This patch implements the vector types (i.e:`float2`) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the `blender::math` namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. ####Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: `float3::reflect()`). ####Upsides: - Still support `.x, .y, .z, .w` for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. ####Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call `len_squared_v3v3` in `math::length_squared()` and call it a day. - Type cast does not work with the template version of the `math::` vector functions. Meaning you need to manually cast `float *` and `(float *)[3]` to `float3` for the function calls. i.e: `math::distance_squared(float3(nearest.co), positions[i]);` - Some parts might loose in readability: `float3::dot(v1.normalized(), v2.normalized())` becoming `math::dot(math::normalize(v1), math::normalize(v2))` But I propose, when appropriate, to use `using namespace blender::math;` on function local or file scope to increase readability. `dot(normalize(v1), normalize(v2))` ####Consideration: - Include back `.length()` method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches `delaunay_2d.cc` and the intersection code. I would like to know @howardt opinion on the matter. - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed. But according to @JacquesLucke it is not a real problem for now. I would like to give a huge thanks to @JacquesLucke who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: https://developer.blender.org/D13791
328 lines
11 KiB
C++
328 lines
11 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup modifiers
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*/
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#include <vector>
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#include "BKE_geometry_set.hh"
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#include "BKE_lib_query.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_mesh_wrapper.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_volume.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_volume_types.h"
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#include "DEG_depsgraph.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "BLO_read_write.h"
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#include "MEM_guardedalloc.h"
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#include "MOD_modifiertypes.h"
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#include "MOD_ui_common.h"
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#include "BLI_float4x4.hh"
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#include "BLI_index_range.hh"
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#include "BLI_span.hh"
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#include "RNA_access.h"
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#ifdef WITH_OPENVDB
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# include <openvdb/openvdb.h>
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# include <openvdb/tools/MeshToVolume.h>
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#endif
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#ifdef WITH_OPENVDB
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namespace blender {
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/* This class follows the MeshDataAdapter interface from openvdb. */
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class OpenVDBMeshAdapter {
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private:
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Span<MVert> vertices_;
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Span<MLoop> loops_;
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Span<MLoopTri> looptris_;
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float4x4 transform_;
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public:
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OpenVDBMeshAdapter(Mesh &mesh, float4x4 transform)
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: vertices_(mesh.mvert, mesh.totvert),
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loops_(mesh.mloop, mesh.totloop),
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transform_(transform)
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{
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const MLoopTri *looptries = BKE_mesh_runtime_looptri_ensure(&mesh);
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const int looptries_len = BKE_mesh_runtime_looptri_len(&mesh);
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looptris_ = Span(looptries, looptries_len);
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}
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size_t polygonCount() const
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{
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return static_cast<size_t>(looptris_.size());
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}
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size_t pointCount() const
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{
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return static_cast<size_t>(vertices_.size());
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}
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size_t vertexCount(size_t UNUSED(polygon_index)) const
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{
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/* All polygons are triangles. */
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return 3;
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}
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void getIndexSpacePoint(size_t polygon_index, size_t vertex_index, openvdb::Vec3d &pos) const
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{
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const MLoopTri &looptri = looptris_[polygon_index];
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const MVert &vertex = vertices_[loops_[looptri.tri[vertex_index]].v];
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const float3 transformed_co = transform_ * float3(vertex.co);
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pos = &transformed_co.x;
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}
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};
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} // namespace blender
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#endif
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static void initData(ModifierData *md)
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{
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MeshToVolumeModifierData *mvmd = reinterpret_cast<MeshToVolumeModifierData *>(md);
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mvmd->object = nullptr;
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mvmd->resolution_mode = MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_AMOUNT;
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mvmd->voxel_size = 0.1f;
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mvmd->voxel_amount = 32;
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mvmd->fill_volume = true;
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mvmd->interior_band_width = 0.1f;
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mvmd->exterior_band_width = 0.1f;
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mvmd->density = 1.0f;
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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MeshToVolumeModifierData *mvmd = reinterpret_cast<MeshToVolumeModifierData *>(md);
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DEG_add_modifier_to_transform_relation(ctx->node, "Mesh to Volume Modifier");
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if (mvmd->object) {
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DEG_add_object_relation(
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ctx->node, mvmd->object, DEG_OB_COMP_GEOMETRY, "Mesh to Volume Modifier");
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DEG_add_object_relation(
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ctx->node, mvmd->object, DEG_OB_COMP_TRANSFORM, "Mesh to Volume Modifier");
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}
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}
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static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
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{
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MeshToVolumeModifierData *mvmd = reinterpret_cast<MeshToVolumeModifierData *>(md);
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walk(userData, ob, (ID **)&mvmd->object, IDWALK_CB_NOP);
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}
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static void panel_draw(const bContext *UNUSED(C), Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
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MeshToVolumeModifierData *mvmd = static_cast<MeshToVolumeModifierData *>(ptr->data);
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "object", 0, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "density", 0, nullptr, ICON_NONE);
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{
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uiLayout *col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "use_fill_volume", 0, nullptr, ICON_NONE);
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uiItemR(col, ptr, "exterior_band_width", 0, nullptr, ICON_NONE);
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uiLayout *subcol = uiLayoutColumn(col, false);
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uiLayoutSetActive(subcol, !mvmd->fill_volume);
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uiItemR(subcol, ptr, "interior_band_width", 0, nullptr, ICON_NONE);
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}
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{
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uiLayout *col = uiLayoutColumn(layout, false);
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uiItemR(col, ptr, "resolution_mode", 0, nullptr, ICON_NONE);
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if (mvmd->resolution_mode == MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_AMOUNT) {
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uiItemR(col, ptr, "voxel_amount", 0, nullptr, ICON_NONE);
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}
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else {
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uiItemR(col, ptr, "voxel_size", 0, nullptr, ICON_NONE);
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}
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}
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modifier_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_MeshToVolume, panel_draw);
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}
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#ifdef WITH_OPENVDB
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static float compute_voxel_size(const ModifierEvalContext *ctx,
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const MeshToVolumeModifierData *mvmd,
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const blender::float4x4 &transform)
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{
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using namespace blender;
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float volume_simplify = BKE_volume_simplify_factor(ctx->depsgraph);
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if (volume_simplify == 0.0f) {
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return 0.0f;
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}
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if (mvmd->resolution_mode == MESH_TO_VOLUME_RESOLUTION_MODE_VOXEL_SIZE) {
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return mvmd->voxel_size / volume_simplify;
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}
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if (mvmd->voxel_amount <= 0) {
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return 0;
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}
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/* Compute the voxel size based on the desired number of voxels and the approximated bounding box
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* of the volume. */
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const BoundBox *bb = BKE_object_boundbox_get(mvmd->object);
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const float diagonal = math::distance(transform * float3(bb->vec[6]),
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transform * float3(bb->vec[0]));
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const float approximate_volume_side_length = diagonal + mvmd->exterior_band_width * 2.0f;
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const float voxel_size = approximate_volume_side_length / mvmd->voxel_amount / volume_simplify;
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return voxel_size;
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}
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#endif
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static Volume *mesh_to_volume(ModifierData *md,
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const ModifierEvalContext *ctx,
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Volume *input_volume)
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{
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#ifdef WITH_OPENVDB
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using namespace blender;
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MeshToVolumeModifierData *mvmd = reinterpret_cast<MeshToVolumeModifierData *>(md);
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Object *object_to_convert = mvmd->object;
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if (object_to_convert == nullptr) {
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return input_volume;
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}
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Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(object_to_convert, false);
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if (mesh == nullptr) {
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return input_volume;
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}
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BKE_mesh_wrapper_ensure_mdata(mesh);
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const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->imat) *
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float4x4(object_to_convert->obmat);
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const float voxel_size = compute_voxel_size(ctx, mvmd, mesh_to_own_object_space_transform);
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if (voxel_size == 0.0f) {
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return input_volume;
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}
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float4x4 mesh_to_index_space_transform;
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scale_m4_fl(mesh_to_index_space_transform.values, 1.0f / voxel_size);
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mul_m4_m4_post(mesh_to_index_space_transform.values, mesh_to_own_object_space_transform.values);
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/* Better align generated grid with the source mesh. */
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add_v3_fl(mesh_to_index_space_transform.values[3], -0.5f);
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OpenVDBMeshAdapter mesh_adapter{*mesh, mesh_to_index_space_transform};
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/* Convert the bandwidths from object in index space. */
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const float exterior_band_width = MAX2(0.001f, mvmd->exterior_band_width / voxel_size);
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const float interior_band_width = MAX2(0.001f, mvmd->interior_band_width / voxel_size);
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openvdb::FloatGrid::Ptr new_grid;
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if (mvmd->fill_volume) {
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/* Setting the interior bandwidth to FLT_MAX, will make it fill the entire volume. */
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new_grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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mesh_adapter, {}, exterior_band_width, FLT_MAX);
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}
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else {
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new_grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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mesh_adapter, {}, exterior_band_width, interior_band_width);
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}
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/* Create a new volume object and add the density grid. */
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Volume *volume = BKE_volume_new_for_eval(input_volume);
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VolumeGrid *c_density_grid = BKE_volume_grid_add(volume, "density", VOLUME_GRID_FLOAT);
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openvdb::FloatGrid::Ptr density_grid = openvdb::gridPtrCast<openvdb::FloatGrid>(
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BKE_volume_grid_openvdb_for_write(volume, c_density_grid, false));
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/* Merge the generated grid into the density grid. Should be cheap because density_grid has just
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* been created as well. */
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density_grid->merge(*new_grid);
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/* Change transform so that the index space is correctly transformed to object space. */
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density_grid->transform().postScale(voxel_size);
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/* Give each grid cell a fixed density for now. */
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openvdb::tools::foreach (
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density_grid->beginValueOn(),
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[&](const openvdb::FloatGrid::ValueOnIter &iter) { iter.setValue(mvmd->density); });
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return volume;
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#else
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UNUSED_VARS(md);
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BKE_modifier_set_error(ctx->object, md, "Compiled without OpenVDB");
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return input_volume;
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#endif
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}
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static void modifyGeometrySet(ModifierData *md,
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const ModifierEvalContext *ctx,
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GeometrySet *geometry_set)
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{
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Volume *input_volume = geometry_set->get_volume_for_write();
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Volume *result_volume = mesh_to_volume(md, ctx, input_volume);
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if (result_volume != input_volume) {
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geometry_set->replace_volume(result_volume);
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}
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}
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ModifierTypeInfo modifierType_MeshToVolume = {
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/* name */ "Mesh to Volume",
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/* structName */ "MeshToVolumeModifierData",
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/* structSize */ sizeof(MeshToVolumeModifierData),
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/* srna */ &RNA_MeshToVolumeModifier,
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/* type */ eModifierTypeType_Constructive,
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/* flags */ static_cast<ModifierTypeFlag>(0),
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/* icon */ ICON_VOLUME_DATA, /* TODO: Use correct icon. */
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/* copyData */ BKE_modifier_copydata_generic,
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/* deformVerts */ nullptr,
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/* deformMatrices */ nullptr,
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/* deformVertsEM */ nullptr,
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/* deformMatricesEM */ nullptr,
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/* modifyMesh */ nullptr,
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/* modifyHair */ nullptr,
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/* modifyGeometrySet */ modifyGeometrySet,
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/* initData */ initData,
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/* requiredDataMask */ nullptr,
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/* freeData */ nullptr,
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/* isDisabled */ nullptr,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ nullptr,
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/* dependsOnNormals */ nullptr,
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/* foreachIDLink */ foreachIDLink,
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/* foreachTexLink */ nullptr,
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/* freeRuntimeData */ nullptr,
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/* panelRegister */ panelRegister,
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/* blendWrite */ nullptr,
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/* blendRead */ nullptr,
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};
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