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Clément Foucault 0665f58a57 Eevee: Fix NaN
This was surely cause by float overflow. Limit roughness in this case to limit the brdf intensity.
Also compute VH faster.

Add a sanitizer to the SSR pass for investigating where NANs come from. Play with the roughness until you see where the black pixel is / comes from.
2017-08-11 01:26:05 +02:00
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2017-08-11 01:26:05 +02:00
2017-06-01 19:59:37 +02:00
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2017-01-29 17:21:57 +03:00
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