Adds two operators to select linked vertices in weight paint mode. Similar to how it works in edit mode. Press "L" to select vertices under the cursor, or CTRL + "L" to select anything linked to the current selection. Reviewed by: Sybren A. Stüvel, Hans Goudey, Marion Stalke Differential Revision: https://developer.blender.org/D16848 Ref: D16848
803 lines
23 KiB
C++
803 lines
23 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_atomic_disjoint_set.hh"
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#include "BLI_bitmap.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_task.hh"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_select_utils.h"
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#include "ED_view3d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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/* own include */
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void paintface_flush_flags(bContext *C,
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Object *ob,
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const bool flush_selection,
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const bool flush_hidden)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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const int *index_array = nullptr;
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BLI_assert(flush_selection || flush_hidden);
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if (me == nullptr) {
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return;
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}
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/* NOTE: call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags. */
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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if (flush_selection) {
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BKE_mesh_flush_select_from_polys(me);
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}
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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if (ob_eval == nullptr) {
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return;
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}
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bke::AttributeAccessor attributes_me = me->attributes();
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Mesh *me_orig = (Mesh *)ob_eval->runtime.data_orig;
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bke::MutableAttributeAccessor attributes_orig = me_orig->attributes_for_write();
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Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
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bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
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bool updated = false;
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if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
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/* Update the COW copy of the mesh. */
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if (flush_hidden) {
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const VArray<bool> hide_poly_me = attributes_me.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_orig =
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attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
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hide_poly_me.materialize(hide_poly_orig.span);
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hide_poly_orig.finish();
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}
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if (flush_selection) {
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const VArray<bool> select_poly_me = attributes_me.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly_orig =
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attributes_orig.lookup_or_add_for_write_only_span<bool>(".select_poly",
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ATTR_DOMAIN_FACE);
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select_poly_me.materialize(select_poly_orig.span);
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select_poly_orig.finish();
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}
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/* Mesh polys => Final derived polys */
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if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
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if (flush_hidden) {
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const VArray<bool> hide_poly_orig = attributes_orig.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_eval =
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attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_poly",
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ATTR_DOMAIN_FACE);
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for (const int i : IndexRange(me_eval->totpoly)) {
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const int orig_poly_index = index_array[i];
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if (orig_poly_index != ORIGINDEX_NONE) {
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hide_poly_eval.span[i] = hide_poly_orig[orig_poly_index];
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}
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}
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hide_poly_eval.finish();
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}
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if (flush_selection) {
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const VArray<bool> select_poly_orig = attributes_orig.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly_eval =
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attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_poly",
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ATTR_DOMAIN_FACE);
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for (const int i : IndexRange(me_eval->totpoly)) {
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const int orig_poly_index = index_array[i];
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if (orig_poly_index != ORIGINDEX_NONE) {
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select_poly_eval.span[i] = select_poly_orig[orig_poly_index];
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}
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}
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select_poly_eval.finish();
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}
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updated = true;
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}
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}
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if (updated) {
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if (flush_hidden) {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
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}
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else {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_SELECT_PAINT);
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}
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_SELECT);
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}
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else {
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
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}
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WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
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}
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void paintface_hide(bContext *C, Object *ob, const bool unselected)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
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".hide_poly", ATTR_DOMAIN_FACE);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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for (int i = 0; i < me->totpoly; i++) {
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if (!hide_poly.span[i]) {
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if (!select_poly.span[i] == unselected) {
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hide_poly.span[i] = true;
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}
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}
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if (hide_poly.span[i]) {
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select_poly.span[i] = false;
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}
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}
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hide_poly.finish();
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select_poly.finish();
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, true, true);
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}
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void paintface_reveal(bContext *C, Object *ob, const bool select)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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if (select) {
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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for (const int i : hide_poly.index_range()) {
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if (hide_poly[i]) {
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select_poly.span[i] = true;
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}
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}
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select_poly.finish();
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}
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attributes.remove(".hide_poly");
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, true, true);
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}
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/* Set object-mode face selection seams based on edge data, uses hash table to find seam edges. */
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static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bool select)
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{
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using namespace blender;
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bool do_it = true;
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bool mark = false;
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BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
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BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
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const Span<MEdge> edges = me->edges();
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const Span<MPoly> polys = me->polys();
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const Span<MLoop> loops = me->loops();
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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if (index != uint(-1)) {
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/* only put face under cursor in array */
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const MPoly &poly = polys[index];
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BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
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BLI_BITMAP_ENABLE(poly_tag, index);
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}
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else {
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/* fill array by selection */
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i]) {
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/* pass */
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}
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else if (select_poly.span[i]) {
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const MPoly &poly = polys[i];
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BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
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BLI_BITMAP_ENABLE(poly_tag, i);
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}
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}
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}
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while (do_it) {
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do_it = false;
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/* expand selection */
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i]) {
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continue;
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}
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if (!BLI_BITMAP_TEST(poly_tag, i)) {
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mark = false;
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const MPoly &poly = polys[i];
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const MLoop *ml = &loops[poly.loopstart];
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for (int b = 0; b < poly.totloop; b++, ml++) {
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if ((edges[ml->e].flag & ME_SEAM) == 0) {
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if (BLI_BITMAP_TEST(edge_tag, ml->e)) {
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mark = true;
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break;
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}
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}
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}
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if (mark) {
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BLI_BITMAP_ENABLE(poly_tag, i);
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BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
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do_it = true;
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}
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}
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}
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}
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MEM_freeN(edge_tag);
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for (int i = 0; i < me->totpoly; i++) {
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if (BLI_BITMAP_TEST(poly_tag, i)) {
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select_poly.span[i] = select;
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}
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}
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MEM_freeN(poly_tag);
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}
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void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
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{
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uint index = uint(-1);
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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if (mval) {
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if (!ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
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return;
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}
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}
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select_linked_tfaces_with_seams(me, index, select);
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paintface_flush_flags(C, ob, true, false);
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}
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bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr) {
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return false;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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if (action == SEL_TOGGLE) {
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action = SEL_SELECT;
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for (int i = 0; i < me->totpoly; i++) {
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if (!hide_poly[i] && select_poly.span[i]) {
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action = SEL_DESELECT;
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break;
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}
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}
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}
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bool changed = false;
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i]) {
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continue;
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}
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const bool old_selection = select_poly.span[i];
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switch (action) {
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case SEL_SELECT:
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select_poly.span[i] = true;
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break;
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case SEL_DESELECT:
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select_poly.span[i] = false;
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break;
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case SEL_INVERT:
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select_poly.span[i] = !select_poly.span[i];
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changed = true;
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break;
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}
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if (old_selection != select_poly.span[i]) {
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changed = true;
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}
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}
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select_poly.finish();
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if (changed) {
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if (flush_flags) {
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paintface_flush_flags(C, ob, true, false);
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}
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}
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return changed;
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}
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bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
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{
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using namespace blender;
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bool ok = false;
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float vec[3], bmat[3][3];
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const Mesh *me = BKE_mesh_from_object(ob);
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if (!me || !CustomData_has_layer(&me->ldata, CD_PROP_FLOAT2)) {
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return ok;
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}
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copy_m3_m4(bmat, ob->object_to_world);
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const Span<float3> positions = me->vert_positions();
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const Span<MPoly> polys = me->polys();
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const Span<MLoop> loops = me->loops();
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bke::AttributeAccessor attributes = me->attributes();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i] || !select_poly[i]) {
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continue;
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}
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const MPoly &poly = polys[i];
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const MLoop *ml = &loops[poly.loopstart];
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for (int b = 0; b < poly.totloop; b++, ml++) {
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mul_v3_m3v3(vec, bmat, positions[ml->v]);
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add_v3_v3v3(vec, vec, ob->object_to_world[3]);
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minmax_v3v3_v3(r_min, r_max, vec);
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}
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ok = true;
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}
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return ok;
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}
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bool paintface_mouse_select(bContext *C,
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const int mval[2],
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const SelectPick_Params *params,
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Object *ob)
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{
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using namespace blender;
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uint index;
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bool changed = false;
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bool found = false;
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/* Get the face under the cursor */
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Mesh *me = BKE_mesh_from_object(ob);
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::AttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
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if (index < me->totpoly) {
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if (!hide_poly[index]) {
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found = true;
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}
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}
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}
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if (params->sel_op == SEL_OP_SET) {
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if ((found && params->select_passthrough) && select_poly.varray[index]) {
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found = false;
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}
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else if (found || params->deselect_all) {
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/* Deselect everything. */
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changed |= paintface_deselect_all_visible(C, ob, SEL_DESELECT, false);
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}
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}
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if (found) {
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me->act_face = int(index);
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switch (params->sel_op) {
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case SEL_OP_SET:
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case SEL_OP_ADD:
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select_poly.varray.set(index, true);
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break;
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case SEL_OP_SUB:
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select_poly.varray.set(index, false);
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break;
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case SEL_OP_XOR:
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select_poly.varray.set(index, !select_poly.varray[index]);
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break;
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case SEL_OP_AND:
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BLI_assert_unreachable(); /* Doesn't make sense for picking. */
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break;
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}
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/* image window redraw */
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paintface_flush_flags(C, ob, true, false);
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ED_region_tag_redraw(CTX_wm_region(C)); /* XXX: should redraw all 3D views. */
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changed = true;
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}
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return changed || found;
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}
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void paintvert_flush_flags(Object *ob)
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{
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using namespace blender;
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
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if (me == nullptr) {
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return;
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}
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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BKE_mesh_flush_select_from_verts(me);
|
|
|
|
if (me_eval == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const bke::AttributeAccessor attributes_orig = me->attributes();
|
|
bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
|
|
|
|
const int *orig_indices = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
|
|
|
|
const VArray<bool> hide_vert_orig = attributes_orig.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> hide_vert_eval =
|
|
attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_vert", ATTR_DOMAIN_POINT);
|
|
if (orig_indices) {
|
|
for (const int i : hide_vert_eval.span.index_range()) {
|
|
if (orig_indices[i] != ORIGINDEX_NONE) {
|
|
hide_vert_eval.span[i] = hide_vert_orig[orig_indices[i]];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
hide_vert_orig.materialize(hide_vert_eval.span);
|
|
}
|
|
hide_vert_eval.finish();
|
|
|
|
const VArray<bool> select_vert_orig = attributes_orig.lookup_or_default<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert_eval =
|
|
attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_vert", ATTR_DOMAIN_POINT);
|
|
if (orig_indices) {
|
|
for (const int i : select_vert_eval.span.index_range()) {
|
|
if (orig_indices[i] != ORIGINDEX_NONE) {
|
|
select_vert_eval.span[i] = select_vert_orig[orig_indices[i]];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
select_vert_orig.materialize(select_vert_eval.span);
|
|
}
|
|
select_vert_eval.finish();
|
|
|
|
BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
|
|
}
|
|
|
|
static void paintvert_select_linked_vertices(bContext *C,
|
|
Object *ob,
|
|
const blender::Span<int> vertex_indices,
|
|
const bool select)
|
|
{
|
|
using namespace blender;
|
|
|
|
Mesh *mesh = BKE_mesh_from_object(ob);
|
|
if (mesh == nullptr || mesh->totpoly == 0) {
|
|
return;
|
|
}
|
|
|
|
/* AtomicDisjointSet is used to store connection information in vertex indices. */
|
|
AtomicDisjointSet islands(mesh->totvert);
|
|
const Span<MEdge> edges = mesh->edges();
|
|
|
|
/* By calling join() on the vertices of all edges, the AtomicDisjointSet contains information on
|
|
* which parts of the mesh are connected. */
|
|
threading::parallel_for(edges.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const MEdge &edge : edges.slice(range)) {
|
|
islands.join(edge.v1, edge.v2);
|
|
}
|
|
});
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
Set<int> selected_roots;
|
|
|
|
for (const int i : vertex_indices) {
|
|
const int root = islands.find_root(i);
|
|
selected_roots.add(root);
|
|
}
|
|
|
|
threading::parallel_for(select_vert.span.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int i : range) {
|
|
const int root = islands.find_root(i);
|
|
if (selected_roots.contains(root)) {
|
|
select_vert.span[i] = select;
|
|
}
|
|
}
|
|
});
|
|
|
|
select_vert.finish();
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|
|
|
|
void paintvert_select_linked_pick(bContext *C,
|
|
Object *ob,
|
|
const int region_coordinates[2],
|
|
const bool select)
|
|
{
|
|
uint index = uint(-1);
|
|
if (!ED_mesh_pick_vert(
|
|
C, ob, region_coordinates, ED_MESH_PICK_DEFAULT_VERT_DIST, true, &index)) {
|
|
return;
|
|
}
|
|
|
|
paintvert_select_linked_vertices(C, ob, {int(index)}, select);
|
|
}
|
|
|
|
void paintvert_select_linked(bContext *C, Object *ob)
|
|
{
|
|
Mesh *mesh = BKE_mesh_from_object(ob);
|
|
if (mesh == nullptr || mesh->totpoly == 0) {
|
|
return;
|
|
}
|
|
|
|
blender::bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
blender::bke::SpanAttributeWriter<bool> select_vert =
|
|
attributes.lookup_or_add_for_write_span<bool>(".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
blender::Vector<int> indices;
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (!select_vert.span[i]) {
|
|
continue;
|
|
}
|
|
indices.append(i);
|
|
}
|
|
select_vert.finish();
|
|
paintvert_select_linked_vertices(C, ob, indices, true);
|
|
}
|
|
|
|
void paintvert_tag_select_update(bContext *C, Object *ob)
|
|
{
|
|
DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
|
|
}
|
|
|
|
bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = SEL_SELECT;
|
|
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
if (!hide_vert[i] && select_vert.span[i]) {
|
|
action = SEL_DESELECT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
if (hide_vert[i]) {
|
|
continue;
|
|
}
|
|
const bool old_selection = select_vert.span[i];
|
|
switch (action) {
|
|
case SEL_SELECT:
|
|
select_vert.span[i] = true;
|
|
break;
|
|
case SEL_DESELECT:
|
|
select_vert.span[i] = false;
|
|
break;
|
|
case SEL_INVERT:
|
|
select_vert.span[i] = !select_vert.span[i];
|
|
break;
|
|
}
|
|
if (old_selection != select_vert.span[i]) {
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
if (changed) {
|
|
/* handle mselect */
|
|
if (action == SEL_SELECT) {
|
|
/* pass */
|
|
}
|
|
else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
|
|
BKE_mesh_mselect_clear(me);
|
|
}
|
|
else {
|
|
BKE_mesh_mselect_validate(me);
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return;
|
|
}
|
|
const Span<MDeformVert> dverts = me->deform_verts();
|
|
if (dverts.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
if (!extend) {
|
|
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (!hide_vert[i]) {
|
|
if (dverts[i].dw == nullptr) {
|
|
/* if null weight then not grouped */
|
|
select_vert.span[i] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
|
|
void paintvert_hide(bContext *C, Object *ob, const bool unselected)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : hide_vert.span.index_range()) {
|
|
if (!hide_vert.span[i]) {
|
|
if (!select_vert.span[i] == unselected) {
|
|
hide_vert.span[i] = true;
|
|
}
|
|
}
|
|
|
|
if (hide_vert.span[i]) {
|
|
select_vert.span[i] = false;
|
|
}
|
|
}
|
|
hide_vert.finish();
|
|
select_vert.finish();
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|
|
|
|
void paintvert_reveal(bContext *C, Object *ob, const bool select)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (hide_vert[i]) {
|
|
select_vert.span[i] = select;
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
/* Remove the hide attribute to reveal all vertices. */
|
|
attributes.remove(".hide_vert");
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|