69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/include/sss.h
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* \ingroup render
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*/
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#ifndef SSS_H
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#define SSS_H
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/* Generic multiple scattering API */
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struct ScatterSettings;
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typedef struct ScatterSettings ScatterSettings;
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struct ScatterTree;
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typedef struct ScatterTree ScatterTree;
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ScatterSettings *scatter_settings_new(float refl, float radius, float ior,
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float reflfac, float frontweight, float backweight);
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void scatter_settings_free(ScatterSettings *ss);
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ScatterTree *scatter_tree_new(ScatterSettings *ss[3], float scale, float error,
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float (*co)[3], float (*color)[3], float *area, int totpoint);
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void scatter_tree_build(ScatterTree *tree);
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void scatter_tree_sample(ScatterTree *tree, float *co, float *color);
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void scatter_tree_free(ScatterTree *tree);
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/* Internal renderer API */
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struct Render;
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struct Material;
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struct VlakRen;
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void make_sss_tree(struct Render *re);
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void sss_add_points(Render *re, float (*co)[3], float (*color)[3], float *area, int totpoint);
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void free_sss(struct Render *re);
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int sample_sss(struct Render *re, struct Material *mat, float *co, float *col);
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int sss_pass_done(struct Render *re, struct Material *mat);
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#endif /*SSS_H*/
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