* Now support a Surface mode next to the existing Volume mode. This binds the mesh to the cage mesh surface rather than it's volume. * Implemented reusing the bone heat weighting code. * Advantage is that it works for cage meshes that are not volumes and that binding is much faster. * Weak point is that disconnected components of a mesh are not guaranteed to stick together (same problem exists with bone heat weighting). * Bind weights could still be compressed better to use less memory. Example file: http://download.blender.org/ftp/incoming/cloth_mdef_surface.blend
21 KiB
21 KiB