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blender-archive/source/blender/modifiers/intern/MOD_meshcache_util.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

54 lines
2.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#pragma once
/* MOD_meshcache_mdd.c */
bool MOD_meshcache_read_mdd_index(FILE *fp,
float (*vertexCos)[3],
int vertex_tot,
int index,
float factor,
const char **err_str);
bool MOD_meshcache_read_mdd_frame(FILE *fp,
float (*vertexCos)[3],
int verts_tot,
char interp,
float frame,
const char **err_str);
bool MOD_meshcache_read_mdd_times(const char *filepath,
float (*vertexCos)[3],
int verts_tot,
char interp,
float time,
float fps,
char time_mode,
const char **err_str);
/* MOD_meshcache_pc2.c */
bool MOD_meshcache_read_pc2_index(
FILE *fp, float (*vertexCos)[3], int verts_tot, int index, float factor, const char **err_str);
bool MOD_meshcache_read_pc2_frame(FILE *fp,
float (*vertexCos)[3],
int verts_tot,
char interp,
float frame,
const char **err_str);
bool MOD_meshcache_read_pc2_times(const char *filepath,
float (*vertexCos)[3],
int verts_tot,
char interp,
float time,
float fps,
char time_mode,
const char **err_str);
/* MOD_meshcache_util.c */
void MOD_meshcache_calc_range(
float frame, char interp, int frame_tot, int r_index_range[2], float *r_factor);
#define FRAME_SNAP_EPS 0.0001f