Motion paths can now be initialised to more sensible frame ranges, rather than simply 1-250: - Scene Frame Range - Selected Keyframes - All Keyframes The Motion Paths operators are now also added to the Object context menu and the Dopesheet context menu. The scene range operator was removed, because the operators now automatically find the range when baking the motion paths. The clear operator now appears separated in "Selected Only" and "All", because it was not clear for the user what the button was doing. Reviewed By: sybren, looch Maniphest Tasks: T93047 Differential Revision: https://developer.blender.org/D13687
233 lines
5.7 KiB
C
233 lines
5.7 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLT_translation.h"
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#include "BKE_anim_visualization.h"
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#include "BKE_report.h"
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#include "GPU_batch.h"
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#include "BLO_read_write.h"
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/* ******************************************************************** */
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/* Animation Visualization */
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void animviz_settings_init(bAnimVizSettings *avs)
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{
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/* sanity check */
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if (avs == NULL) {
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return;
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}
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/* path settings */
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avs->path_bc = avs->path_ac = 10;
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avs->path_sf = 1; /* XXX: Take from scene instead? */
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avs->path_ef = 250; /* XXX: Take from scene instead? */
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avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS);
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avs->path_step = 1;
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avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS;
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}
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/* ------------------- */
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void animviz_free_motionpath_cache(bMotionPath *mpath)
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{
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/* sanity check */
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if (mpath == NULL) {
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return;
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}
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/* free the path if necessary */
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if (mpath->points) {
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MEM_freeN(mpath->points);
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}
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GPU_VERTBUF_DISCARD_SAFE(mpath->points_vbo);
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GPU_BATCH_DISCARD_SAFE(mpath->batch_line);
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GPU_BATCH_DISCARD_SAFE(mpath->batch_points);
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/* reset the relevant parameters */
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mpath->points = NULL;
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mpath->length = 0;
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}
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void animviz_free_motionpath(bMotionPath *mpath)
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{
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/* sanity check */
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if (mpath == NULL) {
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return;
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}
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/* free the cache first */
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animviz_free_motionpath_cache(mpath);
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/* now the instance itself */
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MEM_freeN(mpath);
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}
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/* ------------------- */
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bMotionPath *animviz_copy_motionpath(const bMotionPath *mpath_src)
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{
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bMotionPath *mpath_dst;
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if (mpath_src == NULL) {
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return NULL;
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}
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mpath_dst = MEM_dupallocN(mpath_src);
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mpath_dst->points = MEM_dupallocN(mpath_src->points);
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/* should get recreated on draw... */
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mpath_dst->points_vbo = NULL;
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mpath_dst->batch_line = NULL;
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mpath_dst->batch_points = NULL;
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return mpath_dst;
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}
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/* ------------------- */
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bMotionPath *animviz_verify_motionpaths(ReportList *reports,
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Scene *scene,
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Object *ob,
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bPoseChannel *pchan)
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{
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bAnimVizSettings *avs;
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bMotionPath *mpath, **dst;
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/* sanity checks */
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if (ELEM(NULL, scene, ob)) {
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return NULL;
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}
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/* get destination data */
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if (pchan) {
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/* paths for posechannel - assume that posechannel belongs to the object */
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avs = &ob->pose->avs;
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dst = &pchan->mpath;
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}
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else {
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/* paths for object */
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avs = &ob->avs;
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dst = &ob->mpath;
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}
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/* avoid 0 size allocs */
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if (avs->path_sf >= avs->path_ef) {
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BKE_reportf(reports,
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RPT_ERROR,
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"Motion path frame extents invalid for %s (%d to %d)%s",
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(pchan) ? pchan->name : ob->id.name,
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avs->path_sf,
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avs->path_ef,
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(avs->path_sf == avs->path_ef) ? TIP_(", cannot have single-frame paths") : "");
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return NULL;
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}
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/* if there is already a motionpath, just return that,
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* provided its settings are ok (saves extra free+alloc)
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*/
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if (*dst != NULL) {
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int expected_length = avs->path_ef - avs->path_sf;
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mpath = *dst;
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/* Path is "valid" if length is valid,
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* but must also be of the same length as is being requested. */
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if ((mpath->start_frame != mpath->end_frame) && (mpath->length > 0)) {
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/* outer check ensures that we have some curve data for this path */
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if (mpath->length == expected_length) {
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/* The length might be the same, but the start and end could be different */
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if (mpath->start_frame != avs->path_sf) {
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mpath->start_frame = avs->path_sf;
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mpath->end_frame = avs->path_ef;
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}
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/* return/use this as it is already valid length */
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return mpath;
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}
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/* clear the existing path (as the range has changed), and reallocate below */
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animviz_free_motionpath_cache(mpath);
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}
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}
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else {
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/* create a new motionpath, and assign it */
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mpath = MEM_callocN(sizeof(bMotionPath), "bMotionPath");
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*dst = mpath;
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}
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/* set settings from the viz settings */
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mpath->start_frame = avs->path_sf;
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mpath->end_frame = avs->path_ef;
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mpath->length = mpath->end_frame - mpath->start_frame;
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if (avs->path_bakeflag & MOTIONPATH_BAKE_HEADS) {
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mpath->flag |= MOTIONPATH_FLAG_BHEAD;
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}
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else {
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mpath->flag &= ~MOTIONPATH_FLAG_BHEAD;
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}
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/* set default custom values */
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mpath->color[0] = 1.0; /* Red */
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mpath->color[1] = 0.0;
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mpath->color[2] = 0.0;
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mpath->line_thickness = 2;
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mpath->flag |= MOTIONPATH_FLAG_LINES; /* draw lines by default */
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/* allocate a cache */
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mpath->points = MEM_callocN(sizeof(bMotionPathVert) * mpath->length, "bMotionPathVerts");
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/* tag viz settings as currently having some path(s) which use it */
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avs->path_bakeflag |= MOTIONPATH_BAKE_HAS_PATHS;
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/* return it */
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return mpath;
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}
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void animviz_motionpath_blend_write(BlendWriter *writer, bMotionPath *mpath)
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{
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/* sanity checks */
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if (mpath == NULL) {
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return;
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}
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/* firstly, just write the motionpath struct */
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BLO_write_struct(writer, bMotionPath, mpath);
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/* now write the array of data */
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BLO_write_struct_array(writer, bMotionPathVert, mpath->length, mpath->points);
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}
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void animviz_motionpath_blend_read_data(BlendDataReader *reader, bMotionPath *mpath)
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{
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/* sanity check */
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if (mpath == NULL) {
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return;
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}
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/* relink points cache */
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BLO_read_data_address(reader, &mpath->points);
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mpath->points_vbo = NULL;
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mpath->batch_line = NULL;
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mpath->batch_points = NULL;
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}
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