Small memory allocations are a bottleneck when drawing large node trees. Avoid them by passing the socket index in the whole tree and getting the tree from the context rather than allocating structs for the tree, node, and socket. The performance improvement will be a few percent at most.
931 lines
27 KiB
C++
931 lines
27 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#include <cstdlib>
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#include <cstring>
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#include <optional>
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#include "MEM_guardedalloc.h"
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#include "DNA_node_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_array.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_vector.hh"
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#include "BLT_translation.h"
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#include "BKE_context.h"
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#include "BKE_lib_id.h"
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#include "BKE_main.h"
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#include "BKE_node_tree_update.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "NOD_node_declaration.hh"
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#include "NOD_socket.h"
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#include "NOD_socket_declarations.hh"
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#include "../interface/interface_intern.hh" /* XXX bad level */
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#include "UI_interface.h"
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#include "ED_node.h" /* own include */
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#include "node_intern.hh"
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#include "ED_undo.h"
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using blender::nodes::NodeDeclaration;
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namespace blender::ed::space_node {
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/************************* Node Socket Manipulation **************************/
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/* describes an instance of a node type and a specific socket to link */
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struct NodeLinkItem {
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int socket_index = -1; /* index for linking */
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int socket_type = SOCK_CUSTOM; /* socket type for compatibility check */
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const char *socket_name = nullptr; /* ui label of the socket */
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const char *node_name = nullptr; /* ui label of the node */
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/* extra settings */
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bNodeTree *ngroup = nullptr; /* group node tree */
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};
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/* Compare an existing node to a link item to see if it can be reused.
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* item must be for the same node type!
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* XXX should become a node type callback
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*/
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static bool node_link_item_compare(bNode *node, NodeLinkItem *item)
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{
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if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
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return (node->id == (ID *)item->ngroup);
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}
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return true;
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}
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static void node_link_item_apply(bNodeTree *ntree, bNode *node, NodeLinkItem *item)
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{
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if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
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node->id = (ID *)item->ngroup;
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BKE_ntree_update_tag_node_property(ntree, node);
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}
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else {
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/* nothing to do for now */
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}
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if (node->id) {
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id_us_plus(node->id);
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}
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}
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static void node_tag_recursive(bNode *node)
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{
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bNodeSocket *input;
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if (!node || (node->flag & NODE_TEST)) {
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return; /* in case of cycles */
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}
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node->flag |= NODE_TEST;
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for (input = (bNodeSocket *)node->inputs.first; input; input = input->next) {
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if (input->link) {
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node_tag_recursive(input->link->fromnode);
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}
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}
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}
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static void node_clear_recursive(bNode *node)
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{
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bNodeSocket *input;
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if (!node || !(node->flag & NODE_TEST)) {
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return; /* in case of cycles */
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}
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node->flag &= ~NODE_TEST;
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for (input = (bNodeSocket *)node->inputs.first; input; input = input->next) {
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if (input->link) {
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node_clear_recursive(input->link->fromnode);
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}
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}
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}
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static void node_remove_linked(Main *bmain, bNodeTree *ntree, bNode *rem_node)
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{
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bNode *node, *next;
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bNodeSocket *sock;
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if (!rem_node) {
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return;
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}
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/* tag linked nodes to be removed */
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for (node = (bNode *)ntree->nodes.first; node; node = node->next) {
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node->flag &= ~NODE_TEST;
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}
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node_tag_recursive(rem_node);
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/* clear tags on nodes that are still used by other nodes */
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for (node = (bNode *)ntree->nodes.first; node; node = node->next) {
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if (!(node->flag & NODE_TEST)) {
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for (sock = (bNodeSocket *)node->inputs.first; sock; sock = sock->next) {
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if (sock->link && sock->link->fromnode != rem_node) {
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node_clear_recursive(sock->link->fromnode);
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}
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}
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}
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}
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/* remove nodes */
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for (node = (bNode *)ntree->nodes.first; node; node = next) {
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next = node->next;
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if (node->flag & NODE_TEST) {
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nodeRemoveNode(bmain, ntree, node, true);
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}
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}
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}
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/* disconnect socket from the node it is connected to */
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static void node_socket_disconnect(Main *bmain,
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bNodeTree *ntree,
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bNode *node_to,
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bNodeSocket *sock_to)
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{
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if (!sock_to->link) {
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return;
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}
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nodeRemLink(ntree, sock_to->link);
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sock_to->flag |= SOCK_COLLAPSED;
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BKE_ntree_update_tag_node_property(ntree, node_to);
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ED_node_tree_propagate_change(nullptr, bmain, ntree);
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}
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/* remove all nodes connected to this socket, if they aren't connected to other nodes */
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static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
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{
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if (!sock_to->link) {
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return;
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}
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node_remove_linked(bmain, ntree, sock_to->link->fromnode);
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sock_to->flag |= SOCK_COLLAPSED;
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BKE_ntree_update_tag_node_property(ntree, node_to);
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ED_node_tree_propagate_change(nullptr, bmain, ntree);
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}
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/* add new node connected to this socket, or replace an existing one */
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static void node_socket_add_replace(const bContext *C,
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bNodeTree *ntree,
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bNode *node_to,
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bNodeSocket *sock_to,
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int type,
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NodeLinkItem *item)
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{
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Main *bmain = CTX_data_main(C);
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bNode *node_from;
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bNodeSocket *sock_from_tmp;
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bNode *node_prev = nullptr;
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/* unlink existing node */
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if (sock_to->link) {
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node_prev = sock_to->link->fromnode;
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nodeRemLink(ntree, sock_to->link);
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}
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/* find existing node that we can use */
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for (node_from = (bNode *)ntree->nodes.first; node_from; node_from = node_from->next) {
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if (node_from->type == type) {
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break;
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}
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}
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if (node_from) {
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if (node_from->inputs.first || node_from->typeinfo->draw_buttons ||
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node_from->typeinfo->draw_buttons_ex) {
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node_from = nullptr;
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}
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}
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if (node_prev && node_prev->type == type && node_link_item_compare(node_prev, item)) {
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/* keep the previous node if it's the same type */
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node_from = node_prev;
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}
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else if (!node_from) {
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node_from = nodeAddStaticNode(C, ntree, type);
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if (node_prev != nullptr) {
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/* If we're replacing existing node, use its location. */
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node_from->locx = node_prev->locx;
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node_from->locy = node_prev->locy;
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node_from->offsetx = node_prev->offsetx;
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node_from->offsety = node_prev->offsety;
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}
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else {
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sock_from_tmp = (bNodeSocket *)BLI_findlink(&node_from->outputs, item->socket_index);
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nodePositionRelative(node_from, node_to, sock_from_tmp, sock_to);
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}
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node_link_item_apply(ntree, node_from, item);
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ED_node_tree_propagate_change(C, bmain, ntree);
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}
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nodeSetActive(ntree, node_from);
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/* add link */
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sock_from_tmp = (bNodeSocket *)BLI_findlink(&node_from->outputs, item->socket_index);
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nodeAddLink(ntree, node_from, sock_from_tmp, node_to, sock_to);
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sock_to->flag &= ~SOCK_COLLAPSED;
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/* copy input sockets from previous node */
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if (node_prev && node_from != node_prev) {
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bNodeSocket *sock_prev, *sock_from;
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for (sock_prev = (bNodeSocket *)node_prev->inputs.first; sock_prev;
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sock_prev = sock_prev->next) {
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for (sock_from = (bNodeSocket *)node_from->inputs.first; sock_from;
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sock_from = sock_from->next) {
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if (nodeCountSocketLinks(ntree, sock_from) >= nodeSocketLinkLimit(sock_from)) {
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continue;
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}
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if (STREQ(sock_prev->name, sock_from->name) && sock_prev->type == sock_from->type) {
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bNodeLink *link = sock_prev->link;
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if (link && link->fromnode) {
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nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from);
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nodeRemLink(ntree, link);
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}
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node_socket_copy_default_value(sock_from, sock_prev);
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}
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}
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}
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/* also preserve mapping for texture nodes */
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if (node_from->typeinfo->nclass == NODE_CLASS_TEXTURE &&
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node_prev->typeinfo->nclass == NODE_CLASS_TEXTURE &&
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/* White noise texture node does not have NodeTexBase. */
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node_from->storage != nullptr && node_prev->storage != nullptr) {
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memcpy(node_from->storage, node_prev->storage, sizeof(NodeTexBase));
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}
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/* remove node */
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node_remove_linked(bmain, ntree, node_prev);
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}
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BKE_ntree_update_tag_node_property(ntree, node_from);
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BKE_ntree_update_tag_node_property(ntree, node_to);
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ED_node_tree_propagate_change(nullptr, bmain, ntree);
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}
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/****************************** Node Link Menu *******************************/
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// #define UI_NODE_LINK_ADD 0
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#define UI_NODE_LINK_DISCONNECT -1
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#define UI_NODE_LINK_REMOVE -2
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struct NodeLinkArg {
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Main *bmain;
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Scene *scene;
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bNodeTree *ntree;
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bNode *node;
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bNodeSocket *sock;
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bNodeType *node_type;
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NodeLinkItem item;
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uiLayout *layout;
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};
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static Vector<NodeLinkItem> ui_node_link_items(NodeLinkArg *arg,
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int in_out,
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std::optional<NodeDeclaration> &r_node_decl)
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{
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Vector<NodeLinkItem> items;
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/* XXX this should become a callback for node types! */
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if (arg->node_type->type == NODE_GROUP) {
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bNodeTree *ngroup;
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int i;
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for (ngroup = (bNodeTree *)arg->bmain->nodetrees.first; ngroup;
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ngroup = (bNodeTree *)ngroup->id.next) {
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const char *disabled_hint;
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if ((ngroup->type != arg->ntree->type) ||
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!nodeGroupPoll(arg->ntree, ngroup, &disabled_hint)) {
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continue;
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}
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}
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i = 0;
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for (ngroup = (bNodeTree *)arg->bmain->nodetrees.first; ngroup;
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ngroup = (bNodeTree *)ngroup->id.next) {
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const char *disabled_hint;
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if ((ngroup->type != arg->ntree->type) ||
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!nodeGroupPoll(arg->ntree, ngroup, &disabled_hint)) {
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continue;
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}
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ListBase *lb = (in_out == SOCK_IN ? &ngroup->inputs : &ngroup->outputs);
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bNodeSocket *stemp;
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int index;
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for (stemp = (bNodeSocket *)lb->first, index = 0; stemp; stemp = stemp->next, index++, i++) {
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NodeLinkItem item;
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item.socket_index = index;
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/* NOTE: int stemp->type is not fully reliable, not used for node group
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* interface sockets. use the typeinfo->type instead.
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*/
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item.socket_type = stemp->typeinfo->type;
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item.socket_name = stemp->name;
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item.node_name = ngroup->id.name + 2;
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item.ngroup = ngroup;
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items.append(item);
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}
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}
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}
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else if (arg->node_type->declare != nullptr) {
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using namespace blender;
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using namespace blender::nodes;
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r_node_decl.emplace(NodeDeclaration());
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blender::nodes::build_node_declaration(*arg->node_type, *r_node_decl);
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Span<SocketDeclarationPtr> socket_decls = (in_out == SOCK_IN) ? r_node_decl->inputs :
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r_node_decl->outputs;
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int index = 0;
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for (const SocketDeclarationPtr &socket_decl_ptr : socket_decls) {
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const SocketDeclaration &socket_decl = *socket_decl_ptr;
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NodeLinkItem item;
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item.socket_index = index++;
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if (dynamic_cast<const decl::Float *>(&socket_decl)) {
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item.socket_type = SOCK_FLOAT;
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}
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else if (dynamic_cast<const decl::Int *>(&socket_decl)) {
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item.socket_type = SOCK_INT;
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}
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else if (dynamic_cast<const decl::Bool *>(&socket_decl)) {
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item.socket_type = SOCK_BOOLEAN;
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}
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else if (dynamic_cast<const decl::Vector *>(&socket_decl)) {
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item.socket_type = SOCK_VECTOR;
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}
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else if (dynamic_cast<const decl::Color *>(&socket_decl)) {
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item.socket_type = SOCK_RGBA;
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}
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else if (dynamic_cast<const decl::String *>(&socket_decl)) {
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item.socket_type = SOCK_STRING;
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}
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else if (dynamic_cast<const decl::Image *>(&socket_decl)) {
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item.socket_type = SOCK_IMAGE;
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}
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else if (dynamic_cast<const decl::Texture *>(&socket_decl)) {
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item.socket_type = SOCK_TEXTURE;
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}
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else if (dynamic_cast<const decl::Material *>(&socket_decl)) {
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item.socket_type = SOCK_MATERIAL;
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}
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else if (dynamic_cast<const decl::Shader *>(&socket_decl)) {
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item.socket_type = SOCK_SHADER;
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}
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else if (dynamic_cast<const decl::Collection *>(&socket_decl)) {
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item.socket_type = SOCK_COLLECTION;
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}
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else if (dynamic_cast<const decl::Object *>(&socket_decl)) {
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item.socket_type = SOCK_OBJECT;
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}
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else {
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item.socket_type = SOCK_CUSTOM;
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}
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item.socket_name = socket_decl.name.c_str();
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item.node_name = arg->node_type->ui_name;
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items.append(item);
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}
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}
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else {
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bNodeSocketTemplate *socket_templates = (in_out == SOCK_IN ? arg->node_type->inputs :
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arg->node_type->outputs);
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bNodeSocketTemplate *stemp;
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int i;
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i = 0;
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for (stemp = socket_templates; stemp && stemp->type != -1; stemp++, i++) {
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NodeLinkItem item;
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item.socket_index = i;
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item.socket_type = stemp->type;
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item.socket_name = stemp->name;
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item.node_name = arg->node_type->ui_name;
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items.append(item);
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}
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}
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return items;
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}
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static void ui_node_link(bContext *C, void *arg_p, void *event_p)
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{
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NodeLinkArg *arg = (NodeLinkArg *)arg_p;
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Main *bmain = arg->bmain;
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bNode *node_to = arg->node;
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bNodeSocket *sock_to = arg->sock;
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bNodeTree *ntree = arg->ntree;
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int event = POINTER_AS_INT(event_p);
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if (event == UI_NODE_LINK_DISCONNECT) {
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node_socket_disconnect(bmain, ntree, node_to, sock_to);
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}
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else if (event == UI_NODE_LINK_REMOVE) {
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node_socket_remove(bmain, ntree, node_to, sock_to);
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}
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else {
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node_socket_add_replace(C, ntree, node_to, sock_to, arg->node_type->type, &arg->item);
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}
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ED_undo_push(C, "Node input modify");
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}
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static void ui_node_sock_name(const bNodeTree *ntree,
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bNodeSocket *sock,
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char name[UI_MAX_NAME_STR])
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{
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if (sock->link && sock->link->fromnode) {
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bNode *node = sock->link->fromnode;
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char node_name[UI_MAX_NAME_STR];
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nodeLabel(ntree, node, node_name, sizeof(node_name));
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if (BLI_listbase_is_empty(&node->inputs) && node->outputs.first != node->outputs.last) {
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BLI_snprintf(
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name, UI_MAX_NAME_STR, "%s | %s", IFACE_(node_name), IFACE_(sock->link->fromsock->name));
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}
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else {
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BLI_strncpy(name, IFACE_(node_name), UI_MAX_NAME_STR);
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}
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}
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else if (sock->type == SOCK_SHADER) {
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BLI_strncpy(name, IFACE_("None"), UI_MAX_NAME_STR);
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}
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else {
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BLI_strncpy(name, IFACE_("Default"), UI_MAX_NAME_STR);
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}
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}
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static int ui_compatible_sockets(int typeA, int typeB)
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{
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return (typeA == typeB);
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}
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static int ui_node_item_name_compare(const void *a, const void *b)
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{
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const bNodeType *type_a = *(const bNodeType **)a;
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const bNodeType *type_b = *(const bNodeType **)b;
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return BLI_strcasecmp_natural(type_a->ui_name, type_b->ui_name);
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}
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static bool ui_node_item_special_poll(const bNodeTree * /*ntree*/, const bNodeType *ntype)
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{
|
|
if (STREQ(ntype->idname, "ShaderNodeUVAlongStroke")) {
|
|
/* TODO(sergey): Currently we don't have Freestyle nodes edited from
|
|
* the buttons context, so can ignore its nodes completely.
|
|
*
|
|
* However, we might want to do some extra checks here later.
|
|
*/
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
|
|
{
|
|
bNodeTree *ntree = arg->ntree;
|
|
bNodeSocket *sock = arg->sock;
|
|
uiLayout *layout = arg->layout;
|
|
uiLayout *column = nullptr;
|
|
uiBlock *block = uiLayoutGetBlock(layout);
|
|
uiBut *but;
|
|
NodeLinkArg *argN;
|
|
int first = 1;
|
|
|
|
/* generate array of node types sorted by UI name */
|
|
blender::Vector<bNodeType *> sorted_ntypes;
|
|
|
|
NODE_TYPES_BEGIN (ntype) {
|
|
const char *disabled_hint;
|
|
if (!(ntype->poll && ntype->poll(ntype, ntree, &disabled_hint))) {
|
|
continue;
|
|
}
|
|
|
|
if (ntype->nclass != nclass) {
|
|
continue;
|
|
}
|
|
|
|
if (!ui_node_item_special_poll(ntree, ntype)) {
|
|
continue;
|
|
}
|
|
|
|
sorted_ntypes.append(ntype);
|
|
}
|
|
NODE_TYPES_END;
|
|
|
|
qsort(
|
|
sorted_ntypes.data(), sorted_ntypes.size(), sizeof(bNodeType *), ui_node_item_name_compare);
|
|
|
|
/* generate UI */
|
|
for (int j = 0; j < sorted_ntypes.size(); j++) {
|
|
bNodeType *ntype = sorted_ntypes[j];
|
|
char name[UI_MAX_NAME_STR];
|
|
const char *cur_node_name = nullptr;
|
|
int num = 0;
|
|
int icon = ICON_NONE;
|
|
|
|
arg->node_type = ntype;
|
|
|
|
std::optional<blender::nodes::NodeDeclaration> node_decl;
|
|
Vector<NodeLinkItem> items = ui_node_link_items(arg, SOCK_OUT, node_decl);
|
|
|
|
for (const NodeLinkItem &item : items) {
|
|
if (ui_compatible_sockets(item.socket_type, sock->type)) {
|
|
num++;
|
|
}
|
|
}
|
|
|
|
for (const NodeLinkItem &item : items) {
|
|
if (!ui_compatible_sockets(item.socket_type, sock->type)) {
|
|
continue;
|
|
}
|
|
|
|
if (first) {
|
|
column = uiLayoutColumn(layout, false);
|
|
UI_block_layout_set_current(block, column);
|
|
|
|
uiItemL(column, IFACE_(cname), ICON_NODE);
|
|
but = (uiBut *)block->buttons.last;
|
|
|
|
first = 0;
|
|
}
|
|
|
|
if (num > 1) {
|
|
if (!cur_node_name || !STREQ(cur_node_name, item.node_name)) {
|
|
cur_node_name = item.node_name;
|
|
/* XXX Do not use uiItemL here,
|
|
* it would add an empty icon as we are in a menu! */
|
|
uiDefBut(block,
|
|
UI_BTYPE_LABEL,
|
|
0,
|
|
IFACE_(cur_node_name),
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 4,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
"");
|
|
}
|
|
|
|
BLI_snprintf(name, UI_MAX_NAME_STR, "%s", IFACE_(item.socket_name));
|
|
icon = ICON_BLANK1;
|
|
}
|
|
else {
|
|
BLI_strncpy(name, IFACE_(item.node_name), UI_MAX_NAME_STR);
|
|
icon = ICON_NONE;
|
|
}
|
|
|
|
but = uiDefIconTextBut(block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
icon,
|
|
name,
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 4,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
TIP_("Add node to input"));
|
|
|
|
argN = (NodeLinkArg *)MEM_dupallocN(arg);
|
|
argN->item = item;
|
|
UI_but_funcN_set(but, ui_node_link, argN, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
|
|
{
|
|
NodeLinkArg *arg = (NodeLinkArg *)calldata;
|
|
|
|
if (!ELEM(nclass, NODE_CLASS_GROUP, NODE_CLASS_LAYOUT)) {
|
|
ui_node_menu_column(arg, nclass, name);
|
|
}
|
|
}
|
|
|
|
static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_p)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
uiBlock *block = uiLayoutGetBlock(layout);
|
|
uiBut *but = (uiBut *)but_p;
|
|
uiLayout *split, *column;
|
|
NodeLinkArg *arg = (NodeLinkArg *)but->func_argN;
|
|
bNodeSocket *sock = arg->sock;
|
|
bNodeTreeType *ntreetype = arg->ntree->typeinfo;
|
|
|
|
UI_block_flag_enable(block, UI_BLOCK_NO_FLIP | UI_BLOCK_IS_FLIP);
|
|
UI_block_layout_set_current(block, layout);
|
|
split = uiLayoutSplit(layout, 0.0f, false);
|
|
|
|
arg->bmain = bmain;
|
|
arg->scene = scene;
|
|
arg->layout = split;
|
|
|
|
if (ntreetype && ntreetype->foreach_nodeclass) {
|
|
ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
|
|
}
|
|
|
|
column = uiLayoutColumn(split, false);
|
|
UI_block_layout_set_current(block, column);
|
|
|
|
if (sock->link) {
|
|
uiItemL(column, IFACE_("Link"), ICON_NONE);
|
|
but = (uiBut *)block->buttons.last;
|
|
but->drawflag = UI_BUT_TEXT_LEFT;
|
|
|
|
but = uiDefBut(block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
IFACE_("Remove"),
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 4,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
TIP_("Remove nodes connected to the input"));
|
|
UI_but_funcN_set(but, ui_node_link, MEM_dupallocN(arg), POINTER_FROM_INT(UI_NODE_LINK_REMOVE));
|
|
|
|
but = uiDefBut(block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
IFACE_("Disconnect"),
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 4,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
TIP_("Disconnect nodes connected to the input"));
|
|
UI_but_funcN_set(
|
|
but, ui_node_link, MEM_dupallocN(arg), POINTER_FROM_INT(UI_NODE_LINK_DISCONNECT));
|
|
}
|
|
|
|
ui_node_menu_column(arg, NODE_CLASS_GROUP, N_("Group"));
|
|
}
|
|
|
|
} // namespace blender::ed::space_node
|
|
|
|
void uiTemplateNodeLink(
|
|
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
|
|
{
|
|
using namespace blender::ed::space_node;
|
|
|
|
uiBlock *block = uiLayoutGetBlock(layout);
|
|
NodeLinkArg *arg;
|
|
uiBut *but;
|
|
float socket_col[4];
|
|
|
|
arg = MEM_new<NodeLinkArg>("NodeLinkArg");
|
|
arg->ntree = ntree;
|
|
arg->node = node;
|
|
arg->sock = input;
|
|
|
|
PointerRNA node_ptr;
|
|
RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
|
|
node_socket_color_get(*C, *ntree, node_ptr, *input, socket_col);
|
|
|
|
UI_block_layout_set_current(block, layout);
|
|
|
|
if (input->link || input->type == SOCK_SHADER || (input->flag & SOCK_HIDE_VALUE)) {
|
|
char name[UI_MAX_NAME_STR];
|
|
ui_node_sock_name(ntree, input, name);
|
|
but = uiDefMenuBut(
|
|
block, ui_template_node_link_menu, nullptr, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, "");
|
|
}
|
|
else {
|
|
but = uiDefIconMenuBut(
|
|
block, ui_template_node_link_menu, nullptr, ICON_NONE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "");
|
|
}
|
|
|
|
UI_but_type_set_menu_from_pulldown(but);
|
|
UI_but_node_link_set(but, input, socket_col);
|
|
UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT);
|
|
|
|
but->poin = (char *)but;
|
|
but->func_argN = arg;
|
|
|
|
if (input->link && input->link->fromnode) {
|
|
if (input->link->fromnode->flag & NODE_ACTIVE_TEXTURE) {
|
|
but->flag |= UI_BUT_NODE_ACTIVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace blender::ed::space_node {
|
|
|
|
/**************************** Node Tree Layout *******************************/
|
|
|
|
static void ui_node_draw_input(
|
|
uiLayout &layout, bContext &C, bNodeTree &ntree, bNode &node, bNodeSocket &input, int depth);
|
|
|
|
static void ui_node_draw_node(
|
|
uiLayout &layout, bContext &C, bNodeTree &ntree, bNode &node, int depth)
|
|
{
|
|
PointerRNA nodeptr;
|
|
|
|
RNA_pointer_create(&ntree.id, &RNA_Node, &node, &nodeptr);
|
|
|
|
if (node.typeinfo->draw_buttons) {
|
|
if (node.type != NODE_GROUP) {
|
|
uiLayoutSetPropSep(&layout, true);
|
|
node.typeinfo->draw_buttons(&layout, &C, &nodeptr);
|
|
}
|
|
}
|
|
|
|
LISTBASE_FOREACH (bNodeSocket *, input, &node.inputs) {
|
|
ui_node_draw_input(layout, C, ntree, node, *input, depth + 1);
|
|
}
|
|
}
|
|
|
|
static void ui_node_draw_input(
|
|
uiLayout &layout, bContext &C, bNodeTree &ntree, bNode &node, bNodeSocket &input, int depth)
|
|
{
|
|
PointerRNA inputptr, nodeptr;
|
|
uiBlock *block = uiLayoutGetBlock(&layout);
|
|
uiLayout *row = nullptr;
|
|
bool dependency_loop;
|
|
|
|
if (input.flag & SOCK_UNAVAIL) {
|
|
return;
|
|
}
|
|
|
|
/* to avoid eternal loops on cyclic dependencies */
|
|
node.flag |= NODE_TEST;
|
|
bNode *lnode = (input.link) ? input.link->fromnode : nullptr;
|
|
|
|
dependency_loop = (lnode && (lnode->flag & NODE_TEST));
|
|
if (dependency_loop) {
|
|
lnode = nullptr;
|
|
}
|
|
|
|
/* socket RNA pointer */
|
|
RNA_pointer_create(&ntree.id, &RNA_NodeSocket, &input, &inputptr);
|
|
RNA_pointer_create(&ntree.id, &RNA_Node, &node, &nodeptr);
|
|
|
|
row = uiLayoutRow(&layout, true);
|
|
/* Decorations are added manually here. */
|
|
uiLayoutSetPropDecorate(row, false);
|
|
|
|
uiPropertySplitWrapper split_wrapper = uiItemPropertySplitWrapperCreate(row);
|
|
/* Empty decorator item for alignment. */
|
|
bool add_dummy_decorator = false;
|
|
|
|
{
|
|
uiLayout *sub = uiLayoutRow(split_wrapper.label_column, true);
|
|
|
|
if (depth > 0) {
|
|
UI_block_emboss_set(block, UI_EMBOSS_NONE);
|
|
|
|
if (lnode &&
|
|
(lnode->inputs.first || (lnode->typeinfo->draw_buttons && lnode->type != NODE_GROUP))) {
|
|
int icon = (input.flag & SOCK_COLLAPSED) ? ICON_DISCLOSURE_TRI_RIGHT :
|
|
ICON_DISCLOSURE_TRI_DOWN;
|
|
uiItemR(sub, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
|
|
}
|
|
|
|
UI_block_emboss_set(block, UI_EMBOSS);
|
|
}
|
|
|
|
sub = uiLayoutRow(sub, true);
|
|
uiLayoutSetAlignment(sub, UI_LAYOUT_ALIGN_RIGHT);
|
|
uiItemL(sub, IFACE_(nodeSocketLabel(&input)), ICON_NONE);
|
|
}
|
|
|
|
if (dependency_loop) {
|
|
uiItemL(row, IFACE_("Dependency Loop"), ICON_ERROR);
|
|
add_dummy_decorator = true;
|
|
}
|
|
else if (lnode) {
|
|
/* input linked to a node */
|
|
uiTemplateNodeLink(row, &C, &ntree, &node, &input);
|
|
add_dummy_decorator = true;
|
|
|
|
if (depth == 0 || !(input.flag & SOCK_COLLAPSED)) {
|
|
if (depth == 0) {
|
|
uiItemS(&layout);
|
|
}
|
|
|
|
ui_node_draw_node(layout, C, ntree, *lnode, depth);
|
|
}
|
|
}
|
|
else {
|
|
uiLayout *sub = uiLayoutRow(row, true);
|
|
|
|
uiTemplateNodeLink(sub, &C, &ntree, &node, &input);
|
|
|
|
if (input.flag & SOCK_HIDE_VALUE) {
|
|
add_dummy_decorator = true;
|
|
}
|
|
/* input not linked, show value */
|
|
else {
|
|
switch (input.type) {
|
|
case SOCK_VECTOR:
|
|
uiItemS(sub);
|
|
sub = uiLayoutColumn(sub, true);
|
|
ATTR_FALLTHROUGH;
|
|
case SOCK_FLOAT:
|
|
case SOCK_INT:
|
|
case SOCK_BOOLEAN:
|
|
case SOCK_RGBA:
|
|
uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);
|
|
uiItemDecoratorR(
|
|
split_wrapper.decorate_column, &inputptr, "default_value", RNA_NO_INDEX);
|
|
break;
|
|
case SOCK_STRING: {
|
|
const bNodeTree *node_tree = (const bNodeTree *)nodeptr.owner_id;
|
|
SpaceNode *snode = CTX_wm_space_node(&C);
|
|
if (node_tree->type == NTREE_GEOMETRY && snode != nullptr) {
|
|
/* Only add the attribute search in the node editor, in other places there is not
|
|
* enough context. */
|
|
node_geometry_add_attribute_search_button(C, node, inputptr, *sub);
|
|
}
|
|
else {
|
|
uiItemR(sub, &inputptr, "default_value", 0, "", ICON_NONE);
|
|
}
|
|
uiItemDecoratorR(
|
|
split_wrapper.decorate_column, &inputptr, "default_value", RNA_NO_INDEX);
|
|
break;
|
|
}
|
|
default:
|
|
add_dummy_decorator = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (add_dummy_decorator) {
|
|
uiItemDecoratorR(split_wrapper.decorate_column, nullptr, nullptr, 0);
|
|
}
|
|
|
|
node_socket_add_tooltip(ntree, input, *row);
|
|
|
|
/* clear */
|
|
node.flag &= ~NODE_TEST;
|
|
}
|
|
|
|
} // namespace blender::ed::space_node
|
|
|
|
void uiTemplateNodeView(
|
|
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
|
|
{
|
|
using namespace blender::ed::space_node;
|
|
|
|
bNode *tnode;
|
|
|
|
if (!ntree) {
|
|
return;
|
|
}
|
|
|
|
/* clear for cycle check */
|
|
for (tnode = (bNode *)ntree->nodes.first; tnode; tnode = tnode->next) {
|
|
tnode->flag &= ~NODE_TEST;
|
|
}
|
|
|
|
if (input) {
|
|
ui_node_draw_input(*layout, *C, *ntree, *node, *input, 0);
|
|
}
|
|
else {
|
|
ui_node_draw_node(*layout, *C, *ntree, *node, 0);
|
|
}
|
|
}
|