This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/windowmanager/intern/wm_window.c
Brecht Van Lommel 14f00e11fe macOS: always use the Blender quit dialog, like other platforms
The same was done for Windows, but some extra changes were needed to make it
work on macOS. This is required because the Blender quit dialog now contains
additional settings for image saving.
2019-05-18 10:31:10 +02:00

2293 lines
64 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation but based
* on ghostwinlay.c (C) 2001-2002 by NaN Holding BV
* All rights reserved.
*/
/** \file
* \ingroup wm
*
* Window management, wrap GHOST.
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_workspace_types.h"
#include "MEM_guardedalloc.h"
#include "GHOST_C-api.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "wm_files.h"
#include "wm_window.h"
#include "wm_event_system.h"
#include "ED_anim_api.h"
#include "ED_render.h"
#include "ED_scene.h"
#include "ED_screen.h"
#include "ED_fileselect.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "PIL_time.h"
#include "GPU_batch.h"
#include "GPU_batch_presets.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_framebuffer.h"
#include "GPU_init_exit.h"
#include "GPU_immediate.h"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "GPU_context.h"
#include "BLF_api.h"
#include "UI_resources.h"
/* for assert */
#ifndef NDEBUG
# include "BLI_threads.h"
#endif
/* the global to talk to ghost */
static GHOST_SystemHandle g_system = NULL;
typedef enum eWinOverrideFlag {
WIN_OVERRIDE_GEOM = (1 << 0),
WIN_OVERRIDE_WINSTATE = (1 << 1),
} eWinOverrideFlag;
#define GHOST_WINDOW_STATE_DEFAULT GHOST_kWindowStateMaximized
/**
* Override defaults or startup file when #eWinOverrideFlag is set.
* These values are typically set by command line arguments.
*/
static struct WMInitStruct {
/* window geometry */
int size_x, size_y;
int start_x, start_y;
int windowstate;
eWinOverrideFlag override_flag;
bool window_focus;
bool native_pixels;
} wm_init_state = {
.windowstate = GHOST_WINDOW_STATE_DEFAULT,
.window_focus = true,
.native_pixels = true,
};
/* ******** win open & close ************ */
static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool activate);
static int wm_window_timer(const bContext *C);
/* XXX this one should correctly check for apple top header...
* done for Cocoa : returns window contents (and not frame) max size*/
void wm_get_screensize(int *r_width, int *r_height)
{
unsigned int uiwidth;
unsigned int uiheight;
GHOST_GetMainDisplayDimensions(g_system, &uiwidth, &uiheight);
*r_width = uiwidth;
*r_height = uiheight;
}
/* size of all screens (desktop), useful since the mouse is bound by this */
void wm_get_desktopsize(int *r_width, int *r_height)
{
unsigned int uiwidth;
unsigned int uiheight;
GHOST_GetAllDisplayDimensions(g_system, &uiwidth, &uiheight);
*r_width = uiwidth;
*r_height = uiheight;
}
/* keeps offset and size within monitor bounds */
/* XXX solve dual screen... */
static void wm_window_check_position(rcti *rect)
{
int width, height, d;
wm_get_screensize(&width, &height);
if (rect->xmin < 0) {
rect->xmax -= rect->xmin;
rect->xmin = 0;
}
if (rect->ymin < 0) {
rect->ymax -= rect->ymin;
rect->ymin = 0;
}
if (rect->xmax > width) {
d = rect->xmax - width;
rect->xmax -= d;
rect->xmin -= d;
}
if (rect->ymax > height) {
d = rect->ymax - height;
rect->ymax -= d;
rect->ymin -= d;
}
if (rect->xmin < 0) {
rect->xmin = 0;
}
if (rect->ymin < 0) {
rect->ymin = 0;
}
}
static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win)
{
if (win->ghostwin) {
/* Prevents non-drawable state of main windows (bugs #22967,
* #25071 and possibly #22477 too). Always clear it even if
* this window was not the drawable one, because we mess with
* drawing context to discard the GW context. */
wm_window_clear_drawable(wm);
if (win == wm->winactive) {
wm->winactive = NULL;
}
/* We need this window's opengl context active to discard it. */
GHOST_ActivateWindowDrawingContext(win->ghostwin);
GPU_context_active_set(win->gpuctx);
/* Delete local gpu context. */
GPU_context_discard(win->gpuctx);
GHOST_DisposeWindow(g_system, win->ghostwin);
win->ghostwin = NULL;
win->gpuctx = NULL;
}
}
/* including window itself, C can be NULL.
* ED_screen_exit should have been called */
void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
{
wmTimer *wt, *wtnext;
/* update context */
if (C) {
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
if (CTX_wm_window(C) == win) {
CTX_wm_window_set(C, NULL);
}
}
BKE_screen_area_map_free(&win->global_areas);
/* end running jobs, a job end also removes its timer */
for (wt = wm->timers.first; wt; wt = wtnext) {
wtnext = wt->next;
if (wt->win == win && wt->event_type == TIMERJOBS) {
wm_jobs_timer_ended(wm, wt);
}
}
/* timer removing, need to call this api function */
for (wt = wm->timers.first; wt; wt = wtnext) {
wtnext = wt->next;
if (wt->win == win) {
WM_event_remove_timer(wm, win, wt);
}
}
if (win->eventstate) {
MEM_freeN(win->eventstate);
}
if (win->cursor_keymap_status) {
MEM_freeN(win->cursor_keymap_status);
}
wm_event_free_all(win);
wm_ghostwindow_destroy(wm, win);
BKE_workspace_instance_hook_free(G_MAIN, win->workspace_hook);
MEM_freeN(win->stereo3d_format);
MEM_freeN(win);
}
static int find_free_winid(wmWindowManager *wm)
{
wmWindow *win;
int id = 1;
for (win = wm->windows.first; win; win = win->next) {
if (id <= win->winid) {
id = win->winid + 1;
}
}
return id;
}
/* don't change context itself */
wmWindow *wm_window_new(bContext *C, wmWindow *parent)
{
Main *bmain = CTX_data_main(C);
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = MEM_callocN(sizeof(wmWindow), "window");
BLI_addtail(&wm->windows, win);
win->winid = find_free_winid(wm);
win->parent = (parent && parent->parent) ? parent->parent : parent;
win->stereo3d_format = MEM_callocN(sizeof(Stereo3dFormat), "Stereo 3D Format (window)");
win->workspace_hook = BKE_workspace_instance_hook_create(bmain);
return win;
}
/* part of wm_window.c api */
wmWindow *wm_window_copy(bContext *C,
wmWindow *win_src,
const bool duplicate_layout,
const bool child)
{
Main *bmain = CTX_data_main(C);
wmWindow *win_parent = (child) ? win_src : win_src->parent;
wmWindow *win_dst = wm_window_new(C, win_parent);
WorkSpace *workspace = WM_window_get_active_workspace(win_src);
WorkSpaceLayout *layout_old = WM_window_get_active_layout(win_src);
WorkSpaceLayout *layout_new;
win_dst->posx = win_src->posx + 10;
win_dst->posy = win_src->posy;
win_dst->sizex = win_src->sizex;
win_dst->sizey = win_src->sizey;
win_dst->scene = win_src->scene;
STRNCPY(win_dst->view_layer_name, win_src->view_layer_name);
BKE_workspace_active_set(win_dst->workspace_hook, workspace);
layout_new = duplicate_layout ?
ED_workspace_layout_duplicate(bmain, workspace, layout_old, win_dst) :
layout_old;
BKE_workspace_hook_layout_for_workspace_set(win_dst->workspace_hook, workspace, layout_new);
*win_dst->stereo3d_format = *win_src->stereo3d_format;
return win_dst;
}
/**
* A higher level version of copy that tests the new window can be added.
* (called from the operator directly)
*/
wmWindow *wm_window_copy_test(bContext *C,
wmWindow *win_src,
const bool duplicate_layout,
const bool child)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_dst;
win_dst = wm_window_copy(C, win_src, duplicate_layout, child);
WM_check(C);
if (win_dst->ghostwin) {
WM_event_add_notifier(C, NC_WINDOW | NA_ADDED, NULL);
return win_dst;
}
else {
wm_window_close(C, wm, win_dst);
return NULL;
}
}
/* -------------------------------------------------------------------- */
/** \name Quit Confirmation Dialog
* \{ */
static void wm_save_file_on_quit_dialog_callback(bContext *C, void *UNUSED(user_data))
{
wm_exit_schedule_delayed(C);
}
/**
* Call the confirm dialog on quitting. It's displayed in the context window so
* caller should set it as desired.
*/
static void wm_confirm_quit(bContext *C)
{
GenericCallback *action = MEM_callocN(sizeof(*action), __func__);
action->exec = wm_save_file_on_quit_dialog_callback;
wm_close_file_dialog(C, action);
}
/**
* Call the quit confirmation prompt or exit directly if needed. The use can
* still cancel via the confirmation popup. Also, this may not quit Blender
* immediately, but rather schedule the closing.
*
* \param win: The window to show the confirmation popup/window in.
*/
void wm_quit_with_optional_confirmation_prompt(bContext *C, wmWindow *win)
{
wmWindow *win_ctx = CTX_wm_window(C);
/* The popup will be displayed in the context window which may not be set
* here (this function gets called outside of normal event handling loop). */
CTX_wm_window_set(C, win);
if (U.uiflag & USER_SAVE_PROMPT) {
if (wm_file_or_image_is_modified(C) && !G.background) {
wm_confirm_quit(C);
}
else {
wm_exit_schedule_delayed(C);
}
}
else {
wm_exit_schedule_delayed(C);
}
CTX_wm_window_set(C, win_ctx);
}
/** \} */
/* this is event from ghost, or exit-blender op */
void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
{
/* First check if there is another main window remaining. */
wmWindow *win_other;
for (win_other = wm->windows.first; win_other; win_other = win_other->next) {
if (win_other != win && win_other->parent == NULL && !WM_window_is_temp_screen(win_other)) {
break;
}
}
if (win->parent == NULL && win_other == NULL) {
wm_quit_with_optional_confirmation_prompt(C, win);
return;
}
/* close child windows */
for (wmWindow *win_child = wm->windows.first; win_child; win_child = win_child->next) {
if (win_child->parent == win) {
wm_window_close(C, wm, win_child);
}
}
bScreen *screen = WM_window_get_active_screen(win);
WorkSpace *workspace = WM_window_get_active_workspace(win);
WorkSpaceLayout *layout = BKE_workspace_active_layout_get(win->workspace_hook);
BLI_remlink(&wm->windows, win);
CTX_wm_window_set(C, win); /* needed by handlers */
WM_event_remove_handlers(C, &win->handlers);
WM_event_remove_handlers(C, &win->modalhandlers);
/* for regular use this will _never_ be NULL,
* however we may be freeing an improperly initialized window. */
if (screen) {
ED_screen_exit(C, win, screen);
}
wm_window_free(C, wm, win);
/* if temp screen, delete it after window free (it stops jobs that can access it) */
if (screen && screen->temp) {
Main *bmain = CTX_data_main(C);
BLI_assert(BKE_workspace_layout_screen_get(layout) == screen);
BKE_workspace_layout_remove(bmain, workspace, layout);
}
}
void wm_window_title(wmWindowManager *wm, wmWindow *win)
{
if (WM_window_is_temp_screen(win)) {
/* nothing to do for 'temp' windows,
* because WM_window_open_temp always sets window title */
}
else if (win->ghostwin) {
/* this is set to 1 if you don't have startup.blend open */
if (G.save_over && BKE_main_blendfile_path_from_global()[0]) {
char str[sizeof(((Main *)NULL)->name) + 24];
BLI_snprintf(str,
sizeof(str),
"Blender%s [%s%s]",
wm->file_saved ? "" : "*",
BKE_main_blendfile_path_from_global(),
G_MAIN->recovered ? " (Recovered)" : "");
GHOST_SetTitle(win->ghostwin, str);
}
else {
GHOST_SetTitle(win->ghostwin, "Blender");
}
/* Informs GHOST of unsaved changes, to set window modified visual indicator (macOS)
* and to give hint of unsaved changes for a user warning mechanism in case of OS
* application terminate request (e.g. OS Shortcut Alt+F4, Cmd+Q, (...), or session end). */
GHOST_SetWindowModifiedState(win->ghostwin, (GHOST_TUns8)!wm->file_saved);
}
}
void WM_window_set_dpi(wmWindow *win)
{
float auto_dpi = GHOST_GetDPIHint(win->ghostwin);
/* Clamp auto DPI to 96, since our font/interface drawing does not work well
* with lower sizes. The main case we are interested in supporting is higher
* DPI. If a smaller UI is desired it is still possible to adjust UI scale. */
auto_dpi = max_ff(auto_dpi, 96.0f);
/* Lazily init UI scale size, preserving backwards compatibility by
* computing UI scale from ratio of previous DPI and auto DPI */
if (U.ui_scale == 0) {
int virtual_pixel = (U.virtual_pixel == VIRTUAL_PIXEL_NATIVE) ? 1 : 2;
if (U.dpi == 0) {
U.ui_scale = virtual_pixel;
}
else {
U.ui_scale = (virtual_pixel * U.dpi * 96.0f) / (auto_dpi * 72.0f);
}
CLAMP(U.ui_scale, 0.25f, 4.0f);
}
/* Blender's UI drawing assumes DPI 72 as a good default following macOS
* while Windows and Linux use DPI 96. GHOST assumes a default 96 so we
* remap the DPI to Blender's convention. */
auto_dpi *= GHOST_GetNativePixelSize(win->ghostwin);
int dpi = auto_dpi * U.ui_scale * (72.0 / 96.0f);
/* Automatically set larger pixel size for high DPI. */
int pixelsize = max_ii(1, (int)(dpi / 64));
/* User adjustment for pixel size. */
pixelsize = max_ii(1, pixelsize + U.ui_line_width);
/* Set user preferences globals for drawing, and for forward compatibility. */
U.pixelsize = pixelsize;
U.dpi = dpi / pixelsize;
U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE;
U.dpi_fac = ((U.pixelsize * (float)U.dpi) / 72.0f);
U.inv_dpi_fac = 1.0f / U.dpi_fac;
/* Set user preferences globals for drawing, and for forward compatibility. */
U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72;
/* If line thickness differs from scaling factor then adjustments need to be made */
U.widget_unit += 2 * ((int)U.pixelsize - (int)U.dpi_fac);
/* update font drawing */
BLF_default_dpi(U.pixelsize * U.dpi);
}
static void wm_window_ensure_eventstate(wmWindow *win)
{
if (win->eventstate) {
return;
}
win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
wm_get_cursor_position(win, &win->eventstate->x, &win->eventstate->y);
}
/* belongs to below */
static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wmWindow *win)
{
GHOST_WindowHandle ghostwin;
GHOST_GLSettings glSettings = {0};
int scr_w, scr_h, posy;
/* a new window is created when pageflip mode is required for a window */
if (win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
glSettings.flags |= GHOST_glStereoVisual;
}
if (G.debug & G_DEBUG_GPU) {
glSettings.flags |= GHOST_glDebugContext;
}
wm_get_screensize(&scr_w, &scr_h);
posy = (scr_h - win->posy - win->sizey);
/* Clear drawable so we can set the new window. */
wmWindow *prev_windrawable = wm->windrawable;
wm_window_clear_drawable(wm);
ghostwin = GHOST_CreateWindow(g_system,
title,
win->posx,
posy,
win->sizex,
win->sizey,
(GHOST_TWindowState)win->windowstate,
GHOST_kDrawingContextTypeOpenGL,
glSettings);
if (ghostwin) {
GHOST_RectangleHandle bounds;
win->gpuctx = GPU_context_create();
/* needed so we can detect the graphics card below */
GPU_init();
/* Set window as drawable upon creation. Note this has already been
* it has already been activated by GHOST_CreateWindow. */
wm_window_set_drawable(wm, win, false);
win->ghostwin = ghostwin;
GHOST_SetWindowUserData(ghostwin, win); /* pointer back */
wm_window_ensure_eventstate(win);
/* store actual window size in blender window */
bounds = GHOST_GetClientBounds(win->ghostwin);
/* win32: gives undefined window size when minimized */
if (GHOST_GetWindowState(win->ghostwin) != GHOST_kWindowStateMinimized) {
win->sizex = GHOST_GetWidthRectangle(bounds);
win->sizey = GHOST_GetHeightRectangle(bounds);
}
GHOST_DisposeRectangle(bounds);
#ifndef __APPLE__
/* set the state here, so minimized state comes up correct on windows */
if (wm_init_state.window_focus) {
GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);
}
#endif
/* until screens get drawn, make it nice gray */
glClearColor(0.55, 0.55, 0.55, 0.0);
/* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */
if (!GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
glClear(GL_COLOR_BUFFER_BIT);
}
/* needed here, because it's used before it reads userdef */
WM_window_set_dpi(win);
wm_window_swap_buffers(win);
// GHOST_SetWindowState(ghostwin, GHOST_kWindowStateModified);
/* standard state vars for window */
GPU_state_init();
}
else {
wm_window_set_drawable(wm, prev_windrawable, false);
}
}
/**
* Initialize #wmWindow without ghostwin, open these and clear.
*
* window size is read from window, if 0 it uses prefsize
* called in #WM_check, also inits stuff after file read.
*
* \warning
* After running, 'win->ghostwin' can be NULL in rare cases
* (where OpenGL driver fails to create a context for eg).
* We could remove them with #wm_window_ghostwindows_remove_invalid
* but better not since caller may continue to use.
* Instead, caller needs to handle the error case and cleanup.
*/
void wm_window_ghostwindows_ensure(wmWindowManager *wm)
{
wmKeyMap *keymap;
wmWindow *win;
BLI_assert(G.background == false);
/* no commandline prefsize? then we set this.
* Note that these values will be used only
* when there is no startup.blend yet.
*/
if (wm_init_state.size_x == 0) {
wm_get_screensize(&wm_init_state.size_x, &wm_init_state.size_y);
/* note!, this isnt quite correct, active screen maybe offset 1000s if PX,
* we'd need a wm_get_screensize like function that gives offset,
* in practice the window manager will likely move to the correct monitor */
wm_init_state.start_x = 0;
wm_init_state.start_y = 0;
#ifdef WITH_X11 /* X11 */
/* X11, don't start maximized because we can't figure out the dimensions
* of a single display yet if there are multiple, due to lack of Xinerama
* handling in GHOST. */
wm_init_state.size_x = min_ii(wm_init_state.size_x, WM_WIN_INIT_SIZE_X);
wm_init_state.size_y = min_ii(wm_init_state.size_y, WM_WIN_INIT_SIZE_Y);
/* pad */
wm_init_state.start_x = WM_WIN_INIT_PAD;
wm_init_state.start_y = WM_WIN_INIT_PAD;
wm_init_state.size_x -= WM_WIN_INIT_PAD * 2;
wm_init_state.size_y -= WM_WIN_INIT_PAD * 2;
#endif
}
for (win = wm->windows.first; win; win = win->next) {
if (win->ghostwin == NULL) {
if ((win->sizex == 0) || (wm_init_state.override_flag & WIN_OVERRIDE_GEOM)) {
win->posx = wm_init_state.start_x;
win->posy = wm_init_state.start_y;
win->sizex = wm_init_state.size_x;
win->sizey = wm_init_state.size_y;
if (wm_init_state.override_flag & WIN_OVERRIDE_GEOM) {
win->windowstate = GHOST_kWindowStateNormal;
wm_init_state.override_flag &= ~WIN_OVERRIDE_GEOM;
}
else {
win->windowstate = GHOST_WINDOW_STATE_DEFAULT;
}
}
if (wm_init_state.override_flag & WIN_OVERRIDE_WINSTATE) {
win->windowstate = wm_init_state.windowstate;
wm_init_state.override_flag &= ~WIN_OVERRIDE_WINSTATE;
}
/* without this, cursor restore may fail, T45456 */
if (win->cursor == 0) {
win->cursor = CURSOR_STD;
}
wm_window_ghostwindow_add(wm, "Blender", win);
}
/* happens after fileread */
wm_window_ensure_eventstate(win);
/* add keymap handlers (1 handler for all keys in map!) */
keymap = WM_keymap_ensure(wm->defaultconf, "Window", 0, 0);
WM_event_add_keymap_handler(&win->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Screen", 0, 0);
WM_event_add_keymap_handler(&win->handlers, keymap);
keymap = WM_keymap_ensure(wm->defaultconf, "Screen Editing", 0, 0);
WM_event_add_keymap_handler(&win->modalhandlers, keymap);
/* add drop boxes */
{
ListBase *lb = WM_dropboxmap_find("Window", 0, 0);
WM_event_add_dropbox_handler(&win->handlers, lb);
}
wm_window_title(wm, win);
/* add topbar */
ED_screen_global_areas_refresh(win);
}
}
/**
* Call after #wm_window_ghostwindows_ensure or #WM_check
* (after loading a new file) in the unlikely event a window couldn't be created.
*/
void wm_window_ghostwindows_remove_invalid(bContext *C, wmWindowManager *wm)
{
wmWindow *win, *win_next;
BLI_assert(G.background == false);
for (win = wm->windows.first; win; win = win_next) {
win_next = win->next;
if (win->ghostwin == NULL) {
wm_window_close(C, wm, win);
}
}
}
/**
* new window, no screen yet, but we open ghostwindow for it,
* also gets the window level handlers
* \note area-rip calls this.
* \return the window or NULL.
*/
wmWindow *WM_window_open(bContext *C, const rcti *rect)
{
wmWindow *win_prev = CTX_wm_window(C);
wmWindow *win = wm_window_new(C, win_prev);
win->posx = rect->xmin;
win->posy = rect->ymin;
win->sizex = BLI_rcti_size_x(rect);
win->sizey = BLI_rcti_size_y(rect);
WM_check(C);
if (win->ghostwin) {
return win;
}
else {
wm_window_close(C, CTX_wm_manager(C), win);
CTX_wm_window_set(C, win_prev);
return NULL;
}
}
/**
* Uses `screen->temp` tag to define what to do, currently it limits
* to only one "temp" window for render out, preferences, filewindow, etc...
*
* \param type: WM_WINDOW_RENDER, WM_WINDOW_USERPREFS...
* \return the window or NULL.
*/
wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, int type)
{
Main *bmain = CTX_data_main(C);
wmWindow *win_prev = CTX_wm_window(C);
wmWindow *win;
bScreen *screen;
ScrArea *sa;
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
const char *title;
/* convert to native OS window coordinates */
const float native_pixel_size = GHOST_GetNativePixelSize(win_prev->ghostwin);
x /= native_pixel_size;
y /= native_pixel_size;
sizex /= native_pixel_size;
sizey /= native_pixel_size;
/* calculate position */
rcti rect;
rect.xmin = x + win_prev->posx - sizex / 2;
rect.ymin = y + win_prev->posy - sizey / 2;
rect.xmax = rect.xmin + sizex;
rect.ymax = rect.ymin + sizey;
/* changes rect to fit within desktop */
wm_window_check_position(&rect);
/* test if we have a temp screen already */
for (win = CTX_wm_manager(C)->windows.first; win; win = win->next) {
if (WM_window_is_temp_screen(win)) {
break;
}
}
/* add new window? */
if (win == NULL) {
win = wm_window_new(C, win_prev);
win->posx = rect.xmin;
win->posy = rect.ymin;
}
screen = WM_window_get_active_screen(win);
win->sizex = BLI_rcti_size_x(&rect);
win->sizey = BLI_rcti_size_y(&rect);
if (win->ghostwin) {
wm_window_set_size(win, win->sizex, win->sizey);
wm_window_raise(win);
}
if (WM_window_get_active_workspace(win) == NULL) {
WorkSpace *workspace = WM_window_get_active_workspace(win_prev);
BKE_workspace_active_set(win->workspace_hook, workspace);
}
if (screen == NULL) {
/* add new screen layout */
WorkSpace *workspace = WM_window_get_active_workspace(win);
WorkSpaceLayout *layout = ED_workspace_layout_add(bmain, workspace, win, "temp");
screen = BKE_workspace_layout_screen_get(layout);
WM_window_set_active_layout(win, workspace, layout);
}
/* Set scene and view layer to match original window. */
STRNCPY(win->view_layer_name, view_layer->name);
if (WM_window_get_active_scene(win) != scene) {
ED_screen_scene_change(C, win, scene);
}
screen->temp = 1;
/* make window active, and validate/resize */
CTX_wm_window_set(C, win);
WM_check(C);
/* It's possible `win->ghostwin == NULL`.
* instead of attempting to cleanup here (in a half finished state),
* finish setting up the screen, then free it at the end of the function,
* to avoid having to take into account a partially-created window.
*/
/* ensure it shows the right spacetype editor */
sa = screen->areabase.first;
CTX_wm_area_set(C, sa);
if (type == WM_WINDOW_RENDER) {
ED_area_newspace(C, sa, SPACE_IMAGE, false);
}
else if (type == WM_WINDOW_DRIVERS) {
ED_area_newspace(C, sa, SPACE_GRAPH, false);
}
else {
ED_area_newspace(C, sa, SPACE_USERPREF, false);
}
ED_screen_change(C, screen);
ED_screen_refresh(CTX_wm_manager(C), win); /* test scale */
/* do additional setup for specific editor type */
if (type == WM_WINDOW_DRIVERS) {
ED_drivers_editor_init(C, sa);
}
if (sa->spacetype == SPACE_IMAGE) {
title = IFACE_("Blender Render");
}
else if (ELEM(sa->spacetype, SPACE_OUTLINER, SPACE_USERPREF)) {
title = IFACE_("Blender Preferences");
}
else if (sa->spacetype == SPACE_FILE) {
title = IFACE_("Blender File View");
}
else if (sa->spacetype == SPACE_GRAPH) {
title = IFACE_("Blender Drivers Editor");
}
else {
title = "Blender";
}
if (win->ghostwin) {
GHOST_SetTitle(win->ghostwin, title);
return win;
}
else {
/* very unlikely! but opening a new window can fail */
wm_window_close(C, CTX_wm_manager(C), win);
CTX_wm_window_set(C, win_prev);
return NULL;
}
}
/* ****************** Operators ****************** */
int wm_window_close_exec(bContext *C, wmOperator *UNUSED(op))
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win = CTX_wm_window(C);
wm_window_close(C, wm, win);
return OPERATOR_FINISHED;
}
int wm_window_new_exec(bContext *C, wmOperator *UNUSED(op))
{
wmWindow *win_src = CTX_wm_window(C);
bool ok;
ok = (wm_window_copy_test(C, win_src, true, true) != NULL);
return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
int wm_window_new_main_exec(bContext *C, wmOperator *UNUSED(op))
{
wmWindow *win_src = CTX_wm_window(C);
bool ok;
ok = (wm_window_copy_test(C, win_src, true, false) != NULL);
return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
/* fullscreen operator callback */
int wm_window_fullscreen_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
wmWindow *window = CTX_wm_window(C);
GHOST_TWindowState state;
if (G.background) {
return OPERATOR_CANCELLED;
}
state = GHOST_GetWindowState(window->ghostwin);
if (state != GHOST_kWindowStateFullScreen) {
GHOST_SetWindowState(window->ghostwin, GHOST_kWindowStateFullScreen);
}
else {
GHOST_SetWindowState(window->ghostwin, GHOST_kWindowStateNormal);
}
return OPERATOR_FINISHED;
}
/* ************ events *************** */
void wm_cursor_position_from_ghost(wmWindow *win, int *x, int *y)
{
float fac = GHOST_GetNativePixelSize(win->ghostwin);
GHOST_ScreenToClient(win->ghostwin, *x, *y, x, y);
*x *= fac;
*y = (win->sizey - 1) - *y;
*y *= fac;
}
void wm_cursor_position_to_ghost(wmWindow *win, int *x, int *y)
{
float fac = GHOST_GetNativePixelSize(win->ghostwin);
*x /= fac;
*y /= fac;
*y = win->sizey - *y - 1;
GHOST_ClientToScreen(win->ghostwin, *x, *y, x, y);
}
void wm_get_cursor_position(wmWindow *win, int *x, int *y)
{
if (UNLIKELY(G.f & G_FLAG_EVENT_SIMULATE)) {
*x = win->eventstate->x;
*y = win->eventstate->y;
return;
}
GHOST_GetCursorPosition(g_system, x, y);
wm_cursor_position_from_ghost(win, x, y);
}
typedef enum {
SHIFT = 's',
CONTROL = 'c',
ALT = 'a',
OS = 'C',
} modifierKeyType;
/* check if specified modifier key type is pressed */
static int query_qual(modifierKeyType qual)
{
GHOST_TModifierKeyMask left, right;
int val = 0;
switch (qual) {
case SHIFT:
left = GHOST_kModifierKeyLeftShift;
right = GHOST_kModifierKeyRightShift;
break;
case CONTROL:
left = GHOST_kModifierKeyLeftControl;
right = GHOST_kModifierKeyRightControl;
break;
case OS:
left = right = GHOST_kModifierKeyOS;
break;
case ALT:
default:
left = GHOST_kModifierKeyLeftAlt;
right = GHOST_kModifierKeyRightAlt;
break;
}
GHOST_GetModifierKeyState(g_system, left, &val);
if (!val) {
GHOST_GetModifierKeyState(g_system, right, &val);
}
return val;
}
static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool activate)
{
BLI_assert(ELEM(wm->windrawable, NULL, win));
wm->windrawable = win;
if (activate) {
GHOST_ActivateWindowDrawingContext(win->ghostwin);
}
GPU_context_active_set(win->gpuctx);
immActivate();
}
void wm_window_clear_drawable(wmWindowManager *wm)
{
if (wm->windrawable) {
BLF_batch_reset();
gpu_batch_presets_reset();
immDeactivate();
wm->windrawable = NULL;
}
}
void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win)
{
BLI_assert(GPU_framebuffer_active_get() == NULL);
if (win != wm->windrawable && win->ghostwin) {
// win->lmbut = 0; /* keeps hanging when mousepressed while other window opened */
wm_window_clear_drawable(wm);
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: set drawable %d\n", __func__, win->winid);
}
wm_window_set_drawable(wm, win, true);
/* this can change per window */
WM_window_set_dpi(win);
}
}
/* Reset active the current window opengl drawing context. */
void wm_window_reset_drawable(void)
{
BLI_assert(BLI_thread_is_main());
BLI_assert(GPU_framebuffer_active_get() == NULL);
wmWindowManager *wm = G_MAIN->wm.first;
if (wm == NULL) {
return;
}
wmWindow *win = wm->windrawable;
if (win && win->ghostwin) {
wm_window_clear_drawable(wm);
wm_window_set_drawable(wm, win, true);
}
}
/* called by ghost, here we handle events for windows themselves or send to event system */
/* mouse coordinate converversion happens here */
static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr)
{
bContext *C = C_void_ptr;
wmWindowManager *wm = CTX_wm_manager(C);
GHOST_TEventType type = GHOST_GetEventType(evt);
int time = GHOST_GetEventTime(evt);
if (type == GHOST_kEventQuitRequest) {
/* Find an active window to display quit dialog in. */
GHOST_WindowHandle ghostwin = GHOST_GetEventWindow(evt);
wmWindow *win;
if (ghostwin && GHOST_ValidWindow(g_system, ghostwin)) {
win = GHOST_GetWindowUserData(ghostwin);
}
else {
win = wm->winactive;
}
/* Display quit dialog or quit immediately. */
if (win) {
wm_quit_with_optional_confirmation_prompt(C, win);
}
else {
wm_exit_schedule_delayed(C);
}
}
else {
GHOST_WindowHandle ghostwin = GHOST_GetEventWindow(evt);
GHOST_TEventDataPtr data = GHOST_GetEventData(evt);
wmWindow *win;
/* Ghost now can call this function for life resizes,
* but it should return if WM didn't initialize yet.
* Can happen on file read (especially full size window). */
if ((wm->initialized & WM_WINDOW_IS_INITIALIZED) == 0) {
return 1;
}
if (!ghostwin) {
/* XXX - should be checked, why are we getting an event here, and */
/* what is it? */
puts("<!> event has no window");
return 1;
}
else if (!GHOST_ValidWindow(g_system, ghostwin)) {
/* XXX - should be checked, why are we getting an event here, and */
/* what is it? */
puts("<!> event has invalid window");
return 1;
}
else {
win = GHOST_GetWindowUserData(ghostwin);
}
switch (type) {
case GHOST_kEventWindowDeactivate:
wm_event_add_ghostevent(wm, win, type, time, data);
win->active = 0; /* XXX */
/* clear modifiers for inactive windows */
win->eventstate->alt = 0;
win->eventstate->ctrl = 0;
win->eventstate->shift = 0;
win->eventstate->oskey = 0;
win->eventstate->keymodifier = 0;
break;
case GHOST_kEventWindowActivate: {
GHOST_TEventKeyData kdata;
wmEvent event;
int wx, wy;
const int keymodifier = ((query_qual(SHIFT) ? KM_SHIFT : 0) |
(query_qual(CONTROL) ? KM_CTRL : 0) |
(query_qual(ALT) ? KM_ALT : 0) | (query_qual(OS) ? KM_OSKEY : 0));
/* Win23/GHOST modifier bug, see T40317 */
#ifndef WIN32
//# define USE_WIN_ACTIVATE
#endif
wm->winactive =
win; /* no context change! c->wm->windrawable is drawable, or for area queues */
win->active = 1;
// window_handle(win, INPUTCHANGE, win->active);
/* bad ghost support for modifier keys... so on activate we set the modifiers again */
/* TODO: This is not correct since a modifier may be held when a window is activated...
* better solve this at ghost level. attempted fix r54450 but it caused bug [#34255]
*
* For now don't send GHOST_kEventKeyDown events, just set the 'eventstate'.
*/
kdata.ascii = '\0';
kdata.utf8_buf[0] = '\0';
if (win->eventstate->shift) {
if ((keymodifier & KM_SHIFT) == 0) {
kdata.key = GHOST_kKeyLeftShift;
wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata);
}
}
#ifdef USE_WIN_ACTIVATE
else {
if (keymodifier & KM_SHIFT) {
win->eventstate->shift = KM_MOD_FIRST;
}
}
#endif
if (win->eventstate->ctrl) {
if ((keymodifier & KM_CTRL) == 0) {
kdata.key = GHOST_kKeyLeftControl;
wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata);
}
}
#ifdef USE_WIN_ACTIVATE
else {
if (keymodifier & KM_CTRL) {
win->eventstate->ctrl = KM_MOD_FIRST;
}
}
#endif
if (win->eventstate->alt) {
if ((keymodifier & KM_ALT) == 0) {
kdata.key = GHOST_kKeyLeftAlt;
wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata);
}
}
#ifdef USE_WIN_ACTIVATE
else {
if (keymodifier & KM_ALT) {
win->eventstate->alt = KM_MOD_FIRST;
}
}
#endif
if (win->eventstate->oskey) {
if ((keymodifier & KM_OSKEY) == 0) {
kdata.key = GHOST_kKeyOS;
wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, time, &kdata);
}
}
#ifdef USE_WIN_ACTIVATE
else {
if (keymodifier & KM_OSKEY) {
win->eventstate->oskey = KM_MOD_FIRST;
}
}
#endif
#undef USE_WIN_ACTIVATE
/* keymodifier zero, it hangs on hotkeys that open windows otherwise */
win->eventstate->keymodifier = 0;
/* entering window, update mouse pos. but no event */
wm_get_cursor_position(win, &wx, &wy);
win->eventstate->x = wx;
win->eventstate->y = wy;
win->addmousemove = 1; /* enables highlighted buttons */
wm_window_make_drawable(wm, win);
/* window might be focused by mouse click in configuration of window manager
* when focus is not following mouse
* click could have been done on a button and depending on window manager settings
* click would be passed to blender or not, but in any case button under cursor
* should be activated, so at max next click on button without moving mouse
* would trigger it's handle function
* currently it seems to be common practice to generate new event for, but probably
* we'll need utility function for this? (sergey)
*/
wm_event_init_from_window(win, &event);
event.type = MOUSEMOVE;
event.prevx = event.x;
event.prevy = event.y;
wm_event_add(win, &event);
break;
}
case GHOST_kEventWindowClose: {
wm_window_close(C, wm, win);
break;
}
case GHOST_kEventWindowUpdate: {
if (G.debug & G_DEBUG_EVENTS) {
printf("%s: ghost redraw %d\n", __func__, win->winid);
}
wm_window_make_drawable(wm, win);
WM_event_add_notifier(C, NC_WINDOW, NULL);
break;
}
case GHOST_kEventWindowSize:
case GHOST_kEventWindowMove: {
GHOST_TWindowState state;
state = GHOST_GetWindowState(win->ghostwin);
win->windowstate = state;
WM_window_set_dpi(win);
/* win32: gives undefined window size when minimized */
if (state != GHOST_kWindowStateMinimized) {
GHOST_RectangleHandle client_rect;
int l, t, r, b, scr_w, scr_h;
int sizex, sizey, posx, posy;
client_rect = GHOST_GetClientBounds(win->ghostwin);
GHOST_GetRectangle(client_rect, &l, &t, &r, &b);
GHOST_DisposeRectangle(client_rect);
wm_get_desktopsize(&scr_w, &scr_h);
sizex = r - l;
sizey = b - t;
posx = l;
posy = scr_h - t - win->sizey;
/*
* Ghost sometimes send size or move events when the window hasn't changed.
* One case of this is using compiz on linux. To alleviate the problem
* we ignore all such event here.
*
* It might be good to eventually do that at Ghost level, but that is for
* another time.
*/
if (win->sizex != sizex || win->sizey != sizey || win->posx != posx ||
win->posy != posy) {
const bScreen *screen = WM_window_get_active_screen(win);
win->sizex = sizex;
win->sizey = sizey;
win->posx = posx;
win->posy = posy;
/* debug prints */
if (G.debug & G_DEBUG_EVENTS) {
const char *state_str;
state = GHOST_GetWindowState(win->ghostwin);
if (state == GHOST_kWindowStateNormal) {
state_str = "normal";
}
else if (state == GHOST_kWindowStateMinimized) {
state_str = "minimized";
}
else if (state == GHOST_kWindowStateMaximized) {
state_str = "maximized";
}
else if (state == GHOST_kWindowStateFullScreen) {
state_str = "fullscreen";
}
else {
state_str = "<unknown>";
}
printf("%s: window %d state = %s\n", __func__, win->winid, state_str);
if (type != GHOST_kEventWindowSize) {
printf("win move event pos %d %d size %d %d\n",
win->posx,
win->posy,
win->sizex,
win->sizey);
}
}
wm_window_make_drawable(wm, win);
BKE_icon_changed(screen->id.icon_id);
WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL);
#if defined(__APPLE__) || defined(WIN32)
/* OSX and Win32 don't return to the mainloop while resize */
wm_window_timer(C);
wm_event_do_handlers(C);
wm_event_do_notifiers(C);
wm_draw_update(C);
#endif
}
}
break;
}
case GHOST_kEventWindowDPIHintChanged: {
WM_window_set_dpi(win);
/* font's are stored at each DPI level, without this we can easy load 100's of fonts */
BLF_cache_clear();
WM_main_add_notifier(NC_WINDOW, NULL); /* full redraw */
WM_main_add_notifier(NC_SCREEN | NA_EDITED, NULL); /* refresh region sizes */
break;
}
case GHOST_kEventOpenMainFile: {
PointerRNA props_ptr;
const char *path = GHOST_GetEventData(evt);
if (path) {
wmOperatorType *ot = WM_operatortype_find("WM_OT_open_mainfile", false);
/* operator needs a valid window in context, ensures
* it is correctly set */
CTX_wm_window_set(C, win);
WM_operator_properties_create_ptr(&props_ptr, ot);
RNA_string_set(&props_ptr, "filepath", path);
WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &props_ptr);
WM_operator_properties_free(&props_ptr);
CTX_wm_window_set(C, NULL);
}
break;
}
case GHOST_kEventDraggingDropDone: {
wmEvent event;
GHOST_TEventDragnDropData *ddd = GHOST_GetEventData(evt);
int wx, wy;
/* entering window, update mouse pos */
wm_get_cursor_position(win, &wx, &wy);
win->eventstate->x = wx;
win->eventstate->y = wy;
wm_event_init_from_window(win, &event); /* copy last state, like mouse coords */
/* activate region */
event.type = MOUSEMOVE;
event.prevx = event.x;
event.prevy = event.y;
wm->winactive =
win; /* no context change! c->wm->windrawable is drawable, or for area queues */
win->active = 1;
wm_event_add(win, &event);
/* make blender drop event with custom data pointing to wm drags */
event.type = EVT_DROP;
event.val = KM_RELEASE;
event.custom = EVT_DATA_DRAGDROP;
event.customdata = &wm->drags;
event.customdatafree = 1;
wm_event_add(win, &event);
/* printf("Drop detected\n"); */
/* add drag data to wm for paths: */
if (ddd->dataType == GHOST_kDragnDropTypeFilenames) {
GHOST_TStringArray *stra = ddd->data;
int a, icon;
for (a = 0; a < stra->count; a++) {
printf("drop file %s\n", stra->strings[a]);
/* try to get icon type from extension */
icon = ED_file_extension_icon((char *)stra->strings[a]);
WM_event_start_drag(C, icon, WM_DRAG_PATH, stra->strings[a], 0.0, WM_DRAG_NOP);
/* void poin should point to string, it makes a copy */
break; /* only one drop element supported now */
}
}
break;
}
case GHOST_kEventNativeResolutionChange: {
// only update if the actual pixel size changes
float prev_pixelsize = U.pixelsize;
WM_window_set_dpi(win);
if (U.pixelsize != prev_pixelsize) {
BKE_icon_changed(WM_window_get_active_screen(win)->id.icon_id);
// close all popups since they are positioned with the pixel
// size baked in and it's difficult to correct them
CTX_wm_window_set(C, win);
UI_popup_handlers_remove_all(C, &win->modalhandlers);
CTX_wm_window_set(C, NULL);
wm_window_make_drawable(wm, win);
WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL);
}
break;
}
case GHOST_kEventTrackpad: {
GHOST_TEventTrackpadData *pd = data;
wm_cursor_position_from_ghost(win, &pd->x, &pd->y);
wm_event_add_ghostevent(wm, win, type, time, data);
break;
}
case GHOST_kEventCursorMove: {
GHOST_TEventCursorData *cd = data;
wm_cursor_position_from_ghost(win, &cd->x, &cd->y);
wm_event_add_ghostevent(wm, win, type, time, data);
break;
}
default:
wm_event_add_ghostevent(wm, win, type, time, data);
break;
}
}
return 1;
}
/**
* This timer system only gives maximum 1 timer event per redraw cycle,
* to prevent queues to get overloaded.
* Timer handlers should check for delta to decide if they just update, or follow real time.
* Timer handlers can also set duration to match frames passed
*/
static int wm_window_timer(const bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmTimer *wt, *wtnext;
wmWindow *win;
double time = PIL_check_seconds_timer();
int retval = 0;
for (wt = wm->timers.first; wt; wt = wtnext) {
wtnext = wt->next; /* in case timer gets removed */
win = wt->win;
if (wt->sleep == 0) {
if (time > wt->ntime) {
wt->delta = time - wt->ltime;
wt->duration += wt->delta;
wt->ltime = time;
wt->ntime = wt->stime + wt->timestep * ceil(wt->duration / wt->timestep);
if (wt->event_type == TIMERJOBS) {
wm_jobs_timer(C, wm, wt);
}
else if (wt->event_type == TIMERAUTOSAVE) {
wm_autosave_timer(C, wm, wt);
}
else if (wt->event_type == TIMERNOTIFIER) {
WM_main_add_notifier(POINTER_AS_UINT(wt->customdata), NULL);
}
else if (win) {
wmEvent event;
wm_event_init_from_window(win, &event);
event.type = wt->event_type;
event.val = KM_NOTHING;
event.keymodifier = 0;
event.custom = EVT_DATA_TIMER;
event.customdata = wt;
wm_event_add(win, &event);
retval = 1;
}
}
}
}
return retval;
}
void wm_window_process_events(const bContext *C)
{
int hasevent;
BLI_assert(BLI_thread_is_main());
hasevent = GHOST_ProcessEvents(g_system, 0); /* 0 is no wait */
if (hasevent) {
GHOST_DispatchEvents(g_system);
}
hasevent |= wm_window_timer(C);
/* no event, we sleep 5 milliseconds */
if (hasevent == 0) {
PIL_sleep_ms(5);
}
}
/* **************** init ********************** */
/* bContext can be null in background mode because we don't
* need to event handling. */
void wm_ghost_init(bContext *C)
{
if (!g_system) {
GHOST_EventConsumerHandle consumer;
if (C != NULL) {
consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
}
g_system = GHOST_CreateSystem();
if (C != NULL) {
GHOST_AddEventConsumer(g_system, consumer);
}
if (wm_init_state.native_pixels) {
GHOST_UseNativePixels();
}
GHOST_UseWindowFocus(wm_init_state.window_focus);
WM_init_tablet_api();
}
}
void wm_ghost_exit(void)
{
if (g_system) {
GHOST_DisposeSystem(g_system);
}
g_system = NULL;
}
/* **************** timer ********************** */
/* to (de)activate running timers temporary */
void WM_event_timer_sleep(wmWindowManager *wm,
wmWindow *UNUSED(win),
wmTimer *timer,
bool do_sleep)
{
wmTimer *wt;
for (wt = wm->timers.first; wt; wt = wt->next) {
if (wt == timer) {
break;
}
}
if (wt) {
wt->sleep = do_sleep;
}
}
wmTimer *WM_event_add_timer(wmWindowManager *wm, wmWindow *win, int event_type, double timestep)
{
wmTimer *wt = MEM_callocN(sizeof(wmTimer), "window timer");
wt->event_type = event_type;
wt->ltime = PIL_check_seconds_timer();
wt->ntime = wt->ltime + timestep;
wt->stime = wt->ltime;
wt->timestep = timestep;
wt->win = win;
BLI_addtail(&wm->timers, wt);
return wt;
}
wmTimer *WM_event_add_timer_notifier(wmWindowManager *wm,
wmWindow *win,
unsigned int type,
double timestep)
{
wmTimer *wt = MEM_callocN(sizeof(wmTimer), "window timer");
wt->event_type = TIMERNOTIFIER;
wt->ltime = PIL_check_seconds_timer();
wt->ntime = wt->ltime + timestep;
wt->stime = wt->ltime;
wt->timestep = timestep;
wt->win = win;
wt->customdata = POINTER_FROM_UINT(type);
wt->flags |= WM_TIMER_NO_FREE_CUSTOM_DATA;
BLI_addtail(&wm->timers, wt);
return wt;
}
void WM_event_remove_timer(wmWindowManager *wm, wmWindow *UNUSED(win), wmTimer *timer)
{
wmTimer *wt;
/* extra security check */
for (wt = wm->timers.first; wt; wt = wt->next) {
if (wt == timer) {
break;
}
}
if (wt) {
wmWindow *win;
if (wm->reports.reporttimer == wt) {
wm->reports.reporttimer = NULL;
}
BLI_remlink(&wm->timers, wt);
if (wt->customdata != NULL && (wt->flags & WM_TIMER_NO_FREE_CUSTOM_DATA) == 0) {
MEM_freeN(wt->customdata);
}
MEM_freeN(wt);
/* there might be events in queue with this timer as customdata */
for (win = wm->windows.first; win; win = win->next) {
wmEvent *event;
for (event = win->queue.first; event; event = event->next) {
if (event->customdata == wt) {
event->customdata = NULL;
event->type = EVENT_NONE; /* timer users customdata, dont want NULL == NULL */
}
}
}
}
}
void WM_event_remove_timer_notifier(wmWindowManager *wm, wmWindow *win, wmTimer *timer)
{
timer->customdata = NULL;
WM_event_remove_timer(wm, win, timer);
}
/* ******************* clipboard **************** */
static char *wm_clipboard_text_get_ex(bool selection, int *r_len, bool firstline)
{
char *p, *p2, *buf, *newbuf;
if (G.background) {
*r_len = 0;
return NULL;
}
buf = (char *)GHOST_getClipboard(selection);
if (!buf) {
*r_len = 0;
return NULL;
}
/* always convert from \r\n to \n */
p2 = newbuf = MEM_mallocN(strlen(buf) + 1, __func__);
if (firstline) {
/* will return an over-alloc'ed value in the case there are newlines */
for (p = buf; *p; p++) {
if ((*p != '\n') && (*p != '\r')) {
*(p2++) = *p;
}
else {
break;
}
}
}
else {
for (p = buf; *p; p++) {
if (*p != '\r') {
*(p2++) = *p;
}
}
}
*p2 = '\0';
free(buf); /* ghost uses regular malloc */
*r_len = (p2 - newbuf);
return newbuf;
}
/**
* Return text from the clipboard.
*
* \note Caller needs to check for valid utf8 if this is a requirement.
*/
char *WM_clipboard_text_get(bool selection, int *r_len)
{
return wm_clipboard_text_get_ex(selection, r_len, false);
}
/**
* Convenience function for pasting to areas of Blender which don't support newlines.
*/
char *WM_clipboard_text_get_firstline(bool selection, int *r_len)
{
return wm_clipboard_text_get_ex(selection, r_len, true);
}
void WM_clipboard_text_set(const char *buf, bool selection)
{
if (!G.background) {
#ifdef _WIN32
/* do conversion from \n to \r\n on Windows */
const char *p;
char *p2, *newbuf;
int newlen = 0;
for (p = buf; *p; p++) {
if (*p == '\n') {
newlen += 2;
}
else {
newlen++;
}
}
newbuf = MEM_callocN(newlen + 1, "WM_clipboard_text_set");
for (p = buf, p2 = newbuf; *p; p++, p2++) {
if (*p == '\n') {
*(p2++) = '\r';
*p2 = '\n';
}
else {
*p2 = *p;
}
}
*p2 = '\0';
GHOST_putClipboard((GHOST_TInt8 *)newbuf, selection);
MEM_freeN(newbuf);
#else
GHOST_putClipboard((GHOST_TInt8 *)buf, selection);
#endif
}
}
/* ******************* progress bar **************** */
void WM_progress_set(wmWindow *win, float progress)
{
GHOST_SetProgressBar(win->ghostwin, progress);
}
void WM_progress_clear(wmWindow *win)
{
GHOST_EndProgressBar(win->ghostwin);
}
/* ************************************ */
void wm_window_get_position(wmWindow *win, int *r_pos_x, int *r_pos_y)
{
*r_pos_x = win->posx;
*r_pos_y = win->posy;
}
void wm_window_set_size(wmWindow *win, int width, int height)
{
GHOST_SetClientSize(win->ghostwin, width, height);
}
void wm_window_lower(wmWindow *win)
{
GHOST_SetWindowOrder(win->ghostwin, GHOST_kWindowOrderBottom);
}
void wm_window_raise(wmWindow *win)
{
GHOST_SetWindowOrder(win->ghostwin, GHOST_kWindowOrderTop);
}
void wm_window_swap_buffers(wmWindow *win)
{
GHOST_SwapWindowBuffers(win->ghostwin);
}
void wm_window_set_swap_interval(wmWindow *win, int interval)
{
GHOST_SetSwapInterval(win->ghostwin, interval);
}
bool wm_window_get_swap_interval(wmWindow *win, int *intervalOut)
{
return GHOST_GetSwapInterval(win->ghostwin, intervalOut);
}
/* ******************* exported api ***************** */
/* called whem no ghost system was initialized */
void WM_init_state_size_set(int stax, int stay, int sizx, int sizy)
{
wm_init_state.start_x = stax; /* left hand pos */
wm_init_state.start_y = stay; /* bottom pos */
wm_init_state.size_x = sizx < 640 ? 640 : sizx;
wm_init_state.size_y = sizy < 480 ? 480 : sizy;
wm_init_state.override_flag |= WIN_OVERRIDE_GEOM;
}
/* for borderless and border windows set from command-line */
void WM_init_state_fullscreen_set(void)
{
wm_init_state.windowstate = GHOST_kWindowStateFullScreen;
wm_init_state.override_flag |= WIN_OVERRIDE_WINSTATE;
}
void WM_init_state_normal_set(void)
{
wm_init_state.windowstate = GHOST_kWindowStateNormal;
wm_init_state.override_flag |= WIN_OVERRIDE_WINSTATE;
}
void WM_init_state_maximized_set(void)
{
wm_init_state.windowstate = GHOST_kWindowStateMaximized;
wm_init_state.override_flag |= WIN_OVERRIDE_WINSTATE;
}
void WM_init_window_focus_set(bool do_it)
{
wm_init_state.window_focus = do_it;
}
void WM_init_native_pixels(bool do_it)
{
wm_init_state.native_pixels = do_it;
}
void WM_init_tablet_api(void)
{
if (g_system) {
switch (U.tablet_api) {
case USER_TABLET_NATIVE:
GHOST_SetTabletAPI(g_system, GHOST_kTabletNative);
break;
case USER_TABLET_WINTAB:
GHOST_SetTabletAPI(g_system, GHOST_kTabletWintab);
break;
case USER_TABLET_AUTOMATIC:
default:
GHOST_SetTabletAPI(g_system, GHOST_kTabletAutomatic);
break;
}
}
}
/* This function requires access to the GHOST_SystemHandle (g_system) */
void WM_cursor_warp(wmWindow *win, int x, int y)
{
if (win && win->ghostwin) {
int oldx = x, oldy = y;
wm_cursor_position_to_ghost(win, &x, &y);
GHOST_SetCursorPosition(g_system, x, y);
win->eventstate->prevx = oldx;
win->eventstate->prevy = oldy;
win->eventstate->x = oldx;
win->eventstate->y = oldy;
}
}
/**
* Set x, y to values we can actually position the cursor to.
*/
void WM_cursor_compatible_xy(wmWindow *win, int *x, int *y)
{
float f = GHOST_GetNativePixelSize(win->ghostwin);
if (f != 1.0f) {
*x = (int)(*x / f) * f;
*y = (int)(*y / f) * f;
}
}
/**
* Get the cursor pressure, in most cases you'll want to use wmTabletData from the event
*/
float WM_cursor_pressure(const struct wmWindow *win)
{
const GHOST_TabletData *td = GHOST_GetTabletData(win->ghostwin);
/* if there's tablet data from an active tablet device then add it */
if ((td != NULL) && td->Active != GHOST_kTabletModeNone) {
return wm_pressure_curve(td->Pressure);
}
else {
return -1.0f;
}
}
/* support for native pixel size */
/* mac retina opens window in size X, but it has up to 2 x more pixels */
int WM_window_pixels_x(const wmWindow *win)
{
float f = GHOST_GetNativePixelSize(win->ghostwin);
return (int)(f * (float)win->sizex);
}
int WM_window_pixels_y(const wmWindow *win)
{
float f = GHOST_GetNativePixelSize(win->ghostwin);
return (int)(f * (float)win->sizey);
}
/**
* Get boundaries usable by all window contents, including global areas.
*/
void WM_window_rect_calc(const wmWindow *win, rcti *r_rect)
{
BLI_rcti_init(r_rect, 0, WM_window_pixels_x(win), 0, WM_window_pixels_y(win));
}
/**
* Get boundaries usable by screen-layouts, excluding global areas.
* \note Depends on U.dpi_fac. Should that be outdated, call #WM_window_set_dpi first.
*/
void WM_window_screen_rect_calc(const wmWindow *win, rcti *r_rect)
{
rcti window_rect, screen_rect;
WM_window_rect_calc(win, &window_rect);
screen_rect = window_rect;
/* Subtract global areas from screen rectangle. */
for (ScrArea *global_area = win->global_areas.areabase.first; global_area;
global_area = global_area->next) {
int height = ED_area_global_size_y(global_area) - 1;
if (global_area->global->flag & GLOBAL_AREA_IS_HIDDEN) {
continue;
}
switch (global_area->global->align) {
case GLOBAL_AREA_ALIGN_TOP:
if ((screen_rect.ymax - height) > window_rect.ymin) {
height += U.pixelsize;
}
if (screen_rect.ymax < (window_rect.ymax - 1)) {
height += U.pixelsize;
}
screen_rect.ymax -= height;
break;
case GLOBAL_AREA_ALIGN_BOTTOM:
if (screen_rect.ymin > window_rect.ymin) {
height += U.pixelsize;
}
if ((screen_rect.ymin + height) < (window_rect.ymax - 1)) {
height += U.pixelsize;
}
screen_rect.ymin += height;
break;
default:
BLI_assert(0);
break;
}
}
BLI_assert(screen_rect.xmin < screen_rect.xmax);
BLI_assert(screen_rect.ymin < screen_rect.ymax);
*r_rect = screen_rect;
}
bool WM_window_is_fullscreen(wmWindow *win)
{
return win->windowstate == GHOST_kWindowStateFullScreen;
}
/**
* Some editor data may need to be synced with scene data (3D View camera and layers).
* This function ensures data is synced for editors
* in visible workspaces and their visible layouts.
*/
void WM_windows_scene_data_sync(const ListBase *win_lb, Scene *scene)
{
for (wmWindow *win = win_lb->first; win; win = win->next) {
if (WM_window_get_active_scene(win) == scene) {
ED_workspace_scene_data_sync(win->workspace_hook, scene);
}
}
}
Scene *WM_windows_scene_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
{
for (wmWindow *win = wm->windows.first; win; win = win->next) {
if (WM_window_get_active_screen(win) == screen) {
return WM_window_get_active_scene(win);
}
}
return NULL;
}
WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
{
for (wmWindow *win = wm->windows.first; win; win = win->next) {
if (WM_window_get_active_screen(win) == screen) {
return WM_window_get_active_workspace(win);
}
}
return NULL;
}
Scene *WM_window_get_active_scene(const wmWindow *win)
{
return win->scene;
}
/**
* \warning Only call outside of area/region loops
*/
void WM_window_set_active_scene(Main *bmain, bContext *C, wmWindow *win, Scene *scene)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_parent = (win->parent) ? win->parent : win;
bool changed = false;
/* Set scene in parent and its child windows. */
if (win_parent->scene != scene) {
ED_screen_scene_change(C, win_parent, scene);
changed = true;
}
for (wmWindow *win_child = wm->windows.first; win_child; win_child = win_child->next) {
if (win_child->parent == win_parent && win_child->scene != scene) {
ED_screen_scene_change(C, win_child, scene);
changed = true;
}
}
if (changed) {
/* Update depsgraph and renderers for scene change. */
ViewLayer *view_layer = WM_window_get_active_view_layer(win_parent);
ED_scene_change_update(bmain, scene, view_layer);
/* Complete redraw. */
WM_event_add_notifier(C, NC_WINDOW, NULL);
}
}
ViewLayer *WM_window_get_active_view_layer(const wmWindow *win)
{
Scene *scene = WM_window_get_active_scene(win);
if (scene == NULL) {
return NULL;
}
ViewLayer *view_layer = BKE_view_layer_find(scene, win->view_layer_name);
if (view_layer) {
return view_layer;
}
view_layer = BKE_view_layer_default_view(scene);
if (view_layer) {
WM_window_set_active_view_layer((wmWindow *)win, view_layer);
}
return view_layer;
}
void WM_window_set_active_view_layer(wmWindow *win, ViewLayer *view_layer)
{
BLI_assert(BKE_view_layer_find(WM_window_get_active_scene(win), view_layer->name) != NULL);
Main *bmain = G_MAIN;
wmWindowManager *wm = bmain->wm.first;
wmWindow *win_parent = (win->parent) ? win->parent : win;
/* Set view layer in parent and child windows. */
for (wmWindow *win_iter = wm->windows.first; win_iter; win_iter = win_iter->next) {
if ((win_iter == win_parent) || (win_iter->parent == win_parent)) {
STRNCPY(win_iter->view_layer_name, view_layer->name);
bScreen *screen = BKE_workspace_active_screen_get(win_iter->workspace_hook);
ED_render_view_layer_changed(bmain, screen);
}
}
}
void WM_window_ensure_active_view_layer(wmWindow *win)
{
/* Update layer name is correct after scene changes, load without UI, etc. */
Scene *scene = WM_window_get_active_scene(win);
if (scene && BKE_view_layer_find(scene, win->view_layer_name) == NULL) {
ViewLayer *view_layer = BKE_view_layer_default_view(scene);
STRNCPY(win->view_layer_name, view_layer->name);
}
}
WorkSpace *WM_window_get_active_workspace(const wmWindow *win)
{
return BKE_workspace_active_get(win->workspace_hook);
}
void WM_window_set_active_workspace(bContext *C, wmWindow *win, WorkSpace *workspace)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmWindow *win_parent = (win->parent) ? win->parent : win;
ED_workspace_change(workspace, C, wm, win);
for (wmWindow *win_child = wm->windows.first; win_child; win_child = win_child->next) {
if (win_child->parent == win_parent) {
bScreen *screen = WM_window_get_active_screen(win_child);
/* Don't change temporary screens, they only serve a single purpose. */
if (screen->temp) {
continue;
}
ED_workspace_change(workspace, C, wm, win_child);
}
}
}
WorkSpaceLayout *WM_window_get_active_layout(const wmWindow *win)
{
const WorkSpace *workspace = WM_window_get_active_workspace(win);
return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook) : NULL);
}
void WM_window_set_active_layout(wmWindow *win, WorkSpace *workspace, WorkSpaceLayout *layout)
{
BKE_workspace_hook_layout_for_workspace_set(win->workspace_hook, workspace, layout);
}
/**
* Get the active screen of the active workspace in \a win.
*/
bScreen *WM_window_get_active_screen(const wmWindow *win)
{
const WorkSpace *workspace = WM_window_get_active_workspace(win);
/* May be NULL in rare cases like closing Blender */
return (LIKELY(workspace != NULL) ? BKE_workspace_active_screen_get(win->workspace_hook) : NULL);
}
void WM_window_set_active_screen(wmWindow *win, WorkSpace *workspace, bScreen *screen)
{
BKE_workspace_active_screen_set(win->workspace_hook, workspace, screen);
}
bool WM_window_is_temp_screen(const wmWindow *win)
{
const bScreen *screen = WM_window_get_active_screen(win);
return (screen && screen->temp != 0);
}
#ifdef WITH_INPUT_IME
/* note: keep in mind wm_window_IME_begin is also used to reposition the IME window */
void wm_window_IME_begin(wmWindow *win, int x, int y, int w, int h, bool complete)
{
BLI_assert(win);
GHOST_BeginIME(win->ghostwin, x, win->sizey - y, w, h, complete);
}
void wm_window_IME_end(wmWindow *win)
{
BLI_assert(win && win->ime_data);
GHOST_EndIME(win->ghostwin);
win->ime_data = NULL;
}
#endif /* WITH_INPUT_IME */
/* ****** direct opengl context management ****** */
void *WM_opengl_context_create(void)
{
/* On Windows there is a problem creating contexts that share lists
* from one context that is current in another thread.
* So we should call this function only on the main thread.
*/
BLI_assert(BLI_thread_is_main());
BLI_assert(GPU_framebuffer_active_get() == NULL);
return GHOST_CreateOpenGLContext(g_system);
}
void WM_opengl_context_dispose(void *context)
{
BLI_assert(GPU_framebuffer_active_get() == NULL);
GHOST_DisposeOpenGLContext(g_system, (GHOST_ContextHandle)context);
}
void WM_opengl_context_activate(void *context)
{
BLI_assert(GPU_framebuffer_active_get() == NULL);
GHOST_ActivateOpenGLContext((GHOST_ContextHandle)context);
}
void WM_opengl_context_release(void *context)
{
BLI_assert(GPU_framebuffer_active_get() == NULL);
GHOST_ReleaseOpenGLContext((GHOST_ContextHandle)context);
}