"A slightly late Christmas present for the Animators out there :-)" This tool allows animators to store frequently used poses in an action, and be able to label those poses to help them retrieve them later. In a way, it acts as a glorified clipboard for poses. One of the cool features with this is the ability to select which stored pose to use interactively in the 3d-view. Once a few poses have been stored in the PoseLib, simply use the "Ctrl L" hotkey to start previewing. Use the Mousewheel or the Page Up/Down keys to change poses, and confirm/cancel the preview in the same way as you do for transforms. Usage Notes: * Each Armature may get its own PoseLib. PoseLibs are simply actions with extra data, so they can get relinked. * Manually editing actions used as PoseLibs is not a good idea, as some data may not be able to be found. Tools to automagically find poses in an action could be investigated... * PoseLib will only apply/retrieve poses to/from selected bones * A basic UI for this can be found in the "Links and Materials" panel. Most of the PoseLib tools are presented there. Useful Hotkeys (also found in Pose->PoseLib menu): * Ctrl L - interactively preview poses * Shift L - add a new pose or replace an existing pose in the PoseLib with the current pose * Ctrl Shift L - rename an existing pose in the PoseLib * Alt L - remove a pose from the poselib.c
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2007 Blender Foundation
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: this is a new part of Blender
|
|
*
|
|
* Contributor(s): Joshua Leung
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef BIF_POSELIB_H
|
|
#define BIF_POSELIB_H
|
|
|
|
struct Object;
|
|
struct bPoseLib;
|
|
struct bPoseLibRef;
|
|
|
|
char *poselib_build_poses_menu(struct bPoseLib *pl, char title[]);
|
|
void poselib_unique_pose_name(struct bPoseLib *pl, char name[]);
|
|
int poselib_get_free_index(struct bPoseLib *pl);
|
|
|
|
struct bPoseLib *poselib_init_new(struct Object *ob);
|
|
|
|
void poselib_remove_pose(struct Object *ob, struct bPoseLibRef *plr);
|
|
void poselib_rename_pose(struct Object *ob);
|
|
void poselib_add_current_pose(struct Object *ob, int mode);
|
|
|
|
void poselib_preview_poses(struct Object *ob);
|
|
|
|
#endif
|