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blender-archive/source/blender/editors/scene/scene_edit.c
Damien Picard b099cf73ae I18n: disambiguate or extract a few messages
Disambiguate:
- "Active Only" (GPencil copy material and layer, add NLA modifier)
- "Clip" (movie clip, image extension mode)
- "Emission" (particles)
- "New" (scene)
- "Tracking" (movie clip)

Extract:
- "ViewLayer", the default view layer name when creating new scene

Ref T43295

Reviewed By: mont29

Maniphest Tasks: T43295

Differential Revision: https://developer.blender.org/D16196
2022-10-10 13:03:26 +02:00

436 lines
11 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edscene
*/
#include <stdio.h>
#include <string.h>
#include "BLI_compiler_attrs.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "DNA_sequence_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "BLT_translation.h"
#include "ED_object.h"
#include "ED_render.h"
#include "ED_scene.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "SEQ_relations.h"
#include "SEQ_select.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "WM_api.h"
#include "WM_types.h"
/* -------------------------------------------------------------------- */
/** \name Scene Utilities
* \{ */
static Scene *scene_add(Main *bmain, Scene *scene_old, eSceneCopyMethod method)
{
Scene *scene_new = NULL;
if (method == SCE_COPY_NEW) {
scene_new = BKE_scene_add(bmain, DATA_("Scene"));
}
else { /* different kinds of copying */
/* We are going to deep-copy collections, objects and various object data, we need to have
* up-to-date obdata for that. */
if (method == SCE_COPY_FULL) {
ED_editors_flush_edits(bmain);
}
scene_new = BKE_scene_duplicate(bmain, scene_old, method);
}
return scene_new;
}
/** Add a new scene in the sequence editor. */
Scene *ED_scene_sequencer_add(Main *bmain,
bContext *C,
eSceneCopyMethod method,
const bool assign_strip)
{
Sequence *seq = NULL;
Scene *scene_active = CTX_data_scene(C);
Scene *scene_strip = NULL;
/* Sequencer need to use as base the scene defined in the strip, not the main scene. */
Editing *ed = scene_active->ed;
if (ed) {
seq = ed->act_seq;
if (seq && seq->scene) {
scene_strip = seq->scene;
}
}
/* If no scene assigned to the strip, only NEW scene mode is logic. */
if (scene_strip == NULL) {
method = SCE_COPY_NEW;
}
Scene *scene_new = scene_add(bmain, scene_strip, method);
/* If don't need assign the scene to the strip, nothing else to do. */
if (!assign_strip) {
return scene_new;
}
/* As the scene is created in sequencer, do not set the new scene as active.
* This is useful for story-boarding where we want to keep actual scene active.
* The new scene is linked to the active strip and the viewport updated. */
if (scene_new && seq) {
seq->scene = scene_new;
/* Do a refresh of the sequencer data. */
SEQ_relations_invalidate_cache_raw(scene_active, seq);
DEG_id_tag_update(&scene_active->id, ID_RECALC_AUDIO | ID_RECALC_SEQUENCER_STRIPS);
DEG_relations_tag_update(bmain);
}
WM_event_add_notifier(C, NC_SCENE | ND_SEQUENCER, scene_active);
WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, scene_active);
return scene_new;
}
Scene *ED_scene_add(Main *bmain, bContext *C, wmWindow *win, eSceneCopyMethod method)
{
Scene *scene_old = WM_window_get_active_scene(win);
Scene *scene_new = scene_add(bmain, scene_old, method);
WM_window_set_active_scene(bmain, C, win, scene_new);
WM_event_add_notifier(C, NC_SCENE | ND_SCENEBROWSE, scene_new);
return scene_new;
}
bool ED_scene_delete(bContext *C, Main *bmain, Scene *scene)
{
Scene *scene_new;
/* kill running jobs */
wmWindowManager *wm = bmain->wm.first;
WM_jobs_kill_type(wm, scene, WM_JOB_TYPE_ANY);
if (scene->id.prev) {
scene_new = scene->id.prev;
}
else if (scene->id.next) {
scene_new = scene->id.next;
}
else {
return false;
}
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (win->parent != NULL) { /* We only care about main windows here... */
continue;
}
if (win->scene == scene) {
WM_window_set_active_scene(bmain, C, win, scene_new);
}
}
BKE_id_delete(bmain, scene);
return true;
}
void ED_scene_change_update(Main *bmain, Scene *scene, ViewLayer *layer)
{
Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, layer);
BKE_scene_set_background(bmain, scene);
DEG_graph_relations_update(depsgraph);
DEG_tag_on_visible_update(bmain, false);
ED_render_engine_changed(bmain, false);
ED_update_for_newframe(bmain, depsgraph);
}
static bool view_layer_remove_poll(const Scene *scene, const ViewLayer *layer)
{
const int act = BLI_findindex(&scene->view_layers, layer);
if (act == -1) {
return false;
}
if ((scene->view_layers.first == scene->view_layers.last) &&
(scene->view_layers.first == layer)) {
/* ensure 1 layer is kept */
return false;
}
return true;
}
static void view_layer_remove_unset_nodetrees(const Main *bmain, Scene *scene, ViewLayer *layer)
{
int act_layer_index = BLI_findindex(&scene->view_layers, layer);
for (Scene *sce = bmain->scenes.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
BKE_nodetree_remove_layer_n(sce->nodetree, scene, act_layer_index);
}
}
}
bool ED_scene_view_layer_delete(Main *bmain, Scene *scene, ViewLayer *layer, ReportList *reports)
{
if (view_layer_remove_poll(scene, layer) == false) {
if (reports) {
BKE_reportf(reports,
RPT_ERROR,
"View layer '%s' could not be removed from scene '%s'",
layer->name,
scene->id.name + 2);
}
return false;
}
/* We need to unset nodetrees before removing the layer, otherwise its index will be -1. */
view_layer_remove_unset_nodetrees(bmain, scene, layer);
BLI_remlink(&scene->view_layers, layer);
BLI_assert(BLI_listbase_is_empty(&scene->view_layers) == false);
/* Remove from windows. */
wmWindowManager *wm = bmain->wm.first;
LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
if (win->scene == scene && STREQ(win->view_layer_name, layer->name)) {
ViewLayer *first_layer = BKE_view_layer_default_view(scene);
STRNCPY(win->view_layer_name, first_layer->name);
}
}
BKE_scene_free_view_layer_depsgraph(scene, layer);
BKE_view_layer_free(layer);
DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS);
DEG_relations_tag_update(bmain);
WM_main_add_notifier(NC_SCENE | ND_LAYER | NA_REMOVED, scene);
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Scene New Operator
* \{ */
static int scene_new_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
wmWindow *win = CTX_wm_window(C);
int type = RNA_enum_get(op->ptr, "type");
ED_scene_add(bmain, C, win, type);
return OPERATOR_FINISHED;
}
static EnumPropertyItem scene_new_items[] = {
{SCE_COPY_NEW, "NEW", 0, "New", "Add a new, empty scene with default settings"},
{SCE_COPY_EMPTY,
"EMPTY",
0,
"Copy Settings",
"Add a new, empty scene, and copy settings from the current scene"},
{SCE_COPY_LINK_COLLECTION,
"LINK_COPY",
0,
"Linked Copy",
"Link in the collections from the current scene (shallow copy)"},
{SCE_COPY_FULL, "FULL_COPY", 0, "Full Copy", "Make a full copy of the current scene"},
{0, NULL, 0, NULL, NULL},
};
static void SCENE_OT_new(wmOperatorType *ot)
{
/* identifiers */
ot->name = "New Scene";
ot->description = "Add new scene by type";
ot->idname = "SCENE_OT_new";
/* api callbacks */
ot->exec = scene_new_exec;
ot->invoke = WM_menu_invoke;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", scene_new_items, SCE_COPY_NEW, "Type", "");
RNA_def_property_translation_context(ot->prop, BLT_I18NCONTEXT_ID_SCENE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Scene New Sequencer Operator
* \{ */
static int scene_new_sequencer_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
int type = RNA_enum_get(op->ptr, "type");
if (ED_scene_sequencer_add(bmain, C, type, true) == NULL) {
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}
static bool scene_new_sequencer_poll(bContext *C)
{
Scene *scene = CTX_data_scene(C);
const Sequence *seq = SEQ_select_active_get(scene);
return (seq && (seq->type == SEQ_TYPE_SCENE));
}
static const EnumPropertyItem *scene_new_sequencer_enum_itemf(bContext *C,
PointerRNA *UNUSED(ptr),
PropertyRNA *UNUSED(prop),
bool *r_free)
{
EnumPropertyItem *item = NULL;
int totitem = 0;
uint item_index;
item_index = RNA_enum_from_value(scene_new_items, SCE_COPY_NEW);
RNA_enum_item_add(&item, &totitem, &scene_new_items[item_index]);
bool has_scene_or_no_context = false;
if (C == NULL) {
/* For documentation generation. */
has_scene_or_no_context = true;
}
else {
Scene *scene = CTX_data_scene(C);
Sequence *seq = SEQ_select_active_get(scene);
if (seq && (seq->type == SEQ_TYPE_SCENE) && (seq->scene != NULL)) {
has_scene_or_no_context = true;
}
}
if (has_scene_or_no_context) {
int values[] = {SCE_COPY_EMPTY, SCE_COPY_LINK_COLLECTION, SCE_COPY_FULL};
for (int i = 0; i < ARRAY_SIZE(values); i++) {
item_index = RNA_enum_from_value(scene_new_items, values[i]);
RNA_enum_item_add(&item, &totitem, &scene_new_items[item_index]);
}
}
RNA_enum_item_end(&item, &totitem);
*r_free = true;
return item;
}
static void SCENE_OT_new_sequencer(wmOperatorType *ot)
{
/* identifiers */
ot->name = "New Scene";
ot->description = "Add new scene by type in the sequence editor and assign to active strip";
ot->idname = "SCENE_OT_new_sequencer";
/* api callbacks */
ot->exec = scene_new_sequencer_exec;
ot->invoke = WM_menu_invoke;
ot->poll = scene_new_sequencer_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", scene_new_items, SCE_COPY_NEW, "Type", "");
RNA_def_enum_funcs(ot->prop, scene_new_sequencer_enum_itemf);
RNA_def_property_flag(ot->prop, PROP_ENUM_NO_TRANSLATE);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Scene Delete Operator
* \{ */
static bool scene_delete_poll(bContext *C)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
return BKE_scene_can_be_removed(bmain, scene);
}
static int scene_delete_exec(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
if (ED_scene_delete(C, CTX_data_main(C), scene) == false) {
return OPERATOR_CANCELLED;
}
if (G.debug & G_DEBUG) {
printf("scene delete %p\n", scene);
}
WM_event_add_notifier(C, NC_SCENE | NA_REMOVED, scene);
return OPERATOR_FINISHED;
}
static void SCENE_OT_delete(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Delete Scene";
ot->description = "Delete active scene";
ot->idname = "SCENE_OT_delete";
/* api callbacks */
ot->exec = scene_delete_exec;
ot->poll = scene_delete_poll;
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Registration
* \{ */
void ED_operatortypes_scene(void)
{
WM_operatortype_append(SCENE_OT_new);
WM_operatortype_append(SCENE_OT_delete);
WM_operatortype_append(SCENE_OT_new_sequencer);
}
/** \} */