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blender-archive/source/blender/editors/mesh/editmesh_extrude.c
jon denning 011327224e Transform Snap: nearest face snap mode, snapping options, refactoring.
This commit adds a new face nearest snapping mode, adds new snapping
options, and (lightly) refactors code around snapping.

The new face nearest snapping mode will snap transformed geometry to the
nearest surface in world space. In contrast, the original face snapping
mode uses projection (raycasting) to snap source to target geometry.
Face snapping therefore only works with what is visible, while nearest
face snapping can snap geometry to occluded parts of the scene. This new
mode is critical for retopology work, where some of the target mesh
might be occluded (ex: sliding an edge loop that wraps around the
backside of target mesh).

The nearest face snapping mode has two options: "Snap to Same Target"
and "Face Nearest Steps". When the Snap to Same Object option is
enabled, the selected source geometry will stay near the target that it
is nearest before editing started, which prevents the source geometry
from snapping to other targets. The Face Nearest Steps divides the
overall transformation for each vertex into n smaller transformations,
then applies those n transformations with surface snapping interlacing
each step. This steps option handles transformations that cross U-shaped
targets better.

The new snapping options allow the artist to better control which target
objects (objects to which the edited geometry is snapped) are considered
when snapping. In particular, the only option for filtering target
objects was a "Project onto Self", which allowed the currently edited
mesh to be considered as a target. Now, the artist can choose any
combination of the following to be considered as a target: the active
object, any edited object that isn't active (see note below), any non-
edited object. Additionally, the artist has another snapping option to
exclude objects that are not selectable as potential targets.

The Snapping Options dropdown has been lightly reorganized to allow for
the additional options.

Included in this patch:

- Snap target selection is more controllable for artist with additional
  snapping options.
- Renamed a few of the snap-related functions to better reflect what
  they actually do now. For example, `applySnapping` implies that this
  handles the snapping, while `applyProject` implies something entirely
  different is done there. However, better names would be
  `applySnappingAsGroup` and `applySnappingIndividual`, respectively,
  where `applySnappingIndividual` previously only does Face snapping.
- Added an initial coordinate parameter to snapping functions so that
  the nearest target before transforming can be determined(for "Snap to
  Same Object"), and so the transformation can be broken into smaller
  steps (for "Face Nearest Steps").
- Separated the BVH Tree getter code from mesh/edit mesh to its own
  function to reduce code duplication.
- Added icon for nearest face snapping.
- The original "Project onto Self" was actually not correct! This option
  should be called "Project onto Active" instead, but that only matters
  when editing multiple meshes at the same time. This patch makes this
  change in the UI.

Reviewed By: Campbell Barton, Germano Cavalcante

Differential Revision: https://developer.blender.org/D14591
2022-06-29 20:52:00 -04:00

931 lines
26 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
/** \file
* \ingroup edmesh
*/
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "BKE_report.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_mesh.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_view3d.h"
#include "MEM_guardedalloc.h"
#include "mesh_intern.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Extrude Internal Utilities
* \{ */
static void edbm_extrude_edge_exclude_mirror(
Object *obedit, BMEditMesh *em, const char hflag, BMOperator *op, BMOpSlot *slot_edges_exclude)
{
BMesh *bm = em->bm;
ModifierData *md;
/* If a mirror modifier with clipping is on, we need to adjust some
* of the cases above to handle edges on the line of symmetry.
*/
for (md = obedit->modifiers.first; md; md = md->next) {
if ((md->type == eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData *)md;
if (mmd->flag & MOD_MIR_CLIPPING) {
BMIter iter;
BMEdge *edge;
float mtx[4][4];
if (mmd->mirror_ob) {
float imtx[4][4];
invert_m4_m4(imtx, mmd->mirror_ob->obmat);
mul_m4_m4m4(mtx, imtx, obedit->obmat);
}
BM_ITER_MESH (edge, &iter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(edge, hflag) && BM_edge_is_boundary(edge) &&
BM_elem_flag_test(edge->l->f, hflag)) {
float co1[3], co2[3];
copy_v3_v3(co1, edge->v1->co);
copy_v3_v3(co2, edge->v2->co);
if (mmd->mirror_ob) {
mul_v3_m4v3(co1, mtx, co1);
mul_v3_m4v3(co2, mtx, co2);
}
if (mmd->flag & MOD_MIR_AXIS_X) {
if ((fabsf(co1[0]) < mmd->tolerance) && (fabsf(co2[0]) < mmd->tolerance)) {
BMO_slot_map_empty_insert(op, slot_edges_exclude, edge);
}
}
if (mmd->flag & MOD_MIR_AXIS_Y) {
if ((fabsf(co1[1]) < mmd->tolerance) && (fabsf(co2[1]) < mmd->tolerance)) {
BMO_slot_map_empty_insert(op, slot_edges_exclude, edge);
}
}
if (mmd->flag & MOD_MIR_AXIS_Z) {
if ((fabsf(co1[2]) < mmd->tolerance) && (fabsf(co2[2]) < mmd->tolerance)) {
BMO_slot_map_empty_insert(op, slot_edges_exclude, edge);
}
}
}
}
}
}
}
}
/* individual face extrude */
/* will use vertex normals for extrusion directions, so *nor is unaffected */
static bool edbm_extrude_discrete_faces(BMEditMesh *em, wmOperator *op, const char hflag)
{
BMOIter siter;
BMIter liter;
BMFace *f;
BMLoop *l;
BMOperator bmop;
EDBM_op_init(
em, &bmop, op, "extrude_discrete_faces faces=%hf use_select_history=%b", hflag, true);
/* deselect original verts */
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BMO_op_exec(em->bm, &bmop);
BMO_ITER (f, &siter, bmop.slots_out, "faces.out", BM_FACE) {
BM_face_select_set(em->bm, f, true);
/* set face vertex normals to face normal */
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
copy_v3_v3(l->v->no, f->no);
}
}
if (!EDBM_op_finish(em, &bmop, op, true)) {
return false;
}
return true;
}
bool edbm_extrude_edges_indiv(BMEditMesh *em,
wmOperator *op,
const char hflag,
const bool use_normal_flip)
{
BMesh *bm = em->bm;
BMOperator bmop;
EDBM_op_init(em,
&bmop,
op,
"extrude_edge_only edges=%he use_normal_flip=%b use_select_history=%b",
hflag,
use_normal_flip,
true);
/* deselect original verts */
BM_SELECT_HISTORY_BACKUP(bm);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_SELECT_HISTORY_RESTORE(bm);
BMO_op_exec(em->bm, &bmop);
BMO_slot_buffer_hflag_enable(
em->bm, bmop.slots_out, "geom.out", BM_VERT | BM_EDGE, BM_ELEM_SELECT, true);
if (!EDBM_op_finish(em, &bmop, op, true)) {
return false;
}
return true;
}
/* extrudes individual vertices */
static bool edbm_extrude_verts_indiv(BMEditMesh *em, wmOperator *op, const char hflag)
{
BMOperator bmop;
EDBM_op_init(em, &bmop, op, "extrude_vert_indiv verts=%hv use_select_history=%b", hflag, true);
/* deselect original verts */
BMO_slot_buffer_hflag_disable(em->bm, bmop.slots_in, "verts", BM_VERT, BM_ELEM_SELECT, true);
BMO_op_exec(em->bm, &bmop);
BMO_slot_buffer_hflag_enable(em->bm, bmop.slots_out, "verts.out", BM_VERT, BM_ELEM_SELECT, true);
if (!EDBM_op_finish(em, &bmop, op, true)) {
return false;
}
return true;
}
static char edbm_extrude_htype_from_em_select(BMEditMesh *em)
{
char htype = BM_ALL_NOLOOP;
if (em->selectmode & SCE_SELECT_VERTEX) {
/* pass */
}
else if (em->selectmode & SCE_SELECT_EDGE) {
htype &= ~BM_VERT;
}
else {
htype &= ~(BM_VERT | BM_EDGE);
}
if (em->bm->totedgesel == 0) {
htype &= ~(BM_EDGE | BM_FACE);
}
else if (em->bm->totfacesel == 0) {
htype &= ~BM_FACE;
}
return htype;
}
static bool edbm_extrude_ex(Object *obedit,
BMEditMesh *em,
char htype,
const char hflag,
const bool use_normal_flip,
const bool use_dissolve_ortho_edges,
const bool use_mirror,
const bool use_select_history)
{
BMesh *bm = em->bm;
BMOIter siter;
BMOperator extop;
BMElem *ele;
/* needed to remove the faces left behind */
if (htype & BM_FACE) {
htype |= BM_EDGE;
}
BMO_op_init(bm, &extop, BMO_FLAG_DEFAULTS, "extrude_face_region");
BMO_slot_bool_set(extop.slots_in, "use_normal_flip", use_normal_flip);
BMO_slot_bool_set(extop.slots_in, "use_dissolve_ortho_edges", use_dissolve_ortho_edges);
BMO_slot_bool_set(extop.slots_in, "use_select_history", use_select_history);
BMO_slot_buffer_from_enabled_hflag(bm, &extop, extop.slots_in, "geom", htype, hflag);
if (use_mirror) {
BMOpSlot *slot_edges_exclude;
slot_edges_exclude = BMO_slot_get(extop.slots_in, "edges_exclude");
edbm_extrude_edge_exclude_mirror(obedit, em, hflag, &extop, slot_edges_exclude);
}
BM_SELECT_HISTORY_BACKUP(bm);
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_SELECT_HISTORY_RESTORE(bm);
BMO_op_exec(bm, &extop);
BMO_ITER (ele, &siter, extop.slots_out, "geom.out", BM_ALL_NOLOOP) {
BM_elem_select_set(bm, ele, true);
}
BMO_op_finish(bm, &extop);
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Repeat Operator
* \{ */
static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
{
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "offset");
const int steps = RNA_int_get(op->ptr, "steps");
const float scale_offset = RNA_float_get(op->ptr, "scale_offset");
float offset[3];
if (!RNA_property_is_set(op->ptr, prop)) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
if (rv3d != NULL) {
normalize_v3_v3(offset, rv3d->persinv[2]);
}
else {
copy_v3_v3(offset, (const float[3]){0, 0, 1});
}
RNA_property_float_set_array(op->ptr, prop, offset);
}
else {
RNA_property_float_get_array(op->ptr, prop, offset);
}
mul_v3_fl(offset, scale_offset);
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
float offset_local[3], tmat[3][3];
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
copy_m3_m4(tmat, obedit->obmat);
invert_m3(tmat);
mul_v3_m3v3(offset_local, tmat, offset);
for (int a = 0; a < steps; a++) {
edbm_extrude_ex(obedit, em, BM_ALL_NOLOOP, BM_ELEM_SELECT, false, false, false, true);
BMO_op_callf(
em->bm, BMO_FLAG_DEFAULTS, "translate vec=%v verts=%hv", offset_local, BM_ELEM_SELECT);
}
EDBM_update(obedit->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = true,
.is_destructive = true,
});
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_repeat(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Repeat";
ot->description = "Extrude selected vertices, edges or faces repeatedly";
ot->idname = "MESH_OT_extrude_repeat";
/* api callbacks */
ot->exec = edbm_extrude_repeat_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* props */
RNA_def_int(ot->srna, "steps", 10, 0, 1000000, "Steps", "", 0, 180);
PropertyRNA *prop = RNA_def_float_vector_xyz(
ot->srna, "offset", 3, NULL, -100000, 100000, "Offset", "Offset vector", -1000.0f, 1000.0f);
RNA_def_property_flag(prop, PROP_SKIP_SAVE);
RNA_def_float(ot->srna, "scale_offset", 1.0f, 0.0f, 1e12f, "Scale Offset", "", 0.0f, 100.0f);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Operator
* \{ */
/* generic extern called extruder */
static bool edbm_extrude_mesh(Object *obedit, BMEditMesh *em, wmOperator *op)
{
const bool use_normal_flip = RNA_boolean_get(op->ptr, "use_normal_flip");
const bool use_dissolve_ortho_edges = RNA_boolean_get(op->ptr, "use_dissolve_ortho_edges");
const char htype = edbm_extrude_htype_from_em_select(em);
enum { NONE = 0, ELEM_FLAG, VERT_ONLY, EDGE_ONLY } nr;
bool changed = false;
if (em->selectmode & SCE_SELECT_VERTEX) {
if (em->bm->totvertsel == 0) {
nr = NONE;
}
else if (em->bm->totvertsel == 1) {
nr = VERT_ONLY;
}
else if (em->bm->totedgesel == 0) {
nr = VERT_ONLY;
}
else {
nr = ELEM_FLAG;
}
}
else if (em->selectmode & SCE_SELECT_EDGE) {
if (em->bm->totedgesel == 0) {
nr = NONE;
}
else if (em->bm->totfacesel == 0) {
nr = EDGE_ONLY;
}
else {
nr = ELEM_FLAG;
}
}
else {
if (em->bm->totfacesel == 0) {
nr = NONE;
}
else {
nr = ELEM_FLAG;
}
}
switch (nr) {
case NONE:
return false;
case ELEM_FLAG:
changed = edbm_extrude_ex(obedit,
em,
htype,
BM_ELEM_SELECT,
use_normal_flip,
use_dissolve_ortho_edges,
true,
true);
break;
case VERT_ONLY:
changed = edbm_extrude_verts_indiv(em, op, BM_ELEM_SELECT);
break;
case EDGE_ONLY:
changed = edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT, use_normal_flip);
break;
}
if (changed) {
return true;
}
BKE_report(op->reports, RPT_ERROR, "Not a valid selection for extrude");
return false;
}
/* extrude without transform */
static int edbm_extrude_region_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
if (!edbm_extrude_mesh(obedit, em, op)) {
continue;
}
/* This normally happens when pushing undo but modal operators
* like this one don't push undo data until after modal mode is done. */
EDBM_update(obedit->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = true,
.is_destructive = true,
});
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_region(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Region";
ot->idname = "MESH_OT_extrude_region";
ot->description = "Extrude region of faces";
/* api callbacks */
// ot->invoke = mesh_extrude_region_invoke;
ot->exec = edbm_extrude_region_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "use_normal_flip", false, "Flip Normals", "");
RNA_def_boolean(ot->srna, "use_dissolve_ortho_edges", false, "Dissolve Orthogonal Edges", "");
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Context Operator
*
* Guess what to do based on selection.
* \{ */
/* extrude without transform */
static int edbm_extrude_context_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
edbm_extrude_mesh(obedit, em, op);
/* This normally happens when pushing undo but modal operators
* like this one don't push undo data until after modal mode is done. */
EDBM_update(obedit->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = true,
.is_destructive = true,
});
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_context(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Context";
ot->idname = "MESH_OT_extrude_context";
ot->description = "Extrude selection";
/* api callbacks */
ot->exec = edbm_extrude_context_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "use_normal_flip", false, "Flip Normals", "");
RNA_def_boolean(ot->srna, "use_dissolve_ortho_edges", false, "Dissolve Orthogonal Edges", "");
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Verts Operator
* \{ */
static int edbm_extrude_verts_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totvertsel == 0) {
continue;
}
edbm_extrude_verts_indiv(em, op, BM_ELEM_SELECT);
EDBM_update(obedit->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = false,
.is_destructive = true,
});
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_verts_indiv(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Only Vertices";
ot->idname = "MESH_OT_extrude_verts_indiv";
ot->description = "Extrude individual vertices only";
/* api callbacks */
ot->exec = edbm_extrude_verts_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Edges Operator
* \{ */
static int edbm_extrude_edges_exec(bContext *C, wmOperator *op)
{
const bool use_normal_flip = RNA_boolean_get(op->ptr, "use_normal_flip");
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totedgesel == 0) {
continue;
}
edbm_extrude_edges_indiv(em, op, BM_ELEM_SELECT, use_normal_flip);
EDBM_update(obedit->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = false,
.is_destructive = true,
});
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_edges_indiv(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Only Edges";
ot->idname = "MESH_OT_extrude_edges_indiv";
ot->description = "Extrude individual edges only";
/* api callbacks */
ot->exec = edbm_extrude_edges_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* to give to transform */
RNA_def_boolean(ot->srna, "use_normal_flip", false, "Flip Normals", "");
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Extrude Faces Operator
* \{ */
static int edbm_extrude_faces_exec(bContext *C, wmOperator *op)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
view_layer, CTX_wm_view3d(C), &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
if (em->bm->totfacesel == 0) {
continue;
}
edbm_extrude_discrete_faces(em, op, BM_ELEM_SELECT);
EDBM_update(obedit->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = false,
.is_destructive = true,
});
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_extrude_faces_indiv(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude Individual Faces";
ot->idname = "MESH_OT_extrude_faces_indiv";
ot->description = "Extrude individual faces only";
/* api callbacks */
ot->exec = edbm_extrude_faces_exec;
ot->poll = ED_operator_editmesh;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
Transform_Properties(ot, P_NO_DEFAULTS | P_MIRROR_DUMMY);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Dupli-Extrude Operator
*
* Add-click-mesh (extrude) operator.
* \{ */
static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
struct Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
ViewContext vc;
BMVert *v1;
BMIter iter;
float center[3];
uint verts_len;
em_setup_viewcontext(C, &vc);
const Object *object_active = vc.obact;
const bool rot_src = RNA_boolean_get(op->ptr, "rotate_source");
const bool use_proj = ((vc.scene->toolsettings->snap_flag & SCE_SNAP) &&
(vc.scene->toolsettings->snap_mode == SCE_SNAP_MODE_FACE_RAYCAST));
/* First calculate the center of transformation. */
zero_v3(center);
verts_len = 0;
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(
vc.view_layer, vc.v3d, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
ED_view3d_viewcontext_init_object(&vc, obedit);
const int local_verts_len = vc.em->bm->totvertsel;
if (vc.em->bm->totvertsel == 0) {
continue;
}
float local_center[3];
zero_v3(local_center);
BM_ITER_MESH (v1, &iter, vc.em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v1, BM_ELEM_SELECT)) {
add_v3_v3(local_center, v1->co);
}
}
mul_v3_fl(local_center, 1.0f / (float)local_verts_len);
mul_m4_v3(vc.obedit->obmat, local_center);
mul_v3_fl(local_center, (float)local_verts_len);
add_v3_v3(center, local_center);
verts_len += local_verts_len;
}
if (verts_len != 0) {
mul_v3_fl(center, 1.0f / (float)verts_len);
}
/* Then we process the meshes. */
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
ED_view3d_viewcontext_init_object(&vc, obedit);
if (verts_len != 0) {
if (vc.em->bm->totvertsel == 0) {
continue;
}
}
else if (obedit != object_active) {
continue;
}
invert_m4_m4(vc.obedit->imat, vc.obedit->obmat);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
float local_center[3];
mul_v3_m4v3(local_center, vc.obedit->imat, center);
/* call extrude? */
if (verts_len != 0) {
const char extrude_htype = edbm_extrude_htype_from_em_select(vc.em);
BMEdge *eed;
float mat[3][3];
float vec[3], ofs[3];
float nor[3] = {0.0, 0.0, 0.0};
/* 2D normal calc */
const float mval_f[2] = {(float)event->mval[0], (float)event->mval[1]};
/* check for edges that are half selected, use for rotation */
bool done = false;
BM_ITER_MESH (eed, &iter, vc.em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
float co1[2], co2[2];
if ((ED_view3d_project_float_object(vc.region, eed->v1->co, co1, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK) &&
(ED_view3d_project_float_object(vc.region, eed->v2->co, co2, V3D_PROJ_TEST_NOP) ==
V3D_PROJ_RET_OK)) {
/* 2D rotate by 90d while adding.
* (x, y) = (y, -x)
*
* accumulate the screenspace normal in 2D,
* with screenspace edge length weighting the result. */
if (line_point_side_v2(co1, co2, mval_f) >= 0.0f) {
nor[0] += (co1[1] - co2[1]);
nor[1] += -(co1[0] - co2[0]);
}
else {
nor[0] += (co2[1] - co1[1]);
nor[1] += -(co2[0] - co1[0]);
}
done = true;
}
}
}
if (done) {
float view_vec[3], cross[3];
/* convert the 2D normal into 3D */
mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */
mul_mat3_m4_v3(vc.obedit->imat, nor); /* Local-space. */
/* correct the normal to be aligned on the view plane */
mul_v3_mat3_m4v3(view_vec, vc.obedit->imat, vc.rv3d->viewinv[2]);
cross_v3_v3v3(cross, nor, view_vec);
cross_v3_v3v3(nor, view_vec, cross);
normalize_v3(nor);
}
/* center */
copy_v3_v3(ofs, local_center);
mul_m4_v3(vc.obedit->obmat, ofs); /* view space */
ED_view3d_win_to_3d_int(vc.v3d, vc.region, ofs, event->mval, ofs);
mul_m4_v3(vc.obedit->imat, ofs); /* back in object space */
sub_v3_v3(ofs, local_center);
/* calculate rotation */
unit_m3(mat);
if (done) {
float angle;
normalize_v3_v3(vec, ofs);
angle = angle_normalized_v3v3(vec, nor);
if (angle != 0.0f) {
float axis[3];
cross_v3_v3v3(axis, nor, vec);
/* halve the rotation if its applied twice */
if (rot_src) {
angle *= 0.5f;
}
axis_angle_to_mat3(mat, axis, angle);
}
}
if (rot_src) {
EDBM_op_callf(
vc.em, op, "rotate verts=%hv cent=%v matrix=%m3", BM_ELEM_SELECT, local_center, mat);
/* also project the source, for retopo workflow */
if (use_proj) {
EDBM_project_snap_verts(C, depsgraph, vc.region, vc.obedit, vc.em);
}
}
edbm_extrude_ex(vc.obedit, vc.em, extrude_htype, BM_ELEM_SELECT, false, false, true, true);
EDBM_op_callf(
vc.em, op, "rotate verts=%hv cent=%v matrix=%m3", BM_ELEM_SELECT, local_center, mat);
EDBM_op_callf(vc.em, op, "translate verts=%hv vec=%v", BM_ELEM_SELECT, ofs);
}
else {
/* This only runs for the active object. */
const float *cursor = vc.scene->cursor.location;
BMOperator bmop;
BMOIter oiter;
copy_v3_v3(local_center, cursor);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, local_center, event->mval, local_center);
mul_m4_v3(vc.obedit->imat, local_center); /* back in object space */
EDBM_op_init(vc.em, &bmop, op, "create_vert co=%v", local_center);
BMO_op_exec(vc.em->bm, &bmop);
BMO_ITER (v1, &oiter, bmop.slots_out, "vert.out", BM_VERT) {
BM_vert_select_set(vc.em->bm, v1, true);
}
if (!EDBM_op_finish(vc.em, &bmop, op, true)) {
continue;
}
}
if (use_proj) {
EDBM_project_snap_verts(C, depsgraph, vc.region, vc.obedit, vc.em);
}
/* This normally happens when pushing undo but modal operators
* like this one don't push undo data until after modal mode is done. */
EDBM_update(vc.obedit->data,
&(const struct EDBMUpdate_Params){
.calc_looptri = true,
.calc_normals = true,
.is_destructive = true,
});
WM_event_add_notifier(C, NC_GEOM | ND_DATA, obedit->data);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, obedit->data);
}
MEM_freeN(objects);
return OPERATOR_FINISHED;
}
void MESH_OT_dupli_extrude_cursor(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Extrude to Cursor or Add";
ot->idname = "MESH_OT_dupli_extrude_cursor";
ot->description =
"Duplicate and extrude selected vertices, edges or faces towards the mouse cursor";
/* api callbacks */
ot->invoke = edbm_dupli_extrude_cursor_invoke;
ot->poll = ED_operator_editmesh_region_view3d;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO | OPTYPE_DEPENDS_ON_CURSOR;
RNA_def_boolean(ot->srna,
"rotate_source",
true,
"Rotate Source",
"Rotate initial selection giving better shape");
}
/** \} */