This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/geometry/GEO_uv_parametrizer.hh
2023-03-08 10:29:07 +13:00

123 lines
3.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_sys_types.h" /* for intptr_t support */
/** \file
* \ingroup geo
*/
namespace blender::geometry {
struct ParamHandle; /* Handle to an array of charts. */
using ParamKey = uintptr_t; /* Key (hash) for identifying verts and faces. */
#define PARAM_KEY_MAX UINTPTR_MAX
/* -------------------------------------------------------------------- */
/** \name Chart Construction:
*
* Faces and seams may only be added between #geometry::uv_parametrizer_construct_begin and
* #geometry::uv_parametrizer_construct_end.
*
* The pointers to `co` and `uv` are stored, rather than being copied. Vertices are implicitly
* created.
*
* In #geometry::uv_parametrizer_construct_end the mesh will be split up according to the seams.
* The resulting charts must be manifold, connected and open (at least one boundary loop). The
* output will be written to the `uv` pointers.
*
* \{ */
ParamHandle *uv_parametrizer_construct_begin();
void uv_parametrizer_aspect_ratio(ParamHandle *handle, float aspx, float aspy);
void uv_prepare_pin_index(ParamHandle *handle, const int bmvertindex, const float uv[2]);
ParamKey uv_find_pin_index(ParamHandle *handle, const int bmvertindex, const float uv[2]);
void uv_parametrizer_face_add(ParamHandle *handle,
const ParamKey key,
const int nverts,
const ParamKey *vkeys,
const float **co,
float **uv, /* Output will eventually be written to `uv`. */
const bool *pin,
const bool *select);
void uv_parametrizer_edge_set_seam(ParamHandle *handle, ParamKey *vkeys);
void uv_parametrizer_construct_end(ParamHandle *handle,
bool fill_holes,
bool topology_from_uvs,
int *r_count_failed = nullptr);
void uv_parametrizer_delete(ParamHandle *handle);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Least Squares Conformal Maps:
*
* Charts with less than two pinned vertices are assigned two pins. LSCM is divided to three steps:
*
* 1. Begin: compute matrix and its factorization (expensive).
* 2. Solve using pinned coordinates (cheap).
* 3. End: clean up.
*
* UV coordinates are allowed to change within begin/end, for quick re-solving.
*
* \{ */
void uv_parametrizer_lscm_begin(ParamHandle *handle, bool live, bool abf);
void uv_parametrizer_lscm_solve(ParamHandle *handle, int *count_changed, int *count_failed);
void uv_parametrizer_lscm_end(ParamHandle *handle);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stretch
* \{ */
void uv_parametrizer_stretch_begin(ParamHandle *handle);
void uv_parametrizer_stretch_blend(ParamHandle *handle, float blend);
void uv_parametrizer_stretch_iter(ParamHandle *handle);
void uv_parametrizer_stretch_end(ParamHandle *handle);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Packing
* \{ */
void uv_parametrizer_pack(ParamHandle *handle, float margin, bool do_rotate, bool ignore_pinned);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Average area for all charts
* \{ */
void uv_parametrizer_average(ParamHandle *handle, bool ignore_pinned, bool scale_uv, bool shear);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Simple x,y scale
* \{ */
void uv_parametrizer_scale(ParamHandle *handle, float x, float y);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Flushing
* \{ */
void uv_parametrizer_flush(ParamHandle *handle);
void uv_parametrizer_flush_restore(ParamHandle *handle);
/** \} */
} // namespace blender::geometry