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blender-archive/source/blender/editors/object/object_add.c
Ton Roosendaal 51b796ff15 Remove Blender Internal and legacy viewport from Blender 2.8.
Brecht authored this commit, but he gave me the honours to actually
do it. Here it goes; Blender Internal. Bye bye, you did great!

* Point density, voxel data, ocean, environment map textures were removed,
  as these only worked within BI rendering. Note that the ocean modifier
  and the Cycles point density shader node continue to work.
* Dynamic paint using material shading was removed, as this only worked
  with BI. If we ever wanted to support this again probably it should go
  through the baking API.
* GPU shader export through the Python API was removed. This only worked
  for the old BI GLSL shaders, which no longer exists. Doing something
  similar for Eevee would be significantly more complicated because it
  uses a lot of multiplass rendering and logic outside the shader, it's
  probably impractical.
* Collada material import / export code is mostly gone, as it only worked
  for BI materials. We need to add Cycles / Eevee material support at some
  point.
* The mesh noise operator was removed since it only worked with BI
  material texture slots. A displacement modifier can be used instead.
* The delete texture paint slot operator was removed since it only worked
  for BI material texture slots. Could be added back with node support.

* Not all legacy viewport features are supported in the new viewport, but
  their code was removed. If we need to bring anything back we can look at
  older git revisions.
* There is some legacy viewport code that I could not remove yet, and some
  that I probably missed.
* Shader node execution code was left mostly intact, even though it is not
  used anywhere now. We may eventually use this to replace the texture
  nodes with Cycles / Eevee shader nodes.

* The Cycles Bake panel now includes settings for baking multires normal
  and displacement maps. The underlying code needs to be merged properly,
  and we plan to add back support for multires AO baking and add support
  to Cycles baking for features like vertex color, displacement, and other
  missing baking features.

* This commit removes DNA and the Python API for BI material, lamp, world
  and scene settings. This breaks a lot of addons.
* There is more DNA that can be removed or renamed, where Cycles or Eevee
  are reusing some old BI properties but the names are not really correct
  anymore.
* Texture slots for materials, lamps and world were removed. They remain
  for brushes, particles and freestyle linestyles.
* 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and
  other renderers use this to find all panels to show, minus a few panels
  that they have their own replacement for.
2018-04-19 17:35:25 +02:00

2555 lines
70 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2008 full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/object/object_add.c
* \ingroup edobj
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_camera_types.h"
#include "DNA_curve_types.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
#include "DNA_key_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_object_fluidsim_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_scene_types.h"
#include "DNA_vfont_types.h"
#include "DNA_gpencil_types.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "BKE_action.h"
#include "BKE_anim.h"
#include "BKE_animsys.h"
#include "BKE_armature.h"
#include "BKE_camera.h"
#include "BKE_collection.h"
#include "BKE_context.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_DerivedMesh.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_group.h"
#include "BKE_lamp.h"
#include "BKE_lattice.h"
#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_library_remap.h"
#include "BKE_key.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "BKE_speaker.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_curve.h"
#include "ED_mball.h"
#include "ED_mesh.h"
#include "ED_node.h"
#include "ED_object.h"
#include "ED_physics.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_view3d.h"
#include "UI_resources.h"
#include "object_intern.h"
/* this is an exact copy of the define in rna_lamp.c
* kept here because of linking order.
* Icons are only defined here */
const EnumPropertyItem rna_enum_lamp_type_items[] = {
{LA_LOCAL, "POINT", ICON_LAMP_POINT, "Point", "Omnidirectional point light source"},
{LA_SUN, "SUN", ICON_LAMP_SUN, "Sun", "Constant direction parallel ray light source"},
{LA_SPOT, "SPOT", ICON_LAMP_SPOT, "Spot", "Directional cone light source"},
{LA_HEMI, "HEMI", ICON_LAMP_HEMI, "Hemi", "180 degree constant light source"},
{LA_AREA, "AREA", ICON_LAMP_AREA, "Area", "Directional area light source"},
{0, NULL, 0, NULL, NULL}
};
/* copy from rna_object_force.c */
static const EnumPropertyItem field_type_items[] = {
{PFIELD_FORCE, "FORCE", ICON_FORCE_FORCE, "Force", ""},
{PFIELD_WIND, "WIND", ICON_FORCE_WIND, "Wind", ""},
{PFIELD_VORTEX, "VORTEX", ICON_FORCE_VORTEX, "Vortex", ""},
{PFIELD_MAGNET, "MAGNET", ICON_FORCE_MAGNETIC, "Magnetic", ""},
{PFIELD_HARMONIC, "HARMONIC", ICON_FORCE_HARMONIC, "Harmonic", ""},
{PFIELD_CHARGE, "CHARGE", ICON_FORCE_CHARGE, "Charge", ""},
{PFIELD_LENNARDJ, "LENNARDJ", ICON_FORCE_LENNARDJONES, "Lennard-Jones", ""},
{PFIELD_TEXTURE, "TEXTURE", ICON_FORCE_TEXTURE, "Texture", ""},
{PFIELD_GUIDE, "GUIDE", ICON_FORCE_CURVE, "Curve Guide", ""},
{PFIELD_BOID, "BOID", ICON_FORCE_BOID, "Boid", ""},
{PFIELD_TURBULENCE, "TURBULENCE", ICON_FORCE_TURBULENCE, "Turbulence", ""},
{PFIELD_DRAG, "DRAG", ICON_FORCE_DRAG, "Drag", ""},
{PFIELD_SMOKEFLOW, "SMOKE", ICON_FORCE_SMOKEFLOW, "Smoke Flow", ""},
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem lightprobe_type_items[] = {
{LIGHTPROBE_TYPE_CUBE, "SPHERE", ICON_MESH_UVSPHERE, "Reflection Cubemap",
"Reflection probe with spherical or cubic attenuation"},
{LIGHTPROBE_TYPE_PLANAR, "PLANAR", ICON_MESH_PLANE, "Reflection Plane",
"Planar reflection probe"},
{LIGHTPROBE_TYPE_GRID, "GRID", ICON_MESH_GRID, "Irradiance Volume",
"Irradiance probe to capture diffuse indirect lighting"},
{0, NULL, 0, NULL, NULL}
};
/************************** Exported *****************************/
void ED_object_location_from_view(bContext *C, float loc[3])
{
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
const float *cursor;
cursor = ED_view3d_cursor3d_get(scene, v3d);
copy_v3_v3(loc, cursor);
}
void ED_object_rotation_from_view(bContext *C, float rot[3], const char align_axis)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
BLI_assert(align_axis >= 'X' && align_axis <= 'Z');
if (rv3d) {
float quat[4];
switch (align_axis) {
case 'X':
{
float quat_y[4];
axis_angle_to_quat(quat_y, rv3d->viewinv[1], -M_PI_2);
mul_qt_qtqt(quat, rv3d->viewquat, quat_y);
quat[0] = -quat[0];
quat_to_eul(rot, quat);
break;
}
case 'Y':
{
copy_qt_qt(quat, rv3d->viewquat);
quat[0] = -quat[0];
quat_to_eul(rot, quat);
rot[0] -= (float)M_PI_2;
break;
}
case 'Z':
{
copy_qt_qt(quat, rv3d->viewquat);
quat[0] = -quat[0];
quat_to_eul(rot, quat);
break;
}
}
}
else {
zero_v3(rot);
}
}
void ED_object_base_init_transform(bContext *C, Base *base, const float loc[3], const float rot[3])
{
Object *ob = base->object;
Scene *scene = CTX_data_scene(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
if (!scene) return;
if (loc)
copy_v3_v3(ob->loc, loc);
if (rot)
copy_v3_v3(ob->rot, rot);
BKE_object_where_is_calc(depsgraph, scene, ob);
}
/* Uses context to figure out transform for primitive.
* Returns standard diameter. */
float ED_object_new_primitive_matrix(
bContext *C, Object *obedit,
const float loc[3], const float rot[3], float primmat[4][4])
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
float mat[3][3], rmat[3][3], cmat[3][3], imat[3][3];
unit_m4(primmat);
eul_to_mat3(rmat, rot);
invert_m3(rmat);
/* inverse transform for initial rotation and object */
copy_m3_m4(mat, obedit->obmat);
mul_m3_m3m3(cmat, rmat, mat);
invert_m3_m3(imat, cmat);
copy_m4_m3(primmat, imat);
/* center */
copy_v3_v3(primmat[3], loc);
sub_v3_v3v3(primmat[3], primmat[3], obedit->obmat[3]);
invert_m3_m3(imat, mat);
mul_m3_v3(imat, primmat[3]);
{
const float dia = v3d ? ED_view3d_grid_scale(scene, v3d, NULL) : ED_scene_grid_scale(scene, NULL);
return dia;
}
// return 1.0f;
}
/********************* Add Object Operator ********************/
static void view_align_update(struct Main *UNUSED(main), struct Scene *UNUSED(scene), struct PointerRNA *ptr)
{
RNA_struct_idprops_unset(ptr, "rotation");
}
void ED_object_add_unit_props(wmOperatorType *ot)
{
RNA_def_float_distance(ot->srna, "radius", 1.0f, 0.0, OBJECT_ADD_SIZE_MAXF, "Radius", "", 0.001, 100.00);
}
void ED_object_add_generic_props(wmOperatorType *ot, bool do_editmode)
{
PropertyRNA *prop;
/* note: this property gets hidden for add-camera operator */
prop = RNA_def_boolean(ot->srna, "view_align", 0, "Align to View", "Align the new object to the view");
RNA_def_property_update_runtime(prop, view_align_update);
if (do_editmode) {
prop = RNA_def_boolean(ot->srna, "enter_editmode", 0, "Enter Editmode",
"Enter editmode when adding this object");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
prop = RNA_def_float_vector_xyz(ot->srna, "location", 3, NULL, -OBJECT_ADD_SIZE_MAXF, OBJECT_ADD_SIZE_MAXF,
"Location", "Location for the newly added object", -1000.0f, 1000.0f);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_float_rotation(ot->srna, "rotation", 3, NULL, -OBJECT_ADD_SIZE_MAXF, OBJECT_ADD_SIZE_MAXF,
"Rotation", "Rotation for the newly added object",
DEG2RADF(-360.0f), DEG2RADF(360.0f));
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
prop = RNA_def_boolean_layer_member(ot->srna, "layers", 20, NULL, "Layer", "");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
void ED_object_add_mesh_props(wmOperatorType *ot)
{
RNA_def_boolean(ot->srna, "calc_uvs", false, "Generate UVs", "Generate a default UV map");
}
bool ED_object_add_generic_get_opts(bContext *C, wmOperator *op, const char view_align_axis,
float loc[3], float rot[3],
bool *enter_editmode, unsigned int *layer, bool *is_view_aligned)
{
View3D *v3d = CTX_wm_view3d(C);
unsigned int _layer;
PropertyRNA *prop;
/* Switch to Edit mode? optional prop */
if ((prop = RNA_struct_find_property(op->ptr, "enter_editmode"))) {
bool _enter_editmode;
if (!enter_editmode)
enter_editmode = &_enter_editmode;
if (RNA_property_is_set(op->ptr, prop) && enter_editmode)
*enter_editmode = RNA_property_boolean_get(op->ptr, prop);
else {
*enter_editmode = (U.flag & USER_ADD_EDITMODE) != 0;
RNA_property_boolean_set(op->ptr, prop, *enter_editmode);
}
}
/* Get layers! */
{
int a, layer_values[20];
if (!layer)
layer = &_layer;
prop = RNA_struct_find_property(op->ptr, "layers");
if (RNA_property_is_set(op->ptr, prop)) {
RNA_property_boolean_get_array(op->ptr, prop, layer_values);
*layer = 0;
for (a = 0; a < 20; a++) {
if (layer_values[a])
*layer |= (1 << a);
}
}
else {
Scene *scene = CTX_data_scene(C);
*layer = BKE_screen_view3d_layer_active_ex(v3d, scene, false);
for (a = 0; a < 20; a++) {
layer_values[a] = (*layer & (1 << a)) != 0;
}
RNA_property_boolean_set_array(op->ptr, prop, layer_values);
}
/* in local view we additionally add local view layers,
* not part of operator properties */
if (v3d && v3d->localvd)
*layer |= v3d->lay;
}
/* Location! */
{
float _loc[3];
if (!loc)
loc = _loc;
if (RNA_struct_property_is_set(op->ptr, "location")) {
RNA_float_get_array(op->ptr, "location", loc);
}
else {
ED_object_location_from_view(C, loc);
RNA_float_set_array(op->ptr, "location", loc);
}
}
/* Rotation! */
{
bool _is_view_aligned;
float _rot[3];
if (!is_view_aligned)
is_view_aligned = &_is_view_aligned;
if (!rot)
rot = _rot;
if (RNA_struct_property_is_set(op->ptr, "rotation"))
*is_view_aligned = false;
else if (RNA_struct_property_is_set(op->ptr, "view_align"))
*is_view_aligned = RNA_boolean_get(op->ptr, "view_align");
else {
*is_view_aligned = (U.flag & USER_ADD_VIEWALIGNED) != 0;
RNA_boolean_set(op->ptr, "view_align", *is_view_aligned);
}
if (*is_view_aligned) {
ED_object_rotation_from_view(C, rot, view_align_axis);
RNA_float_set_array(op->ptr, "rotation", rot);
}
else
RNA_float_get_array(op->ptr, "rotation", rot);
}
if (layer && *layer == 0) {
BKE_report(op->reports, RPT_ERROR, "Property 'layer' has no values set");
return false;
}
return true;
}
/* For object add primitive operators.
* Do not call undo push in this function (users of this function have to). */
Object *ED_object_add_type(
bContext *C,
int type, const char *name,
const float loc[3], const float rot[3],
bool enter_editmode, unsigned int UNUSED(layer))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob;
/* for as long scene has editmode... */
if (CTX_data_edit_object(C))
ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO); /* freedata, and undo */
/* deselects all, sets scene->basact */
ob = BKE_object_add(bmain, scene, view_layer, type, name);
/* editor level activate, notifiers */
ED_object_base_activate(C, view_layer->basact);
/* more editor stuff */
ED_object_base_init_transform(C, view_layer->basact, loc, rot);
/* TODO(sergey): This is weird to manually tag objects for update, better to
* use DEG_id_tag_update here perhaps.
*/
DEG_id_type_tag(bmain, ID_OB);
DEG_relations_tag_update(bmain);
if (ob->data != NULL) {
DEG_id_tag_update_ex(bmain, (ID *)ob->data, DEG_TAG_EDITORS_UPDATE);
}
if (enter_editmode)
ED_object_editmode_enter(C, EM_IGNORE_LAYER);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
/* TODO(sergey): Use proper flag for tagging here. */
DEG_id_tag_update(&scene->id, 0);
return ob;
}
/* for object add operator */
static int object_add_exec(bContext *C, wmOperator *op)
{
Object *ob;
bool enter_editmode;
unsigned int layer;
float loc[3], rot[3], radius;
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, &enter_editmode, &layer, NULL))
return OPERATOR_CANCELLED;
radius = RNA_float_get(op->ptr, "radius");
ob = ED_object_add_type(C, RNA_enum_get(op->ptr, "type"), NULL, loc, rot, enter_editmode, layer);
if (ob->type == OB_LATTICE) {
/* lattice is a special case!
* we never want to scale the obdata since that is the rest-state */
copy_v3_fl(ob->size, radius);
}
else {
BKE_object_obdata_size_init(ob, radius);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Object";
ot->description = "Add an object to the scene";
ot->idname = "OBJECT_OT_add";
/* api callbacks */
ot->exec = object_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ED_object_add_unit_props(ot);
RNA_def_enum(ot->srna, "type", rna_enum_object_type_items, 0, "Type", "");
ED_object_add_generic_props(ot, true);
}
/********************** Add Probe Operator **********************/
/* for object add operator */
static int lightprobe_add_exec(bContext *C, wmOperator *op)
{
Object *ob;
LightProbe *probe;
int type;
bool enter_editmode;
unsigned int layer;
float loc[3], rot[3];
float radius;
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, &enter_editmode, &layer, NULL))
return OPERATOR_CANCELLED;
type = RNA_enum_get(op->ptr, "type");
radius = RNA_float_get(op->ptr, "radius");
const char *name = CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Light Probe");
ob = ED_object_add_type(C, OB_LIGHTPROBE, name, loc, rot, false, layer);
BKE_object_obdata_size_init(ob, radius);
probe = (LightProbe *)ob->data;
probe->type = type;
switch (type) {
case LIGHTPROBE_TYPE_GRID:
probe->distinf = 0.3f;
probe->falloff = 1.0f;
probe->clipsta = 0.01f;
break;
case LIGHTPROBE_TYPE_PLANAR:
probe->distinf = 0.1f;
probe->falloff = 0.5f;
probe->clipsta = 0.001f;
ob->empty_drawsize = 0.5f;
break;
case LIGHTPROBE_TYPE_CUBE:
probe->attenuation_type = LIGHTPROBE_SHAPE_ELIPSOID;
break;
default:
BLI_assert(!"Lightprobe type not configured.");
break;
}
DEG_relations_tag_update(CTX_data_main(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_lightprobe_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Light Probe";
ot->description = "Add a light probe object";
ot->idname = "OBJECT_OT_lightprobe_add";
/* api callbacks */
ot->exec = lightprobe_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", lightprobe_type_items, 0, "Type", "");
ED_object_add_unit_props(ot);
ED_object_add_generic_props(ot, true);
}
/********************* Add Effector Operator ********************/
/* for object add operator */
static int effector_add_exec(bContext *C, wmOperator *op)
{
Object *ob;
int type;
bool enter_editmode;
unsigned int layer;
float loc[3], rot[3];
float mat[4][4];
float dia;
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, &enter_editmode, &layer, NULL))
return OPERATOR_CANCELLED;
type = RNA_enum_get(op->ptr, "type");
dia = RNA_float_get(op->ptr, "radius");
if (type == PFIELD_GUIDE) {
Curve *cu;
const char *name = CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "CurveGuide");
ob = ED_object_add_type(C, OB_CURVE, name, loc, rot, false, layer);
cu = ob->data;
cu->flag |= CU_PATH | CU_3D;
ED_object_editmode_enter(C, 0);
ED_object_new_primitive_matrix(C, ob, loc, rot, mat);
BLI_addtail(&cu->editnurb->nurbs, ED_curve_add_nurbs_primitive(C, ob, mat, CU_NURBS | CU_PRIM_PATH, dia));
if (!enter_editmode)
ED_object_editmode_exit(C, EM_FREEDATA);
}
else {
const char *name = CTX_DATA_(BLT_I18NCONTEXT_ID_OBJECT, "Field");
ob = ED_object_add_type(C, OB_EMPTY, name, loc, rot, false, layer);
BKE_object_obdata_size_init(ob, dia);
if (ELEM(type, PFIELD_WIND, PFIELD_VORTEX))
ob->empty_drawtype = OB_SINGLE_ARROW;
}
ob->pd = object_add_collision_fields(type);
DEG_relations_tag_update(CTX_data_main(C));
return OPERATOR_FINISHED;
}
void OBJECT_OT_effector_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Effector";
ot->description = "Add an empty object with a physics effector to the scene";
ot->idname = "OBJECT_OT_effector_add";
/* api callbacks */
ot->exec = effector_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", field_type_items, 0, "Type", "");
ED_object_add_unit_props(ot);
ED_object_add_generic_props(ot, true);
}
/********************* Add Camera Operator ********************/
static int object_camera_add_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
Object *ob;
Camera *cam;
bool enter_editmode;
unsigned int layer;
float loc[3], rot[3];
/* force view align for cameras */
RNA_boolean_set(op->ptr, "view_align", true);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, &enter_editmode, &layer, NULL))
return OPERATOR_CANCELLED;
ob = ED_object_add_type(C, OB_CAMERA, NULL, loc, rot, false, layer);
if (v3d) {
if (v3d->camera == NULL)
v3d->camera = ob;
if (v3d->scenelock && scene->camera == NULL) {
scene->camera = ob;
}
}
cam = ob->data;
cam->drawsize = v3d ? ED_view3d_grid_scale(scene, v3d, NULL) : ED_scene_grid_scale(scene, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_camera_add(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Add Camera";
ot->description = "Add a camera object to the scene";
ot->idname = "OBJECT_OT_camera_add";
/* api callbacks */
ot->exec = object_camera_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ED_object_add_generic_props(ot, true);
/* hide this for cameras, default */
prop = RNA_struct_type_find_property(ot->srna, "view_align");
RNA_def_property_flag(prop, PROP_HIDDEN);
}
/********************* Add Metaball Operator ********************/
static int object_metaball_add_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
bool newob = false;
bool enter_editmode;
unsigned int layer;
float loc[3], rot[3];
float mat[4][4];
float dia;
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, &enter_editmode, &layer, NULL))
return OPERATOR_CANCELLED;
if (obedit == NULL || obedit->type != OB_MBALL) {
obedit = ED_object_add_type(C, OB_MBALL, NULL, loc, rot, true, layer);
newob = true;
}
else {
DEG_id_tag_update(&obedit->id, OB_RECALC_DATA);
}
ED_object_new_primitive_matrix(C, obedit, loc, rot, mat);
dia = RNA_float_get(op->ptr, "radius");
ED_mball_add_primitive(C, obedit, mat, dia, RNA_enum_get(op->ptr, "type"));
/* userdef */
if (newob && !enter_editmode) {
ED_object_editmode_exit(C, EM_FREEDATA);
}
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
void OBJECT_OT_metaball_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Metaball";
ot->description = "Add an metaball object to the scene";
ot->idname = "OBJECT_OT_metaball_add";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_metaball_add_exec;
ot->poll = ED_operator_scene_editable;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_metaelem_type_items, 0, "Primitive", "");
ED_object_add_unit_props(ot);
ED_object_add_generic_props(ot, true);
}
/********************* Add Text Operator ********************/
static int object_add_text_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
bool enter_editmode;
unsigned int layer;
float loc[3], rot[3];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, &enter_editmode, &layer, NULL))
return OPERATOR_CANCELLED;
if (obedit && obedit->type == OB_FONT)
return OPERATOR_CANCELLED;
obedit = ED_object_add_type(C, OB_FONT, NULL, loc, rot, enter_editmode, layer);
BKE_object_obdata_size_init(obedit, RNA_float_get(op->ptr, "radius"));
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
void OBJECT_OT_text_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Text";
ot->description = "Add a text object to the scene";
ot->idname = "OBJECT_OT_text_add";
/* api callbacks */
ot->exec = object_add_text_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ED_object_add_unit_props(ot);
ED_object_add_generic_props(ot, true);
}
/********************* Add Armature Operator ********************/
static int object_armature_add_exec(bContext *C, wmOperator *op)
{
Object *obedit = CTX_data_edit_object(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
bool newob = false;
bool enter_editmode;
unsigned int layer;
float loc[3], rot[3], dia;
bool view_aligned = rv3d && (U.flag & USER_ADD_VIEWALIGNED);
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, &enter_editmode, &layer, NULL))
return OPERATOR_CANCELLED;
if ((obedit == NULL) || (obedit->type != OB_ARMATURE)) {
obedit = ED_object_add_type(C, OB_ARMATURE, NULL, loc, rot, true, layer);
ED_object_editmode_enter(C, 0);
newob = true;
}
else {
DEG_id_tag_update(&obedit->id, OB_RECALC_DATA);
}
if (obedit == NULL) {
BKE_report(op->reports, RPT_ERROR, "Cannot create editmode armature");
return OPERATOR_CANCELLED;
}
dia = RNA_float_get(op->ptr, "radius");
ED_armature_ebone_add_primitive(obedit, dia, view_aligned);
/* userdef */
if (newob && !enter_editmode)
ED_object_editmode_exit(C, EM_FREEDATA);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, obedit);
return OPERATOR_FINISHED;
}
void OBJECT_OT_armature_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Armature";
ot->description = "Add an armature object to the scene";
ot->idname = "OBJECT_OT_armature_add";
/* api callbacks */
ot->exec = object_armature_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ED_object_add_unit_props(ot);
ED_object_add_generic_props(ot, true);
}
/********************* Add Empty Operator ********************/
static int object_empty_add_exec(bContext *C, wmOperator *op)
{
Object *ob;
int type = RNA_enum_get(op->ptr, "type");
unsigned int layer;
float loc[3], rot[3];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, &layer, NULL))
return OPERATOR_CANCELLED;
ob = ED_object_add_type(C, OB_EMPTY, NULL, loc, rot, false, layer);
BKE_object_empty_draw_type_set(ob, type);
BKE_object_obdata_size_init(ob, RNA_float_get(op->ptr, "radius"));
return OPERATOR_FINISHED;
}
void OBJECT_OT_empty_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Empty";
ot->description = "Add an empty object to the scene";
ot->idname = "OBJECT_OT_empty_add";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_empty_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_object_empty_drawtype_items, 0, "Type", "");
ED_object_add_unit_props(ot);
ED_object_add_generic_props(ot, false);
}
static int empty_drop_named_image_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
Base *base = NULL;
Image *ima = NULL;
Object *ob = NULL;
ima = (Image *)WM_operator_drop_load_path(C, op, ID_IM);
if (!ima) {
return OPERATOR_CANCELLED;
}
/* handled below */
id_us_min((ID *)ima);
base = ED_view3d_give_base_under_cursor(C, event->mval);
/* if empty under cursor, then set object */
if (base && base->object->type == OB_EMPTY) {
ob = base->object;
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
}
else {
/* add new empty */
unsigned int layer;
float rot[3];
if (!ED_object_add_generic_get_opts(C, op, 'Z', NULL, rot, NULL, &layer, NULL))
return OPERATOR_CANCELLED;
ob = ED_object_add_type(C, OB_EMPTY, NULL, NULL, rot, false, layer);
/* add under the mouse */
ED_object_location_from_view(C, ob->loc);
ED_view3d_cursor3d_position(C, ob->loc, event->mval);
}
BKE_object_empty_draw_type_set(ob, OB_EMPTY_IMAGE);
id_us_min(ob->data);
ob->data = ima;
id_us_plus(ob->data);
return OPERATOR_FINISHED;
}
void OBJECT_OT_drop_named_image(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Add Empty Image/Drop Image To Empty";
ot->description = "Add an empty image type to scene with data";
ot->idname = "OBJECT_OT_drop_named_image";
/* api callbacks */
ot->invoke = empty_drop_named_image_invoke;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
prop = RNA_def_string(ot->srna, "filepath", NULL, FILE_MAX, "Filepath", "Path to image file");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
RNA_def_boolean(ot->srna, "relative_path", true, "Relative Path", "Select the file relative to the blend file");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
prop = RNA_def_string(ot->srna, "name", NULL, MAX_ID_NAME - 2, "Name", "Image name to assign");
RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
ED_object_add_generic_props(ot, false);
}
/********************* Add Lamp Operator ********************/
static const char *get_lamp_defname(int type)
{
switch (type) {
case LA_LOCAL: return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Point");
case LA_SUN: return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Sun");
case LA_SPOT: return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Spot");
case LA_HEMI: return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Hemi");
case LA_AREA: return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Area");
default:
return CTX_DATA_(BLT_I18NCONTEXT_ID_LAMP, "Lamp");
}
}
static int object_lamp_add_exec(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *ob;
Lamp *la;
int type = RNA_enum_get(op->ptr, "type");
unsigned int layer;
float loc[3], rot[3];
WM_operator_view3d_unit_defaults(C, op);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, &layer, NULL))
return OPERATOR_CANCELLED;
ob = ED_object_add_type(C, OB_LAMP, get_lamp_defname(type), loc, rot, false, layer);
BKE_object_obdata_size_init(ob, RNA_float_get(op->ptr, "radius"));
la = (Lamp *)ob->data;
la->type = type;
if (BKE_scene_uses_cycles(scene)) {
ED_node_shader_default(C, &la->id);
la->use_nodes = true;
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_lamp_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Lamp";
ot->description = "Add a lamp object to the scene";
ot->idname = "OBJECT_OT_lamp_add";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_lamp_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_lamp_type_items, 0, "Type", "");
RNA_def_property_translation_context(ot->prop, BLT_I18NCONTEXT_ID_LAMP);
ED_object_add_unit_props(ot);
ED_object_add_generic_props(ot, false);
}
/********************* Add Group Instance Operator ********************/
static int group_instance_add_exec(bContext *C, wmOperator *op)
{
Group *group;
unsigned int layer;
float loc[3], rot[3];
if (RNA_struct_property_is_set(op->ptr, "name")) {
char name[MAX_ID_NAME - 2];
RNA_string_get(op->ptr, "name", name);
group = (Group *)BKE_libblock_find_name(ID_GR, name);
if (0 == RNA_struct_property_is_set(op->ptr, "location")) {
const wmEvent *event = CTX_wm_window(C)->eventstate;
ARegion *ar = CTX_wm_region(C);
const int mval[2] = {event->x - ar->winrct.xmin,
event->y - ar->winrct.ymin};
ED_object_location_from_view(C, loc);
ED_view3d_cursor3d_position(C, loc, mval);
RNA_float_set_array(op->ptr, "location", loc);
}
}
else
group = BLI_findlink(&CTX_data_main(C)->group, RNA_enum_get(op->ptr, "group"));
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, &layer, NULL))
return OPERATOR_CANCELLED;
if (group) {
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_add_type(C, OB_EMPTY, group->id.name + 2, loc, rot, false, layer);
ob->dup_group = group;
ob->transflag |= OB_DUPLIGROUP;
id_us_plus(&group->id);
/* works without this except if you try render right after, see: 22027 */
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&group->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
}
return OPERATOR_CANCELLED;
}
/* only used as menu */
void OBJECT_OT_group_instance_add(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Add Group Instance";
ot->description = "Add a dupligroup instance";
ot->idname = "OBJECT_OT_group_instance_add";
/* api callbacks */
ot->invoke = WM_enum_search_invoke;
ot->exec = group_instance_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
RNA_def_string(ot->srna, "name", "Group", MAX_ID_NAME - 2, "Name", "Group name to add");
prop = RNA_def_enum(ot->srna, "group", DummyRNA_NULL_items, 0, "Group", "");
RNA_def_enum_funcs(prop, RNA_group_itemf);
RNA_def_property_flag(prop, PROP_ENUM_NO_TRANSLATE);
ot->prop = prop;
ED_object_add_generic_props(ot, false);
}
/********************* Add Speaker Operator ********************/
static int object_speaker_add_exec(bContext *C, wmOperator *op)
{
Object *ob;
unsigned int layer;
float loc[3], rot[3];
Scene *scene = CTX_data_scene(C);
if (!ED_object_add_generic_get_opts(C, op, 'Z', loc, rot, NULL, &layer, NULL))
return OPERATOR_CANCELLED;
ob = ED_object_add_type(C, OB_SPEAKER, NULL, loc, rot, false, layer);
/* to make it easier to start using this immediately in NLA, a default sound clip is created
* ready to be moved around to retime the sound and/or make new sound clips
*/
{
/* create new data for NLA hierarchy */
AnimData *adt = BKE_animdata_add_id(&ob->id);
NlaTrack *nlt = BKE_nlatrack_add(adt, NULL);
NlaStrip *strip = BKE_nla_add_soundstrip(scene, ob->data);
strip->start = CFRA;
strip->end += strip->start;
/* hook them up */
BKE_nlatrack_add_strip(nlt, strip);
/* auto-name the strip, and give the track an interesting name */
BLI_strncpy(nlt->name, DATA_("SoundTrack"), sizeof(nlt->name));
BKE_nlastrip_validate_name(adt, strip);
WM_event_add_notifier(C, NC_ANIMATION | ND_NLA | NA_EDITED, NULL);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_speaker_add(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Speaker";
ot->description = "Add a speaker object to the scene";
ot->idname = "OBJECT_OT_speaker_add";
/* api callbacks */
ot->exec = object_speaker_add_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
ED_object_add_generic_props(ot, true);
}
/**************************** Delete Object *************************/
/* remove base from a specific scene */
/* note: now unlinks constraints as well */
void ED_object_base_free_and_unlink(Main *bmain, Scene *scene, Object *ob)
{
if (BKE_library_ID_is_indirectly_used(bmain, ob) &&
ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0)
{
/* We cannot delete indirectly used object... */
printf("WARNING, undeletable object '%s', should have been catched before reaching this function!",
ob->id.name + 2);
return;
}
DEG_id_tag_update_ex(bmain, &ob->id, DEG_TAG_BASE_FLAGS_UPDATE);
BKE_collections_object_remove(bmain, &scene->id, ob, true);
}
static int object_delete_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win;
const bool use_global = RNA_boolean_get(op->ptr, "use_global");
bool changed = false;
if (CTX_data_edit_object(C))
return OPERATOR_CANCELLED;
CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
{
const bool is_indirectly_used = BKE_library_ID_is_indirectly_used(bmain, ob);
if (ob->id.tag & LIB_TAG_INDIRECT) {
/* Can this case ever happen? */
BKE_reportf(op->reports, RPT_WARNING, "Cannot delete indirectly linked object '%s'", ob->id.name + 2);
continue;
}
else if (is_indirectly_used && ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0) {
BKE_reportf(op->reports, RPT_WARNING,
"Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
ob->id.name + 2, scene->id.name + 2);
continue;
}
/* This is sort of a quick hack to address T51243 - Proper thing to do here would be to nuke most of all this
* custom scene/object/base handling, and use generic lib remap/query for that.
* But this is for later (aka 2.8, once layers & co are settled and working).
*/
if (use_global && ob->id.lib == NULL) {
/* We want to nuke the object, let's nuke it the easy way (not for linked data though)... */
BKE_libblock_delete(bmain, &ob->id);
changed = true;
continue;
}
/* remove from Grease Pencil parent */
/* XXX This is likely not correct? Will also remove parent from grease pencil from other scenes,
* even when use_global is false... */
for (bGPdata *gpd = bmain->gpencil.first; gpd; gpd = gpd->id.next) {
for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
if (gpl->parent != NULL) {
if (gpl->parent == ob) {
gpl->parent = NULL;
}
}
}
}
/* remove from current scene only */
ED_object_base_free_and_unlink(bmain, scene, ob);
changed = true;
if (use_global) {
Scene *scene_iter;
for (scene_iter = bmain->scene.first; scene_iter; scene_iter = scene_iter->id.next) {
if (scene_iter != scene && !ID_IS_LINKED(scene_iter)) {
if (is_indirectly_used && ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0) {
BKE_reportf(op->reports, RPT_WARNING,
"Cannot delete object '%s' from scene '%s', indirectly used objects need at least one user",
ob->id.name + 2, scene_iter->id.name + 2);
break;
}
ED_object_base_free_and_unlink(bmain, scene_iter, ob);
}
}
}
/* end global */
}
CTX_DATA_END;
if (!changed)
return OPERATOR_CANCELLED;
/* delete has to handle all open scenes */
BKE_main_id_tag_listbase(&bmain->scene, LIB_TAG_DOIT, true);
for (win = wm->windows.first; win; win = win->next) {
scene = WM_window_get_active_scene(win);
if (scene->id.tag & LIB_TAG_DOIT) {
scene->id.tag &= ~LIB_TAG_DOIT;
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
}
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Delete";
ot->description = "Delete selected objects";
ot->idname = "OBJECT_OT_delete";
/* api callbacks */
ot->invoke = WM_operator_confirm;
ot->exec = object_delete_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "use_global", 0, "Delete Globally", "Remove object from all scenes");
}
/**************************** Copy Utilities ******************************/
/* after copying objects, copied data should get new pointers */
static void copy_object_set_idnew(bContext *C)
{
Main *bmain = CTX_data_main(C);
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
BKE_libblock_relink_to_newid(&ob->id);
}
CTX_DATA_END;
BKE_main_id_clear_newpoins(bmain);
}
/********************* Make Duplicates Real ************************/
/**
* \note regarding hashing dupli-objects when using OB_DUPLIGROUP, skip the first member of #DupliObject.persistent_id
* since its a unique index and we only want to know if the group objects are from the same dupli-group instance.
*/
static unsigned int dupliobject_group_hash(const void *ptr)
{
const DupliObject *dob = ptr;
unsigned int hash = BLI_ghashutil_ptrhash(dob->ob);
unsigned int i;
for (i = 1; (i < MAX_DUPLI_RECUR) && dob->persistent_id[i] != INT_MAX; i++) {
hash ^= (dob->persistent_id[i] ^ i);
}
return hash;
}
/**
* \note regarding hashing dupli-objects when NOT using OB_DUPLIGROUP, include the first member of #DupliObject.persistent_id
* since its the index of the vertex/face the object is instantiated on and we want to identify objects on the same vertex/face.
*/
static unsigned int dupliobject_hash(const void *ptr)
{
const DupliObject *dob = ptr;
unsigned int hash = BLI_ghashutil_ptrhash(dob->ob);
hash ^= (dob->persistent_id[0] ^ 0);
return hash;
}
/* Compare function that matches dupliobject_group_hash */
static bool dupliobject_group_cmp(const void *a_, const void *b_)
{
const DupliObject *a = a_;
const DupliObject *b = b_;
unsigned int i;
if (a->ob != b->ob) {
return true;
}
for (i = 1; (i < MAX_DUPLI_RECUR); i++) {
if (a->persistent_id[i] != b->persistent_id[i]) {
return true;
}
else if (a->persistent_id[i] == INT_MAX) {
break;
}
}
/* matching */
return false;
}
/* Compare function that matches dupliobject_hash */
static bool dupliobject_cmp(const void *a_, const void *b_)
{
const DupliObject *a = a_;
const DupliObject *b = b_;
if (a->ob != b->ob) {
return true;
}
if (a->persistent_id[0] != b->persistent_id[0]) {
return true;
}
/* matching */
return false;
}
static void make_object_duplilist_real(bContext *C, Scene *scene, Base *base,
const bool use_base_parent,
const bool use_hierarchy)
{
Main *bmain = CTX_data_main(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
ListBase *lb_duplis;
DupliObject *dob;
GHash *dupli_gh, *parent_gh = NULL;
if (!(base->object->transflag & OB_DUPLI)) {
return;
}
lb_duplis = object_duplilist(depsgraph, scene, base->object);
dupli_gh = BLI_ghash_ptr_new(__func__);
if (use_hierarchy) {
if (base->object->transflag & OB_DUPLIGROUP) {
parent_gh = BLI_ghash_new(dupliobject_group_hash, dupliobject_group_cmp, __func__);
}
else {
parent_gh = BLI_ghash_new(dupliobject_hash, dupliobject_cmp, __func__);
}
}
for (dob = lb_duplis->first; dob; dob = dob->next) {
Object *ob_src = dob->ob;
Object *ob_dst = ID_NEW_SET(dob->ob, BKE_object_copy(bmain, ob_src));
Base *base_dst;
/* font duplis can have a totcol without material, we get them from parent
* should be implemented better...
*/
if (ob_dst->mat == NULL) {
ob_dst->totcol = 0;
}
BKE_collection_object_add_from(scene, base->object, ob_dst);
base_dst = BKE_view_layer_base_find(view_layer, ob_dst);
BLI_assert(base_dst != NULL);
BKE_scene_object_base_flag_sync_from_base(base_dst);
/* make sure apply works */
BKE_animdata_free(&ob_dst->id, true);
ob_dst->adt = NULL;
/* Proxies are not to be copied. */
ob_dst->proxy_from = NULL;
ob_dst->proxy_group = NULL;
ob_dst->proxy = NULL;
ob_dst->parent = NULL;
BKE_constraints_free(&ob_dst->constraints);
ob_dst->curve_cache = NULL;
ob_dst->transflag &= ~OB_DUPLI;
copy_m4_m4(ob_dst->obmat, dob->mat);
BKE_object_apply_mat4(ob_dst, ob_dst->obmat, false, false);
BLI_ghash_insert(dupli_gh, dob, ob_dst);
if (parent_gh) {
void **val;
/* Due to nature of hash/comparison of this ghash, a lot of duplis may be considered as 'the same',
* this avoids trying to insert same key several time and raise asserts in debug builds... */
if (!BLI_ghash_ensure_p(parent_gh, dob, &val)) {
*val = ob_dst;
}
}
}
for (dob = lb_duplis->first; dob; dob = dob->next) {
Object *ob_src = dob->ob;
Object *ob_dst = BLI_ghash_lookup(dupli_gh, dob);
/* Remap new object to itself, and clear again newid pointer of orig object. */
BKE_libblock_relink_to_newid(&ob_dst->id);
DEG_id_tag_update(&ob_dst->id, OB_RECALC_DATA);
if (use_hierarchy) {
/* original parents */
Object *ob_src_par = ob_src->parent;
Object *ob_dst_par = NULL;
/* find parent that was also made real */
if (ob_src_par) {
/* OK to keep most of the members uninitialized,
* they won't be read, this is simply for a hash lookup. */
DupliObject dob_key;
dob_key.ob = ob_src_par;
if (base->object->transflag & OB_DUPLIGROUP) {
memcpy(&dob_key.persistent_id[1],
&dob->persistent_id[1],
sizeof(dob->persistent_id[1]) * (MAX_DUPLI_RECUR - 1));
}
else {
dob_key.persistent_id[0] = dob->persistent_id[0];
}
ob_dst_par = BLI_ghash_lookup(parent_gh, &dob_key);
}
if (ob_dst_par) {
/* allow for all possible parent types */
ob_dst->partype = ob_src->partype;
BLI_strncpy(ob_dst->parsubstr, ob_src->parsubstr, sizeof(ob_dst->parsubstr));
ob_dst->par1 = ob_src->par1;
ob_dst->par2 = ob_src->par2;
ob_dst->par3 = ob_src->par3;
copy_m4_m4(ob_dst->parentinv, ob_src->parentinv);
ob_dst->parent = ob_dst_par;
}
else if (use_base_parent) {
ob_dst->parent = base->object;
ob_dst->partype = PAROBJECT;
}
}
else if (use_base_parent) {
/* since we are ignoring the internal hierarchy - parent all to the
* base object */
ob_dst->parent = base->object;
ob_dst->partype = PAROBJECT;
}
if (ob_dst->parent) {
/* note, this may be the parent of other objects, but it should
* still work out ok */
BKE_object_apply_mat4(ob_dst, dob->mat, false, true);
/* to set ob_dst->orig and in case theres any other discrepicies */
DEG_id_tag_update(&ob_dst->id, OB_RECALC_OB);
}
}
if (base->object->transflag & OB_DUPLIGROUP && base->object->dup_group) {
for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
if (ob->proxy_group == base->object) {
ob->proxy = NULL;
ob->proxy_from = NULL;
DEG_id_tag_update(&ob->id, OB_RECALC_OB);
}
}
}
BLI_ghash_free(dupli_gh, NULL, NULL);
if (parent_gh) {
BLI_ghash_free(parent_gh, NULL, NULL);
}
free_object_duplilist(lb_duplis);
BKE_main_id_clear_newpoins(bmain);
base->object->transflag &= ~OB_DUPLI;
}
static int object_duplicates_make_real_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
const bool use_base_parent = RNA_boolean_get(op->ptr, "use_base_parent");
const bool use_hierarchy = RNA_boolean_get(op->ptr, "use_hierarchy");
BKE_main_id_clear_newpoins(bmain);
CTX_DATA_BEGIN (C, Base *, base, selected_editable_bases)
{
make_object_duplilist_real(C, scene, base, use_base_parent, use_hierarchy);
/* dependencies were changed */
WM_event_add_notifier(C, NC_OBJECT | ND_PARENT, base->object);
}
CTX_DATA_END;
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_SCENE, scene);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, NULL);
return OPERATOR_FINISHED;
}
void OBJECT_OT_duplicates_make_real(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Duplicates Real";
ot->description = "Make dupli objects attached to this object real";
ot->idname = "OBJECT_OT_duplicates_make_real";
/* api callbacks */
ot->exec = object_duplicates_make_real_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "use_base_parent", 0, "Parent", "Parent newly created objects to the original duplicator");
RNA_def_boolean(ot->srna, "use_hierarchy", 0, "Keep Hierarchy", "Maintain parent child relationships");
}
/**************************** Convert **************************/
static const EnumPropertyItem convert_target_items[] = {
{OB_CURVE, "CURVE", ICON_OUTLINER_OB_CURVE, "Curve from Mesh/Text", ""},
{OB_MESH, "MESH", ICON_OUTLINER_OB_MESH, "Mesh from Curve/Meta/Surf/Text", ""},
{0, NULL, 0, NULL, NULL}
};
static void convert_ensure_curve_cache(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
if (ob->curve_cache == NULL) {
/* Force creation. This is normally not needed but on operator
* redo we might end up with an object which isn't evaluated yet.
*/
if (ELEM(ob->type, OB_SURF, OB_CURVE, OB_FONT)) {
BKE_displist_make_curveTypes(depsgraph, scene, ob, false);
}
else if (ob->type == OB_MBALL) {
BKE_displist_make_mball(depsgraph, scene, ob);
}
}
}
static void curvetomesh(Depsgraph *depsgraph, Scene *scene, Object *ob)
{
convert_ensure_curve_cache(depsgraph, scene, ob);
BKE_mesh_from_nurbs(ob); /* also does users */
if (ob->type == OB_MESH) {
BKE_object_free_modifiers(ob, 0);
}
}
static int convert_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
Base *base_act = CTX_data_active_base(C);
Object *obact = base_act ? base_act->object : NULL;
return (!ID_IS_LINKED(scene) && obact && (BKE_object_is_in_editmode(obact) == false) &&
(base_act->flag & BASE_SELECTED) && !ID_IS_LINKED(obact));
}
/* Helper for convert_exec */
static Base *duplibase_for_convert(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base, Object *ob)
{
Object *obn;
Base *basen;
if (ob == NULL) {
ob = base->object;
}
obn = BKE_object_copy(bmain, ob);
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
BKE_collection_object_add_from(scene, ob, obn);
basen = BKE_view_layer_base_find(view_layer, obn);
ED_object_base_select(basen, BA_SELECT);
ED_object_base_select(basen, BA_DESELECT);
return basen;
}
static int convert_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Depsgraph *depsgraph = CTX_data_depsgraph(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Base *basen = NULL, *basact = NULL;
Object *ob1, *newob, *obact = CTX_data_active_object(C);
DerivedMesh *dm;
Curve *cu;
Nurb *nu;
MetaBall *mb;
Mesh *me;
const short target = RNA_enum_get(op->ptr, "target");
bool keep_original = RNA_boolean_get(op->ptr, "keep_original");
int a, mballConverted = 0;
/* don't forget multiple users! */
{
FOREACH_SCENE_OBJECT_BEGIN(scene, ob)
{
ob->flag &= ~OB_DONE;
/* flag data thats not been edited (only needed for !keep_original) */
if (ob->data) {
((ID *)ob->data)->tag |= LIB_TAG_DOIT;
}
/* possible metaball basis is not in this scene */
if (ob->type == OB_MBALL && target == OB_MESH) {
if (BKE_mball_is_basis(ob) == false) {
Object *ob_basis;
ob_basis = BKE_mball_basis_find(scene, ob);
if (ob_basis) {
ob_basis->flag &= ~OB_DONE;
}
}
}
}
FOREACH_SCENE_OBJECT_END;
}
ListBase selected_editable_bases = CTX_data_collection_get(C, "selected_editable_bases");
/* Ensure we get all meshes calculated with a sufficient data-mask,
* needed since re-evaluating single modifiers causes bugs if they depend
* on other objects data masks too, see: T50950. */
{
for (CollectionPointerLink *link = selected_editable_bases.first; link; link = link->next) {
Base *base = link->ptr.data;
Object *ob = base->object;
/* The way object type conversion works currently (enforcing conversion of *all* objetcs using converted
* obdata, even some un-selected/hidden/inother scene ones, sounds totally bad to me.
* However, changing this is more design than bugfix, not to mention convoluted code below,
* so that will be for later.
* But at the very least, do not do that with linked IDs! */
if ((ID_IS_LINKED(ob) || (ob->data && ID_IS_LINKED(ob->data))) && !keep_original) {
keep_original = true;
BKE_reportf(op->reports, RPT_INFO,
"Converting some linked object/object data, enforcing 'Keep Original' option to True");
}
DEG_id_tag_update(&base->object->id, OB_RECALC_DATA);
}
uint64_t customdata_mask_prev = scene->customdata_mask;
scene->customdata_mask |= CD_MASK_MESH;
BKE_scene_graph_update_tagged(depsgraph, bmain);
scene->customdata_mask = customdata_mask_prev;
}
for (CollectionPointerLink *link = selected_editable_bases.first; link; link = link->next) {
Base *base = link->ptr.data;
Object *ob = base->object;
if (ob->flag & OB_DONE || !IS_TAGGED(ob->data)) {
if (ob->type != target) {
base->flag &= ~SELECT;
ob->flag &= ~SELECT;
}
/* obdata already modified */
if (!IS_TAGGED(ob->data)) {
/* When 2 objects with linked data are selected, converting both
* would keep modifiers on all but the converted object [#26003] */
if (ob->type == OB_MESH) {
BKE_object_free_modifiers(ob, 0); /* after derivedmesh calls! */
}
}
}
else if (ob->type == OB_MESH && target == OB_CURVE) {
ob->flag |= OB_DONE;
if (keep_original) {
basen = duplibase_for_convert(bmain, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original mesh's usage count */
me = newob->data;
id_us_min(&me->id);
/* make a new copy of the mesh */
newob->data = BKE_mesh_copy(bmain, me);
}
else {
newob = ob;
}
BKE_mesh_to_curve(depsgraph, scene, newob);
if (newob->type == OB_CURVE) {
BKE_object_free_modifiers(newob, 0); /* after derivedmesh calls! */
ED_rigidbody_object_remove(bmain, scene, newob);
}
}
else if (ob->type == OB_MESH) {
ob->flag |= OB_DONE;
if (keep_original) {
basen = duplibase_for_convert(bmain, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original mesh's usage count */
me = newob->data;
id_us_min(&me->id);
/* make a new copy of the mesh */
newob->data = BKE_mesh_copy(bmain, me);
}
else {
newob = ob;
DEG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
}
/* make new mesh data from the original copy */
/* note: get the mesh from the original, not from the copy in some
* cases this doesnt give correct results (when MDEF is used for eg)
*/
dm = mesh_get_derived_final(depsgraph, scene, newob, CD_MASK_MESH);
DM_to_mesh(dm, newob->data, newob, CD_MASK_MESH, true);
/* re-tessellation is called by DM_to_mesh */
BKE_object_free_modifiers(newob, 0); /* after derivedmesh calls! */
}
else if (ob->type == OB_FONT) {
ob->flag |= OB_DONE;
if (keep_original) {
basen = duplibase_for_convert(bmain, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original curve's usage count */
id_us_min(&((Curve *)newob->data)->id);
/* make a new copy of the curve */
newob->data = BKE_curve_copy(bmain, ob->data);
}
else {
newob = ob;
}
cu = newob->data;
/* TODO(sergey): Ideally DAG will create nurbs list for a curve data
* datablock, but for until we've got granular update
* lets take care by selves.
*/
BKE_vfont_to_curve(bmain, newob, FO_EDIT);
newob->type = OB_CURVE;
cu->type = OB_CURVE;
if (cu->vfont) {
id_us_min(&cu->vfont->id);
cu->vfont = NULL;
}
if (cu->vfontb) {
id_us_min(&cu->vfontb->id);
cu->vfontb = NULL;
}
if (cu->vfonti) {
id_us_min(&cu->vfonti->id);
cu->vfonti = NULL;
}
if (cu->vfontbi) {
id_us_min(&cu->vfontbi->id);
cu->vfontbi = NULL;
}
if (!keep_original) {
/* other users */
if (cu->id.us > 1) {
for (ob1 = bmain->object.first; ob1; ob1 = ob1->id.next) {
if (ob1->data == ob->data) {
ob1->type = OB_CURVE;
DEG_id_tag_update(&ob1->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
}
}
}
}
for (nu = cu->nurb.first; nu; nu = nu->next)
nu->charidx = 0;
cu->flag &= ~CU_3D;
BKE_curve_curve_dimension_update(cu);
if (target == OB_MESH) {
curvetomesh(depsgraph, scene, newob);
/* meshes doesn't use displist */
BKE_object_free_curve_cache(newob);
}
}
else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
ob->flag |= OB_DONE;
if (target == OB_MESH) {
if (keep_original) {
basen = duplibase_for_convert(bmain, scene, view_layer, base, NULL);
newob = basen->object;
/* decrement original curve's usage count */
id_us_min(&((Curve *)newob->data)->id);
/* make a new copy of the curve */
newob->data = BKE_curve_copy(bmain, ob->data);
}
else {
newob = ob;
}
curvetomesh(depsgraph, scene, newob);
/* meshes doesn't use displist */
BKE_object_free_curve_cache(newob);
}
}
else if (ob->type == OB_MBALL && target == OB_MESH) {
Object *baseob;
base->flag &= ~BASE_SELECTED;
ob->base_flag &= ~BASE_SELECTED;
baseob = BKE_mball_basis_find(scene, ob);
if (ob != baseob) {
/* if motherball is converting it would be marked as done later */
ob->flag |= OB_DONE;
}
if (!(baseob->flag & OB_DONE)) {
baseob->flag |= OB_DONE;
basen = duplibase_for_convert(bmain, scene, view_layer, base, baseob);
newob = basen->object;
mb = newob->data;
id_us_min(&mb->id);
newob->data = BKE_mesh_add(bmain, "Mesh");
newob->type = OB_MESH;
me = newob->data;
me->totcol = mb->totcol;
if (newob->totcol) {
me->mat = MEM_dupallocN(mb->mat);
for (a = 0; a < newob->totcol; a++) id_us_plus((ID *)me->mat[a]);
}
convert_ensure_curve_cache(depsgraph, scene, baseob);
BKE_mesh_from_metaball(&baseob->curve_cache->disp, newob->data);
if (obact->type == OB_MBALL) {
basact = basen;
}
mballConverted = 1;
}
}
else {
continue;
}
/* tag obdata if it was been changed */
/* If the original object is active then make this object active */
if (basen) {
if (ob == obact) {
/* store new active base to update BASACT */
basact = basen;
}
basen = NULL;
}
if (!keep_original && (ob->flag & OB_DONE)) {
DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
((ID *)ob->data)->tag &= ~LIB_TAG_DOIT; /* flag not to convert this datablock again */
}
}
BLI_freelistN(&selected_editable_bases);
if (!keep_original) {
if (mballConverted) {
FOREACH_SCENE_OBJECT_BEGIN(scene, ob_mball)
{
if (ob_mball->type == OB_MBALL) {
if (ob_mball->flag & OB_DONE) {
Object *ob_basis = NULL;
if (BKE_mball_is_basis(ob_mball) ||
((ob_basis = BKE_mball_basis_find(scene, ob_mball)) && (ob_basis->flag & OB_DONE)))
{
ED_object_base_free_and_unlink(bmain, scene, ob_mball);
}
}
}
}
FOREACH_SCENE_OBJECT_END;
}
/* delete object should renew depsgraph */
DEG_relations_tag_update(bmain);
}
// XXX ED_object_editmode_enter(C, 0);
// XXX exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
if (basact) {
/* active base was changed */
ED_object_base_activate(C, basact);
BASACT(view_layer) = basact;
}
else if (BASACT(view_layer)->object->flag & OB_DONE) {
WM_event_add_notifier(C, NC_OBJECT | ND_MODIFIER, BASACT(view_layer)->object);
WM_event_add_notifier(C, NC_OBJECT | ND_DATA, BASACT(view_layer)->object);
}
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, scene);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_convert(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Convert to";
ot->description = "Convert selected objects to another type";
ot->idname = "OBJECT_OT_convert";
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = convert_exec;
ot->poll = convert_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "target", convert_target_items, OB_MESH, "Target", "Type of object to convert to");
RNA_def_boolean(ot->srna, "keep_original", 0, "Keep Original", "Keep original objects instead of replacing them");
}
/**************************** Duplicate ************************/
/*
* dupflag: a flag made from constants declared in DNA_userdef_types.h
* The flag tells adduplicate() whether to copy data linked to the object, or to reference the existing data.
* U.dupflag for default operations or you can construct a flag as python does
* if the dupflag is 0 then no data will be copied (linked duplicate) */
/* used below, assumes id.new is correct */
/* leaves selection of base/object unaltered */
/* Does set ID->newid pointers. */
static Base *object_add_duplicate_internal(Main *bmain, Scene *scene, ViewLayer *view_layer, Object *ob, int dupflag)
{
#define ID_NEW_REMAP_US(a) if ( (a)->id.newid) { (a) = (void *)(a)->id.newid; (a)->id.us++; }
#define ID_NEW_REMAP_US2(a) if (((ID *)a)->newid) { (a) = ((ID *)a)->newid; ((ID *)a)->us++; }
Base *base, *basen = NULL;
Material ***matarar;
Object *obn;
ID *id;
int a, didit;
if (ob->mode & OB_MODE_POSE) {
; /* nothing? */
}
else {
obn = ID_NEW_SET(ob, BKE_object_copy(bmain, ob));
DEG_id_tag_update(&obn->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
base = BKE_view_layer_base_find(view_layer, ob);
if ((base != NULL) && (base->flag & BASE_VISIBLED)) {
BKE_collection_object_add_from(scene, ob, obn);
}
else {
LayerCollection *layer_collection = BKE_layer_collection_get_active_ensure(scene, view_layer);
BKE_collection_object_add(&scene->id, layer_collection->scene_collection, obn);
}
basen = BKE_view_layer_base_find(view_layer, obn);
/* 1) duplis should end up in same group as the original
* 2) Rigid Body sim participants MUST always be part of a group...
*/
// XXX: is 2) really a good measure here?
if ((ob->flag & OB_FROMGROUP) != 0 || ob->rigidbody_object || ob->rigidbody_constraint) {
Group *group;
for (group = bmain->group.first; group; group = group->id.next) {
if (BKE_group_object_exists(group, ob))
BKE_group_object_add(group, obn);
}
}
/* duplicates using userflags */
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(&obn->id, true);
}
if (dupflag & USER_DUP_MAT) {
for (a = 0; a < obn->totcol; a++) {
id = (ID *)obn->mat[a];
if (id) {
ID_NEW_REMAP_US(obn->mat[a])
else {
obn->mat[a] = ID_NEW_SET(obn->mat[a], BKE_material_copy(bmain, obn->mat[a]));
}
id_us_min(id);
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(&obn->mat[a]->id, true);
}
}
}
}
if (dupflag & USER_DUP_PSYS) {
ParticleSystem *psys;
for (psys = obn->particlesystem.first; psys; psys = psys->next) {
id = (ID *) psys->part;
if (id) {
ID_NEW_REMAP_US(psys->part)
else {
psys->part = ID_NEW_SET(psys->part, BKE_particlesettings_copy(bmain, psys->part));
}
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action(&psys->part->id, true);
}
id_us_min(id);
}
}
}
id = obn->data;
didit = 0;
switch (obn->type) {
case OB_MESH:
if (dupflag & USER_DUP_MESH) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_mesh_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_CURVE:
if (dupflag & USER_DUP_CURVE) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_curve_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_SURF:
if (dupflag & USER_DUP_SURF) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_curve_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_FONT:
if (dupflag & USER_DUP_FONT) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_curve_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_MBALL:
if (dupflag & USER_DUP_MBALL) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_mball_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_LAMP:
if (dupflag & USER_DUP_LAMP) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_lamp_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_ARMATURE:
DEG_id_tag_update(&obn->id, OB_RECALC_DATA);
if (obn->pose)
BKE_pose_tag_recalc(bmain, obn->pose);
if (dupflag & USER_DUP_ARM) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_armature_copy(bmain, obn->data));
BKE_pose_rebuild(obn, obn->data);
didit = 1;
}
id_us_min(id);
}
break;
case OB_LATTICE:
if (dupflag != 0) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_lattice_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_CAMERA:
if (dupflag != 0) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_camera_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
case OB_SPEAKER:
if (dupflag != 0) {
ID_NEW_REMAP_US2(obn->data)
else {
obn->data = ID_NEW_SET(obn->data, BKE_speaker_copy(bmain, obn->data));
didit = 1;
}
id_us_min(id);
}
break;
}
/* check if obdata is copied */
if (didit) {
Key *key = BKE_key_from_object(obn);
Key *oldkey = BKE_key_from_object(ob);
if (oldkey != NULL) {
ID_NEW_SET(oldkey, key);
}
if (dupflag & USER_DUP_ACT) {
BKE_animdata_copy_id_action((ID *)obn->data, true);
if (key) {
BKE_animdata_copy_id_action((ID *)key, true);
}
}
if (dupflag & USER_DUP_MAT) {
matarar = give_matarar(obn);
if (matarar) {
for (a = 0; a < obn->totcol; a++) {
id = (ID *)(*matarar)[a];
if (id) {
ID_NEW_REMAP_US((*matarar)[a])
else {
(*matarar)[a] = ID_NEW_SET((*matarar)[a], BKE_material_copy(bmain, (*matarar)[a]));
}
id_us_min(id);
}
}
}
}
}
}
return basen;
#undef ID_NEW_REMAP_US
#undef ID_NEW_REMAP_US2
}
/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
/* leaves selection of base/object unaltered.
* note: don't call this within a loop since clear_* funcs loop over the entire database.
* note: caller must do DAG_relations_tag_update(bmain);
* this is not done automatic since we may duplicate many objects in a batch */
Base *ED_object_add_duplicate(Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base, int dupflag)
{
Base *basen;
Object *ob;
basen = object_add_duplicate_internal(bmain, scene, view_layer, base->object, dupflag);
if (basen == NULL) {
return NULL;
}
ob = basen->object;
/* link own references to the newly duplicated data [#26816] */
BKE_libblock_relink_to_newid(&ob->id);
/* DAG_relations_tag_update(bmain); */ /* caller must do */
if (ob->data != NULL) {
DEG_id_tag_update_ex(bmain, (ID *)ob->data, DEG_TAG_EDITORS_UPDATE);
}
BKE_main_id_clear_newpoins(bmain);
return basen;
}
/* contextual operator dupli */
static int duplicate_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const bool linked = RNA_boolean_get(op->ptr, "linked");
int dupflag = (linked) ? 0 : U.dupflag;
CTX_DATA_BEGIN (C, Base *, base, selected_bases)
{
Base *basen = object_add_duplicate_internal(bmain, scene, view_layer, base->object, dupflag);
/* note that this is safe to do with this context iterator,
* the list is made in advance */
ED_object_base_select(base, BA_DESELECT);
ED_object_base_select(basen, BA_SELECT);
if (basen == NULL) {
continue;
}
/* new object becomes active */
if (BASACT(view_layer) == base)
ED_object_base_activate(C, basen);
if (basen->object->data) {
DEG_id_tag_update(basen->object->data, 0);
}
}
CTX_DATA_END;
copy_object_set_idnew(C);
BKE_main_id_clear_newpoins(bmain);
DEG_relations_tag_update(bmain);
/* TODO(sergey): Use proper flag for tagging here. */
DEG_id_tag_update(&CTX_data_scene(C)->id, 0);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_duplicate(wmOperatorType *ot)
{
PropertyRNA *prop;
/* identifiers */
ot->name = "Duplicate Objects";
ot->description = "Duplicate selected objects";
ot->idname = "OBJECT_OT_duplicate";
/* api callbacks */
ot->exec = duplicate_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
RNA_def_boolean(ot->srna, "linked", 0, "Linked", "Duplicate object but not object data, linking to the original data");
prop = RNA_def_enum(ot->srna, "mode", rna_enum_transform_mode_types, TFM_TRANSLATION, "Mode", "");
RNA_def_property_flag(prop, PROP_HIDDEN);
}
/* **************** add named object, for dragdrop ************* */
static int add_named_exec(bContext *C, wmOperator *op)
{
wmWindow *win = CTX_wm_window(C);
const wmEvent *event = win ? win->eventstate : NULL;
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Base *basen;
Object *ob;
const bool linked = RNA_boolean_get(op->ptr, "linked");
int dupflag = (linked) ? 0 : U.dupflag;
char name[MAX_ID_NAME - 2];
/* find object, create fake base */
RNA_string_get(op->ptr, "name", name);
ob = (Object *)BKE_libblock_find_name(ID_OB, name);
if (ob == NULL) {
BKE_report(op->reports, RPT_ERROR, "Object not found");
return OPERATOR_CANCELLED;
}
/* prepare dupli */
basen = object_add_duplicate_internal(bmain, scene, view_layer, ob, dupflag);
if (basen == NULL) {
BKE_report(op->reports, RPT_ERROR, "Object could not be duplicated");
return OPERATOR_CANCELLED;
}
BKE_scene_object_base_flag_sync_from_object(basen);
basen->object->restrictflag &= ~OB_RESTRICT_VIEW;
if (event) {
ARegion *ar = CTX_wm_region(C);
const int mval[2] = {event->x - ar->winrct.xmin,
event->y - ar->winrct.ymin};
ED_object_location_from_view(C, basen->object->loc);
ED_view3d_cursor3d_position(C, basen->object->loc, mval);
}
ED_object_base_select(basen, BA_SELECT);
ED_object_base_activate(C, basen);
copy_object_set_idnew(C);
BKE_main_id_clear_newpoins(bmain);
/* TODO(sergey): Only update relations for the current scene. */
DEG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;
}
void OBJECT_OT_add_named(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Add Named Object";
ot->description = "Add named object";
ot->idname = "OBJECT_OT_add_named";
/* api callbacks */
ot->exec = add_named_exec;
ot->poll = ED_operator_objectmode;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "linked", 0, "Linked", "Duplicate object but not object data, linking to the original data");
RNA_def_string(ot->srna, "name", NULL, MAX_ID_NAME - 2, "Name", "Object name to add");
}
/**************************** Join *************************/
static int join_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (!ob || ID_IS_LINKED(ob)) return 0;
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_ARMATURE))
return ED_operator_screenactive(C);
else
return 0;
}
static int join_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
if (ob->mode & OB_MODE_EDIT) {
BKE_report(op->reports, RPT_ERROR, "This data does not support joining in edit mode");
return OPERATOR_CANCELLED;
}
else if (BKE_object_obdata_is_libdata(ob)) {
BKE_report(op->reports, RPT_ERROR, "Cannot edit external libdata");
return OPERATOR_CANCELLED;
}
if (ob->type == OB_MESH)
return join_mesh_exec(C, op);
else if (ELEM(ob->type, OB_CURVE, OB_SURF))
return join_curve_exec(C, op);
else if (ob->type == OB_ARMATURE)
return join_armature_exec(C, op);
return OPERATOR_CANCELLED;
}
void OBJECT_OT_join(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Join";
ot->description = "Join selected objects into active object";
ot->idname = "OBJECT_OT_join";
/* api callbacks */
ot->exec = join_exec;
ot->poll = join_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/**************************** Join as Shape Key*************************/
static int join_shapes_poll(bContext *C)
{
Object *ob = CTX_data_active_object(C);
if (!ob || ID_IS_LINKED(ob)) return 0;
/* only meshes supported at the moment */
if (ob->type == OB_MESH)
return ED_operator_screenactive(C);
else
return 0;
}
static int join_shapes_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_active_object(C);
if (ob->mode & OB_MODE_EDIT) {
BKE_report(op->reports, RPT_ERROR, "This data does not support joining in edit mode");
return OPERATOR_CANCELLED;
}
else if (BKE_object_obdata_is_libdata(ob)) {
BKE_report(op->reports, RPT_ERROR, "Cannot edit external libdata");
return OPERATOR_CANCELLED;
}
if (ob->type == OB_MESH)
return join_mesh_shapes_exec(C, op);
return OPERATOR_CANCELLED;
}
void OBJECT_OT_join_shapes(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Join as Shapes";
ot->description = "Merge selected objects to shapes of active object";
ot->idname = "OBJECT_OT_join_shapes";
/* api callbacks */
ot->exec = join_shapes_exec;
ot->poll = join_shapes_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}