Add blank lines after file references to avoid them being interpreted as doc-strings the following declarations.
33 lines
677 B
C++
33 lines
677 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup draw
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*/
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#pragma once
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#include "draw_hair_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct GPUShader;
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typedef enum eParticleRefineShaderType {
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PART_REFINE_SHADER_TRANSFORM_FEEDBACK,
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PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND,
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PART_REFINE_SHADER_COMPUTE,
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} eParticleRefineShaderType;
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/* draw_shader.c */
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struct GPUShader *DRW_shader_hair_refine_get(ParticleRefineShader refinement,
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eParticleRefineShaderType sh_type);
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void DRW_shaders_free(void);
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#ifdef __cplusplus
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}
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#endif
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