To convert old code to the current convention and use a single code style.
116 lines
4.8 KiB
C++
116 lines
4.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_ScaleNode.h"
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#include "BKE_node.h"
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#include "COM_ScaleOperation.h"
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#include "COM_SetValueOperation.h"
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namespace blender::compositor {
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ScaleNode::ScaleNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void ScaleNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *bnode = this->get_bnode();
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NodeInput *input_socket = this->get_input_socket(0);
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NodeInput *input_xsocket = this->get_input_socket(1);
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NodeInput *input_ysocket = this->get_input_socket(2);
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NodeOutput *output_socket = this->get_output_socket(0);
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switch (bnode->custom1) {
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case CMP_SCALE_RELATIVE: {
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ScaleRelativeOperation *operation = new ScaleRelativeOperation();
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
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converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
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operation->set_scale_canvas_max_size(context.get_render_size() * 1.5f);
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break;
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}
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case CMP_SCALE_SCENEPERCENT: {
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SetValueOperation *scale_factor_operation = new SetValueOperation();
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scale_factor_operation->set_value(context.get_render_percentage_as_factor());
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converter.add_operation(scale_factor_operation);
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ScaleRelativeOperation *operation = new ScaleRelativeOperation();
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.add_link(scale_factor_operation->get_output_socket(),
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operation->get_input_socket(1));
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converter.add_link(scale_factor_operation->get_output_socket(),
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operation->get_input_socket(2));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
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operation->set_scale_canvas_max_size(context.get_render_size() * 1.5f);
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break;
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}
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case CMP_SCALE_RENDERPERCENT: {
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const RenderData *rd = context.get_render_data();
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const float render_size_factor = context.get_render_percentage_as_factor();
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ScaleFixedSizeOperation *operation = new ScaleFixedSizeOperation();
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/* framing options */
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operation->set_is_aspect((bnode->custom2 & CMP_SCALE_RENDERSIZE_FRAME_ASPECT) != 0);
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operation->set_is_crop((bnode->custom2 & CMP_SCALE_RENDERSIZE_FRAME_CROP) != 0);
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operation->set_offset(bnode->custom3, bnode->custom4);
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operation->set_new_width(rd->xsch * render_size_factor);
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operation->set_new_height(rd->ysch * render_size_factor);
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
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operation->set_scale_canvas_max_size(context.get_render_size() * 3.0f);
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break;
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}
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case CMP_SCALE_ABSOLUTE: {
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/* TODO: what is the use of this one.... perhaps some issues when the ui was updated... */
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ScaleAbsoluteOperation *operation = new ScaleAbsoluteOperation();
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
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converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
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operation->set_scale_canvas_max_size(context.get_render_size() * 1.5f);
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break;
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}
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}
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}
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} // namespace blender::compositor
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