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blender-archive/source/blender/makesrna/intern/rna_scene_api.c
Leon Zandman c317f111c1 Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.

Differential Revision: https://developer.blender.org/D11663

Reviewed by Harley Acheson
2021-06-22 10:54:50 -07:00

468 lines
17 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup RNA
*/
#include <stdio.h>
#include <stdlib.h>
#include "BLI_kdopbvh.h"
#include "BLI_path_util.h"
#include "BLI_utildefines.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "rna_internal.h" /* own include */
#ifdef WITH_ALEMBIC
# include "ABC_alembic.h"
#endif
#ifdef RNA_RUNTIME
# include "BKE_editmesh.h"
# include "BKE_global.h"
# include "BKE_image.h"
# include "BKE_scene.h"
# include "BKE_writeavi.h"
# include "DEG_depsgraph_query.h"
# include "ED_transform.h"
# include "ED_transform_snap_object_context.h"
# include "ED_uvedit.h"
# ifdef WITH_PYTHON
# include "BPY_extern.h"
# endif
static void rna_Scene_frame_set(Scene *scene, Main *bmain, int frame, float subframe)
{
double cfra = (double)frame + (double)subframe;
CLAMP(cfra, MINAFRAME, MAXFRAME);
BKE_scene_frame_set(scene, cfra);
# ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
# endif
for (ViewLayer *view_layer = scene->view_layers.first; view_layer != NULL;
view_layer = view_layer->next) {
Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
BKE_scene_graph_update_for_newframe(depsgraph);
}
# ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
# endif
if (BKE_scene_camera_switch_update(scene)) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
BKE_screen_view3d_scene_sync(screen, scene);
}
}
/* don't do notifier when we're rendering, avoid some viewport crashes
* redrawing while the data is being modified for render */
if (!G.is_rendering) {
/* can't use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call
* BKE_scene_graph_update_for_newframe which will lose any un-keyed changes T24690. */
/* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */
/* instead just redraw the views */
WM_main_add_notifier(NC_WINDOW, NULL);
}
}
static void rna_Scene_uvedit_aspect(Scene *UNUSED(scene), Object *ob, float aspect[2])
{
if ((ob->type == OB_MESH) && (ob->mode == OB_MODE_EDIT)) {
BMEditMesh *em;
em = BKE_editmesh_from_object(ob);
if (EDBM_uv_check(em)) {
ED_uvedit_get_aspect(ob, aspect, aspect + 1);
return;
}
}
aspect[0] = aspect[1] = 1.0f;
}
static void rna_SceneRender_get_frame_path(
RenderData *rd, Main *bmain, int frame, bool preview, const char *view, char *name)
{
const char *suffix = BKE_scene_multiview_view_suffix_get(rd, view);
/* avoid NULL pointer */
if (!suffix) {
suffix = "";
}
if (BKE_imtype_is_movie(rd->im_format.imtype)) {
BKE_movie_filepath_get(name, rd, preview != 0, suffix);
}
else {
BKE_image_path_from_imformat(name,
rd->pic,
BKE_main_blendfile_path(bmain),
(frame == INT_MIN) ? rd->cfra : frame,
&rd->im_format,
(rd->scemode & R_EXTENSION) != 0,
true,
suffix);
}
}
static void rna_Scene_ray_cast(Scene *scene,
Depsgraph *depsgraph,
float origin[3],
float direction[3],
float ray_dist,
bool *r_success,
float r_location[3],
float r_normal[3],
int *r_index,
Object **r_ob,
float r_obmat[16])
{
normalize_v3(direction);
SnapObjectContext *sctx = ED_transform_snap_object_context_create(scene, 0);
bool ret = ED_transform_snap_object_project_ray_ex(sctx,
depsgraph,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
},
origin,
direction,
&ray_dist,
r_location,
r_normal,
r_index,
r_ob,
(float(*)[4])r_obmat);
ED_transform_snap_object_context_destroy(sctx);
if (r_ob != NULL && *r_ob != NULL) {
*r_ob = DEG_get_original_object(*r_ob);
}
if (ret) {
*r_success = true;
}
else {
*r_success = false;
unit_m4((float(*)[4])r_obmat);
zero_v3(r_location);
zero_v3(r_normal);
}
}
static void rna_Scene_sequencer_editing_free(Scene *scene)
{
SEQ_editing_free(scene, true);
}
# ifdef WITH_ALEMBIC
static void rna_Scene_alembic_export(Scene *scene,
bContext *C,
const char *filepath,
int frame_start,
int frame_end,
int xform_samples,
int geom_samples,
float shutter_open,
float shutter_close,
bool selected_only,
bool uvs,
bool normals,
bool vcolors,
bool apply_subdiv,
bool flatten_hierarchy,
bool visible_objects_only,
bool renderable_only,
bool face_sets,
bool use_subdiv_schema,
bool export_hair,
bool export_particles,
bool packuv,
float scale,
bool triangulate,
int quad_method,
int ngon_method)
{
/* We have to enable allow_threads, because we may change scene frame number
* during export. */
# ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
# endif
const struct AlembicExportParams params = {
.frame_start = frame_start,
.frame_end = frame_end,
.frame_samples_xform = xform_samples,
.frame_samples_shape = geom_samples,
.shutter_open = shutter_open,
.shutter_close = shutter_close,
.selected_only = selected_only,
.uvs = uvs,
.normals = normals,
.vcolors = vcolors,
.apply_subdiv = apply_subdiv,
.flatten_hierarchy = flatten_hierarchy,
.visible_objects_only = visible_objects_only,
.renderable_only = renderable_only,
.face_sets = face_sets,
.use_subdiv_schema = use_subdiv_schema,
.export_hair = export_hair,
.export_particles = export_particles,
.packuv = packuv,
.triangulate = triangulate,
.quad_method = quad_method,
.ngon_method = ngon_method,
.global_scale = scale,
};
ABC_export(scene, C, filepath, &params, true);
# ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
# endif
}
# endif
#else
void RNA_api_scene(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set");
RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately");
parm = RNA_def_int(
func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_float(
func, "subframe", 0.0, 0.0, 1.0, "", "Subframe time, between 0.0 and 1.0", 0.0, 1.0);
RNA_def_function_flag(func, FUNC_USE_MAIN);
func = RNA_def_function(srna, "uvedit_aspect", "rna_Scene_uvedit_aspect");
RNA_def_function_ui_description(func, "Get uv aspect for current object");
parm = RNA_def_pointer(func, "object", "Object", "", "Object");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
parm = RNA_def_float_vector(func, "result", 2, NULL, 0.0f, FLT_MAX, "", "aspect", 0.0f, FLT_MAX);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
/* Ray Cast */
func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
RNA_def_function_ui_description(func, "Cast a ray onto in object space");
parm = RNA_def_pointer(func, "depsgraph", "Depsgraph", "", "The current dependency graph");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
/* ray start and end */
parm = RNA_def_float_vector(func, "origin", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
parm = RNA_def_float_vector(func, "direction", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_float(func,
"distance",
BVH_RAYCAST_DIST_MAX,
0.0,
BVH_RAYCAST_DIST_MAX,
"",
"Maximum distance",
0.0,
BVH_RAYCAST_DIST_MAX);
/* return location and normal */
parm = RNA_def_boolean(func, "result", 0, "", "");
RNA_def_function_output(func, parm);
parm = RNA_def_float_vector(func,
"location",
3,
NULL,
-FLT_MAX,
FLT_MAX,
"Location",
"The hit location of this ray cast",
-1e4,
1e4);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_float_vector(func,
"normal",
3,
NULL,
-FLT_MAX,
FLT_MAX,
"Normal",
"The face normal at the ray cast hit location",
-1e4,
1e4);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_int(
func, "index", 0, 0, 0, "", "The face index, -1 when original data isn't available", 0, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
RNA_def_function_output(func, parm);
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_function_output(func, parm);
/* Sequencer. */
func = RNA_def_function(srna, "sequence_editor_create", "SEQ_editing_ensure");
RNA_def_function_ui_description(func, "Ensure sequence editor is valid in this scene");
parm = RNA_def_pointer(
func, "sequence_editor", "SequenceEditor", "", "New sequence editor data or NULL");
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "sequence_editor_clear", "rna_Scene_sequencer_editing_free");
RNA_def_function_ui_description(func, "Clear sequence editor in this scene");
# ifdef WITH_ALEMBIC
/* XXX Deprecated, will be removed in 2.8 in favor of calling the export operator. */
func = RNA_def_function(srna, "alembic_export", "rna_Scene_alembic_export");
RNA_def_function_ui_description(
func, "Export to Alembic file (deprecated, use the Alembic export operator)");
parm = RNA_def_string(
func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Alembic file");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
RNA_def_int(func, "frame_start", 1, INT_MIN, INT_MAX, "Start", "Start Frame", INT_MIN, INT_MAX);
RNA_def_int(func, "frame_end", 1, INT_MIN, INT_MAX, "End", "End Frame", INT_MIN, INT_MAX);
RNA_def_int(
func, "xform_samples", 1, 1, 128, "Xform samples", "Transform samples per frame", 1, 128);
RNA_def_int(
func, "geom_samples", 1, 1, 128, "Geom samples", "Geometry samples per frame", 1, 128);
RNA_def_float(func, "shutter_open", 0.0f, -1.0f, 1.0f, "Shutter open", "", -1.0f, 1.0f);
RNA_def_float(func, "shutter_close", 1.0f, -1.0f, 1.0f, "Shutter close", "", -1.0f, 1.0f);
RNA_def_boolean(func, "selected_only", 0, "Selected only", "Export only selected objects");
RNA_def_boolean(func, "uvs", 1, "UVs", "Export UVs");
RNA_def_boolean(func, "normals", 1, "Normals", "Export normals");
RNA_def_boolean(func, "vcolors", 0, "Vertex colors", "Export vertex colors");
RNA_def_boolean(
func, "apply_subdiv", 1, "Subsurfs as meshes", "Export subdivision surfaces as meshes");
RNA_def_boolean(func, "flatten", 0, "Flatten hierarchy", "Flatten hierarchy");
RNA_def_boolean(func,
"visible_objects_only",
0,
"Visible layers only",
"Export only objects in visible layers");
RNA_def_boolean(func,
"renderable_only",
0,
"Renderable objects only",
"Export only objects marked renderable in the outliner");
RNA_def_boolean(func, "face_sets", 0, "Facesets", "Export face sets");
RNA_def_boolean(func,
"subdiv_schema",
0,
"Use Alembic subdivision Schema",
"Use Alembic subdivision Schema");
RNA_def_boolean(
func, "export_hair", 1, "Export Hair", "Exports hair particle systems as animated curves");
RNA_def_boolean(
func, "export_particles", 1, "Export Particles", "Exports non-hair particle systems");
RNA_def_boolean(
func, "packuv", 0, "Export with packed UV islands", "Export with packed UV islands");
RNA_def_float(
func,
"scale",
1.0f,
0.0001f,
1000.0f,
"Scale",
"Value by which to enlarge or shrink the objects with respect to the world's origin",
0.0001f,
1000.0f);
RNA_def_boolean(
func, "triangulate", 0, "Triangulate", "Export polygons (quads and n-gons) as triangles");
RNA_def_enum(func,
"quad_method",
rna_enum_modifier_triangulate_quad_method_items,
0,
"Quad Method",
"Method for splitting the quads into triangles");
RNA_def_enum(func,
"ngon_method",
rna_enum_modifier_triangulate_ngon_method_items,
0,
"N-gon Method",
"Method for splitting the n-gons into triangles");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
# endif
}
void RNA_api_scene_render(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "frame_path", "rna_SceneRender_get_frame_path");
RNA_def_function_flag(func, FUNC_USE_MAIN);
RNA_def_function_ui_description(
func, "Return the absolute path to the filename to be written for a given frame");
RNA_def_int(func,
"frame",
INT_MIN,
INT_MIN,
INT_MAX,
"",
"Frame number to use, if unset the current frame will be used",
MINAFRAME,
MAXFRAME);
RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range");
RNA_def_string_file_path(func,
"view",
NULL,
FILE_MAX,
"View",
"The name of the view to use to replace the \"%\" chars");
parm = RNA_def_string_file_path(func,
"filepath",
NULL,
FILE_MAX,
"File Path",
"The resulting filepath from the scenes render settings");
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0); /* needed for string return value */
RNA_def_function_output(func, parm);
}
#endif