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blender-archive/source/blender/blenkernel/BKE_material.h
Antonio Vazquez 66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_MATERIAL_H__
#define __BKE_MATERIAL_H__
/** \file BKE_material.h
* \ingroup bke
* \brief General operations, lookup, etc. for materials.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Main;
struct Material;
struct ID;
struct Object;
struct Scene;
/* materials */
void init_def_material(void);
void BKE_material_free(struct Material *ma);
void BKE_material_free_ex(struct Material *ma, bool do_id_user);
void test_object_materials(struct Main *bmain, struct Object *ob, struct ID *id);
void test_all_objects_materials(struct Main *bmain, struct ID *id);
void BKE_material_resize_object(struct Main *bmain, struct Object *ob, const short totcol, bool do_id_user);
void BKE_material_init(struct Material *ma);
void BKE_material_remap_object(struct Object *ob, const unsigned int *remap);
void BKE_material_remap_object_calc(struct Object *ob_dst, struct Object *ob_src, short *remap_src_to_dst);
struct Material *BKE_material_add(struct Main *bmain, const char *name);
struct Material *BKE_material_add_gpencil(struct Main *bmain, const char *name);
void BKE_material_copy_data(struct Main *bmain, struct Material *ma_dst, const struct Material *ma_src, const int flag);
struct Material *BKE_material_copy(struct Main *bmain, const struct Material *ma);
struct Material *BKE_material_localize(struct Material *ma);
struct Material *give_node_material(struct Material *ma); /* returns node material or self */
void BKE_material_make_local(struct Main *bmain, struct Material *ma, const bool lib_local);
void BKE_material_init_gpencil_settings(struct Material *ma);
/* UNUSED */
// void automatname(struct Material *);
/* material slots */
struct Material ***give_matarar(struct Object *ob);
short *give_totcolp(struct Object *ob);
struct Material ***give_matarar_id(struct ID *id); /* same but for ID's */
short *give_totcolp_id(struct ID *id);
enum {
/* use existing link option */
BKE_MAT_ASSIGN_EXISTING,
BKE_MAT_ASSIGN_USERPREF,
BKE_MAT_ASSIGN_OBDATA,
BKE_MAT_ASSIGN_OBJECT
};
struct Material *give_current_material(struct Object *ob, short act);
void assign_material_id(struct Main *bmain, struct ID *id, struct Material *ma, short act);
void assign_material(struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type);
void assign_matarar(struct Main *bmain, struct Object *ob, struct Material ***matar, short totcol);
short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma);
bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
struct MaterialGPencilStyle *BKE_material_gpencil_settings_get(struct Object *ob, short act);
void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
/* rna api */
void BKE_material_resize_id(struct Main *bmain, struct ID *id, short totcol, bool do_id_user);
void BKE_material_append_id(struct Main *bmain, struct ID *id, struct Material *ma);
struct Material *BKE_material_pop_id(struct Main *bmain, struct ID *id, int index, bool update_data); /* index is an int because of RNA */
void BKE_material_clear_id(struct Main *bmain, struct ID *id, bool update_data);
/* rendering */
void ramp_blend(int type, float r_col[3], const float fac, const float col[3]);
/* copy/paste */
void clear_matcopybuf(void);
void free_matcopybuf(void);
void copy_matcopybuf(struct Main *bmain, struct Material *ma);
void paste_matcopybuf(struct Main *bmain, struct Material *ma);
/* Evaluation. */
struct Depsgraph;
void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material);
#ifdef __cplusplus
}
#endif
#endif