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blender-archive/source/blender/blenlib/intern/threads.c
Ton Roosendaal 21be45b66e Another attempt to solve linux issues.... now threads get killed in
end instead of using SDL_WaitThread from example code...
2006-02-19 21:34:23 +00:00

240 lines
5.5 KiB
C

/**
*
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_threads.h"
#include "SDL_thread.h"
/* ********** basic thread control API ************
Many thread cases have an X amount of jobs, and only an Y amount of
threads are useful (typically amount of cpus)
This code can be used to start a maximum amount of 'thread slots', which
then can be filled in a loop with an idle timer.
A sample loop can look like this (pseudo c);
ListBase lb;
int maxthreads= 2;
int cont= 1;
BLI_init_threads(&lb, do_something_func, maxthreads);
while(cont) {
if(BLI_available_threads(&lb) && !(escape loop event)) {
// get new job (data pointer)
// tag job 'processed
BLI_insert_thread(&lb, job);
}
else PIL_sleep_ms(50);
// find if a job is ready, this the do_something_func() should write in job somewhere
cont= 0;
for(go over all jobs)
if(job is ready) {
if(job was not removed) {
BLI_remove_thread(&lb, job);
}
}
else cont= 1;
}
// conditions to exit loop
if(if escape loop event) {
if(BLI_available_threadslots(&lb)==maxthreads)
break;
}
}
BLI_end_threads(&lb);
************************************************ */
static SDL_mutex *_malloc_lock= NULL;
/* just a max for security reasons */
#define RE_MAX_THREAD 8
typedef struct ThreadSlot {
struct ThreadSlot *next, *prev;
int (*do_thread)(void *);
void *callerdata;
SDL_Thread *sdlthread;
int avail;
} ThreadSlot;
void BLI_init_threads(ListBase *threadbase, int (*do_thread)(void *), int tot)
{
int a;
if(threadbase==NULL)
return;
threadbase->first= threadbase->last= NULL;
if(tot>RE_MAX_THREAD) tot= RE_MAX_THREAD;
else if(tot<1) tot= 1;
for(a=0; a<tot; a++) {
ThreadSlot *tslot= MEM_callocN(sizeof(ThreadSlot), "threadslot");
BLI_addtail(threadbase, tslot);
tslot->do_thread= do_thread;
}
/* weak weak... now only 1 thread system at a time can be used */
if(_malloc_lock) {
printf("error; multiple locks active\n");
SDL_DestroyMutex(_malloc_lock);
_malloc_lock= NULL;
}
_malloc_lock = SDL_CreateMutex();
}
/* amount of available threads */
int BLI_available_threads(ListBase *threadbase)
{
ThreadSlot *tslot;
int counter=0;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->sdlthread==NULL)
counter++;
}
return counter;
}
/* returns thread number, for sample patterns or threadsafe tables */
int BLI_available_thread_index(ListBase *threadbase)
{
ThreadSlot *tslot;
int counter=0;
for(tslot= threadbase->first; tslot; tslot= tslot->next, counter++) {
if(tslot->sdlthread==NULL)
return counter;
}
return 0;
}
void BLI_insert_thread(ListBase *threadbase, void *callerdata)
{
ThreadSlot *tslot;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->sdlthread==NULL) {
tslot->callerdata= callerdata;
tslot->sdlthread= SDL_CreateThread(tslot->do_thread, tslot->callerdata);
return;
}
}
printf("ERROR: could not insert thread slot\n");
}
void BLI_remove_thread(ListBase *threadbase, void *callerdata)
{
ThreadSlot *tslot;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->callerdata==callerdata) {
tslot->callerdata= NULL;
SDL_KillThread(tslot->sdlthread);
tslot->sdlthread= NULL;
}
}
}
void BLI_end_threads(ListBase *threadbase)
{
ThreadSlot *tslot;
for(tslot= threadbase->first; tslot; tslot= tslot->next) {
if(tslot->sdlthread) {
SDL_WaitThread(tslot->sdlthread, NULL);
}
}
BLI_freelistN(threadbase);
if(_malloc_lock) SDL_DestroyMutex(_malloc_lock);
_malloc_lock= NULL;
}
void BLI_lock_thread(void)
{
if(_malloc_lock) SDL_mutexP(_malloc_lock);
}
void BLI_unlock_thread(void)
{
if(_malloc_lock) SDL_mutexV(_malloc_lock);
}
/* ***************** Thread safe MEM_malloc/calloc/free ************************** */
void *MEM_mallocT(int len, char *name)
{
void *mem;
if(_malloc_lock) SDL_mutexP(_malloc_lock);
mem= MEM_mallocN(len, name);
if(_malloc_lock) SDL_mutexV(_malloc_lock);
return mem;
}
void *MEM_callocT(int len, char *name)
{
void *mem;
if(_malloc_lock) SDL_mutexP(_malloc_lock);
mem= MEM_callocN(len, name);
if(_malloc_lock) SDL_mutexV(_malloc_lock);
return mem;
}
void *MEM_mapallocT(int len, char *name)
{
void *mem;
if(_malloc_lock) SDL_mutexP(_malloc_lock);
mem= MEM_mapallocN(len, name);
if(_malloc_lock) SDL_mutexV(_malloc_lock);
return mem;
}
void MEM_freeT(void *poin)
{
if(_malloc_lock) SDL_mutexP(_malloc_lock);
MEM_freeN(poin);
if(_malloc_lock) SDL_mutexV(_malloc_lock);
}
/* eof */