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blender-archive/source/blender/windowmanager/intern/wm_event_system.c
Brecht Van Lommel 4a9ee46c14 UI: don't use operators anymore for handling user interface events, but rather
a special UI handler which makes the code clearer. This UI handler is attached
to the region along with other handlers, and also gets a callback when all
handlers for the region are removed to ensure things are properly cleaned up.
This should fix XXX's in the UI code related to events and context switching.

Most of the changes are in interface_handlers.c, which was renamed from
interface_ops.c, to convert operators to the UI handler. UI code notes:
* uiBeginBlock/uiEndBlock/uiFreeBlocks now takes a context argument, this is
  required to properly cancel things like timers or tooltips when the region
  gets removed.
* UI_add_region_handlers will add the region level UI handlers, to be used
  when adding keymap handlers etc. This replaces the UI keymap.
* When the UI code starts a modal interaction (number sliding, text editing,
  opening a menu, ..), it will add an UI handler at the window level which
  will block events.

Windowmanager changes:
* Added an UI handler next to the existing keymap and operator modal handlers.
  It has an event handling and remove callback, and like operator modal handlers
  will remember the area and region if it is registered at the window level.
* Removed the MESSAGE event.
* Operator cancel and UI handler remove callbacks now get the
  window/area/region restored in the context, like the operator modal and UI
  handler event callbacks.
* Regions now receive MOUSEMOVE events for the mouse going outside of the
  region. This was already happening for areas, but UI buttons are at the region
  level so we need it there.

Issues:
* Tooltips and menus stay open when switching to another window, and button
  highlight doesn't work without moving the mouse first when Blender starts up.
  I tried using some events like Q_FIRSTTIME, WINTHAW, but those don't seem to
  arrive..
* Timeline header buttons seem to be moving one pixel or so sometimes when
  interacting with them.
* Seems not due to this commit, but UI and keymap handlers are leaking. It
  seems that handlers are being added to regions in all screens, also in regions
  of areas that are not visible, but these handlers are not removed. Probably
  there should only be handlers in visible regions?
2008-12-10 04:36:33 +00:00

926 lines
23 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <string.h>
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_userdef_types.h" /* U.flag & TWOBUTTONMOUSE */
#include "MEM_guardedalloc.h"
#include "GHOST_C-api.h"
#include "BLI_blenlib.h"
#include "BKE_blender.h"
#include "BKE_global.h"
#include "ED_screen.h"
#include "ED_area.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_window.h"
#include "wm_event_system.h"
#include "wm_event_types.h"
/* ************ event management ************** */
void wm_event_add(wmWindow *win, wmEvent *event_to_add)
{
wmEvent *event= MEM_callocN(sizeof(wmEvent), "event");
*event= *event_to_add;
BLI_addtail(&win->queue, event);
}
wmEvent *wm_event_next(wmWindow *win)
{
wmEvent *event= win->queue.first;
if(event) BLI_remlink(&win->queue, event);
return event;
}
static void wm_event_free(wmEvent *event)
{
if(event->customdata && event->customdatafree)
MEM_freeN(event->customdata);
MEM_freeN(event);
}
void wm_event_free_all(wmWindow *win)
{
wmEvent *event;
while((event= win->queue.first)) {
BLI_remlink(&win->queue, event);
wm_event_free(event);
}
}
/* ********************* notifiers, listeners *************** */
/* XXX: in future, which notifiers to send to other windows? */
void WM_event_add_notifier(bContext *C, int type, int value, void *data)
{
wmNotifier *note= MEM_callocN(sizeof(wmNotifier), "notifier");
BLI_addtail(&C->wm->queue, note);
note->window= C->window;
/* catch global notifications here */
switch (type) {
case WM_NOTE_WINDOW_REDRAW:
case WM_NOTE_SCREEN_CHANGED:
break;
default:
if(C->region) note->swinid= C->region->swinid;
}
note->type= type;
note->value= value;
note->data= data;
}
static wmNotifier *wm_notifier_next(wmWindowManager *wm)
{
wmNotifier *note= wm->queue.first;
if(note) BLI_remlink(&wm->queue, note);
return note;
}
/* called in mainloop */
void wm_event_do_notifiers(bContext *C)
{
wmNotifier *note;
while( (note=wm_notifier_next(C->wm)) ) {
wmWindow *win;
for(win= C->wm->windows.first; win; win= win->next) {
ScrArea *sa;
ARegion *ar;
C->window= win;
C->screen= win->screen;
if(note->window && note->window!=win)
continue;
if(win->screen==NULL)
continue;
/* printf("notifier win %d screen %s\n", win->winid, win->screen->id.name+2); */
ED_screen_do_listen(win, note);
for(ar=win->screen->regionbase.first; ar; ar= ar->next) {
if(note->swinid && note->swinid!=ar->swinid)
continue;
C->region= ar;
ED_region_do_listen(ar, note);
C->region= NULL;
}
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
C->area= sa;
for(ar=sa->regionbase.first; ar; ar= ar->next) {
if(note->swinid && note->swinid!=ar->swinid)
continue;
C->region= ar;
ED_region_do_listen(ar, note);
C->region= NULL;
}
C->area= NULL;
}
C->window= NULL;
C->screen= NULL;
}
if(note->data)
MEM_freeN(note->data);
MEM_freeN(note);
}
}
/* quick test to prevent changing window drawable */
static int wm_draw_update_test_window(wmWindow *win)
{
ScrArea *sa;
ARegion *ar;
if(win->screen->do_refresh)
return 1;
if(win->screen->do_draw)
return 1;
if(win->screen->do_gesture)
return 1;
for(ar=win->screen->regionbase.first; ar; ar= ar->next) {
/* cached notifiers */
if(ar->do_refresh)
return 1;
if(ar->swinid && ar->do_draw)
return 1;
}
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
for(ar=sa->regionbase.first; ar; ar= ar->next) {
/* cached notifiers */
if(ar->do_refresh)
return 1;
if(ar->swinid && ar->do_draw)
return 1;
}
}
return 0;
}
void wm_draw_update(bContext *C)
{
wmWindow *win;
for(win= C->wm->windows.first; win; win= win->next) {
if(wm_draw_update_test_window(win)) {
ScrArea *sa;
ARegion *ar;
C->window= win;
C->screen= win->screen;
/* sets context window+screen */
wm_window_make_drawable(C, win);
/* notifiers for screen redraw */
if(win->screen->do_refresh)
ED_screen_refresh(C->wm, win);
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
int area_do_draw= 0;
C->area= sa;
for(ar=sa->regionbase.first; ar; ar= ar->next) {
C->region= ar;
/* cached notifiers */
if(ar->do_refresh)
ED_region_do_refresh(C, ar);
if(ar->swinid && ar->do_draw) {
ED_region_do_draw(C, ar);
area_do_draw= 1;
}
C->region= NULL;
}
/* only internal decoration, like AZone */
if(area_do_draw)
ED_area_do_draw(C, sa);
C->area = NULL;
}
/* move this here so we can do area 'overlay' drawing */
if(win->screen->do_draw)
ED_screen_draw(win);
/* regions are menus here */
for(ar=win->screen->regionbase.first; ar; ar= ar->next) {
C->region= ar;
/* cached notifiers */
if(ar->do_refresh)
ED_region_do_refresh(C, ar);
if(ar->swinid && ar->do_draw)
ED_region_do_draw(C, ar);
C->region= NULL;
}
if(win->screen->do_gesture)
wm_gesture_draw(win);
wm_window_swap_buffers(win);
C->window= NULL;
C->screen= NULL;
}
}
}
/* ********************* operators ******************* */
int WM_operator_invoke(bContext *C, wmOperatorType *ot, wmEvent *event)
{
int retval= OPERATOR_PASS_THROUGH;
if(ot->poll==NULL || ot->poll(C)) {
wmOperator *op= MEM_callocN(sizeof(wmOperator), "wmOperator");
/* XXX adding new operator could be function, only happens here now */
op->type= ot;
BLI_strncpy(op->idname, ot->idname, OP_MAX_TYPENAME);
op->ptr= MEM_callocN(sizeof(PointerRNA), "wmOperatorPtrRNA");
RNA_pointer_create(&RNA_WindowManager, &C->wm->id, ot->srna, op, op->ptr);
if(op->type->invoke)
retval= (*op->type->invoke)(C, op, event);
else if(op->type->exec)
retval= op->type->exec(C, op);
if((retval & OPERATOR_FINISHED) && (ot->flag & OPTYPE_REGISTER)) {
wm_operator_register(C->wm, op);
}
else if(!(retval & OPERATOR_RUNNING_MODAL)) {
wm_operator_free(op);
}
}
return retval;
}
/* ********************* handlers *************** */
/* not handler itself, is called by UI to move handlers to other queues, so don't close modal ones */
static void wm_event_free_handler(wmEventHandler *handler)
{
}
/* called on exit or remove area, only here call cancel callback */
void WM_event_remove_handlers(bContext *C, ListBase *handlers)
{
wmEventHandler *handler;
/* C is zero on freeing database, modal handlers then already were freed */
while((handler=handlers->first)) {
BLI_remlink(handlers, handler);
if(handler->op) {
if(handler->op->type->cancel) {
ScrArea *area= C->area;
ARegion *region= C->region;
C->area= handler->op_area;
C->region= handler->op_region;
handler->op->type->cancel(C, handler->op);
C->area= area;
C->region= region;
}
wm_operator_free(handler->op);
}
else if(handler->ui_remove) {
ScrArea *area= C->area;
ARegion *region= C->region;
if(handler->ui_area) C->area= handler->ui_area;
if(handler->ui_region) C->region= handler->ui_region;
handler->ui_remove(C);
C->area= area;
C->region= region;
}
wm_event_free_handler(handler);
MEM_freeN(handler);
}
}
static int wm_eventmatch(wmEvent *winevent, wmKeymapItem *kmi)
{
if(winevent->type!=kmi->type) return 0;
if(kmi->val!=KM_ANY)
if(winevent->val!=kmi->val) return 0;
if(winevent->shift!=kmi->shift) return 0;
if(winevent->ctrl!=kmi->ctrl) return 0;
if(winevent->alt!=kmi->alt) return 0;
if(winevent->oskey!=kmi->oskey) return 0;
if(kmi->keymodifier)
if(winevent->keymodifier!=kmi->keymodifier) return 0;
/* optional boundbox */
return 1;
}
/* Warning: this function removes a modal handler, when finished */
static int wm_handler_operator_call(bContext *C, ListBase *handlers, wmEventHandler *handler, wmEvent *event)
{
int retval= OPERATOR_PASS_THROUGH;
/* derived, modal or blocking operator */
if(handler->op) {
wmOperator *op= handler->op;
wmOperatorType *ot= op->type;
if(ot->modal) {
/* we set context to where modal handler came from */
ScrArea *area= C->area;
ARegion *region= C->region;
C->area= handler->op_area;
C->region= handler->op_region;
retval= ot->modal(C, op, event);
/* putting back screen context */
C->area= area;
C->region= region;
if((retval & OPERATOR_FINISHED) && (ot->flag & OPTYPE_REGISTER)) {
wm_operator_register(C->wm, op);
handler->op= NULL;
}
else if(retval & (OPERATOR_CANCELLED|OPERATOR_FINISHED)) {
wm_operator_free(op);
handler->op= NULL;
}
/* remove modal handler, operator itself should have been cancelled and freed */
if(retval & (OPERATOR_CANCELLED|OPERATOR_FINISHED)) {
BLI_remlink(handlers, handler);
wm_event_free_handler(handler);
MEM_freeN(handler);
/* prevent silly errors from operator users */
retval &= ~OPERATOR_PASS_THROUGH;
}
}
else
printf("wm_handler_operator_call error\n");
}
else {
wmOperatorType *ot= WM_operatortype_find(event->keymap_idname);
if(ot)
retval= WM_operator_invoke(C, ot, event);
}
if(retval & OPERATOR_PASS_THROUGH)
return WM_HANDLER_CONTINUE;
return WM_HANDLER_BREAK;
}
static int wm_handler_ui_call(bContext *C, wmEventHandler *handler, wmEvent *event)
{
ScrArea *area= C->area;
ARegion *region= C->region;
int retval;
/* we set context to where ui handler came from */
if(handler->ui_area) C->area= handler->ui_area;
if(handler->ui_region) C->region= handler->ui_region;
retval= handler->ui_handle(C, event);
/* putting back screen context */
C->area= area;
C->region= region;
if(retval == WM_UI_HANDLER_BREAK)
return WM_HANDLER_BREAK;
return WM_HANDLER_CONTINUE;
}
static int wm_event_always_pass(wmEvent *event)
{
/* some events we always pass on, to ensure proper communication */
return (event->type == TIMER);
}
static int wm_handlers_do(bContext *C, wmEvent *event, ListBase *handlers)
{
wmEventHandler *handler, *nexthandler;
int action= WM_HANDLER_CONTINUE;
if(handlers==NULL) return action;
/* modal handlers can get removed in this loop, we keep the loop this way */
for(handler= handlers->first; handler; handler= nexthandler) {
nexthandler= handler->next;
/* modal+blocking handler */
if(handler->flag & WM_HANDLER_BLOCKING)
action= WM_HANDLER_BREAK;
if(handler->keymap) {
wmKeymapItem *kmi;
for(kmi= handler->keymap->first; kmi; kmi= kmi->next) {
if(wm_eventmatch(event, kmi)) {
/* if(event->type!=MOUSEMOVE)
printf("handle evt %d win %d op %s\n", event->type, C->window->winid, kmi->idname); */
event->keymap_idname= kmi->idname; /* weak, but allows interactive callback to not use rawkey */
action= wm_handler_operator_call(C, handlers, handler, event);
if(action==WM_HANDLER_BREAK) /* not wm_event_always_pass(event) here, it denotes removed handler */
break;
}
}
}
else if(handler->ui_handle) {
action= wm_handler_ui_call(C, handler, event);
}
else {
/* modal, swallows all */
action= wm_handler_operator_call(C, handlers, handler, event);
}
if(!wm_event_always_pass(event) && action==WM_HANDLER_BREAK)
break;
}
return action;
}
static int wm_event_inside_i(wmEvent *event, rcti *rect)
{
return BLI_in_rcti(rect, event->x, event->y);
}
static int wm_event_prev_inside_i(wmEvent *event, rcti *rect)
{
if(BLI_in_rcti(rect, event->x, event->y))
return 1;
if(event->type==MOUSEMOVE) {
if( BLI_in_rcti(rect, event->prevx, event->prevy)) {
return 1;
}
return 0;
}
return 0;
}
static ScrArea *area_event_inside(bContext *C, wmEvent *event)
{
ScrArea *sa;
if(C->screen)
for(sa= C->screen->areabase.first; sa; sa= sa->next)
if(BLI_in_rcti(&sa->totrct, event->x, event->y))
return sa;
return NULL;
}
static ARegion *region_event_inside(bContext *C, wmEvent *event)
{
ARegion *ar;
if(C->screen && C->area)
for(ar= C->area->regionbase.first; ar; ar= ar->next)
if(BLI_in_rcti(&ar->winrct, event->x, event->y))
return ar;
return NULL;
}
/* called in main loop */
/* goes over entire hierarchy: events -> window -> screen -> area -> region */
void wm_event_do_handlers(bContext *C)
{
wmWindow *win;
for(win= C->wm->windows.first; win; win= win->next) {
wmEvent *event;
if( win->screen==NULL )
wm_event_free_all(win);
while( (event=wm_event_next(win)) ) {
int action;
C->window= win;
C->screen= win->screen;
C->area= area_event_inside(C, event);
C->region= region_event_inside(C, event);
/* MVC demands to not draw in event handlers... for now we leave it */
wm_window_make_drawable(C, win);
action= wm_handlers_do(C, event, &win->handlers);
if(wm_event_always_pass(event) || action==WM_HANDLER_CONTINUE) {
ScrArea *sa;
ARegion *ar;
int doit= 0;
for(sa= win->screen->areabase.first; sa; sa= sa->next) {
if(wm_event_always_pass(event) || wm_event_prev_inside_i(event, &sa->totrct)) {
doit= 1;
C->area= sa;
action= wm_handlers_do(C, event, &sa->handlers);
if(wm_event_always_pass(event) || action==WM_HANDLER_CONTINUE) {
for(ar=sa->regionbase.first; ar; ar= ar->next) {
if(wm_event_always_pass(event) || wm_event_inside_i(event, &ar->winrct) || wm_event_prev_inside_i(event, &ar->winrct)) {
C->region= ar;
action= wm_handlers_do(C, event, &ar->handlers);
C->region= NULL;
if(!wm_event_always_pass(event)) {
if(action==WM_HANDLER_BREAK)
break;
}
}
}
}
C->area= NULL;
/* NOTE: do not escape on WM_HANDLER_BREAK, mousemove needs handled for previous area */
}
}
/* XXX hrmf, this gives reliable previous mouse coord for area change, feels bad?
doing it on ghost queue gives errors when mousemoves go over area borders */
if(doit) {
C->window->eventstate->prevx= event->x;
C->window->eventstate->prevy= event->y;
}
}
wm_event_free(event);
C->window= NULL;
C->screen= NULL;
}
}
}
/* lets not expose struct outside wm? */
void WM_event_set_handler_flag(wmEventHandler *handler, int flag)
{
handler->flag= flag;
}
wmEventHandler *WM_event_add_modal_handler(bContext *C, ListBase *handlers, wmOperator *op)
{
wmEventHandler *handler= MEM_callocN(sizeof(wmEventHandler), "event modal handler");
handler->op= op;
handler->op_area= C->area; /* means frozen screen context for modal handlers! */
handler->op_region= C->region;
BLI_addhead(handlers, handler);
return handler;
}
wmEventHandler *WM_event_add_keymap_handler(ListBase *handlers, ListBase *keymap)
{
wmEventHandler *handler;
/* only allow same keymap once */
for(handler= handlers->first; handler; handler= handler->next)
if(handler->keymap==keymap)
return handler;
handler= MEM_callocN(sizeof(wmEventHandler), "event keymap handler");
BLI_addtail(handlers, handler);
handler->keymap= keymap;
return handler;
}
void WM_event_remove_keymap_handler(ListBase *handlers, ListBase *keymap)
{
wmEventHandler *handler;
for(handler= handlers->first; handler; handler= handler->next) {
if(handler->keymap==keymap) {
BLI_remlink(handlers, handler);
wm_event_free_handler(handler);
MEM_freeN(handler);
break;
}
}
}
wmEventHandler *WM_event_add_ui_handler(bContext *C, ListBase *handlers, wmUIHandlerFunc func, wmUIHandlerRemoveFunc remove)
{
wmEventHandler *handler= MEM_callocN(sizeof(wmEventHandler), "event ui handler");
handler->ui_handle= func;
handler->ui_remove= remove;
handler->ui_area= (C)? C->area: NULL;
handler->ui_region= (C)? C->region: NULL;
BLI_addhead(handlers, handler);
return handler;
}
void WM_event_remove_ui_handler(ListBase *handlers)
{
wmEventHandler *handler;
for(handler= handlers->first; handler; handler= handler->next) {
if(handler->ui_handle) {
BLI_remlink(handlers, handler);
wm_event_free_handler(handler);
MEM_freeN(handler);
break;
}
}
}
void WM_event_add_mousemove(bContext *C)
{
wmEvent event= *(C->window->eventstate);
event.type= MOUSEMOVE;
event.prevx= event.x;
event.prevy= event.y;
wm_event_add(C->window, &event);
}
/* ********************* ghost stuff *************** */
static int convert_key(GHOST_TKey key)
{
if (key>=GHOST_kKeyA && key<=GHOST_kKeyZ) {
return (AKEY + ((int) key - GHOST_kKeyA));
} else if (key>=GHOST_kKey0 && key<=GHOST_kKey9) {
return (ZEROKEY + ((int) key - GHOST_kKey0));
} else if (key>=GHOST_kKeyNumpad0 && key<=GHOST_kKeyNumpad9) {
return (PAD0 + ((int) key - GHOST_kKeyNumpad0));
} else if (key>=GHOST_kKeyF1 && key<=GHOST_kKeyF12) {
return (F1KEY + ((int) key - GHOST_kKeyF1));
} else {
switch (key) {
case GHOST_kKeyBackSpace: return BACKSPACEKEY;
case GHOST_kKeyTab: return TABKEY;
case GHOST_kKeyLinefeed: return LINEFEEDKEY;
case GHOST_kKeyClear: return 0;
case GHOST_kKeyEnter: return RETKEY;
case GHOST_kKeyEsc: return ESCKEY;
case GHOST_kKeySpace: return SPACEKEY;
case GHOST_kKeyQuote: return QUOTEKEY;
case GHOST_kKeyComma: return COMMAKEY;
case GHOST_kKeyMinus: return MINUSKEY;
case GHOST_kKeyPeriod: return PERIODKEY;
case GHOST_kKeySlash: return SLASHKEY;
case GHOST_kKeySemicolon: return SEMICOLONKEY;
case GHOST_kKeyEqual: return EQUALKEY;
case GHOST_kKeyLeftBracket: return LEFTBRACKETKEY;
case GHOST_kKeyRightBracket: return RIGHTBRACKETKEY;
case GHOST_kKeyBackslash: return BACKSLASHKEY;
case GHOST_kKeyAccentGrave: return ACCENTGRAVEKEY;
case GHOST_kKeyLeftShift: return LEFTSHIFTKEY;
case GHOST_kKeyRightShift: return RIGHTSHIFTKEY;
case GHOST_kKeyLeftControl: return LEFTCTRLKEY;
case GHOST_kKeyRightControl: return RIGHTCTRLKEY;
case GHOST_kKeyCommand: return COMMANDKEY;
case GHOST_kKeyLeftAlt: return LEFTALTKEY;
case GHOST_kKeyRightAlt: return RIGHTALTKEY;
case GHOST_kKeyCapsLock: return CAPSLOCKKEY;
case GHOST_kKeyNumLock: return 0;
case GHOST_kKeyScrollLock: return 0;
case GHOST_kKeyLeftArrow: return LEFTARROWKEY;
case GHOST_kKeyRightArrow: return RIGHTARROWKEY;
case GHOST_kKeyUpArrow: return UPARROWKEY;
case GHOST_kKeyDownArrow: return DOWNARROWKEY;
case GHOST_kKeyPrintScreen: return 0;
case GHOST_kKeyPause: return PAUSEKEY;
case GHOST_kKeyInsert: return INSERTKEY;
case GHOST_kKeyDelete: return DELKEY;
case GHOST_kKeyHome: return HOMEKEY;
case GHOST_kKeyEnd: return ENDKEY;
case GHOST_kKeyUpPage: return PAGEUPKEY;
case GHOST_kKeyDownPage: return PAGEDOWNKEY;
case GHOST_kKeyNumpadPeriod: return PADPERIOD;
case GHOST_kKeyNumpadEnter: return PADENTER;
case GHOST_kKeyNumpadPlus: return PADPLUSKEY;
case GHOST_kKeyNumpadMinus: return PADMINUS;
case GHOST_kKeyNumpadAsterisk: return PADASTERKEY;
case GHOST_kKeyNumpadSlash: return PADSLASHKEY;
case GHOST_kKeyGrLess: return GRLESSKEY;
default:
return UNKNOWNKEY; /* GHOST_kKeyUnknown */
}
}
}
/* adds customdata to event */
static void update_tablet_data(wmWindow *win, wmEvent *event)
{
const GHOST_TabletData *td= GHOST_GetTabletData(win->ghostwin);
/* if there's tablet data from an active tablet device then add it */
if ((td != NULL) && td->Active) {
struct wmTabletData *wmtab= MEM_mallocN(sizeof(wmTabletData), "customdata tablet");
wmtab->Active = td->Active;
wmtab->Pressure = td->Pressure;
wmtab->Xtilt = td->Xtilt;
wmtab->Ytilt = td->Ytilt;
event->custom= EVT_DATA_TABLET;
event->customdata= wmtab;
event->customdatafree= 1;
}
}
/* windows store own event queues, no bContext here */
void wm_event_add_ghostevent(wmWindow *win, int type, void *customdata)
{
wmEvent event, *evt= win->eventstate;
/* initialize and copy state (only mouse x y and modifiers) */
event= *evt;
switch (type) {
/* mouse move */
case GHOST_kEventCursorMove: {
if(win->active) {
GHOST_TEventCursorData *cd= customdata;
int cx, cy;
GHOST_ScreenToClient(win->ghostwin, cd->x, cd->y, &cx, &cy);
event.type= MOUSEMOVE;
event.x= evt->x= cx;
event.y= evt->y= (win->sizey-1) - cy;
ED_screen_set_subwinactive(win); /* state variables in screen */
update_tablet_data(win, &event);
wm_event_add(win, &event);
}
break;
}
/* mouse button */
case GHOST_kEventButtonDown:
case GHOST_kEventButtonUp: {
GHOST_TEventButtonData *bd= customdata;
event.val= (type==GHOST_kEventButtonDown);
if (bd->button == GHOST_kButtonMaskLeft)
event.type= LEFTMOUSE;
else if (bd->button == GHOST_kButtonMaskRight)
event.type= RIGHTMOUSE;
else
event.type= MIDDLEMOUSE;
if(event.val)
event.keymodifier= evt->keymodifier= event.type;
else
event.keymodifier= evt->keymodifier= 0;
update_tablet_data(win, &event);
wm_event_add(win, &event);
break;
}
/* keyboard */
case GHOST_kEventKeyDown:
case GHOST_kEventKeyUp: {
GHOST_TEventKeyData *kd= customdata;
event.type= convert_key(kd->key);
event.ascii= kd->ascii;
event.val= (type==GHOST_kEventKeyDown); /* XXX eventmatch uses defines, bad code... */
/* modifiers */
if (event.type==LEFTSHIFTKEY || event.type==RIGHTSHIFTKEY) {
event.shift= evt->shift= event.val;
} else if (event.type==LEFTCTRLKEY || event.type==RIGHTCTRLKEY) {
event.ctrl= evt->ctrl= event.val;
} else if (event.type==LEFTALTKEY || event.type==RIGHTALTKEY) {
event.alt= evt->alt= event.val;
} else if (event.type==COMMANDKEY) {
event.oskey= evt->oskey= event.val;
}
wm_event_add(win, &event);
break;
}
case GHOST_kEventWheel: {
GHOST_TEventWheelData* wheelData = customdata;
if (wheelData->z > 0)
event.type= WHEELUPMOUSE;
else
event.type= WHEELDOWNMOUSE;
event.val= wheelData->z; /* currently -1 or +1, see ghost for improvements here... */
wm_event_add(win, &event);
break;
}
case GHOST_kEventTimer: {
event.type= TIMER;
event.custom= EVT_DATA_TIMER;
event.customdata= customdata;
wm_event_add(win, &event);
break;
}
case GHOST_kEventUnknown:
case GHOST_kNumEventTypes:
break;
}
}