Tonemap didn't correctly accept any buffer type. The coder who added this should check this fix! Any node coder maybe...
177 lines
5.4 KiB
C
177 lines
5.4 KiB
C
/**
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Alfredo de Greef (eeshlo)
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "../CMP_util.h"
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static bNodeSocketType cmp_node_tonemap_in[]= {
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{ SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static bNodeSocketType cmp_node_tonemap_out[]= {
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{ SOCK_RGBA, 0, "Image", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f},
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{ -1, 0, "" }
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};
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static float avgLogLum(CompBuf *src, float* auto_key, float* Lav, float* Cav)
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{
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float lsum = 0;
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int p = src->x*src->y;
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fRGB* bc = (fRGB*)src->rect;
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float avl, maxl = -1e10f, minl = 1e10f;
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const float sc = 1.f/(src->x*src->y);
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*Lav = 0.f;
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while (p--) {
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float L = 0.212671f*bc[0][0] + 0.71516f*bc[0][1] + 0.072169f*bc[0][2];
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*Lav += L;
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fRGB_add(Cav, bc[0]);
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lsum += (float)log((double)MAX2(L, 0.0) + 1e-5);
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maxl = (L > maxl) ? L : maxl;
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minl = (L < minl) ? L : minl;
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bc++;
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}
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*Lav *= sc;
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fRGB_mult(Cav, sc);
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maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5f); avl = lsum*sc;
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*auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.f;
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return exp((double)avl);
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}
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static void tonemap(NodeTonemap* ntm, CompBuf* dst, CompBuf* src)
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{
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int x, y;
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float dr, dg, db, al, igm = (ntm->gamma==0.f) ? 1 : (1.f / ntm->gamma);
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float auto_key, Lav, Cav[3] = {0, 0, 0};
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al = avgLogLum(src, &auto_key, &Lav, Cav);
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al = (al == 0.f) ? 0.f : (ntm->key / al);
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if (ntm->type == 1) {
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// Reinhard/Devlin photoreceptor
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const float f = exp((double)-ntm->f);
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const float m = (ntm->m > 0.f) ? ntm->m : (0.3f + 0.7f*pow((double)auto_key, 1.4));
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const float ic = 1.f - ntm->c, ia = 1.f - ntm->a;
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if (ntm->m == 0.f) printf("tonemap node, M: %g\n", m);
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for (y=0; y<src->y; ++y) {
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fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type];
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fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type];
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for (x=0; x<src->x; ++x) {
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const float L = 0.212671f*sp[x][0] + 0.71516f*sp[x][1] + 0.072169f*sp[x][2];
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float I_l = sp[x][0] + ic*(L - sp[x][0]);
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float I_g = Cav[0] + ic*(Lav - Cav[0]);
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float I_a = I_l + ia*(I_g - I_l);
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dp[x][0] /= (dp[x][0] + pow((double)f*I_a, (double)m));
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I_l = sp[x][1] + ic*(L - sp[x][1]);
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I_g = Cav[1] + ic*(Lav - Cav[1]);
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I_a = I_l + ia*(I_g - I_l);
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dp[x][1] /= (dp[x][1] + pow((double)f*I_a,(double)m));
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I_l = sp[x][2] + ic*(L - sp[x][2]);
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I_g = Cav[2] + ic*(Lav - Cav[2]);
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I_a = I_l + ia*(I_g - I_l);
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dp[x][2] /= (dp[x][2] + pow((double)f*I_a, (double)m));
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}
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}
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return;
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}
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// Reinhard simple photographic tm (simplest, not using whitepoint var)
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for (y=0; y<src->y; y++) {
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fRGB* sp = (fRGB*)&src->rect[y*src->x*src->type];
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fRGB* dp = (fRGB*)&dst->rect[y*src->x*src->type];
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for (x=0; x<src->x; x++) {
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fRGB_copy(dp[x], sp[x]);
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fRGB_mult(dp[x], al);
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dr = dp[x][0] + ntm->offset;
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dg = dp[x][1] + ntm->offset;
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db = dp[x][2] + ntm->offset;
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dp[x][0] /= ((dr == 0.f) ? 1.f : dr);
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dp[x][1] /= ((dg == 0.f) ? 1.f : dg);
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dp[x][2] /= ((db == 0.f) ? 1.f : db);
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if (igm != 0.f) {
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dp[x][0] = pow((double)MAX2(dp[x][0], 0.), igm);
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dp[x][1] = pow((double)MAX2(dp[x][1], 0.), igm);
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dp[x][2] = pow((double)MAX2(dp[x][2], 0.), igm);
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}
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}
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}
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}
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static void node_composit_exec_tonemap(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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{
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CompBuf *new, *img = in[0]->data;
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if ((img==NULL) || (out[0]->hasoutput==0)) return;
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if (img->type != CB_RGBA)
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img = typecheck_compbuf(img, CB_RGBA);
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new = dupalloc_compbuf(img);
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tonemap(node->storage, new, img);
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out[0]->data = new;
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if(img!=in[0]->data)
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free_compbuf(img);
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}
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static void node_composit_init_tonemap(bNode* node)
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{
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NodeTonemap *ntm = MEM_callocN(sizeof(NodeTonemap), "node tonemap data");
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ntm->type = 1;
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ntm->key = 0.18;
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ntm->offset = 1;
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ntm->gamma = 1;
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ntm->f = 0;
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ntm->m = 0; // actual value is set according to input
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// default a of 1 works well with natural HDR images, but not always so for cgi.
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// Maybe should use 0 or at least lower initial value instead
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ntm->a = 1;
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ntm->c = 0;
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node->storage = ntm;
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}
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bNodeType cmp_node_tonemap = {
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/* *next,*prev */ NULL, NULL,
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/* type code */ CMP_NODE_TONEMAP,
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/* name */ "Tonemap",
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/* width+range */ 150, 120, 200,
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/* class+opts */ NODE_CLASS_OP_COLOR, NODE_OPTIONS,
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/* input sock */ cmp_node_tonemap_in,
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/* output sock */ cmp_node_tonemap_out,
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/* storage */ "NodeTonemap",
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/* execfunc */ node_composit_exec_tonemap,
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/* butfunc */ NULL,
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/* initfunc */ node_composit_init_tonemap,
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/* freestoragefunc */ node_free_standard_storage,
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/* copystoragefunc */ node_copy_standard_storage,
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/* id */ NULL
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};
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