* Move mesh API functions to mesh_data.c, would like to keep RNA layer fairly thin, any non-trivial functions shoud be in their modules. * Replace mesh.create_copy by generic id.copy. * Fix #19250: Mesh.add_geometry() in editmode fails silently, now gives an error.
85 lines
2.8 KiB
C
85 lines
2.8 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "RNA_define.h"
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#include "RNA_types.h"
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#include "BLO_sys_types.h"
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#include "ED_mesh.h"
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#ifdef RNA_RUNTIME
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static void rna_Mesh_uv_texture_add(struct Mesh *me, struct bContext *C)
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{
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ED_mesh_uv_texture_add(C, NULL, NULL, me);
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}
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#else
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void RNA_api_mesh(StructRNA *srna)
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{
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FunctionRNA *func;
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PropertyRNA *parm;
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func= RNA_def_function(srna, "transform", "ED_mesh_transform");
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RNA_def_function_ui_description(func, "Transform mesh vertices by a matrix.");
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parm= RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix.", 0.0f, 0.0f);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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func= RNA_def_function(srna, "add_geometry", "ED_mesh_geometry_add");
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RNA_def_function_flag(func, FUNC_USE_REPORTS);
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parm= RNA_def_int(func, "verts", 0, 0, INT_MAX, "Number", "Number of vertices to add.", 0, INT_MAX);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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parm= RNA_def_int(func, "edges", 0, 0, INT_MAX, "Number", "Number of edges to add.", 0, INT_MAX);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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parm= RNA_def_int(func, "faces", 0, 0, INT_MAX, "Number", "Number of faces to add.", 0, INT_MAX);
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RNA_def_property_flag(parm, PROP_REQUIRED);
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func= RNA_def_function(srna, "add_uv_texture", "rna_Mesh_uv_texture_add");
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RNA_def_function_flag(func, FUNC_USE_CONTEXT);
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RNA_def_function_ui_description(func, "Add a UV texture layer to Mesh.");
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func= RNA_def_function(srna, "calc_normals", "ED_mesh_calc_normals");
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RNA_def_function_ui_description(func, "Calculate vertex normals.");
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func= RNA_def_function(srna, "update", "ED_mesh_update");
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RNA_def_function_flag(func, FUNC_USE_CONTEXT);
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func= RNA_def_function(srna, "add_material", "ED_mesh_material_add");
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RNA_def_function_ui_description(func, "Add a new material to Mesh.");
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parm= RNA_def_pointer(func, "material", "Material", "", "Material to add.");
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RNA_def_property_flag(parm, PROP_REQUIRED);
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}
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#endif
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