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blender-archive/source/blender/python/api2_2x/NMesh.h
Stephen Swaney 0fdc0ce297 Another step in the Big Bpy Cleanup.
- move static declarations and data definitions out of headers.
  the BGL module still need cleaning.

- move declarations out of modules.h and into appropriate .h files.
  modules.h still exists as a container for the few modules that
  need to #include almost everything.

- all files now have a $Id tag and have been formatted by indent

there are no changes to executable code.

pre-commit versions are tagged with bpy-cleanup-pre-20041007
for the sake of paranoia.
2004-10-07 19:25:40 +00:00

141 lines
3.9 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Jordi Rovira i Bonnet, Joseph Gilbert.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/* Most of this file comes from opy_nmesh.[ch] in the old bpython dir */
#ifndef EXPP_NMESH_H
#define EXPP_NMESH_H
#include "Python.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "Material.h"
#include "Image.h"
/* EXPP PyType Objects */
PyTypeObject NMesh_Type;
PyTypeObject NMFace_Type;
PyTypeObject NMVert_Type;
PyTypeObject NMCol_Type;
struct BPy_Object;
/* These are from blender/src/editdeform.c, should be declared elsewhere,
* maybe in BIF_editdeform.h, after proper testing of vgrouping methods XXX */
void create_dverts( Mesh * me );
void add_vert_defnr( Object * ob, int def_nr, int vertnum, float weight,
int assignmode );
void remove_vert_def_nr( Object * ob, int def_nr, int vertnum );
/* Type checking for EXPP PyTypes */
#define BPy_NMesh_Check(v) ((v)->ob_type == &NMesh_Type)
#define BPy_NMFace_Check(v) ((v)->ob_type == &NMFace_Type)
#define BPy_NMVert_Check(v) ((v)->ob_type == &NMVert_Type)
#define BPy_NMCol_Check(v) ((v)->ob_type == &NMCol_Type)
/* Typedefs for the new types */
typedef struct {
PyObject_HEAD unsigned char r, g, b, a;
} BPy_NMCol; /* an NMesh color: [r,g,b,a] */
typedef struct {
PyObject_VAR_HEAD float co[3];
float no[3];
float uvco[3];
int index;
char flag; /* see MVert flag in DNA_meshdata_types */
} BPy_NMVert; /* an NMesh vertex */
typedef struct {
PyObject_HEAD PyObject * v;
PyObject *uv;
PyObject *col;
short mode;
short flag;
unsigned char transp;
Image *image;
char mat_nr, smooth;
} BPy_NMFace; /* an NMesh face */
typedef struct {
PyObject_HEAD Mesh * mesh;
Object *object; /* for vertex grouping info, since it's stored on the object */
PyObject *name;
PyObject *materials;
PyObject *verts;
PyObject *faces;
int sel_face; /*@ XXX remove */
short smoothresh; /* max AutoSmooth angle */
short subdiv[2]; /* SubDiv Levels: display and rendering */
short mode; /* see the EXPP_NMESH_* defines in the beginning of this file */
char flags;
#define NMESH_HASMCOL 1<<0
#define NMESH_HASVERTUV 1<<1
#define NMESH_HASFACEUV 1<<2
} BPy_NMesh;
/* PROTOS */
extern void test_object_materials( ID * id ); /* declared in BKE_material.h */
PyObject *NMesh_Init( void );
PyObject *NMesh_CreatePyObject( Mesh * me, Object * ob );
Mesh *Mesh_FromPyObject( PyObject * pyobj, Object * ob );
int NMesh_CheckPyObject( PyObject * pyobj );
void mesh_update( Mesh * mesh );
PyObject *new_NMesh( Mesh * oldmesh );
Mesh *Mesh_fromNMesh( BPy_NMesh * nmesh );
PyObject *NMesh_assignMaterials_toObject( BPy_NMesh * nmesh, Object * ob );
Material **nmesh_updateMaterials( BPy_NMesh * nmesh );
Material **newMaterialList_fromPyList( PyObject * list );
void mesh_update( Mesh * mesh );
#endif /* EXPP_NMESH_H */