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blender-archive/source/gameengine
Erwin Coumans 745fc2f9d0 updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
So for the 2.4 release, both bullet AND sumo will be enabled. You can choose in the world buttons which physics engine is active for a scene.

sorry if this breaks your builds!
2005-10-23 17:55:19 +00:00
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2005-03-25 10:33:39 +00:00
2005-03-09 19:45:59 +00:00