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blender-archive/source/blender/shader_fx/intern/FX_shader_shadow.c
Falk David df0c2693b6 Refactor: Rename grease pencil files to legacy
This renames the `BKE_gpencil_*` as well as the `DNA_gpencil_types.h`
files to indicate that it's the legacy grease pencil.

Pull Request: blender/blender#105597
2023-03-13 10:42:51 +01:00

178 lines
5.0 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. */
/** \file
* \ingroup shader_fx
*/
#include <stdio.h>
#include "DNA_gpencil_legacy_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_lib_query.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "BKE_shader_fx.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "FX_shader_types.h"
#include "FX_ui_common.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
static void initData(ShaderFxData *md)
{
ShadowShaderFxData *gpfx = (ShadowShaderFxData *)md;
gpfx->rotation = 0.0f;
ARRAY_SET_ITEMS(gpfx->offset, 15, 20);
ARRAY_SET_ITEMS(gpfx->scale, 1.0f, 1.0f);
ARRAY_SET_ITEMS(gpfx->shadow_rgba, 0.0f, 0.0f, 0.0f, 0.8f);
gpfx->amplitude = 10.0f;
gpfx->period = 20.0f;
gpfx->phase = 0.0f;
gpfx->orientation = 1;
ARRAY_SET_ITEMS(gpfx->blur, 5, 5);
gpfx->samples = 2;
gpfx->object = NULL;
}
static void copyData(const ShaderFxData *md, ShaderFxData *target)
{
BKE_shaderfx_copydata_generic(md, target);
}
static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
if (fxd->object != NULL) {
DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx");
}
static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams))
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
return (!fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT);
}
static void foreachIDLink(ShaderFxData *fx, Object *ob, IDWalkFunc walk, void *userData)
{
ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx;
walk(userData, ob, (ID **)&fxd->object, IDWALK_CB_NOP);
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *row, *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "shadow_color", 0, NULL, ICON_NONE);
/* Add the X, Y labels manually because size is a #PROP_PIXEL. */
col = uiLayoutColumn(layout, true);
PropertyRNA *prop = RNA_struct_find_property(ptr, "offset");
uiItemFullR(col, ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE);
uiItemFullR(col, ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
uiItemR(layout, ptr, "scale", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE);
row = uiLayoutRowWithHeading(layout, true, IFACE_("Object Pivot"));
uiItemR(row, ptr, "use_object", 0, "", ICON_NONE);
uiItemR(row, ptr, "object", 0, "", ICON_NONE);
shaderfx_panel_end(layout, ptr);
}
static void blur_panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL);
uiLayoutSetPropSep(layout, true);
/* Add the X, Y labels manually because size is a #PROP_PIXEL. */
col = uiLayoutColumn(layout, true);
PropertyRNA *prop = RNA_struct_find_property(ptr, "blur");
uiItemFullR(col, ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE);
uiItemFullR(col, ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE);
}
static void wave_header_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL);
uiItemR(layout, ptr, "use_wave", 0, IFACE_("Wave Effect"), ICON_NONE);
}
static void wave_panel_draw(const bContext *UNUSED(C), Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL);
uiLayoutSetPropSep(layout, true);
uiLayoutSetActive(layout, RNA_boolean_get(ptr, "use_wave"));
uiItemR(layout, ptr, "orientation", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
uiItemR(layout, ptr, "amplitude", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "period", 0, NULL, ICON_NONE);
uiItemR(layout, ptr, "phase", 0, NULL, ICON_NONE);
}
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Shadow, panel_draw);
shaderfx_subpanel_register(region_type, "blur", "Blur", NULL, blur_panel_draw, panel_type);
shaderfx_subpanel_register(
region_type, "wave", "", wave_header_draw, wave_panel_draw, panel_type);
}
ShaderFxTypeInfo shaderfx_Type_Shadow = {
/*name*/ N_("Shadow"),
/*structName*/ "ShadowShaderFxData",
/*structSize*/ sizeof(ShadowShaderFxData),
/*type*/ eShaderFxType_GpencilType,
/*flags*/ 0,
/*copyData*/ copyData,
/*initData*/ initData,
/*freeData*/ NULL,
/*isDisabled*/ isDisabled,
/*updateDepsgraph*/ updateDepsgraph,
/*dependsOnTime*/ NULL,
/*foreachIDLink*/ foreachIDLink,
/*panelRegister*/ panelRegister,
};