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blender-archive/source/blender/depsgraph/intern/eval/deg_eval_flush.cc
Brecht Van Lommel 5c17dbd991 Fix missing Cycles 3D viewport updates when editing materials, lamps.
This introduces a new depsgraph API for getting updated datablocks,
rather than getting it from bpy.data.

* depsgraph.ids_updated gives a list of all datablocks in the depsgraph
  which have been updated.
* depsgraph.id_type_updated('TYPE') is true if any datablock of the given
  type has been added, removed or modified.

More API updates are coming to properly handle multiple depsgraphs and
finer update granularity, but this should make Cycles work again.
2018-05-30 14:07:23 +02:00

335 lines
9.9 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/eval/deg_eval_flush.cc
* \ingroup depsgraph
*
* Core routines for how the Depsgraph works.
*/
#include "intern/eval/deg_eval_flush.h"
// TODO(sergey): Use some sort of wrapper.
#include <deque>
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_task.h"
#include "BLI_ghash.h"
extern "C" {
#include "DNA_object_types.h"
} /* extern "C" */
#include "DEG_depsgraph.h"
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_component.h"
#include "intern/nodes/deg_node_id.h"
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph_intern.h"
#include "intern/eval/deg_eval_copy_on_write.h"
#include "util/deg_util_foreach.h"
namespace DEG {
enum {
ID_STATE_NONE = 0,
ID_STATE_MODIFIED = 1,
};
enum {
COMPONENT_STATE_NONE = 0,
COMPONENT_STATE_SCHEDULED = 1,
COMPONENT_STATE_DONE = 2,
};
typedef std::deque<OperationDepsNode *> FlushQueue;
namespace {
void flush_init_operation_node_func(
void *__restrict data_v,
const int i,
const ParallelRangeTLS *__restrict /*tls*/)
{
Depsgraph *graph = (Depsgraph *)data_v;
OperationDepsNode *node = graph->operations[i];
node->scheduled = false;
}
void flush_init_id_node_func(
void *__restrict data_v,
const int i,
const ParallelRangeTLS *__restrict /*tls*/)
{
Depsgraph *graph = (Depsgraph *)data_v;
IDDepsNode *id_node = graph->id_nodes[i];
id_node->done = ID_STATE_NONE;
GHASH_FOREACH_BEGIN(ComponentDepsNode *, comp_node, id_node->components)
comp_node->done = COMPONENT_STATE_NONE;
GHASH_FOREACH_END();
}
BLI_INLINE void flush_prepare(Depsgraph *graph)
{
{
const int num_operations = graph->operations.size();
ParallelRangeSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.min_iter_per_thread = 1024;
BLI_task_parallel_range(0, num_operations,
graph,
flush_init_operation_node_func,
&settings);
}
{
const int num_id_nodes = graph->id_nodes.size();
ParallelRangeSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.min_iter_per_thread = 1024;
BLI_task_parallel_range(0, num_id_nodes,
graph,
flush_init_id_node_func,
&settings);
}
}
BLI_INLINE void flush_schedule_entrypoints(Depsgraph *graph, FlushQueue *queue)
{
GSET_FOREACH_BEGIN(OperationDepsNode *, op_node, graph->entry_tags)
{
queue->push_back(op_node);
op_node->scheduled = true;
}
GSET_FOREACH_END();
}
BLI_INLINE void flush_handle_id_node(IDDepsNode *id_node)
{
id_node->done = ID_STATE_MODIFIED;
}
/* TODO(sergey): We can reduce number of arguments here. */
BLI_INLINE void flush_handle_component_node(IDDepsNode *id_node,
ComponentDepsNode *comp_node,
FlushQueue *queue)
{
/* We only handle component once. */
if (comp_node->done == COMPONENT_STATE_DONE) {
return;
}
comp_node->done = COMPONENT_STATE_DONE;
/* Tag all required operations in component for update. */
foreach (OperationDepsNode *op, comp_node->operations) {
/* We don't want to flush tags in "upstream" direction for
* certain types of operations.
*
* TODO(sergey): Need a more generic solution for this.
*/
if (op->opcode == DEG_OPCODE_PARTICLE_SETTINGS_EVAL) {
continue;
}
op->flag |= DEPSOP_FLAG_NEEDS_UPDATE;
}
/* when some target changes bone, we might need to re-run the
* whole IK solver, otherwise result might be unpredictable.
*/
if (comp_node->type == DEG_NODE_TYPE_BONE) {
ComponentDepsNode *pose_comp =
id_node->find_component(DEG_NODE_TYPE_EVAL_POSE);
BLI_assert(pose_comp != NULL);
if (pose_comp->done == COMPONENT_STATE_NONE) {
queue->push_front(pose_comp->get_entry_operation());
pose_comp->done = COMPONENT_STATE_SCHEDULED;
}
}
}
/* Schedule children of the given operation node for traversal.
*
* One of the children will by-pass the queue and will be returned as a function
* return value, so it can start being handled right away, without building too
* much of a queue.
*/
BLI_INLINE OperationDepsNode *flush_schedule_children(
OperationDepsNode *op_node,
FlushQueue *queue)
{
OperationDepsNode *result = NULL;
foreach (DepsRelation *rel, op_node->outlinks) {
if (rel->flag & DEPSREL_FLAG_NO_FLUSH) {
continue;
}
OperationDepsNode *to_node = (OperationDepsNode *)rel->to;
if (to_node->scheduled == false) {
if (result != NULL) {
queue->push_front(to_node);
}
else {
result = to_node;
}
to_node->scheduled = true;
}
}
return result;
}
void flush_engine_data_update(ID *id)
{
if (GS(id->name) != ID_OB) {
return;
}
Object *object = (Object *)id;
LISTBASE_FOREACH(ObjectEngineData *, engine_data, &object->drawdata) {
engine_data->recalc |= id->recalc;
}
}
/* NOTE: It will also accumulate flags from changed components. */
void flush_editors_id_update(Main *bmain,
Depsgraph *graph,
const DEGEditorUpdateContext *update_ctx)
{
foreach (IDDepsNode *id_node, graph->id_nodes) {
if (id_node->done != ID_STATE_MODIFIED) {
continue;
}
DEG_id_type_tag(bmain, GS(id_node->id_orig->name));
/* TODO(sergey): Do we need to pass original or evaluated ID here? */
ID *id_orig = id_node->id_orig;
ID *id_cow = id_node->id_cow;
/* Copy tag from original data to CoW storage.
* This is because DEG_id_tag_update() sets tags on original
* data.
*/
id_cow->recalc |= (id_orig->recalc & ID_RECALC_ALL);
/* Gather recalc flags from all changed components. */
GHASH_FOREACH_BEGIN(ComponentDepsNode *, comp_node, id_node->components)
{
if (comp_node->done != COMPONENT_STATE_DONE) {
continue;
}
DepsNodeFactory *factory = deg_type_get_factory(comp_node->type);
BLI_assert(factory != NULL);
id_cow->recalc |= factory->id_recalc_tag();
}
GHASH_FOREACH_END();
DEG_DEBUG_PRINTF((::Depsgraph *)graph,
EVAL, "Accumulated recalc bits for %s: %u\n",
id_orig->name, (unsigned int)id_cow->recalc);
/* Inform editors. */
if (deg_copy_on_write_is_expanded(id_cow)) {
deg_editors_id_update(update_ctx, id_cow);
/* ID may need to get its auto-override operations refreshed. */
if (ID_IS_STATIC_OVERRIDE_AUTO(id_orig)) {
id_orig->tag |= LIB_TAG_OVERRIDESTATIC_AUTOREFRESH;
}
/* Inform draw engines that something was changed. */
flush_engine_data_update(id_cow);
}
}
}
} // namespace
/* Flush updates from tagged nodes outwards until all affected nodes
* are tagged.
*/
void deg_graph_flush_updates(Main *bmain, Depsgraph *graph)
{
/* Sanity checks. */
BLI_assert(bmain != NULL);
BLI_assert(graph != NULL);
/* Nothing to update, early out. */
if (BLI_gset_len(graph->entry_tags) == 0) {
return;
}
/* Reset all flags, get ready for the flush. */
flush_prepare(graph);
/* Starting from the tagged "entry" nodes, flush outwards. */
FlushQueue queue;
flush_schedule_entrypoints(graph, &queue);
/* Prepare update context for editors. */
DEGEditorUpdateContext update_ctx;
update_ctx.bmain = bmain;
update_ctx.depsgraph = (::Depsgraph *)graph;
update_ctx.scene = graph->scene;
update_ctx.view_layer = graph->view_layer;
/* Do actual flush. */
while (!queue.empty()) {
OperationDepsNode *op_node = queue.front();
queue.pop_front();
while (op_node != NULL) {
/* Tag operation as required for update. */
op_node->flag |= DEPSOP_FLAG_NEEDS_UPDATE;
/* Inform corresponding ID and component nodes about the change. */
ComponentDepsNode *comp_node = op_node->owner;
IDDepsNode *id_node = comp_node->owner;
flush_handle_id_node(id_node);
flush_handle_component_node(id_node,
comp_node,
&queue);
/* Flush to nodes along links. */
op_node = flush_schedule_children(op_node, &queue);
}
}
/* Inform editors about all changes. */
flush_editors_id_update(bmain, graph, &update_ctx);
}
static void graph_clear_operation_func(
void *__restrict data_v,
const int i,
const ParallelRangeTLS *__restrict /*tls*/)
{
Depsgraph *graph = (Depsgraph *)data_v;
OperationDepsNode *node = graph->operations[i];
/* Clear node's "pending update" settings. */
node->flag &= ~(DEPSOP_FLAG_DIRECTLY_MODIFIED | DEPSOP_FLAG_NEEDS_UPDATE);
}
/* Clear tags from all operation nodes. */
void deg_graph_clear_tags(Depsgraph *graph)
{
/* Go over all operation nodes, clearing tags. */
{
const int num_operations = graph->operations.size();
ParallelRangeSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.min_iter_per_thread = 1024;
BLI_task_parallel_range(0, num_operations,
graph,
graph_clear_operation_func,
&settings);
}
/* Clear any entry tags which haven't been flushed. */
BLI_gset_clear(graph->entry_tags, NULL);
}
} // namespace DEG