dst_index,
struct ID *src_id,
const char src_path[],
int src_index,
short flag,
int driver_type,
short mapping_type);
/* -------- */
/**
* \brief Main Driver Management API calls.
*
* Add a new driver for the specified property on the given ID block
*/
int ANIM_add_driver(struct ReportList *reports,
struct ID *id,
const char rna_path[],
int array_index,
short flag,
int type);
/**
* \brief Main Driver Management API calls.
*
* Remove the driver for the specified property on the given ID block (if available).
*/
bool ANIM_remove_driver(
struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/**
* Clear copy-paste buffer for drivers.
* \note This function frees any MEM_calloc'ed copy/paste buffer data.
*/
void ANIM_drivers_copybuf_free(void);
/**
* Clear copy-paste buffer for driver variable sets.
* \note This function frees any MEM_calloc'ed copy/paste buffer data.
*/
void ANIM_driver_vars_copybuf_free(void);
/* -------- */
/**
* Returns whether there is a driver in the copy/paste buffer to paste.
*/
bool ANIM_driver_can_paste(void);
/**
* \brief Main Driver Management API calls.
*
* Make a copy of the driver for the specified property on the given ID block.
*/
bool ANIM_copy_driver(
struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/**
* \brief Main Driver Management API calls.
*
* Add a new driver for the specified property on the given ID block or replace an existing one
* with the driver + driver-curve data from the buffer.
*/
bool ANIM_paste_driver(
struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);
/* -------- */
/**
* Checks if there are driver variables in the copy/paste buffer.
*/
bool ANIM_driver_vars_can_paste(void);
/**
* Copy the given driver's variables to the buffer.
*/
bool ANIM_driver_vars_copy(struct ReportList *reports, struct FCurve *fcu);
/**
* Paste the variables in the buffer to the given FCurve.
*/
bool ANIM_driver_vars_paste(struct ReportList *reports, struct FCurve *fcu, bool replace);
/* -------- */
/**
* Create a driver & variable that reads the specified property,
* and store it in the buffers for Paste Driver and Paste Variables.
*/
void ANIM_copy_as_driver(struct ID *target_id, const char *target_path, const char *var_name);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Auto-Key-Framing
*
* Notes:
* - All the defines for this (User-Pref settings and Per-Scene settings)
* are defined in DNA_userdef_types.h
* - Scene settings take precedence over those for user-preferences, with old files
* inheriting user-preferences settings for the scene settings
* - "On/Off + Mode" are stored per Scene, but "settings" are currently stored as user-preferences.
* \{ */
/* Auto-Keying macros for use by various tools. */
/** Check if auto-key-framing is enabled (per scene takes precedence).
*/
#define IS_AUTOKEY_ON(scene) \
((scene) ? ((scene)->toolsettings->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
/** Check the mode for auto-keyframing (per scene takes precedence). */
#define IS_AUTOKEY_MODE(scene, mode) \
((scene) ? ((scene)->toolsettings->autokey_mode == AUTOKEY_MODE_##mode) : \
(U.autokey_mode == AUTOKEY_MODE_##mode))
/** Check if a flag is set for auto-key-framing (per scene takes precedence). */
#define IS_AUTOKEY_FLAG(scene, flag) \
((scene) ? (((scene)->toolsettings->autokey_flag & AUTOKEY_FLAG_##flag) || \
(U.autokey_flag & AUTOKEY_FLAG_##flag)) : \
(U.autokey_flag & AUTOKEY_FLAG_##flag))
/**
* Auto-keyframing feature - checks for whether anything should be done for the current frame.
*/
bool autokeyframe_cfra_can_key(const struct Scene *scene, struct ID *id);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Keyframe Checking
* \{ */
/**
* \brief Lesser Keyframe Checking API call.
*
* Checks if some F-Curve has a keyframe for a given frame.
* \note Used for the buttons to check for keyframes.
*/
bool fcurve_frame_has_keyframe(const struct FCurve *fcu, float frame);
/**
* \brief Lesser Keyframe Checking API call.
*
* - Returns whether the current value of a given property differs from the interpolated value.
* - Used for button drawing.
*/
bool fcurve_is_changed(struct PointerRNA ptr,
struct PropertyRNA *prop,
struct FCurve *fcu,
const struct AnimationEvalContext *anim_eval_context);
/**
* \brief Main Keyframe Checking API call.
*
* Checks whether a keyframe exists for the given ID-block one the given frame.
* It is recommended to call this method over the other keyframe-checkers directly,
* in case some detail of the implementation changes...
* \param frame: The value of this is quite often result of #BKE_scene_ctime_get()
*/
bool id_frame_has_keyframe(struct ID *id, float frame);
/* Utility functions for auto key-frame. */
bool ED_autokeyframe_object(struct bContext *C,
struct Scene *scene,
struct Object *ob,
struct KeyingSet *ks);
bool ED_autokeyframe_pchan(struct bContext *C,
struct Scene *scene,
struct Object *ob,
struct bPoseChannel *pchan,
struct KeyingSet *ks);
/**
* Use for auto-key-framing
* \param only_if_property_keyed: if true, auto-key-framing only creates keyframes on already keyed
* properties. This is by design when using buttons. For other callers such as gizmos or VSE
* preview transform, creating new animation/keyframes also on non-keyed properties is desired.
*/
bool ED_autokeyframe_property(struct bContext *C,
struct Scene *scene,
PointerRNA *ptr,
PropertyRNA *prop,
int rnaindex,
float cfra,
bool only_if_property_keyed);
/* Names for builtin keying sets so we don't confuse these with labels/text,
* defined in python script: `keyingsets_builtins.py`. */
#define ANIM_KS_LOCATION_ID "Location"
#define ANIM_KS_ROTATION_ID "Rotation"
#define ANIM_KS_SCALING_ID "Scaling"
#define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale"
#define ANIM_KS_LOC_ROT_SCALE_CPROP_ID "LocRotScaleCProp"
#define ANIM_KS_AVAILABLE_ID "Available"
#define ANIM_KS_WHOLE_CHARACTER_ID "WholeCharacter"
#define ANIM_KS_WHOLE_CHARACTER_SELECTED_ID "WholeCharacterSelected"
/** \} */
#ifdef __cplusplus
}
#endif