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blender-archive/release/scripts/startup/bl_ui/space_view3d_toolbar.py
Nicholas Bishop 9fe88a8488 Move unified paint fields from ToolSettings into their own UnifiedPaintSettings struct.
File subversion is bumped to two in order to copy over the old fields.

This removes two RNA properties, sculpt_paint_use_unified_size and
sculpt_paint_use_unified_strength.

Code review link:
http://codereview.appspot.com/5529077
2012-01-12 17:22:32 +00:00

1283 lines
43 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Menu, Panel
class View3DPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
# **************** standard tool clusters ******************
# History/Repeat tools
def draw_repeat_tools(context, layout):
col = layout.column(align=True)
col.label(text="Repeat:")
col.operator("screen.repeat_last")
col.operator("screen.repeat_history", text="History...")
# Keyframing tools
def draw_keyframing_tools(context, layout):
col = layout.column(align=True)
col.label(text="Keyframes:")
row = col.row()
row.operator("anim.keyframe_insert_menu", text="Insert")
row.operator("anim.keyframe_delete_v3d", text="Remove")
# Grease Pencil tools
def draw_gpencil_tools(context, layout):
col = layout.column(align=True)
col.label(text="Grease Pencil:")
row = col.row()
row.operator("gpencil.draw", text="Draw").mode = 'DRAW'
row.operator("gpencil.draw", text="Line").mode = 'DRAW_STRAIGHT'
row = col.row()
row.operator("gpencil.draw", text="Poly").mode = 'DRAW_POLY'
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
row = col.row()
row.prop(context.tool_settings, "use_grease_pencil_sessions")
# ********** default tools for object-mode ****************
class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
bl_context = "objectmode"
bl_label = "Object Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("object.origin_set", text="Origin")
col = layout.column(align=True)
col.label(text="Object:")
col.operator("object.duplicate_move")
col.operator("object.delete")
col.operator("object.join")
active_object = context.active_object
if active_object and active_object.type in {'MESH', 'CURVE', 'SURFACE'}:
col = layout.column(align=True)
col.label(text="Shading:")
row = col.row(align=True)
row.operator("object.shade_smooth", text="Smooth")
row.operator("object.shade_flat", text="Flat")
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text="Motion Paths:")
col.operator("object.paths_calculate", text="Calculate Paths")
col.operator("object.paths_clear", text="Clear Paths")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_mesh ****************
class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.push_pull", text="Push/Pull")
col = layout.column(align=True)
col.label(text="Deform:")
col.operator("transform.edge_slide")
col.operator("mesh.noise")
col.operator("mesh.vertices_smooth")
col = layout.column(align=True)
col.label(text="Add:")
col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Region")
col.operator("view3d.edit_mesh_extrude_individual_move", text="Extrude Individual")
col.operator("mesh.subdivide")
col.operator("mesh.loopcut_slide")
col.operator("mesh.duplicate_move", text="Duplicate")
col.operator("mesh.spin")
col.operator("mesh.screw")
col = layout.column(align=True)
col.label(text="Remove:")
col.operator("mesh.delete")
col.operator("mesh.merge")
col.operator("mesh.remove_doubles")
col = layout.column(align=True)
col.label(text="Normals:")
col.operator("mesh.normals_make_consistent", text="Recalculate")
col.operator("mesh.flip_normals", text="Flip Direction")
col = layout.column(align=True)
col.label(text="UV Mapping:")
col.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
col.operator("mesh.mark_seam")
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col = layout.column(align=True)
col.label(text="Shading:")
row = col.row(align=True)
row.operator("mesh.faces_shade_smooth", text="Smooth")
row.operator("mesh.faces_shade_flat", text="Flat")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
@classmethod
def poll(cls, context):
return context.active_object
def draw(self, context):
layout = self.layout
ob = context.active_object
tool_settings = context.tool_settings
mesh = ob.data
col = layout.column(align=True)
col.active = tool_settings.proportional_edit == 'DISABLED'
col.prop(mesh, "use_mirror_x")
row = col.row()
row.active = ob.data.use_mirror_x
row.prop(mesh, "use_mirror_topology")
col = layout.column(align=True)
col.label("Edge Select Mode:")
col.prop(tool_settings, "edge_path_mode", text="")
col.prop(tool_settings, "edge_path_live_unwrap")
# ********** default tools for editmode_curve ****************
class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("transform.tilt", text="Tilt")
col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col.operator("curve.spline_type_set")
col = layout.column(align=True)
col.label(text="Handles:")
row = col.row()
row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
row = col.row()
row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_surface ****************
class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Curve:")
col.operator("curve.duplicate")
col.operator("curve.delete")
col.operator("curve.cyclic_toggle")
col.operator("curve.switch_direction")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("curve.extrude")
col.operator("curve.subdivide")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_text ****************
class VIEW3D_PT_tools_textedit(View3DPanel, Panel):
bl_context = "text_edit"
bl_label = "Text Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Text Edit:")
col.operator("font.text_copy", text="Copy")
col.operator("font.text_cut", text="Cut")
col.operator("font.text_paste", text="Paste")
col = layout.column(align=True)
col.label(text="Set Case:")
col.operator("font.case_set", text="To Upper").case = 'UPPER'
col.operator("font.case_set", text="To Lower").case = 'LOWER'
col = layout.column(align=True)
col.label(text="Style:")
col.operator("font.style_toggle", text="Bold").style = 'BOLD'
col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
draw_repeat_tools(context, layout)
# ********** default tools for editmode_armature ****************
class VIEW3D_PT_tools_armatureedit(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="Bones:")
col.operator("armature.bone_primitive_add", text="Add")
col.operator("armature.duplicate_move", text="Duplicate")
col.operator("armature.delete", text="Delete")
col = layout.column(align=True)
col.label(text="Modeling:")
col.operator("armature.extrude_move")
col.operator("armature.subdivide", text="Subdivide")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Options"
def draw(self, context):
arm = context.active_object.data
self.layout.prop(arm, "use_mirror_x")
# ********** default tools for editmode_mball ****************
class VIEW3D_PT_tools_mballedit(View3DPanel, Panel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for editmode_lattice ****************
class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.operator("lattice.make_regular")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
# ********** default tools for pose-mode ****************
class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Tools"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.label(text="Transform:")
col.operator("transform.translate")
col.operator("transform.rotate")
col.operator("transform.resize", text="Scale")
col = layout.column(align=True)
col.label(text="In-Between:")
row = col.row()
row.operator("pose.push", text="Push")
row.operator("pose.relax", text="Relax")
col.operator("pose.breakdown", text="Breakdowner")
col = layout.column(align=True)
col.label(text="Pose:")
row = col.row()
row.operator("pose.copy", text="Copy")
row.operator("pose.paste", text="Paste")
col = layout.column(align=True)
col.operator("poselib.pose_add", text="Add To Library")
draw_keyframing_tools(context, layout)
col = layout.column(align=True)
col.label(text="Motion Paths:")
col.operator("pose.paths_calculate", text="Calculate Paths")
col.operator("pose.paths_clear", text="Clear Paths")
draw_repeat_tools(context, layout)
draw_gpencil_tools(context, layout)
class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Options"
def draw(self, context):
arm = context.active_object.data
self.layout.prop(arm, "use_auto_ik")
# ********** default tools for paint modes ****************
class PaintPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
@staticmethod
def paint_settings(context):
ts = context.tool_settings
if context.sculpt_object:
return ts.sculpt
elif context.vertex_paint_object:
return ts.vertex_paint
elif context.weight_paint_object:
return ts.weight_paint
elif context.image_paint_object:
return ts.image_paint
elif context.particle_edit_object:
return ts.particle_edit
return None
@staticmethod
def unified_paint_settings(parent, context):
ups = context.tool_settings.unified_paint_settings
parent.label(text="Unified Settings:")
parent.prop(ups, "use_unified_size", text="Size")
parent.prop(ups, "use_unified_strength", text="Strength")
class VIEW3D_PT_tools_brush(PaintPanel, Panel):
bl_label = "Brush"
@classmethod
def poll(cls, context):
return cls.paint_settings(context)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
# Particle Mode #
if context.particle_edit_object:
tool = settings.tool
layout.column().prop(settings, "tool", expand=True)
if tool != 'NONE':
col = layout.column()
col.prop(brush, "size", slider=True)
if tool != 'ADD':
col.prop(brush, "strength", slider=True)
if tool == 'ADD':
col.prop(brush, "count")
col = layout.column()
col.prop(settings, "use_default_interpolate")
sub = col.column(align=True)
sub.active = settings.use_default_interpolate
sub.prop(brush, "steps", slider=True)
sub.prop(settings, "default_key_count", slider=True)
elif tool == 'LENGTH':
layout.prop(brush, "length_mode", expand=True)
elif tool == 'PUFF':
layout.prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
# Sculpt Mode #
elif context.sculpt_object and brush:
tool = brush.sculpt_tool
col = layout.column()
col.separator()
row = col.row(align=True)
if brush.use_locked_size:
row.prop(brush, "use_locked_size", toggle=True, text="", icon='LOCKED')
row.prop(brush, "unprojected_radius", text="Radius", slider=True)
else:
row.prop(brush, "use_locked_size", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "size", slider=True)
row.prop(brush, "use_pressure_size", toggle=True, text="")
if tool not in {'SNAKE_HOOK', 'GRAB', 'ROTATE'}:
col.separator()
row = col.row(align=True)
if brush.use_space and tool != 'SMOOTH':
if brush.use_space_atten:
row.prop(brush, "use_space_atten", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_space_atten", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", text="")
if tool == 'ROTATE':
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", text="")
if tool != 'SMOOTH':
col.separator()
row = col.row(align=True)
row.prop(brush, "auto_smooth_factor", slider=True)
row.prop(brush, "use_inverse_smooth_pressure", toggle=True, text="")
if tool in {'GRAB', 'SNAKE_HOOK'}:
col.separator()
row = col.row(align=True)
row.prop(brush, "normal_weight", slider=True)
if tool in {'CREASE', 'BLOB'}:
col.separator()
row = col.row(align=True)
row.prop(brush, "crease_pinch_factor", slider=True, text="Pinch")
if tool not in {'PINCH', 'INFLATE', 'SMOOTH'}:
row = col.row(align=True)
col.separator()
if brush.use_original_normal:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='LOCKED')
else:
row.prop(brush, "use_original_normal", toggle=True, text="", icon='UNLOCKED')
row.prop(brush, "sculpt_plane", text="")
#if tool in {'CLAY', 'CLAY_TUBES', 'FLATTEN', 'FILL', 'SCRAPE'}:
if tool in {'CLAY', 'FLATTEN', 'FILL', 'SCRAPE'}:
row = col.row(align=True)
row.prop(brush, "plane_offset", slider=True)
row.prop(brush, "use_offset_pressure", text="")
col.separator()
row = col.row()
row.prop(brush, "use_plane_trim", text="Trim")
row = col.row()
row.active = brush.use_plane_trim
row.prop(brush, "plane_trim", slider=True, text="Distance")
if tool == 'LAYER':
row = col.row()
row.prop(brush, "height", slider=True, text="Height")
col.separator()
row = col.row()
row.prop(brush, "use_frontface", text="Front Faces Only")
col.separator()
col.row().prop(brush, "direction", expand=True)
if tool in {'DRAW', 'CREASE', 'BLOB', 'INFLATE', 'LAYER', 'CLAY'}:
col.separator()
col.prop(brush, "use_accumulate")
if tool == 'LAYER':
col.separator()
ob = context.sculpt_object
do_persistent = True
# not supported yet for this case
for md in ob.modifiers:
if md.type == 'MULTIRES':
do_persistent = False
if do_persistent:
col.prop(brush, "use_persistent")
col.operator("sculpt.set_persistent_base")
# Texture Paint Mode #
elif context.image_paint_object and brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_pressure_size", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col.prop(brush, "blend", text="Blend")
col = layout.column()
col.active = (brush.blend not in {'ERASE_ALPHA', 'ADD_ALPHA'})
col.prop(brush, "use_alpha")
# Weight Paint Mode #
elif context.weight_paint_object and brush:
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight", slider=True)
layout.prop(context.tool_settings, "use_auto_normalize", text="Auto Normalize")
layout.prop(context.tool_settings, "use_multipaint", text="Multi-Paint")
col = layout.column()
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_pressure_size", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
# Vertex Paint Mode #
elif context.vertex_paint_object and brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_pressure_size", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", text="Strength", slider=True)
row.prop(brush, "use_pressure_strength", toggle=True, text="")
# XXX - TODO
#row = col.row(align=True)
#row.prop(brush, "jitter", slider=True)
#row.prop(brush, "use_pressure_jitter", toggle=True, text="")
class VIEW3D_PT_tools_brush_texture(PaintPanel, Panel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.image_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
col = layout.column()
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
if brush.use_paint_image:
col.prop(brush, "use_fixed_texture")
if context.sculpt_object:
#XXX duplicated from properties_texture.py
col.label(text="Brush Mapping:")
col.row().prop(tex_slot, "map_mode", expand=True)
col.separator()
col = layout.column()
col.active = tex_slot.map_mode in {'FIXED'}
col.label(text="Angle:")
if not brush.use_anchor and brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'} and tex_slot.map_mode in {'FIXED'}:
col.prop(brush, "texture_angle_source_random", text="")
else:
col.prop(brush, "texture_angle_source_no_random", text="")
#row = col.row(align=True)
#row.label(text="Angle:")
#row.active = tex_slot.map_mode in {'FIXED', 'TILED'}
#row = col.row(align=True)
#col = row.column()
#col.active = tex_slot.map_mode in {'FIXED'}
#col.prop(brush, "use_rake", toggle=True, icon='PARTICLEMODE', text="")
col = layout.column()
col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
col.prop(tex_slot, "angle", text="")
#col = layout.column()
#col.prop(brush, "use_random_rotation")
#col.active = (not brush.use_rake) and (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'SNAKE_HOOK', 'THUMB', 'ROTATE'}) and tex_slot.map_mode in {'FIXED'}
split = layout.split()
split.prop(tex_slot, "offset")
split.prop(tex_slot, "scale")
col = layout.column(align=True)
col.label(text="Sample Bias:")
col.prop(brush, "texture_sample_bias", slider=True, text="")
col = layout.column(align=True)
col.active = tex_slot.map_mode in {'FIXED', 'TILED'}
col.label(text="Overlay:")
row = col.row()
if brush.use_texture_overlay:
row.prop(brush, "use_texture_overlay", toggle=True, text="", icon='RESTRICT_VIEW_OFF')
else:
row.prop(brush, "use_texture_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row()
sub.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
class VIEW3D_PT_tools_brush_tool(PaintPanel, Panel):
bl_label = "Tool"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and
(context.sculpt_object or context.image_paint_object or
context.vertex_paint_object or context.weight_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
col = layout.column(align=True)
if context.sculpt_object:
col.prop(brush, "sculpt_tool", expand=False, text="")
col.operator("brush.reset")
elif context.image_paint_object:
col.prop(brush, "image_tool", expand=False, text="")
elif context.vertex_paint_object or context.weight_paint_object:
col.prop(brush, "vertex_tool", expand=False, text="")
row = layout.row(align=True)
row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
class VIEW3D_PT_tools_brush_stroke(PaintPanel, Panel):
bl_label = "Stroke"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
context.image_paint_object))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
image_paint = context.image_paint_object
col = layout.column()
if context.sculpt_object:
col.label(text="Stroke Method:")
col.prop(brush, "stroke_method", text="")
if brush.use_anchor:
col.separator()
col.prop(brush, "use_edge_to_edge", "Edge To Edge")
if brush.use_airbrush:
col.separator()
col.prop(brush, "rate", text="Rate", slider=True)
if brush.use_space:
col.separator()
row = col.row()
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
if (brush.sculpt_tool not in {'GRAB', 'THUMB', 'SNAKE_HOOK', 'ROTATE'}) and (not brush.use_anchor) and (not brush.use_restore_mesh):
col = layout.column()
col.separator()
col.prop(brush, "use_smooth_stroke")
sub = col.column()
sub.active = brush.use_smooth_stroke
sub.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
sub.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
col.separator()
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_pressure_jitter", toggle=True, text="")
else:
col.prop(brush, "use_airbrush")
row = col.row()
row.active = brush.use_airbrush and (not brush.use_space) and (not brush.use_anchor)
row.prop(brush, "rate", slider=True)
col.separator()
if not image_paint:
col.prop(brush, "use_smooth_stroke")
col = layout.column()
col.active = brush.use_smooth_stroke
col.prop(brush, "smooth_stroke_radius", text="Radius", slider=True)
col.prop(brush, "smooth_stroke_factor", text="Factor", slider=True)
col.separator()
col = layout.column()
col.active = (not brush.use_anchor) and (brush.sculpt_tool not in {'GRAB', 'THUMB', 'ROTATE', 'SNAKE_HOOK'})
col.prop(brush, "use_space")
row = col.row()
row.active = brush.use_space
row.prop(brush, "spacing", text="Spacing")
#col.prop(brush, "use_space_atten", text="Adaptive Strength")
#col.prop(brush, "use_adaptive_space", text="Adaptive Spacing")
#col.separator()
#if image_paint:
# row.prop(brush, "use_pressure_spacing", toggle=True, text="")
class VIEW3D_PT_tools_brush_curve(PaintPanel, Panel):
bl_label = "Curve"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
layout.template_curve_mapping(brush, "curve", brush=True)
row = layout.row(align=True)
row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
class VIEW3D_PT_sculpt_options(PaintPanel, Panel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
layout.label(text="Lock:")
row = layout.row(align=True)
row.prop(sculpt, "lock_x", text="X", toggle=True)
row.prop(sculpt, "lock_y", text="Y", toggle=True)
row.prop(sculpt, "lock_z", text="Z", toggle=True)
layout.prop(sculpt, "use_threaded", text="Threaded Sculpt")
layout.prop(sculpt, "show_low_resolution")
layout.prop(sculpt, "show_brush")
layout.prop(sculpt, "use_deform_only")
self.unified_paint_settings(layout, context)
class VIEW3D_PT_sculpt_symmetry(PaintPanel, Panel):
bl_label = "Symmetry"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
col = layout.column(align=True)
col.label(text="Mirror:")
row = col.row()
row.prop(sculpt, "use_symmetry_x", text="X", toggle=True)
row.prop(sculpt, "use_symmetry_y", text="Y", toggle=True)
row.prop(sculpt, "use_symmetry_z", text="Z", toggle=True)
layout.column().prop(sculpt, "radial_symmetry", text="Radial")
layout.prop(sculpt, "use_symmetry_feather", text="Feather")
class VIEW3D_PT_tools_brush_appearance(PaintPanel, Panel):
bl_label = "Appearance"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
ts = context.tool_settings
return ((context.sculpt_object and ts.sculpt) or
(context.vertex_paint_object and ts.vertex_paint) or
(context.weight_paint_object and ts.weight_paint) or
(context.image_paint_object and ts.image_paint))
def draw(self, context):
layout = self.layout
settings = self.paint_settings(context)
brush = settings.brush
if brush is None: # unlikely but can happen
layout.label(text="Brush Unset")
return
col = layout.column()
if context.sculpt_object and context.tool_settings.sculpt:
#if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE', 'CLAY_TUBES'}:
if brush.sculpt_tool in {'DRAW', 'INFLATE', 'CLAY', 'PINCH', 'CREASE', 'BLOB', 'FLATTEN', 'FILL', 'SCRAPE'}:
col.prop(brush, "cursor_color_add", text="Add Color")
col.prop(brush, "cursor_color_subtract", text="Subtract Color")
else:
col.prop(brush, "cursor_color_add", text="Color")
else:
col.prop(brush, "cursor_color_add", text="Color")
col = layout.column(align=True)
col.prop(brush, "use_custom_icon")
if brush.use_custom_icon:
col.prop(brush, "icon_filepath", text="")
# ********** default tools for weight-paint ****************
class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
def draw(self, context):
layout = self.layout
ob = context.active_object
col = layout.column()
col.active = ob.vertex_groups.active is not None
col.operator("object.vertex_group_normalize_all", text="Normalize All")
col.operator("object.vertex_group_normalize", text="Normalize")
col.operator("object.vertex_group_mirror", text="Mirror")
col.operator("object.vertex_group_invert", text="Invert")
col.operator("object.vertex_group_clean", text="Clean")
col.operator("object.vertex_group_levels", text="Levels")
col.operator("object.vertex_group_fix", text="Fix Deforms")
class VIEW3D_PT_tools_weightpaint_options(PaintPanel, Panel):
bl_context = "weightpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
wpaint = tool_settings.weight_paint
col = layout.column()
col.prop(wpaint, "use_all_faces")
col.prop(wpaint, "use_normal")
col.prop(wpaint, "use_spray")
obj = context.weight_paint_object
if obj.type == 'MESH':
mesh = obj.data
col.prop(mesh, "use_mirror_x")
col.prop(mesh, "use_mirror_topology")
self.unified_paint_settings(col, context)
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(wpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(wpaint, "mul", text="")
# Also missing now:
# Soft, Vertex-Group, X-Mirror and "Clear" Operator.
# ********** default tools for vertex-paint ****************
class VIEW3D_PT_tools_vertexpaint(PaintPanel, Panel):
bl_context = "vertexpaint"
bl_label = "Options"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
vpaint = tool_settings.vertex_paint
col = layout.column()
#col.prop(vpaint, "mode", text="")
col.prop(vpaint, "use_all_faces")
col.prop(vpaint, "use_normal")
col.prop(vpaint, "use_spray")
self.unified_paint_settings(col, context)
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.label(text="Gamma:")
# col.prop(vpaint, "gamma", text="")
# col.label(text="Multiply:")
# col.prop(vpaint, "mul", text="")
# ********** default tools for texture-paint ****************
class VIEW3D_PT_tools_projectpaint(View3DPanel, Panel):
bl_context = "imagepaint"
bl_label = "Project Paint"
@classmethod
def poll(cls, context):
brush = context.tool_settings.image_paint.brush
return (brush and brush.image_tool != 'SOFTEN')
def draw_header(self, context):
ipaint = context.tool_settings.image_paint
self.layout.prop(ipaint, "use_projection", text="")
def draw(self, context):
layout = self.layout
ob = context.active_object
mesh = ob.data
ipaint = context.tool_settings.image_paint
settings = context.tool_settings.image_paint
use_projection = ipaint.use_projection
col = layout.column()
col.active = use_projection
col.prop(ipaint, "use_occlude")
col.prop(ipaint, "use_backface_culling")
row = layout.row()
row.active = (use_projection)
row.prop(ipaint, "use_normal_falloff")
sub = row.row()
sub.active = (ipaint.use_normal_falloff)
sub.prop(ipaint, "normal_angle", text="")
split = layout.split()
split.active = (use_projection)
split.prop(ipaint, "use_stencil_layer", text="Stencil")
row = split.row()
row.active = (ipaint.use_stencil_layer)
row.menu("VIEW3D_MT_tools_projectpaint_stencil", text=mesh.uv_texture_stencil.name)
row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
row = layout.row()
row.active = (settings.brush.image_tool == 'CLONE')
row.prop(ipaint, "use_clone_layer", text="Layer")
row.menu("VIEW3D_MT_tools_projectpaint_clone", text=mesh.uv_texture_clone.name)
layout.prop(ipaint, "seam_bleed")
col = layout.column()
col.label(text="External Editing:")
row = col.split(align=True, percentage=0.55)
row.operator("image.project_edit", text="Quick Edit")
row.operator("image.project_apply", text="Apply")
col.row().prop(ipaint, "screen_grab_size", text="")
col.operator("paint.project_image", text="Apply Camera Image")
col.operator("image.save_dirty", text="Save All Edited")
class VIEW3D_PT_imagepaint_options(PaintPanel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.image_paint_object and context.tool_settings.image_paint)
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
col = layout.column()
self.unified_paint_settings(col, context)
class VIEW3D_MT_tools_projectpaint_clone(Menu):
bl_label = "Clone Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
props = layout.operator("wm.context_set_int", text=tex.name)
props.data_path = "active_object.data.uv_texture_clone_index"
props.value = i
class VIEW3D_MT_tools_projectpaint_stencil(Menu):
bl_label = "Mask Layer"
def draw(self, context):
layout = self.layout
for i, tex in enumerate(context.active_object.data.uv_textures):
props = layout.operator("wm.context_set_int", text=tex.name)
props.data_path = "active_object.data.uv_texture_stencil_index"
props.value = i
class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
'''default tools for particle mode'''
bl_context = "particlemode"
bl_label = "Options"
def draw(self, context):
layout = self.layout
pe = context.tool_settings.particle_edit
ob = pe.object
layout.prop(pe, "type", text="")
ptcache = None
if pe.type == 'PARTICLES':
if ob.particle_systems:
if len(ob.particle_systems) > 1:
layout.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2, maxrows=3)
ptcache = ob.particle_systems.active.point_cache
else:
for md in ob.modifiers:
if md.type == pe.type:
ptcache = md.point_cache
if ptcache and len(ptcache.point_caches) > 1:
layout.template_list(ptcache, "point_caches", ptcache.point_caches, "active_index", rows=2, maxrows=3)
if not pe.is_editable:
layout.label(text="Point cache must be baked")
layout.label(text="in memory to enable editing!")
col = layout.column(align=True)
if pe.is_hair:
col.active = pe.is_editable
col.prop(pe, "use_emitter_deflect", text="Deflect emitter")
sub = col.row()
sub.active = pe.use_emitter_deflect
sub.prop(pe, "emitter_distance", text="Distance")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Keep:")
col.prop(pe, "use_preserve_length", text="Lengths")
col.prop(pe, "use_preserve_root", text="Root")
if not pe.is_hair:
col.label(text="Correct:")
col.prop(pe, "use_auto_velocity", text="Velocity")
col.prop(ob.data, "use_mirror_x")
col = layout.column(align=True)
col.active = pe.is_editable
col.label(text="Draw:")
col.prop(pe, "draw_step", text="Path Steps")
if pe.is_hair:
col.prop(pe, "show_particles", text="Children")
else:
if pe.type == 'PARTICLES':
col.prop(pe, "show_particles", text="Particles")
col.prop(pe, "use_fade_time")
sub = col.row()
sub.active = pe.use_fade_time
sub.prop(pe, "fade_frames", slider=True)
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)