This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
507 lines
13 KiB
C
507 lines
13 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_buttons/space_buttons.c
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* \ingroup spbuttons
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*/
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#include <string.h>
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "RNA_access.h"
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#include "buttons_intern.h" /* own include */
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/* ******************** default callbacks for buttons space ***************** */
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static SpaceLink *buttons_new(const bContext *UNUSED(C))
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{
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ARegion *ar;
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SpaceButs *sbuts;
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sbuts = MEM_callocN(sizeof(SpaceButs), "initbuts");
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sbuts->spacetype = SPACE_BUTS;
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sbuts->align = BUT_VERTICAL;
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/* header */
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ar = MEM_callocN(sizeof(ARegion), "header for buts");
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BLI_addtail(&sbuts->regionbase, ar);
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ar->regiontype = RGN_TYPE_HEADER;
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ar->alignment = RGN_ALIGN_TOP;
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#if 0
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/* context region */
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ar = MEM_callocN(sizeof(ARegion), "context region for buts");
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BLI_addtail(&sbuts->regionbase, ar);
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ar->regiontype = RGN_TYPE_CHANNELS;
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ar->alignment = RGN_ALIGN_TOP;
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#endif
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/* main region */
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ar = MEM_callocN(sizeof(ARegion), "main region for buts");
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BLI_addtail(&sbuts->regionbase, ar);
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ar->regiontype = RGN_TYPE_WINDOW;
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return (SpaceLink *)sbuts;
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}
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/* not spacelink itself */
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static void buttons_free(SpaceLink *sl)
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{
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SpaceButs *sbuts = (SpaceButs *) sl;
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if (sbuts->path)
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MEM_freeN(sbuts->path);
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if (sbuts->texuser) {
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ButsContextTexture *ct = sbuts->texuser;
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BLI_freelistN(&ct->users);
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MEM_freeN(ct);
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}
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}
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/* spacetype; init callback */
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static void buttons_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
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{
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SpaceButs *sbuts = sa->spacedata.first;
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/* auto-align based on size */
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if (sbuts->align == BUT_AUTO || !sbuts->align) {
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if (sa->winx > sa->winy)
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sbuts->align = BUT_HORIZONTAL;
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else
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sbuts->align = BUT_VERTICAL;
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}
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}
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static SpaceLink *buttons_duplicate(SpaceLink *sl)
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{
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SpaceButs *sbutsn = MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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sbutsn->path = NULL;
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sbutsn->texuser = NULL;
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return (SpaceLink *)sbutsn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void buttons_main_region_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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ED_region_panels_init(wm, ar);
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keymap = WM_keymap_find(wm->defaultconf, "Property Editor", SPACE_BUTS, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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}
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static void buttons_main_region_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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SpaceButs *sbuts = CTX_wm_space_buts(C);
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const bool vertical = (sbuts->align == BUT_VERTICAL);
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buttons_context_compute(C, sbuts);
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if (sbuts->mainb == BCONTEXT_SCENE)
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ED_region_panels(C, ar, "scene", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_RENDER)
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ED_region_panels(C, ar, "render", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_RENDER_LAYER)
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ED_region_panels(C, ar, "render_layer", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_WORLD)
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ED_region_panels(C, ar, "world", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_OBJECT)
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ED_region_panels(C, ar, "object", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_DATA)
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ED_region_panels(C, ar, "data", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_MATERIAL)
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ED_region_panels(C, ar, "material", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_TEXTURE)
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ED_region_panels(C, ar, "texture", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_PARTICLE)
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ED_region_panels(C, ar, "particle", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_PHYSICS)
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ED_region_panels(C, ar, "physics", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_BONE)
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ED_region_panels(C, ar, "bone", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_MODIFIER)
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ED_region_panels(C, ar, "modifier", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_CONSTRAINT)
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ED_region_panels(C, ar, "constraint", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_BONE_CONSTRAINT)
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ED_region_panels(C, ar, "bone_constraint", sbuts->mainb, vertical);
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else if (sbuts->mainb == BCONTEXT_COLLECTION)
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ED_region_panels(C, ar, "collection", sbuts->mainb, vertical);
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sbuts->re_align = 0;
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sbuts->mainbo = sbuts->mainb;
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}
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static void buttons_main_region_listener(
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bScreen *UNUSED(sc), ScrArea *UNUSED(sa), ARegion *ar, wmNotifier *wmn,
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const Scene *UNUSED(scene))
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{
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/* context changes */
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switch (wmn->category) {
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case NC_SCREEN:
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if (ELEM(wmn->data, ND_LAYER)) {
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ED_region_tag_redraw(ar);
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}
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break;
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}
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}
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static void buttons_operatortypes(void)
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{
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WM_operatortype_append(BUTTONS_OT_toolbox);
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WM_operatortype_append(BUTTONS_OT_file_browse);
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WM_operatortype_append(BUTTONS_OT_directory_browse);
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}
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static void buttons_keymap(struct wmKeyConfig *keyconf)
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{
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wmKeyMap *keymap = WM_keymap_find(keyconf, "Property Editor", SPACE_BUTS, 0);
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WM_keymap_add_item(keymap, "BUTTONS_OT_toolbox", RIGHTMOUSE, KM_PRESS, 0, 0);
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void buttons_header_region_init(wmWindowManager *UNUSED(wm), ARegion *ar)
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{
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ED_region_header_init(ar);
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}
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static void buttons_header_region_draw(const bContext *C, ARegion *ar)
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{
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SpaceButs *sbuts = CTX_wm_space_buts(C);
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/* Needed for RNA to get the good values! */
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buttons_context_compute(C, sbuts);
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ED_region_header(C, ar);
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}
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/* draw a certain button set only if properties area is currently
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* showing that button set, to reduce unnecessary drawing. */
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static void buttons_area_redraw(ScrArea *sa, short buttons)
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{
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SpaceButs *sbuts = sa->spacedata.first;
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/* if the area's current button set is equal to the one to redraw */
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if (sbuts->mainb == buttons)
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ED_area_tag_redraw(sa);
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}
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/* reused! */
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static void buttons_area_listener(
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bScreen *UNUSED(sc), ScrArea *sa, wmNotifier *wmn, const Scene *UNUSED(scene))
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{
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SpaceButs *sbuts = sa->spacedata.first;
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/* context changes */
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switch (wmn->category) {
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case NC_SCENE:
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switch (wmn->data) {
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case ND_RENDER_OPTIONS:
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buttons_area_redraw(sa, BCONTEXT_RENDER);
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buttons_area_redraw(sa, BCONTEXT_RENDER_LAYER);
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break;
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case ND_WORLD:
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buttons_area_redraw(sa, BCONTEXT_WORLD);
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sbuts->preview = 1;
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break;
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case ND_FRAME:
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/* any buttons area can have animated properties so redraw all */
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ED_area_tag_redraw(sa);
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sbuts->preview = 1;
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break;
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case ND_OB_ACTIVE:
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ED_area_tag_redraw(sa);
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sbuts->preview = 1;
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break;
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case ND_KEYINGSET:
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buttons_area_redraw(sa, BCONTEXT_SCENE);
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break;
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case ND_RENDER_RESULT:
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break;
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case ND_MODE:
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case ND_LAYER:
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default:
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ED_area_tag_redraw(sa);
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break;
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}
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break;
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case NC_OBJECT:
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switch (wmn->data) {
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case ND_TRANSFORM:
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buttons_area_redraw(sa, BCONTEXT_OBJECT);
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buttons_area_redraw(sa, BCONTEXT_DATA); /* autotexpace flag */
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break;
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case ND_POSE:
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buttons_area_redraw(sa, BCONTEXT_DATA);
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break;
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case ND_BONE_ACTIVE:
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case ND_BONE_SELECT:
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buttons_area_redraw(sa, BCONTEXT_BONE);
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buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
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buttons_area_redraw(sa, BCONTEXT_DATA);
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break;
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case ND_MODIFIER:
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if (wmn->action == NA_RENAME)
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ED_area_tag_redraw(sa);
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else
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buttons_area_redraw(sa, BCONTEXT_MODIFIER);
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buttons_area_redraw(sa, BCONTEXT_PHYSICS);
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break;
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case ND_CONSTRAINT:
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buttons_area_redraw(sa, BCONTEXT_CONSTRAINT);
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buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
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break;
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case ND_PARTICLE:
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if (wmn->action == NA_EDITED)
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buttons_area_redraw(sa, BCONTEXT_PARTICLE);
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sbuts->preview = 1;
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break;
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case ND_DRAW:
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buttons_area_redraw(sa, BCONTEXT_OBJECT);
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buttons_area_redraw(sa, BCONTEXT_DATA);
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buttons_area_redraw(sa, BCONTEXT_PHYSICS);
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break;
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case ND_SHADING:
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case ND_SHADING_DRAW:
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case ND_SHADING_LINKS:
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case ND_SHADING_PREVIEW:
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/* currently works by redraws... if preview is set, it (re)starts job */
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sbuts->preview = 1;
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break;
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default:
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/* Not all object RNA props have a ND_ notifier (yet) */
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ED_area_tag_redraw(sa);
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break;
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}
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break;
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case NC_GEOM:
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switch (wmn->data) {
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case ND_SELECT:
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case ND_DATA:
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case ND_VERTEX_GROUP:
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ED_area_tag_redraw(sa);
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break;
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}
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break;
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case NC_MATERIAL:
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ED_area_tag_redraw(sa);
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switch (wmn->data) {
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case ND_SHADING:
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case ND_SHADING_DRAW:
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case ND_SHADING_LINKS:
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case ND_SHADING_PREVIEW:
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case ND_NODES:
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/* currently works by redraws... if preview is set, it (re)starts job */
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sbuts->preview = 1;
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break;
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}
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break;
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case NC_WORLD:
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buttons_area_redraw(sa, BCONTEXT_WORLD);
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sbuts->preview = 1;
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break;
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case NC_LAMP:
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buttons_area_redraw(sa, BCONTEXT_DATA);
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sbuts->preview = 1;
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break;
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case NC_GROUP:
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buttons_area_redraw(sa, BCONTEXT_OBJECT);
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break;
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case NC_BRUSH:
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buttons_area_redraw(sa, BCONTEXT_TEXTURE);
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sbuts->preview = 1;
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break;
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case NC_TEXTURE:
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case NC_IMAGE:
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if (wmn->action != NA_PAINTING) {
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ED_area_tag_redraw(sa);
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sbuts->preview = 1;
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}
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break;
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case NC_SPACE:
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if (wmn->data == ND_SPACE_PROPERTIES)
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ED_area_tag_redraw(sa);
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break;
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case NC_ID:
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if (wmn->action == NA_RENAME)
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ED_area_tag_redraw(sa);
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break;
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case NC_ANIMATION:
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switch (wmn->data) {
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case ND_KEYFRAME:
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if (ELEM(wmn->action, NA_EDITED, NA_ADDED, NA_REMOVED))
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ED_area_tag_redraw(sa);
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break;
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}
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break;
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case NC_NODE:
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if (wmn->action == NA_SELECTED) {
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ED_area_tag_redraw(sa);
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/* new active node, update texture preview */
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if (sbuts->mainb == BCONTEXT_TEXTURE)
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sbuts->preview = 1;
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}
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break;
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/* Listener for preview render, when doing an global undo. */
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case NC_WM:
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if (wmn->data == ND_UNDO) {
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ED_area_tag_redraw(sa);
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sbuts->preview = 1;
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}
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break;
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#ifdef WITH_FREESTYLE
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case NC_LINESTYLE:
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ED_area_tag_redraw(sa);
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sbuts->preview = 1;
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break;
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#endif
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}
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if (wmn->data == ND_KEYS)
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ED_area_tag_redraw(sa);
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}
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static void buttons_id_remap(ScrArea *UNUSED(sa), SpaceLink *slink, ID *old_id, ID *new_id)
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{
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SpaceButs *sbuts = (SpaceButs *)slink;
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if (sbuts->pinid == old_id) {
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sbuts->pinid = new_id;
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if (new_id == NULL) {
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sbuts->flag &= ~SB_PIN_CONTEXT;
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}
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}
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if (sbuts->path) {
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ButsContextPath *path = sbuts->path;
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int i;
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for (i = 0; i < path->len; i++) {
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if (path->ptr[i].id.data == old_id) {
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|
break;
|
|
}
|
|
}
|
|
|
|
if (i == path->len) {
|
|
/* pass */
|
|
}
|
|
else if (new_id == NULL) {
|
|
if (i == 0) {
|
|
MEM_SAFE_FREE(sbuts->path);
|
|
}
|
|
else {
|
|
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
|
|
path->len = i;
|
|
}
|
|
}
|
|
else {
|
|
RNA_id_pointer_create(new_id, &path->ptr[i]);
|
|
/* There is no easy way to check/make path downwards valid, just nullify it.
|
|
* Next redraw will rebuild this anyway. */
|
|
i++;
|
|
memset(&path->ptr[i], 0, sizeof(path->ptr[i]) * (path->len - i));
|
|
path->len = i;
|
|
}
|
|
}
|
|
|
|
if (sbuts->texuser) {
|
|
ButsContextTexture *ct = sbuts->texuser;
|
|
if ((ID *)ct->texture == old_id) {
|
|
ct->texture = (Tex *)new_id;
|
|
}
|
|
BLI_freelistN(&ct->users);
|
|
ct->user = NULL;
|
|
}
|
|
}
|
|
|
|
/* only called once, from space/spacetypes.c */
|
|
void ED_spacetype_buttons(void)
|
|
{
|
|
SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype buttons");
|
|
ARegionType *art;
|
|
|
|
st->spaceid = SPACE_BUTS;
|
|
strncpy(st->name, "Buttons", BKE_ST_MAXNAME);
|
|
|
|
st->new = buttons_new;
|
|
st->free = buttons_free;
|
|
st->init = buttons_init;
|
|
st->duplicate = buttons_duplicate;
|
|
st->operatortypes = buttons_operatortypes;
|
|
st->keymap = buttons_keymap;
|
|
st->listener = buttons_area_listener;
|
|
st->context = buttons_context;
|
|
st->id_remap = buttons_id_remap;
|
|
|
|
/* regions: main window */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
|
|
art->regionid = RGN_TYPE_WINDOW;
|
|
art->init = buttons_main_region_init;
|
|
art->draw = buttons_main_region_draw;
|
|
art->listener = buttons_main_region_listener;
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_FRAMES;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
buttons_context_register(art);
|
|
|
|
/* regions: header */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype buttons region");
|
|
art->regionid = RGN_TYPE_HEADER;
|
|
art->prefsizey = HEADERY;
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
|
|
|
|
art->init = buttons_header_region_init;
|
|
art->draw = buttons_header_region_draw;
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
BKE_spacetype_register(st);
|
|
}
|
|
|