float3 should have been declared within the blender namespace. And forward declaration is difficult with templated classes so just include header.
20 lines
385 B
C++
20 lines
385 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BLI_math_vec_types.hh"
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struct Mesh;
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namespace blender {
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namespace bke {
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class AttributeIDRef;
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}
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} // namespace blender
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namespace blender::geometry {
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Mesh *create_cuboid_mesh(
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const float3 &size, int verts_x, int verts_y, int verts_z, const bke::AttributeIDRef &uv_id);
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} // namespace blender::geometry
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