This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/space_outliner/outliner_intern.h
Campbell Barton f52dc2f371 Rename probe to light-probe
Probe is a real general term, the new name is used often in docs online.
2017-06-12 21:34:55 +10:00

345 lines
15 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_outliner/outliner_intern.h
* \ingroup spoutliner
*/
#ifndef __OUTLINER_INTERN_H__
#define __OUTLINER_INTERN_H__
#include "RNA_types.h"
/* internal exports only */
struct wmOperatorType;
struct TreeElement;
struct TreeStoreElem;
struct Main;
struct bContext;
struct Scene;
struct SceneLayer;
struct ID;
struct Object;
struct bPoseChannel;
struct EditBone;
struct wmKeyConfig;
typedef enum TreeElementInsertType {
TE_INSERT_BEFORE,
TE_INSERT_AFTER,
TE_INSERT_INTO,
} TreeElementInsertType;
typedef enum TreeTraversalAction {
/* Continue traversal regularly, don't skip children. */
TRAVERSE_CONTINUE = 0,
/* Stop traversal */
TRAVERSE_BREAK,
/* Continue traversal, but skip childs of traversed element */
TRAVERSE_SKIP_CHILDS,
} TreeTraversalAction;
/**
* Callback type for reinserting elements at a different position, used to allow user customizable element order.
* Passing scene right now, may be better to allow some custom data.
*/
typedef void (*TreeElementReinsertFunc)(struct Main *bmain, const struct Scene *scene,
struct TreeElement *insert_element,
struct TreeElement *insert_handle, TreeElementInsertType action);
/**
* Executed on (almost) each mouse move while dragging. It's supposed to give info
* if reinserting insert_element before/after/into insert_handle would be allowed.
* It's allowed to change the reinsert info here for non const pointers.
*/
typedef bool (*TreeElementReinsertPollFunc)(const struct Scene *scene, const struct TreeElement *insert_element,
struct TreeElement **io_insert_handle, TreeElementInsertType *io_action);
typedef TreeTraversalAction (*TreeTraversalFunc)(struct TreeElement *te, void *customdata);
typedef struct TreeElement {
struct TreeElement *next, *prev, *parent;
ListBase subtree;
int xs, ys; // do selection
TreeStoreElem *store_elem; // element in tree store
short flag; // flag for non-saved stuff
short index; // index for data arrays
short idcode; // from TreeStore id
short xend; // width of item display, for select
const char *name;
void *directdata; // Armature Bones, Base, Sequence, Strip...
PointerRNA rnaptr; // RNA Pointer
/* callbacks - TODO should be moved into a type (like TreeElementType) */
TreeElementReinsertFunc reinsert;
TreeElementReinsertPollFunc reinsert_poll;
struct {
TreeElementInsertType insert_type;
/* the element before/after/into which we may insert the dragged one (NULL to insert at top) */
struct TreeElement *insert_handle;
} *drag_data;
} TreeElement;
#define TREESTORE_ID_TYPE(_id) \
(ELEM(GS((_id)->name), ID_SCE, ID_LI, ID_OB, ID_ME, ID_CU, ID_MB, ID_NT, ID_MA, ID_TE, ID_IM, ID_LT, ID_LA, ID_CA) || \
ELEM(GS((_id)->name), ID_KE, ID_WO, ID_SPK, ID_GR, ID_AR, ID_AC, ID_BR, ID_PA, ID_GD, ID_LS, ID_LP) || \
ELEM(GS((_id)->name), ID_SCR, ID_WM, ID_TXT, ID_VF, ID_SO, ID_CF, ID_PAL, ID_WS)) /* Only in 'blendfile' mode ... :/ */
/* TreeElement->flag */
enum {
TE_ACTIVE = (1 << 0),
/* Closed items display their children as icon within the row. TE_ICONROW is for
* these child-items that are visible but only within the row of the closed parent. */
TE_ICONROW = (1 << 1),
TE_LAZY_CLOSED = (1 << 2),
TE_FREE_NAME = (1 << 3),
};
/* button events */
#define OL_NAMEBUTTON 1
typedef enum {
OL_DRAWSEL_NONE = 0, /* inactive (regular black text) */
OL_DRAWSEL_NORMAL = 1, /* active object (draws white text) */
OL_DRAWSEL_ACTIVE = 2, /* active obdata (draws a circle around the icon) */
} eOLDrawState;
typedef enum {
OL_SETSEL_NONE = 0, /* don't change the selection state */
OL_SETSEL_NORMAL = 1, /* select the item */
OL_SETSEL_EXTEND = 2, /* select the item and extend (also toggles selection) */
} eOLSetState;
/* get TreeStoreElem associated with a TreeElement
* < a: (TreeElement) tree element to find stored element for
*/
#define TREESTORE(a) ((a)->store_elem)
/* size constants */
#define OL_Y_OFFSET 2
#define OL_TOG_RESTRICT_VIEWX (UI_UNIT_X * 3.0f)
#define OL_TOG_RESTRICT_SELECTX (UI_UNIT_X * 2.0f)
#define OL_TOG_RESTRICT_RENDERX UI_UNIT_X
#define OL_TOGW OL_TOG_RESTRICT_VIEWX
#define OL_RNA_COLX (UI_UNIT_X * 15)
#define OL_RNA_COL_SIZEX (UI_UNIT_X * 7.5f)
#define OL_RNA_COL_SPACEX (UI_UNIT_X * 2.5f)
/* Outliner Searching --
*
* Are we looking for something in the outliner?
* If so finding matches in child items makes it more useful
*
* - We want to flag parents to act as being open to filter child matches
* - and also flag matches so we can highlight them
* - Flags are stored in TreeStoreElem->flag
* - Flag options defined in DNA_outliner_types.h
* - SO_SEARCH_RECURSIVE defined in DNA_space_types.h
*
* - NOT in datablocks view - searching all datablocks takes way too long
* to be useful
* - not searching into RNA items helps but isn't the complete solution
*/
#define SEARCHING_OUTLINER(sov) (sov->search_flags & SO_SEARCH_RECURSIVE)
/* is the currrent element open? if so we also show children */
#define TSELEM_OPEN(telm, sv) ( (telm->flag & TSE_CLOSED) == 0 || (SEARCHING_OUTLINER(sv) && (telm->flag & TSE_CHILDSEARCH)) )
/* outliner_tree.c ----------------------------------------------- */
void outliner_free_tree(ListBase *lb);
void outliner_cleanup_tree(struct SpaceOops *soops);
void outliner_remove_treestore_element(struct SpaceOops *soops, TreeStoreElem *tselem);
void outliner_build_tree(struct Main *mainvar, struct Scene *scene, struct SceneLayer *sl, struct SpaceOops *soops);
/* outliner_draw.c ---------------------------------------------- */
void draw_outliner(const struct bContext *C);
void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag);
/* outliner_select.c -------------------------------------------- */
eOLDrawState tree_element_type_active(
struct bContext *C, struct Scene *scene, struct SceneLayer *sl, struct SpaceOops *soops,
TreeElement *te, TreeStoreElem *tselem, const eOLSetState set, bool recursive);
eOLDrawState tree_element_active(struct bContext *C, struct Scene *scene, struct SceneLayer *sl, SpaceOops *soops,
TreeElement *te, const eOLSetState set, const bool handle_all_types);
int outliner_item_activate_or_toggle_closed(struct bContext *C, int x, int y, bool extend, bool recursive);
/* outliner_edit.c ---------------------------------------------- */
typedef void (*outliner_operation_cb)(
struct bContext *C, struct ReportList *, struct Scene *scene,
struct TreeElement *, struct TreeStoreElem *, TreeStoreElem *, void *);
void outliner_do_object_operation_ex(
struct bContext *C, struct ReportList *reports, struct Scene *scene, struct SpaceOops *soops,
struct ListBase *lb, outliner_operation_cb operation_cb, bool recurse_selected);
void outliner_do_object_operation(
struct bContext *C, struct ReportList *reports, struct Scene *scene, struct SpaceOops *soops,
struct ListBase *lb, outliner_operation_cb operation_cb);
int common_restrict_check(struct bContext *C, struct Object *ob);
int outliner_has_one_flag(ListBase *lb, short flag, const int curlevel);
bool outliner_set_flag(ListBase *lb, short flag, short set);
void object_toggle_visibility_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene,
TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void object_toggle_selectability_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene,
TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void object_toggle_renderability_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene,
TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void group_toggle_visibility_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene,
TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void group_toggle_selectability_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene,
TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void group_toggle_renderability_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene,
TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void item_rename_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene,
TreeElement *te, struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void lib_relocate_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene, struct TreeElement *te,
struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void lib_reload_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene, struct TreeElement *te,
struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void id_delete_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene, struct TreeElement *te,
struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
void id_remap_cb(
struct bContext *C, struct ReportList *reports, struct Scene *scene, struct TreeElement *te,
struct TreeStoreElem *tsep, struct TreeStoreElem *tselem, void *user_data);
TreeElement *outliner_dropzone_find(const struct SpaceOops *soops, const float fmval[2], const bool children);
/* ...................................................... */
void OUTLINER_OT_highlight_update(struct wmOperatorType *ot);
void OUTLINER_OT_item_activate(struct wmOperatorType *ot);
void OUTLINER_OT_item_openclose(struct wmOperatorType *ot);
void OUTLINER_OT_item_rename(struct wmOperatorType *ot);
void OUTLINER_OT_lib_relocate(struct wmOperatorType *ot);
void OUTLINER_OT_lib_reload(struct wmOperatorType *ot);
void OUTLINER_OT_id_delete(struct wmOperatorType *ot);
void OUTLINER_OT_show_one_level(struct wmOperatorType *ot);
void OUTLINER_OT_show_active(struct wmOperatorType *ot);
void OUTLINER_OT_show_hierarchy(struct wmOperatorType *ot);
void OUTLINER_OT_select_border(struct wmOperatorType *ot);
void OUTLINER_OT_selected_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_expanded_toggle(struct wmOperatorType *ot);
void OUTLINER_OT_scroll_page(struct wmOperatorType *ot);
void OUTLINER_OT_keyingset_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_keyingset_remove_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_add_selected(struct wmOperatorType *ot);
void OUTLINER_OT_drivers_delete_selected(struct wmOperatorType *ot);
void OUTLINER_OT_orphans_purge(struct wmOperatorType *ot);
void OUTLINER_OT_parent_drop(struct wmOperatorType *ot);
void OUTLINER_OT_parent_clear(struct wmOperatorType *ot);
void OUTLINER_OT_scene_drop(struct wmOperatorType *ot);
void OUTLINER_OT_material_drop(struct wmOperatorType *ot);
void OUTLINER_OT_group_link(struct wmOperatorType *ot);
/* outliner_tools.c ---------------------------------------------- */
void OUTLINER_OT_operation(struct wmOperatorType *ot);
void OUTLINER_OT_scene_operation(struct wmOperatorType *ot);
void OUTLINER_OT_object_operation(struct wmOperatorType *ot);
void OUTLINER_OT_group_operation(struct wmOperatorType *ot);
void OUTLINER_OT_lib_operation(struct wmOperatorType *ot);
void OUTLINER_OT_id_operation(struct wmOperatorType *ot);
void OUTLINER_OT_id_remap(struct wmOperatorType *ot);
void OUTLINER_OT_data_operation(struct wmOperatorType *ot);
void OUTLINER_OT_animdata_operation(struct wmOperatorType *ot);
void OUTLINER_OT_action_set(struct wmOperatorType *ot);
void OUTLINER_OT_constraint_operation(struct wmOperatorType *ot);
void OUTLINER_OT_modifier_operation(struct wmOperatorType *ot);
void OUTLINER_OT_collection_operation(struct wmOperatorType *ot);
/* ---------------------------------------------------------------- */
/* outliner_ops.c */
void outliner_operatortypes(void);
void outliner_keymap(struct wmKeyConfig *keyconf);
/* outliner_collections.c */
struct SceneCollection *outliner_scene_collection_from_tree_element(TreeElement *te);
void OUTLINER_OT_collections_delete(struct wmOperatorType *ot);
void OUTLINER_OT_collection_select(struct wmOperatorType *ot);
void OUTLINER_OT_collection_link(struct wmOperatorType *ot);
void OUTLINER_OT_collection_unlink(struct wmOperatorType *ot);
void OUTLINER_OT_collection_new(struct wmOperatorType *ot);
void OUTLINER_OT_collection_override_new(struct wmOperatorType *ot);
void OUTLINER_OT_collection_objects_add(struct wmOperatorType *ot);
void OUTLINER_OT_collection_objects_remove(struct wmOperatorType *ot);
void OUTLINER_OT_collection_objects_select(struct wmOperatorType *ot);
void OUTLINER_OT_collection_objects_deselect(struct wmOperatorType *ot);
/* outliner_utils.c ---------------------------------------------- */
TreeElement *outliner_find_item_at_y(const SpaceOops *soops, const ListBase *tree, float view_co_y);
TreeElement *outliner_find_item_at_x_in_row(const SpaceOops *soops, const TreeElement *parent_te, float view_co_x);
TreeElement *outliner_find_tse(struct SpaceOops *soops, const TreeStoreElem *tse);
TreeElement *outliner_find_tree_element(ListBase *lb, const TreeStoreElem *store_elem);
TreeElement *outliner_find_id(struct SpaceOops *soops, ListBase *lb, const struct ID *id);
TreeElement *outliner_find_posechannel(ListBase *lb, const struct bPoseChannel *pchan);
TreeElement *outliner_find_editbone(ListBase *lb, const struct EditBone *ebone);
struct ID *outliner_search_back(SpaceOops *soops, TreeElement *te, short idcode);
bool outliner_tree_traverse(const SpaceOops *soops, ListBase *tree, int filter_te_flag, int filter_tselem_flag,
TreeTraversalFunc func, void *customdata);
#endif /* __OUTLINER_INTERN_H__ */