Vertex color node worked only if VCol Paint/Light was enabled. Fixed that, and removed the vertex color node making it part of the geometry node instead. Also, preview.blend had black vertex colors for the sphere, so set them to white like the other primitives.
1052 lines
22 KiB
C
1052 lines
22 KiB
C
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/* material.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
|
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* modify it under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
|
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_curve_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BKE_bad_level_calls.h"
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#include "BKE_blender.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_node.h"
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#include "BKE_utildefines.h"
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#include "BPY_extern.h"
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/* used in UI and render */
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Material defmaterial;
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/* called on startup, creator.c */
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void init_def_material(void)
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{
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init_material(&defmaterial);
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}
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/* not material itself */
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void free_material(Material *ma)
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{
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MTex *mtex;
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int a;
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BPY_free_scriptlink(&ma->scriptlink);
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for(a=0; a<MAX_MTEX; a++) {
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mtex= ma->mtex[a];
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if(mtex && mtex->tex) mtex->tex->id.us--;
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if(mtex) MEM_freeN(mtex);
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}
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if(ma->ramp_col) MEM_freeN(ma->ramp_col);
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if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
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BKE_icon_delete((struct ID*)ma);
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ma->id.icon_id = 0;
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/* is no lib link block, but material extension */
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if(ma->nodetree) {
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ntreeFreeTree(ma->nodetree);
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MEM_freeN(ma->nodetree);
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}
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}
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void init_material(Material *ma)
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{
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ma->r= ma->g= ma->b= ma->ref= 0.8;
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ma->specr= ma->specg= ma->specb= 1.0;
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ma->mirr= ma->mirg= ma->mirb= 1.0;
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ma->spectra= 1.0;
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ma->amb= 0.5;
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ma->alpha= 1.0;
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ma->spec= ma->hasize= 0.5;
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ma->har= 50;
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ma->starc= ma->ringc= 4;
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ma->linec= 12;
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ma->flarec= 1;
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ma->flaresize= ma->subsize= 1.0;
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ma->flareboost= 1;
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ma->seed2= 6;
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ma->friction= 0.5;
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ma->refrac= 4.0;
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ma->roughness= 0.5;
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ma->param[0]= 0.5;
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ma->param[1]= 0.1;
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ma->param[2]= 0.5;
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ma->param[3]= 0.1;
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ma->rms= 0.1;
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ma->darkness= 1.0;
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ma->strand_sta= ma->strand_end= 1.0f;
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ma->ang= 1.0;
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ma->ray_depth= 2;
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ma->ray_depth_tra= 2;
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ma->fresnel_mir= 0.0;
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ma->fresnel_tra= 0.0;
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ma->fresnel_tra_i= 1.25;
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ma->fresnel_mir_i= 1.25;
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ma->tx_limit= 100.0;
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ma->tx_falloff= 1.0;
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ma->shad_alpha= 1.0f;
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ma->rampfac_col= 1.0;
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ma->rampfac_spec= 1.0;
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ma->pr_lamp= 3; /* two lamps, is bits */
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ma->pr_type= MA_SPHERE;
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ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RADIO|MA_RAYBIAS|MA_TANGENT_STR;
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}
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Material *add_material(char *name)
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{
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Material *ma;
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ma= alloc_libblock(&G.main->mat, ID_MA, name);
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init_material(ma);
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return ma;
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}
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Material *copy_material(Material *ma)
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{
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Material *man;
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int a;
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man= copy_libblock(ma);
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id_us_plus((ID *)man->ipo);
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for(a=0; a<MAX_MTEX; a++) {
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if(ma->mtex[a]) {
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man->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
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memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
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id_us_plus((ID *)man->mtex[a]->tex);
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}
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}
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BPY_copy_scriptlink(&ma->scriptlink);
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if(ma->ramp_col) man->ramp_col= MEM_dupallocN(ma->ramp_col);
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if(ma->ramp_spec) man->ramp_spec= MEM_dupallocN(ma->ramp_spec);
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if(ma->nodetree) {
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man->nodetree= ntreeCopyTree(ma->nodetree, 0); /* 0 == full new tree */
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}
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return man;
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}
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void make_local_material(Material *ma)
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{
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Object *ob;
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Mesh *me;
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Curve *cu;
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MetaBall *mb;
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Material *man;
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int a, local=0, lib=0;
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/* - only lib users: do nothing
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* - only local users: set flag
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* - mixed: make copy
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*/
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if(ma->id.lib==0) return;
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if(ma->id.us==1) {
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ma->id.lib= 0;
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ma->id.flag= LIB_LOCAL;
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new_id(0, (ID *)ma, 0);
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for(a=0; a<MAX_MTEX; a++) {
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if(ma->mtex[a]) id_lib_extern((ID *)ma->mtex[a]->tex);
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}
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return;
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}
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/* test objects */
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ob= G.main->object.first;
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while(ob) {
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if(ob->mat) {
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for(a=0; a<ob->totcol; a++) {
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if(ob->mat[a]==ma) {
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if(ob->id.lib) lib= 1;
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else local= 1;
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}
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}
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}
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ob= ob->id.next;
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}
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/* test meshes */
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me= G.main->mesh.first;
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while(me) {
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if(me->mat) {
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for(a=0; a<me->totcol; a++) {
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if(me->mat[a]==ma) {
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if(me->id.lib) lib= 1;
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else local= 1;
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}
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}
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}
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me= me->id.next;
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}
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/* test curves */
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cu= G.main->curve.first;
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while(cu) {
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if(cu->mat) {
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for(a=0; a<cu->totcol; a++) {
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if(cu->mat[a]==ma) {
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if(cu->id.lib) lib= 1;
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else local= 1;
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}
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}
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}
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cu= cu->id.next;
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}
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/* test mballs */
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mb= G.main->mball.first;
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while(mb) {
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if(mb->mat) {
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for(a=0; a<mb->totcol; a++) {
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if(mb->mat[a]==ma) {
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if(mb->id.lib) lib= 1;
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else local= 1;
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}
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}
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}
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mb= mb->id.next;
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}
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if(local && lib==0) {
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ma->id.lib= 0;
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ma->id.flag= LIB_LOCAL;
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for(a=0; a<MAX_MTEX; a++) {
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if(ma->mtex[a]) id_lib_extern((ID *)ma->mtex[a]->tex);
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}
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new_id(0, (ID *)ma, 0);
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}
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else if(local && lib) {
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man= copy_material(ma);
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man->id.us= 0;
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/* do objects */
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ob= G.main->object.first;
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while(ob) {
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if(ob->mat) {
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for(a=0; a<ob->totcol; a++) {
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if(ob->mat[a]==ma) {
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if(ob->id.lib==0) {
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ob->mat[a]= man;
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man->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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ob= ob->id.next;
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}
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/* do meshes */
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me= G.main->mesh.first;
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while(me) {
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if(me->mat) {
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for(a=0; a<me->totcol; a++) {
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if(me->mat[a]==ma) {
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if(me->id.lib==0) {
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me->mat[a]= man;
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man->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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me= me->id.next;
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}
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/* do curves */
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cu= G.main->curve.first;
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while(cu) {
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if(cu->mat) {
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for(a=0; a<cu->totcol; a++) {
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if(cu->mat[a]==ma) {
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if(cu->id.lib==0) {
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cu->mat[a]= man;
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man->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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cu= cu->id.next;
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}
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/* do mballs */
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mb= G.main->mball.first;
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while(mb) {
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if(mb->mat) {
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for(a=0; a<mb->totcol; a++) {
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if(mb->mat[a]==ma) {
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if(mb->id.lib==0) {
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mb->mat[a]= man;
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man->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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mb= mb->id.next;
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}
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}
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}
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Material ***give_matarar(Object *ob)
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{
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Mesh *me;
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Curve *cu;
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MetaBall *mb;
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if(ob->type==OB_MESH) {
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me= ob->data;
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return &(me->mat);
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}
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else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
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cu= ob->data;
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return &(cu->mat);
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}
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else if(ob->type==OB_MBALL) {
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mb= ob->data;
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return &(mb->mat);
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}
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return 0;
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}
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short *give_totcolp(Object *ob)
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{
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Mesh *me;
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Curve *cu;
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MetaBall *mb;
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if(ob->type==OB_MESH) {
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me= ob->data;
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return &(me->totcol);
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}
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else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
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cu= ob->data;
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return &(cu->totcol);
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}
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else if(ob->type==OB_MBALL) {
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mb= ob->data;
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return &(mb->totcol);
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}
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return 0;
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}
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Material *give_current_material(Object *ob, int act)
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{
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Material ***matarar, *ma;
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if(ob==NULL) return 0;
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if(ob->totcol==0) return 0;
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if(act>ob->totcol) act= ob->totcol;
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else if(act<=0) act= 1;
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if( BTST(ob->colbits, act-1) ) { /* in object */
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ma= ob->mat[act-1];
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}
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else { /* in data */
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short *totcolp= give_totcolp(ob);
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|
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/* check for inconsistancy */
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if(*totcolp < ob->totcol)
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ob->totcol= *totcolp;
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if(act>ob->totcol) act= ob->totcol;
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matarar= give_matarar(ob);
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if(matarar && *matarar) ma= (*matarar)[act-1];
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else ma= 0;
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|
}
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return ma;
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}
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ID *material_from(Object *ob, int act)
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{
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|
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if(ob==0) return 0;
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|
|
|
if(ob->totcol==0) return ob->data;
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if(act==0) act= 1;
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if( BTST(ob->colbits, act-1) ) return (ID *)ob;
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else return ob->data;
|
|
}
|
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|
|
/* GS reads the memory pointed at in a specific ordering. There are,
|
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* however two definitions for it. I have jotted them down here, both,
|
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* but I think the first one is actually used. The thing is that
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* big-endian systems might read this the wrong way round. OTOH, we
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|
* constructed the IDs that are read out with this macro explicitly as
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* well. I expect we'll sort it out soon... */
|
|
|
|
/* from blendef: */
|
|
#define GS(a) (*((short *)(a)))
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|
|
|
/* from misc_util: flip the bytes from x */
|
|
/* #define GS(x) (((unsigned char *)(x))[0] << 8 | ((unsigned char *)(x))[1]) */
|
|
|
|
void test_object_materials(ID *id)
|
|
{
|
|
/* make the ob mat-array same size as 'ob->data' mat-array */
|
|
Object *ob;
|
|
Mesh *me;
|
|
Curve *cu;
|
|
MetaBall *mb;
|
|
Material **newmatar;
|
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int totcol=0;
|
|
|
|
if(id==0) return;
|
|
|
|
if( GS(id->name)==ID_ME ) {
|
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me= (Mesh *)id;
|
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totcol= me->totcol;
|
|
}
|
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else if( GS(id->name)==ID_CU ) {
|
|
cu= (Curve *)id;
|
|
totcol= cu->totcol;
|
|
}
|
|
else if( GS(id->name)==ID_MB ) {
|
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mb= (MetaBall *)id;
|
|
totcol= mb->totcol;
|
|
}
|
|
else return;
|
|
|
|
ob= G.main->object.first;
|
|
while(ob) {
|
|
|
|
if(ob->data==id) {
|
|
|
|
if(totcol==0) {
|
|
if(ob->totcol) {
|
|
MEM_freeN(ob->mat);
|
|
ob->mat= 0;
|
|
}
|
|
}
|
|
else if(ob->totcol<totcol) {
|
|
newmatar= MEM_callocN(sizeof(void *)*totcol, "newmatar");
|
|
if(ob->totcol) {
|
|
memcpy(newmatar, ob->mat, sizeof(void *)*ob->totcol);
|
|
MEM_freeN(ob->mat);
|
|
}
|
|
ob->mat= newmatar;
|
|
}
|
|
ob->totcol= totcol;
|
|
if(ob->totcol && ob->actcol==0) ob->actcol= 1;
|
|
if(ob->actcol>ob->totcol) ob->actcol= ob->totcol;
|
|
}
|
|
ob= ob->id.next;
|
|
}
|
|
}
|
|
|
|
|
|
void assign_material(Object *ob, Material *ma, int act)
|
|
{
|
|
Material *mao, **matar, ***matarar;
|
|
short *totcolp;
|
|
|
|
if(act>MAXMAT) return;
|
|
if(act<1) act= 1;
|
|
|
|
/* test arraylens */
|
|
|
|
totcolp= give_totcolp(ob);
|
|
matarar= give_matarar(ob);
|
|
|
|
if(totcolp==0 || matarar==0) return;
|
|
|
|
if( act > *totcolp) {
|
|
matar= MEM_callocN(sizeof(void *)*act, "matarray1");
|
|
if( *totcolp) {
|
|
memcpy(matar, *matarar, sizeof(void *)*( *totcolp ));
|
|
MEM_freeN(*matarar);
|
|
}
|
|
*matarar= matar;
|
|
*totcolp= act;
|
|
}
|
|
|
|
if(act > ob->totcol) {
|
|
matar= MEM_callocN(sizeof(void *)*act, "matarray2");
|
|
if( ob->totcol) {
|
|
memcpy(matar, ob->mat, sizeof(void *)*( ob->totcol ));
|
|
MEM_freeN(ob->mat);
|
|
}
|
|
ob->mat= matar;
|
|
ob->totcol= act;
|
|
}
|
|
|
|
/* do it */
|
|
|
|
if( BTST(ob->colbits, act-1) ) { /* in object */
|
|
mao= ob->mat[act-1];
|
|
if(mao) mao->id.us--;
|
|
ob->mat[act-1]= ma;
|
|
}
|
|
else { /* in data */
|
|
mao= (*matarar)[act-1];
|
|
if(mao) mao->id.us--;
|
|
(*matarar)[act-1]= ma;
|
|
}
|
|
id_us_plus((ID *)ma);
|
|
test_object_materials(ob->data);
|
|
}
|
|
|
|
void new_material_to_objectdata(Object *ob)
|
|
{
|
|
Material *ma;
|
|
|
|
if(ob==0) return;
|
|
if(ob->totcol>=MAXMAT) return;
|
|
|
|
ma= give_current_material(ob, ob->actcol);
|
|
if(ma==0) {
|
|
ma= add_material("Material");
|
|
ma->id.us= 0;
|
|
}
|
|
|
|
if(ob->actcol) {
|
|
if( BTST(ob->colbits, ob->actcol-1) ) {
|
|
ob->colbits= BSET(ob->colbits, ob->totcol);
|
|
}
|
|
}
|
|
|
|
assign_material(ob, ma, ob->totcol+1);
|
|
ob->actcol= ob->totcol;
|
|
}
|
|
|
|
static void do_init_render_material(Material *ma, int r_mode, float *amb)
|
|
{
|
|
MTex *mtex;
|
|
int a, needuv=0;
|
|
|
|
if(ma->flarec==0) ma->flarec= 1;
|
|
|
|
/* add all texcoflags from mtex */
|
|
ma->texco= 0;
|
|
ma->mapto= 0;
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
|
|
/* separate tex switching */
|
|
if(ma->septex & (1<<a)) continue;
|
|
|
|
mtex= ma->mtex[a];
|
|
if(mtex && mtex->tex && mtex->tex->type) {
|
|
|
|
ma->texco |= mtex->texco;
|
|
ma->mapto |= mtex->mapto;
|
|
if(r_mode & R_OSA) {
|
|
if ELEM3(mtex->tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP) ma->texco |= TEXCO_OSA;
|
|
}
|
|
|
|
if(ma->texco & (TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM|TEXCO_STRAND|TEXCO_STRESS)) needuv= 1;
|
|
else if(ma->texco & (TEXCO_GLOB|TEXCO_UV|TEXCO_OBJECT|TEXCO_SPEED)) needuv= 1;
|
|
else if(ma->texco & (TEXCO_LAVECTOR|TEXCO_VIEW|TEXCO_STICKY)) needuv= 1;
|
|
}
|
|
}
|
|
|
|
if(r_mode & R_RADIO)
|
|
if(ma->mode & MA_RADIO) needuv= 1;
|
|
|
|
if(ma->mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE)) {
|
|
needuv= 1;
|
|
if(r_mode & R_OSA) ma->texco |= TEXCO_OSA; /* for texfaces */
|
|
}
|
|
if(needuv) ma->texco |= NEED_UV;
|
|
|
|
/* since the raytracer doesnt recalc O structs for each ray, we have to preset them all */
|
|
if(r_mode & R_RAYTRACE) {
|
|
if(ma->mode & (MA_RAYMIRROR|MA_RAYTRANSP|MA_SHADOW_TRA)) {
|
|
ma->texco |= NEED_UV|TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM;
|
|
if(r_mode & R_OSA) ma->texco |= TEXCO_OSA;
|
|
}
|
|
}
|
|
|
|
if(amb) {
|
|
ma->ambr= ma->amb*amb[0];
|
|
ma->ambg= ma->amb*amb[1];
|
|
ma->ambb= ma->amb*amb[2];
|
|
}
|
|
/* will become or-ed result of all node modes */
|
|
ma->mode_l= ma->mode;
|
|
ma->mode_l &= ~MA_SHLESS;
|
|
}
|
|
|
|
static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode, float *amb)
|
|
{
|
|
bNode *node;
|
|
|
|
for(node=ntree->nodes.first; node; node= node->next) {
|
|
if(node->id) {
|
|
if(GS(node->id->name)==ID_MA) {
|
|
Material *ma= (Material *)node->id;
|
|
if(ma!=basemat) {
|
|
do_init_render_material(ma, r_mode, amb);
|
|
basemat->texco |= ma->texco;
|
|
basemat->mode_l |= ma->mode_l;
|
|
}
|
|
}
|
|
else if(node->type==NODE_GROUP)
|
|
init_render_nodetree((bNodeTree *)node->id, basemat, r_mode, amb);
|
|
}
|
|
}
|
|
/* parses the geom+tex nodes */
|
|
ntreeShaderGetTexcoMode(ntree, r_mode, &basemat->texco, &basemat->mode_l);
|
|
}
|
|
|
|
void init_render_material(Material *mat, int r_mode, float *amb)
|
|
{
|
|
|
|
do_init_render_material(mat, r_mode, amb);
|
|
|
|
if(mat->nodetree && mat->use_nodes) {
|
|
init_render_nodetree(mat->nodetree, mat, r_mode, amb);
|
|
|
|
ntreeBeginExecTree(mat->nodetree); /* has internal flag to detect it only does it once */
|
|
}
|
|
}
|
|
|
|
void init_render_materials(int r_mode, float *amb)
|
|
{
|
|
Material *ma;
|
|
|
|
/* two steps, first initialize, then or the flags for layers */
|
|
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
|
|
/* is_used flag comes back in convertblender.c */
|
|
ma->flag &= ~MA_IS_USED;
|
|
if(ma->id.us)
|
|
init_render_material(ma, r_mode, amb);
|
|
}
|
|
|
|
do_init_render_material(&defmaterial, r_mode, amb);
|
|
}
|
|
|
|
/* only needed for nodes now */
|
|
void end_render_material(Material *mat)
|
|
{
|
|
if(mat && mat->nodetree && mat->use_nodes)
|
|
ntreeEndExecTree(mat->nodetree); /* has internal flag to detect it only does it once */
|
|
}
|
|
|
|
void end_render_materials(void)
|
|
{
|
|
Material *ma;
|
|
for(ma= G.main->mat.first; ma; ma= ma->id.next)
|
|
if(ma->id.us)
|
|
end_render_material(ma);
|
|
}
|
|
|
|
/* ****************** */
|
|
|
|
char colname_array[125][20]= {
|
|
"Black","DarkRed","HalveRed","Red","Red",
|
|
"DarkGreen","DarkOlive","Brown","Chocolate","OrangeRed",
|
|
"HalveGreen","GreenOlive","DryOlive","Goldenrod","DarkOrange",
|
|
"LightGreen","Chartreuse","YellowGreen","Yellow","Gold",
|
|
"Green","LawnGreen","GreenYellow","LightOlive","Yellow",
|
|
"DarkBlue","DarkPurple","HotPink","VioletPink","RedPink",
|
|
"SlateGray","DarkGrey","PalePurple","IndianRed","Tomato",
|
|
"SeaGreen","PaleGreen","GreenKhaki","LightBrown","LightSalmon",
|
|
"SpringGreen","PaleGreen","MediumOlive","YellowBrown","LightGold",
|
|
"LightGreen","LightGreen","LightGreen","GreenYellow","PaleYellow",
|
|
"HalveBlue","DarkSky","HalveMagenta","VioletRed","DeepPink",
|
|
"SteelBlue","SkyBlue","Orchid","LightHotPink","HotPink",
|
|
"SeaGreen","SlateGray","MediumGrey","Burlywood","LightPink",
|
|
"SpringGreen","Aquamarine","PaleGreen","Khaki","PaleOrange",
|
|
"SpringGreen","SeaGreen","PaleGreen","PaleWhite","YellowWhite",
|
|
"LightBlue","Purple","MediumOrchid","Magenta","Magenta",
|
|
"RoyalBlue","SlateBlue","MediumOrchid","Orchid","Magenta",
|
|
"DeepSkyBlue","LightSteelBlue","LightSkyBlue","Violet","LightPink",
|
|
"Cyan","DarkTurquoise","SkyBlue","Grey","Snow",
|
|
"Mint","Mint","Aquamarine","MintCream","Ivory",
|
|
"Blue","Blue","DarkMagenta","DarkOrchid","Magenta",
|
|
"SkyBlue","RoyalBlue","LightSlateBlue","MediumOrchid","Magenta",
|
|
"DodgerBlue","SteelBlue","MediumPurple","PalePurple","Plum",
|
|
"DeepSkyBlue","PaleBlue","LightSkyBlue","PalePurple","Thistle",
|
|
"Cyan","ColdBlue","PaleTurquoise","GhostWhite","White"
|
|
};
|
|
|
|
void automatname(Material *ma)
|
|
{
|
|
int nr, r, g, b;
|
|
float ref;
|
|
|
|
if(ma==0) return;
|
|
if(ma->mode & MA_SHLESS) ref= 1.0;
|
|
else ref= ma->ref;
|
|
|
|
r= (int)(4.99*(ref*ma->r));
|
|
g= (int)(4.99*(ref*ma->g));
|
|
b= (int)(4.99*(ref*ma->b));
|
|
nr= r + 5*g + 25*b;
|
|
if(nr>124) nr= 124;
|
|
new_id(&G.main->mat, (ID *)ma, colname_array[nr]);
|
|
|
|
}
|
|
|
|
|
|
void delete_material_index()
|
|
{
|
|
Material *mao, ***matarar;
|
|
Object *ob, *obt;
|
|
Curve *cu;
|
|
Nurb *nu;
|
|
short *totcolp;
|
|
int a, actcol;
|
|
|
|
if(G.obedit) {
|
|
error("Unable to perform function in EditMode");
|
|
return;
|
|
}
|
|
ob= ((G.scene->basact)? (G.scene->basact->object) : 0) ;
|
|
if(ob==0 || ob->totcol==0) return;
|
|
|
|
/* take a mesh/curve/mball as starting point, remove 1 index,
|
|
* AND with all objects that share the ob->data
|
|
*
|
|
* after that check indices in mesh/curve/mball!!!
|
|
*/
|
|
|
|
totcolp= give_totcolp(ob);
|
|
matarar= give_matarar(ob);
|
|
|
|
/* we delete the actcol */
|
|
if(ob->totcol) {
|
|
mao= (*matarar)[ob->actcol-1];
|
|
if(mao) mao->id.us--;
|
|
}
|
|
|
|
for(a=ob->actcol; a<ob->totcol; a++) {
|
|
(*matarar)[a-1]= (*matarar)[a];
|
|
}
|
|
(*totcolp)--;
|
|
|
|
if(*totcolp==0) {
|
|
MEM_freeN(*matarar);
|
|
*matarar= 0;
|
|
}
|
|
|
|
actcol= ob->actcol;
|
|
obt= G.main->object.first;
|
|
while(obt) {
|
|
|
|
if(obt->data==ob->data) {
|
|
|
|
/* WATCH IT: do not use actcol from ob or from obt (can become zero) */
|
|
mao= obt->mat[actcol-1];
|
|
if(mao) mao->id.us--;
|
|
|
|
for(a=actcol; a<obt->totcol; a++) obt->mat[a-1]= obt->mat[a];
|
|
obt->totcol--;
|
|
if(obt->actcol > obt->totcol) obt->actcol= obt->totcol;
|
|
|
|
if(obt->totcol==0) {
|
|
MEM_freeN(obt->mat);
|
|
obt->mat= 0;
|
|
}
|
|
}
|
|
obt= obt->id.next;
|
|
}
|
|
|
|
/* check indices from mesh */
|
|
|
|
if(ob->type==OB_MESH) {
|
|
Mesh *me= get_mesh(ob);
|
|
mesh_delete_material_index(me, actcol-1);
|
|
freedisplist(&ob->disp);
|
|
}
|
|
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
|
|
cu= ob->data;
|
|
nu= cu->nurb.first;
|
|
|
|
while(nu) {
|
|
if(nu->mat_nr && nu->mat_nr>=actcol-1) {
|
|
nu->mat_nr--;
|
|
if (ob->type == OB_CURVE) nu->charidx--;
|
|
}
|
|
nu= nu->next;
|
|
}
|
|
freedisplist(&ob->disp);
|
|
}
|
|
}
|
|
|
|
|
|
/* r g b = current value, col = new value, fac==0 is no change */
|
|
/* if g==NULL, it only does r channel */
|
|
void ramp_blend(int type, float *r, float *g, float *b, float fac, float *col)
|
|
{
|
|
float tmp, facm= 1.0-fac;
|
|
|
|
switch (type) {
|
|
case MA_RAMP_BLEND:
|
|
*r = facm*(*r) + fac*col[0];
|
|
if(g) {
|
|
*g = facm*(*g) + fac*col[1];
|
|
*b = facm*(*b) + fac*col[2];
|
|
}
|
|
break;
|
|
case MA_RAMP_ADD:
|
|
*r += fac*col[0];
|
|
if(g) {
|
|
*g += fac*col[1];
|
|
*b += fac*col[2];
|
|
}
|
|
break;
|
|
case MA_RAMP_MULT:
|
|
*r *= (facm + fac*col[0]);
|
|
if(g) {
|
|
*g *= (facm + fac*col[1]);
|
|
*b *= (facm + fac*col[2]);
|
|
}
|
|
break;
|
|
case MA_RAMP_SCREEN:
|
|
*r = 1.0 - (facm + fac*(1.0 - col[0])) * (1.0 - *r);
|
|
if(g) {
|
|
*g = 1.0 - (facm + fac*(1.0 - col[1])) * (1.0 - *g);
|
|
*b = 1.0 - (facm + fac*(1.0 - col[2])) * (1.0 - *b);
|
|
}
|
|
break;
|
|
case MA_RAMP_OVERLAY:
|
|
if(*r < 0.5f)
|
|
*r *= (facm + 2.0f*fac*col[0]);
|
|
else
|
|
*r = 1.0 - (facm + 2.0f*fac*(1.0 - col[0])) * (1.0 - *r);
|
|
if(g) {
|
|
if(*g < 0.5f)
|
|
*g *= (facm + 2.0f*fac*col[1]);
|
|
else
|
|
*g = 1.0 - (facm + 2.0f*fac*(1.0 - col[1])) * (1.0 - *g);
|
|
if(*b < 0.5f)
|
|
*b *= (facm + 2.0f*fac*col[2]);
|
|
else
|
|
*b = 1.0 - (facm + 2.0f*fac*(1.0 - col[2])) * (1.0 - *b);
|
|
}
|
|
break;
|
|
case MA_RAMP_SUB:
|
|
*r -= fac*col[0];
|
|
if(g) {
|
|
*g -= fac*col[1];
|
|
*b -= fac*col[2];
|
|
}
|
|
break;
|
|
case MA_RAMP_DIV:
|
|
if(col[0]!=0.0)
|
|
*r = facm*(*r) + fac*(*r)/col[0];
|
|
if(g) {
|
|
if(col[1]!=0.0)
|
|
*g = facm*(*g) + fac*(*g)/col[1];
|
|
if(col[2]!=0.0)
|
|
*b = facm*(*b) + fac*(*b)/col[2];
|
|
}
|
|
break;
|
|
case MA_RAMP_DIFF:
|
|
*r = facm*(*r) + fac*fabs(*r-col[0]);
|
|
if(g) {
|
|
*g = facm*(*g) + fac*fabs(*g-col[1]);
|
|
*b = facm*(*b) + fac*fabs(*b-col[2]);
|
|
}
|
|
break;
|
|
case MA_RAMP_DARK:
|
|
tmp= fac*col[0];
|
|
if(tmp < *r) *r= tmp;
|
|
if(g) {
|
|
tmp= fac*col[1];
|
|
if(tmp < *g) *g= tmp;
|
|
tmp= fac*col[2];
|
|
if(tmp < *b) *b= tmp;
|
|
}
|
|
break;
|
|
case MA_RAMP_LIGHT:
|
|
tmp= fac*col[0];
|
|
if(tmp > *r) *r= tmp;
|
|
if(g) {
|
|
tmp= fac*col[1];
|
|
if(tmp > *g) *g= tmp;
|
|
tmp= fac*col[2];
|
|
if(tmp > *b) *b= tmp;
|
|
}
|
|
break;
|
|
case MA_RAMP_DODGE:
|
|
|
|
|
|
if(*r !=0.0){
|
|
tmp = 1.0 - fac*col[0];
|
|
if(tmp <= 0.0)
|
|
*r = 1.0;
|
|
else if ((tmp = (*r) / tmp)> 1.0)
|
|
*r = 1.0;
|
|
else
|
|
*r = tmp;
|
|
}
|
|
if(g) {
|
|
if(*g !=0.0){
|
|
tmp = 1.0 - fac*col[1];
|
|
if(tmp <= 0.0 )
|
|
*g = 1.0;
|
|
else if ((tmp = (*g) / tmp) > 1.0 )
|
|
*g = 1.0;
|
|
else
|
|
*g = tmp;
|
|
}
|
|
if(*b !=0.0){
|
|
tmp = 1.0 - fac*col[2];
|
|
if(tmp <= 0.0)
|
|
*b = 1.0;
|
|
else if ((tmp = (*b) / tmp) > 1.0 )
|
|
*b = 1.0;
|
|
else
|
|
*b = tmp;
|
|
}
|
|
|
|
}
|
|
break;
|
|
case MA_RAMP_BURN:
|
|
|
|
tmp = facm + fac*col[0];
|
|
|
|
if(tmp <= 0.0)
|
|
*r = 0.0;
|
|
else if (( tmp = (1.0 - (1.0 - (*r)) / tmp )) < 0.0)
|
|
*r = 0.0;
|
|
else if (tmp > 1.0)
|
|
*r=1.0;
|
|
else
|
|
*r = tmp;
|
|
|
|
if(g) {
|
|
tmp = facm + fac*col[1];
|
|
if(tmp <= 0.0)
|
|
*g = 0.0;
|
|
else if (( tmp = (1.0 - (1.0 - (*g)) / tmp )) < 0.0 )
|
|
*g = 0.0;
|
|
else if(tmp >1.0)
|
|
*g=1.0;
|
|
else
|
|
*g = tmp;
|
|
|
|
tmp = facm + fac*col[2];
|
|
if(tmp <= 0.0)
|
|
*b = 0.0;
|
|
else if (( tmp = (1.0 - (1.0 - (*b)) / tmp )) < 0.0 )
|
|
*b = 0.0;
|
|
else if(tmp >1.0)
|
|
*b= 1.0;
|
|
else
|
|
*b = tmp;
|
|
}
|
|
break;
|
|
case MA_RAMP_HUE:
|
|
if(g){
|
|
float rH,rS,rV;
|
|
float colH,colS,colV;
|
|
float tmpr,tmpg,tmpb;
|
|
rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
|
|
if(colS!=0 ){
|
|
rgb_to_hsv(*r,*g,*b,&rH,&rS,&rV);
|
|
hsv_to_rgb( colH , rS, rV, &tmpr, &tmpg, &tmpb);
|
|
*r = facm*(*r) + fac*tmpr;
|
|
*g = facm*(*g) + fac*tmpg;
|
|
*b = facm*(*b) + fac*tmpb;
|
|
}
|
|
}
|
|
break;
|
|
case MA_RAMP_SAT:
|
|
if(g){
|
|
float rH,rS,rV;
|
|
float colH,colS,colV;
|
|
rgb_to_hsv(*r,*g,*b,&rH,&rS,&rV);
|
|
if(rS!=0){
|
|
rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
|
|
hsv_to_rgb( rH, (facm*rS +fac*colS), rV, r, g, b);
|
|
}
|
|
}
|
|
break;
|
|
case MA_RAMP_VAL:
|
|
if(g){
|
|
float rH,rS,rV;
|
|
float colH,colS,colV;
|
|
rgb_to_hsv(*r,*g,*b,&rH,&rS,&rV);
|
|
rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
|
|
hsv_to_rgb( rH, rS, (facm*rV +fac*colV), r, g, b);
|
|
}
|
|
break;
|
|
case MA_RAMP_COLOR:
|
|
if(g){
|
|
float rH,rS,rV;
|
|
float colH,colS,colV;
|
|
float tmpr,tmpg,tmpb;
|
|
rgb_to_hsv(col[0],col[1],col[2],&colH,&colS,&colV);
|
|
if(colS!=0){
|
|
rgb_to_hsv(*r,*g,*b,&rH,&rS,&rV);
|
|
hsv_to_rgb( colH, colS, rV, &tmpr, &tmpg, &tmpb);
|
|
*r = facm*(*r) + fac*tmpr;
|
|
*g = facm*(*g) + fac*tmpg;
|
|
*b = facm*(*b) + fac*tmpb;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
|