Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
22 lines
466 B
C++
22 lines
466 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
#pragma once
|
|
|
|
/** \file
|
|
* \ingroup bke
|
|
*/
|
|
#ifndef __cplusplus
|
|
# error This is a C++ only header.
|
|
#endif
|
|
|
|
#include "BLI_function_ref.hh"
|
|
|
|
struct FCurve;
|
|
struct bAction;
|
|
|
|
namespace blender::bke {
|
|
|
|
using FoundFCurveCallback = blender::FunctionRef<void(FCurve *fcurve, const char *bone_name)>;
|
|
void BKE_action_find_fcurves_with_bones(const bAction *action, FoundFCurveCallback callback);
|
|
|
|
}; // namespace blender::bke
|