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blender-archive/source/blender/bmesh/intern/bmesh_construct.h
Hans Goudey 12becbf0df Mesh: Move selection flags to generic attributes
Using the attribute name semantics from T97452, this patch moves the
selection status of mesh elements from the `SELECT` of vertices, and
edges, and the `ME_FACE_SEL` of faces to generic boolean attribute
Storing this data as generic attributes can significantly simplify and
improve code, as described in T95965.

The attributes are called `.select_vert`, `.select_edge`, and
`.select_poly`. The `.` prefix means they are "UI attributes",so they
still contain original data edited by users, but they aren't meant to
be accessed procedurally by the user in arbitrary situations. They are
also be hidden in the spreadsheet and the attribute list.

Until 4.0, the attributes are still written to and read from the mesh
in the old way, so neither forward nor backward compatibility are
affected. This means memory requirements will be increased by one byte
per element when selection is used. When the flags are removed
completely, requirements will decrease.

Further notes:
* The `MVert` flag is empty at runtime now, so it can be ignored.
* `BMesh` is unchanged, otherwise the change would be much larger.
* Many tests have slightly different results, since the selection
  attribute uses more generic propagation. Previously you couldn't
  really rely on edit mode selections being propagated procedurally.
  Now it mostly works as expected.

Similar to 2480b55f21
Ref T95965

Differential Revision: https://developer.blender.org/D15795
2022-09-23 10:45:07 -05:00

174 lines
6.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
#include "bmesh_core.h"
struct BMAllocTemplate;
struct Mesh;
/**
* Fill in a vertex array from an edge array.
*
* \returns false if any verts aren't found.
*/
bool BM_verts_from_edges(BMVert **vert_arr, BMEdge **edge_arr, int len);
/**
* Fill in an edge array from a vertex array (connected polygon loop).
*
* \returns false if any edges aren't found.
*/
bool BM_edges_from_verts(BMEdge **edge_arr, BMVert **vert_arr, int len);
/**
* Fill in an edge array from a vertex array (connected polygon loop).
* Creating edges as-needed.
*/
void BM_edges_from_verts_ensure(BMesh *bm, BMEdge **edge_arr, BMVert **vert_arr, int len);
/**
* Makes an NGon from an un-ordered set of verts.
*
* Assumes:
* - that verts are only once in the list.
* - that the verts have roughly planer bounds
* - that the verts are roughly circular
*
* There can be concave areas but overlapping folds from the center point will fail.
*
* A brief explanation of the method used
* - find the center point
* - find the normal of the vertex-cloud
* - order the verts around the face based on their angle to the normal vector at the center point.
*
* \note Since this is a vertex-cloud there is no direction.
*/
void BM_verts_sort_radial_plane(BMVert **vert_arr, int len);
/**
* \brief Make Quad/Triangle
*
* Creates a new quad or triangle from a list of 3 or 4 vertices.
* If \a no_double is true, then a check is done to see if a face
* with these vertices already exists and returns it instead.
*
* If a pointer to an example face is provided, its custom data
* and properties will be copied to the new face.
*
* \note The winding of the face is determined by the order
* of the vertices in the vertex array.
*/
BMFace *BM_face_create_quad_tri(BMesh *bm,
BMVert *v1,
BMVert *v2,
BMVert *v3,
BMVert *v4,
const BMFace *f_example,
eBMCreateFlag create_flag);
/**
* \brief copies face loop data from shared adjacent faces.
*
* \param filter_fn: A function that filters the source loops before copying
* (don't always want to copy all).
*
* \note when a matching edge is found, both loops of that edge are copied
* this is done since the face may not be completely surrounded by faces,
* this way: a quad with 2 connected quads on either side will still get all 4 loops updated
*/
void BM_face_copy_shared(BMesh *bm, BMFace *f, BMLoopFilterFunc filter_fn, void *user_data);
/**
* \brief Make NGon
*
* Makes an ngon from an unordered list of edges.
* Verts \a v1 and \a v2 define the winding of the new face.
*
* \a edges are not required to be ordered, simply to form
* a single closed loop as a whole.
*
* \note While this function will work fine when the edges
* are already sorted, if the edges are always going to be sorted,
* #BM_face_create should be considered over this function as it
* avoids some unnecessary work.
*/
BMFace *BM_face_create_ngon(BMesh *bm,
BMVert *v1,
BMVert *v2,
BMEdge **edges,
int len,
const BMFace *f_example,
eBMCreateFlag create_flag);
/**
* Create an ngon from an array of sorted verts
*
* Special features this has over other functions.
* - Optionally calculate winding based on surrounding edges.
* - Optionally create edges between vertices.
* - Uses verts so no need to find edges (handy when you only have verts)
*/
BMFace *BM_face_create_ngon_verts(BMesh *bm,
BMVert **vert_arr,
int len,
const BMFace *f_example,
eBMCreateFlag create_flag,
bool calc_winding,
bool create_edges);
/**
* Copies attributes, e.g. customdata, header flags, etc, from one element
* to another of the same type.
*/
void BM_elem_attrs_copy_ex(BMesh *bm_src,
BMesh *bm_dst,
const void *ele_src_v,
void *ele_dst_v,
char hflag_mask,
uint64_t cd_mask_exclude);
void BM_elem_attrs_copy(BMesh *bm_src, BMesh *bm_dst, const void *ele_src_v, void *ele_dst_v);
void BM_elem_select_copy(BMesh *bm_dst, void *ele_dst_v, const void *ele_src_v);
/**
* Initialize the `bm_dst` layers in preparation for populating it's contents with multiple meshes.
* Typically done using multiple calls to #BM_mesh_bm_from_me with the same `bm` argument).
*
* \note While the custom-data layers of all meshes are created, the active layers are set
* by the first instance mesh containing that layer type.
* This means the first mesh should always be the main mesh (from the user perspective),
* as this is the mesh they have control over (active UV layer for rendering for example).
*/
void BM_mesh_copy_init_customdata_from_mesh_array(BMesh *bm_dst,
const struct Mesh *me_src_array[],
int me_src_array_len,
const struct BMAllocTemplate *allocsize);
void BM_mesh_copy_init_customdata_from_mesh(BMesh *bm_dst,
const struct Mesh *me_src,
const struct BMAllocTemplate *allocsize);
void BM_mesh_copy_init_customdata(BMesh *bm_dst,
BMesh *bm_src,
const struct BMAllocTemplate *allocsize);
/**
* Similar to #BM_mesh_copy_init_customdata but copies all layers ignoring
* flags like #CD_FLAG_NOCOPY.
*
* \param bm_dst: BMesh whose custom-data layers will be added.
* \param bm_src: BMesh whose custom-data layers will be copied.
* \param htype: Specifies which custom-data layers will be initiated.
* \param allocsize: Initialize the memory-pool before use (may be an estimate).
*/
void BM_mesh_copy_init_customdata_all_layers(BMesh *bm_dst,
BMesh *bm_src,
char htype,
const struct BMAllocTemplate *allocsize);
BMesh *BM_mesh_copy(BMesh *bm_old);
char BM_face_flag_from_mflag(char mflag);
char BM_edge_flag_from_mflag(short mflag);
/* ME -> BM */
char BM_face_flag_to_mflag(BMFace *f);
short BM_edge_flag_to_mflag(BMEdge *e);