Currently the `MLoopUV` struct stores UV coordinates and flags related to editing UV maps in the UV editor. This patch changes the coordinates to use the generic 2D vector type, and moves the flags into three separate boolean attributes. This follows the design in T95965, with the ultimate intention of simplifying code and improving performance. Importantly, the change allows exporters and renderers to use UVs "touched" by geometry nodes, which only creates generic attributes. It also allows geometry nodes to create "proper" UV maps from scratch, though only with the Store Named Attribute node for now. The new design considers any 2D vector attribute on the corner domain to be a UV map. In the future, they might be distinguished from regular 2D vectors with attribute metadata, which may be helpful because they are often interpolated differently. Most of the code changes deal with passing around UV BMesh custom data offsets and tracking the boolean "sublayers". The boolean layers are use the following prefixes for attribute names: vert selection: `.vs.`, edge selection: `.es.`, pinning: `.pn.`. Currently these are short to avoid using up the maximum length of attribute names. To accommodate for these 4 extra characters, the name length limit is enlarged to 68 bytes, while the maximum user settable name length is still 64 bytes. Unfortunately Python/RNA API access to the UV flag data becomes slower. Accessing the boolean layers directly is be better for performance in general. Like the other mesh SoA refactors, backward and forward compatibility aren't affected, and won't be changed until 4.0. We pay for that by making mesh reading and writing more expensive with conversions. Resolves T85962 Differential Revision: https://developer.blender.org/D14365
97 lines
4.3 KiB
C++
97 lines
4.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ReportList;
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/**
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* Compute simplified tangent space normals, i.e.
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* tangent vector + sign of bi-tangent one, which combined with
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* split normals can be used to recreate the full tangent space.
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* NOTE: * The mesh should be made of only tris and quads!
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*/
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void BKE_mesh_calc_loop_tangent_single_ex(const float (*vert_positions)[3],
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int numVerts,
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const struct MLoop *mloops,
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float (*r_looptangent)[4],
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const float (*loop_normals)[3],
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const float (*loopuv)[2],
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int numLoops,
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const struct MPoly *mpolys,
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int numPolys,
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struct ReportList *reports);
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/**
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* Wrapper around BKE_mesh_calc_loop_tangent_single_ex, which takes care of most boilerplate code.
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* \note
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* - There must be a valid loop's CD_NORMALS available.
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* - The mesh should be made of only tris and quads!
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*/
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void BKE_mesh_calc_loop_tangent_single(struct Mesh *mesh,
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const char *uvmap,
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float (*r_looptangents)[4],
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struct ReportList *reports);
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/**
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* See: #BKE_editmesh_loop_tangent_calc (matching logic).
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*/
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void BKE_mesh_calc_loop_tangent_ex(const float (*vert_positions)[3],
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const struct MPoly *mpoly,
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uint mpoly_len,
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const struct MLoop *mloop,
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const struct MLoopTri *looptri,
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uint looptri_len,
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struct CustomData *loopdata,
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bool calc_active_tangent,
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const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
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int tangent_names_len,
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const float (*vert_normals)[3],
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const float (*poly_normals)[3],
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const float (*loop_normals)[3],
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const float (*vert_orco)[3],
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/* result */
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struct CustomData *loopdata_out,
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uint loopdata_out_len,
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short *tangent_mask_curr_p);
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void BKE_mesh_calc_loop_tangents(struct Mesh *me_eval,
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bool calc_active_tangent,
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const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
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int tangent_names_len);
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/* Helpers */
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void BKE_mesh_add_loop_tangent_named_layer_for_uv(struct CustomData *uv_data,
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struct CustomData *tan_data,
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int numLoopData,
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const char *layer_name);
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#define DM_TANGENT_MASK_ORCO (1 << 9)
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/**
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* Here we get some useful information such as active uv layer name and
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* search if it is already in tangent_names.
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* Also, we calculate tangent_mask that works as a descriptor of tangents state.
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* If tangent_mask has changed, then recalculate tangents.
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*/
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void BKE_mesh_calc_loop_tangent_step_0(const struct CustomData *loopData,
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bool calc_active_tangent,
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const char (*tangent_names)[MAX_CUSTOMDATA_LAYER_NAME],
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int tangent_names_count,
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bool *rcalc_act,
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bool *rcalc_ren,
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int *ract_uv_n,
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int *rren_uv_n,
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char *ract_uv_name,
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char *rren_uv_name,
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short *rtangent_mask);
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#ifdef __cplusplus
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}
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#endif
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