This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
123 lines
4.6 KiB
C++
123 lines
4.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_MATERIAL_H__
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#define __BKE_MATERIAL_H__
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/** \file BKE_material.h
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* \ingroup bke
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* \brief General operations, lookup, etc. for materials.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Main;
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struct Material;
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struct ID;
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struct Object;
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struct Scene;
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/* materials */
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void init_def_material(void);
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void BKE_material_free(struct Material *ma);
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void BKE_material_free_ex(struct Material *ma, bool do_id_user);
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void test_object_materials(struct Main *bmain, struct Object *ob, struct ID *id);
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void test_all_objects_materials(struct Main *bmain, struct ID *id);
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void BKE_material_resize_object(struct Main *bmain, struct Object *ob, const short totcol, bool do_id_user);
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void BKE_material_init(struct Material *ma);
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void BKE_material_remap_object(struct Object *ob, const unsigned int *remap);
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void BKE_material_remap_object_calc(struct Object *ob_dst, struct Object *ob_src, short *remap_src_to_dst);
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struct Material *BKE_material_add(struct Main *bmain, const char *name);
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struct Material *BKE_material_add_gpencil(struct Main *bmain, const char *name);
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void BKE_material_copy_data(struct Main *bmain, struct Material *ma_dst, const struct Material *ma_src, const int flag);
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struct Material *BKE_material_copy(struct Main *bmain, const struct Material *ma);
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struct Material *BKE_material_localize(struct Material *ma);
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struct Material *give_node_material(struct Material *ma); /* returns node material or self */
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void BKE_material_make_local(struct Main *bmain, struct Material *ma, const bool lib_local);
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void BKE_material_init_gpencil_settings(struct Material *ma);
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/* UNUSED */
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// void automatname(struct Material *);
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/* material slots */
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struct Material ***give_matarar(struct Object *ob);
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short *give_totcolp(struct Object *ob);
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struct Material ***give_matarar_id(struct ID *id); /* same but for ID's */
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short *give_totcolp_id(struct ID *id);
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enum {
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/* use existing link option */
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BKE_MAT_ASSIGN_EXISTING,
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BKE_MAT_ASSIGN_USERPREF,
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BKE_MAT_ASSIGN_OBDATA,
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BKE_MAT_ASSIGN_OBJECT
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};
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struct Material *give_current_material(struct Object *ob, short act);
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void assign_material_id(struct Main *bmain, struct ID *id, struct Material *ma, short act);
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void assign_material(struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type);
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void assign_matarar(struct Main *bmain, struct Object *ob, struct Material ***matar, short totcol);
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short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma);
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bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
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bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
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struct MaterialGPencilStyle *BKE_material_gpencil_settings_get(struct Object *ob, short act);
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void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
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void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
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/* rna api */
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void BKE_material_resize_id(struct Main *bmain, struct ID *id, short totcol, bool do_id_user);
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void BKE_material_append_id(struct Main *bmain, struct ID *id, struct Material *ma);
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struct Material *BKE_material_pop_id(struct Main *bmain, struct ID *id, int index, bool update_data); /* index is an int because of RNA */
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void BKE_material_clear_id(struct Main *bmain, struct ID *id, bool update_data);
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/* rendering */
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void ramp_blend(int type, float r_col[3], const float fac, const float col[3]);
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/* copy/paste */
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void clear_matcopybuf(void);
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void free_matcopybuf(void);
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void copy_matcopybuf(struct Main *bmain, struct Material *ma);
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void paste_matcopybuf(struct Main *bmain, struct Material *ma);
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/* Evaluation. */
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struct Depsgraph;
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void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material);
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#ifdef __cplusplus
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}
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#endif
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#endif
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