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blender-archive/source/blender/modifiers/intern/MOD_triangulate.cc
Hans Goudey 1dc57a89e9 Mesh: Move functions to C++ header
Refactoring mesh code, it has become clear that local cleanups and
simplifications are limited by the need to keep a C public API for
mesh functions. This change makes code more obvious and makes further
refactoring much easier.

- Add a new `BKE_mesh.hh` header for a C++ only mesh API
- Introduce a new `blender::bke::mesh` namespace, documented here:
  https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces
- Move some functions to the new namespace, cleaning up their arguments
- Move code to `Array` and `float3` where necessary to use the new API
- Define existing inline mesh data access functions to the new header
- Keep some C API functions where necessary because of RNA
- Move all C++ files to use the new header, which includes the old one

In the future it may make sense to split up `BKE_mesh.hh` more, but for
now keeping the same name as the existing header keeps things simple.

Pull Request: blender/blender#105416
2023-03-12 22:29:15 +01:00

169 lines
4.8 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstring>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_mesh.hh"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "RNA_prototypes.h"
#include "bmesh.h"
#include "bmesh_tools.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
static Mesh *triangulate_mesh(Mesh *mesh,
const int quad_method,
const int ngon_method,
const int min_vertices,
const int flag)
{
Mesh *result;
BMesh *bm;
CustomData_MeshMasks cd_mask_extra{};
cd_mask_extra.vmask = CD_MASK_ORIGINDEX;
cd_mask_extra.emask = CD_MASK_ORIGINDEX;
cd_mask_extra.pmask = CD_MASK_ORIGINDEX;
bool keep_clnors = (flag & MOD_TRIANGULATE_KEEP_CUSTOMLOOP_NORMALS) != 0;
if (keep_clnors) {
BKE_mesh_calc_normals_split(mesh);
/* We need that one to 'survive' to/from BMesh conversions. */
CustomData_clear_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
cd_mask_extra.lmask |= CD_MASK_NORMAL;
}
BMeshCreateParams bmesh_create_params{};
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = true;
bmesh_from_mesh_params.calc_vert_normal = false;
bmesh_from_mesh_params.cd_mask_extra = cd_mask_extra;
bm = BKE_mesh_to_bmesh_ex(mesh, &bmesh_create_params, &bmesh_from_mesh_params);
BM_mesh_triangulate(
bm, quad_method, ngon_method, min_vertices, false, nullptr, nullptr, nullptr);
result = BKE_mesh_from_bmesh_for_eval_nomain(bm, &cd_mask_extra, mesh);
BM_mesh_free(bm);
if (keep_clnors) {
float(*lnors)[3] = static_cast<float(*)[3]>(
CustomData_get_layer_for_write(&result->ldata, CD_NORMAL, result->totloop));
BLI_assert(lnors != nullptr);
BKE_mesh_set_custom_normals(result, lnors);
/* Do some cleanup, we do not want those temp data to stay around. */
CustomData_set_layer_flag(&mesh->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
CustomData_set_layer_flag(&result->ldata, CD_NORMAL, CD_FLAG_TEMPORARY);
}
return result;
}
static void initData(ModifierData *md)
{
TriangulateModifierData *tmd = (TriangulateModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(tmd, modifier));
MEMCPY_STRUCT_AFTER(tmd, DNA_struct_default_get(TriangulateModifierData), modifier);
/* Enable in editmode by default */
md->mode |= eModifierMode_Editmode;
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext * /*ctx*/, Mesh *mesh)
{
TriangulateModifierData *tmd = (TriangulateModifierData *)md;
Mesh *result;
if (!(result = triangulate_mesh(
mesh, tmd->quad_method, tmd->ngon_method, tmd->min_vertices, tmd->flag))) {
return mesh;
}
return result;
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "quad_method", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "ngon_method", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "min_vertices", 0, nullptr, ICON_NONE);
uiItemR(layout, ptr, "keep_custom_normals", 0, nullptr, ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void panelRegister(ARegionType *region_type)
{
modifier_panel_register(region_type, eModifierType_Triangulate, panel_draw);
}
ModifierTypeInfo modifierType_Triangulate = {
/*name*/ N_("Triangulate"),
/*structName*/ "TriangulateModifierData",
/*structSize*/ sizeof(TriangulateModifierData),
/*srna*/ &RNA_TriangulateModifier,
/*type*/ eModifierTypeType_Constructive,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_SupportsMapping | eModifierTypeFlag_EnableInEditmode |
eModifierTypeFlag_AcceptsCVs,
/*icon*/ ICON_MOD_TRIANGULATE,
/*copyData*/ BKE_modifier_copydata_generic,
/*deformVerts*/ nullptr,
/*deformMatrices*/ nullptr,
/*deformVertsEM*/ nullptr,
/*deformMatricesEM*/ nullptr,
/*modifyMesh*/ modifyMesh,
/*modifyGeometrySet*/ nullptr,
/*initData*/ initData,
/*requiredDataMask*/ nullptr, // requiredDataMask,
/*freeData*/ nullptr,
/*isDisabled*/ nullptr,
/*updateDepsgraph*/ nullptr,
/*dependsOnTime*/ nullptr,
/*dependsOnNormals*/ nullptr,
/*foreachIDLink*/ nullptr,
/*foreachTexLink*/ nullptr,
/*freeRuntimeData*/ nullptr,
/*panelRegister*/ panelRegister,
/*blendWrite*/ nullptr,
/*blendRead*/ nullptr,
};